Here's what I wanna do, categorize the difficulties of AIs so that hopefully one day we have a simple non-confusing drop down for AIs including not only all AI mods but all AI mods sorted by difficulty and not only that, but an auto-matchmake AI option.

AND NOT ONLY THAT, but that same auto-matchmake AI (which is basically vs AI from starcraft where it ramps up or down the difficulty depending on your win or losses against it and you start against the easiest ((it's really really really well done in starcraft)) )
...would be used for the first 15 (or 20?) placement matches in matchmaking.

thereby providing at long last a potential solution to the "bar of entry" problem that newer players face with matchmaking AKA ladder.

with good metrics about what AIs are worth we would replace the current :

A seesaw of randomness during fifteen matches where first match you get placed vs Keyser, second match vs some -600, third match you're against Blackheart and that's about when you decide you've had enough.

with this:

first match is vs and AI easy, You actually loose so you get matched vs it again. you win this time, third match is vs an AI normal, you loose, you get placed vs it again, you win....

(at the end of this process the ladder rates you at about 300. insert obligatory "not great, not terrible")

but the experience and end result is clearly way better.

I admit that even vs a uveso AIx (3.0 cheat modifier) most ladder players would do fine and that wont teach useful things to new ladder players but that's the keyword here NEW.

I don't think at the level of ladder I'm currently playing at (750), that any of my opponents could beat an uveso AIx (3.0 cheat modifier).

this serves the NEW players first and foremost who need this. And [us thousand plus played games] we're not about to go through placement matches right now, so we should focus on what the experience should be like for NEW players, that we want to see stay in the community and get better at the game.

I'm pretty sure that there are very good value lessons that this kind of AI is dishing out already without being too much of a detriment to fun or too much of a challenge.

To this end I'm asking for your help to categorize AIs, this won't take up much of your time

there are five AI mods worth downloading to my knowledge :

  • "AI-Uveso"
  • "AI-Swarm"
  • "Dilli AI"
  • "RNG AI"
  • "micro AI"

add these and enable them in lobby (yes, they are inter-compatible)

test at least four of the 43 (yeah...) AI choices you'll have as a result and draft down your observations here :

thanks you all! It takes groundwork like this for years later a good mod to emerge. let's make history!


You didn't use Uveso-AI with Swarm-AI which is required. Its also Required for RNG-AI, so ur swarm games are completely in-accurate.

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@Azraeel said in AI MEGATHREAD:

You didn't use Uveso-AI with Swarm-AI which is required. Its also Required for RNG-AI, so ur swarm games are completely in-accurate.

makes sense.

I was getting the impression from the youtube vids that it should be doing much better

I'll redo those.

EDIT : I've redone those and updated the sheet to match with reorder.
with uveso on swarm was indeed hardest. it's also the best non-cheating.


@tatsu Uveso is pretty scary if he gets up. You start playing survival at that point


agreed. and swarm is butt-kicking also.


Seems like an ambitious project but seems worth it.

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