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    Reclaim in hard-to-reach places

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    • K
      Kilatamoro
      last edited by

      I noticed that only 1 faction has flying engies, and, hence, they are the only faction capable of easily reclaiming from hard-to-reach places like mountains.

      Maybe consider adding flying reclaimers to all factions at some point?

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      • IndexLibrorumI
        IndexLibrorum Global Moderator
        last edited by IndexLibrorum

        Let's not remove another aspect of faction diversity, but rather just build a transport.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        K 1 Reply Last reply Reply Quote 0
        • CaptainKlutzC
          CaptainKlutz
          last edited by

          If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's

          K 1 Reply Last reply Reply Quote 3
          • K
            Kilatamoro @IndexLibrorum
            last edited by

            @indexlibrorum said in Reclaim in hard-to-reach places:

            Let's not remove another aspect of faction diversity, but rather just build a transport.

            Transports do not allow you to drop units on uneven terrain.

            IndexLibrorumI 1 Reply Last reply Reply Quote 0
            • K
              Kilatamoro @CaptainKlutz
              last edited by

              @captainklutz said in Reclaim in hard-to-reach places:

              If there's a significant amount of anything only reachable by one faction on a map, that's the map designer's fault, not the game balance's

              Aircraft can fall on mountains.

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              • IndexLibrorumI
                IndexLibrorum Global Moderator @Kilatamoro
                last edited by

                @kilatamoro As Klux mentioned, that's an issue with map design, not an issue with a faction. Factions having different pros and cons on certain maps is an effect of faction diversity, which is a good thing.

                "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                See all my projects:

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                • K
                  Kilatamoro
                  last edited by

                  OK, here is an example of a bad map called Seton's Clutch where you can't reclaim an ahwassa on a mountain: alt text, where with red marked the spot where your transport drops units if you try dropping them close to the fallen ahwassa.

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                  • K
                    Kilatamoro
                    last edited by

                    Here is my idea of how to fix this while keeping faction diversity: Cybran: jester gets a small reclaiming tool; Aeon: czar gets a giant reclaiming tool; Seraphim: transports get medium reclaiming tool.

                    Or just give reclaiming tools to gunships or transports.

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                    • angelofd347hA
                      angelofd347h Global Moderator
                      last edited by

                      2675637d-7a30-45cd-8976-b374eef682d8-image.png

                      Gotta get creative with the factory attack move

                      adaddc11-99c3-4f56-b7c1-bfdd76ffa3f5-image.png

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                      • N
                        Nomander
                        last edited by

                        You can also interrupt pathfinding with engis on attack move (or SACU/ACU on patrol iirc) and they will lock on to and reclaim a single target using fac attack move range, which can be useful for this scenario.

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