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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Why has crash-damage from Czars been eliminated?

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    • I Offline
      Incomplete_Idio
      last edited by

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      • D Offline
        Dorset
        last edited by

        Abuse is the reason why if I were to guess.

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        • K Offline
          Kilatamoro
          last edited by Kilatamoro

          It wasn't. It got reduced, and its calculation is based on where it lands. I am not sure, but I think that if, for example, you have 1 shield on the ground, and the wreck falls outside of it, damage is absorbed; if, the wreck falls inside it, everything inside gets damaged. And, if you have many shields... it is hard to predict.

          And by "where it lands" I mean its center.

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          • N Offline
            Nomander Balance Team
            last edited by

            It was only reduced from 10000 to 8000 compared to the Steam version. On top of that, shields can reduce crash damage by 20% of their own max HP (basically this means Czars/Ahwassas crashes can only kill 3600 HP SMD through shields).
            @Kilatamoro is correct in that it's like a normal AoE that gets absorbed by shields. I did write some code where crash splash damage ignores shields, since it is reduced by shield max HP already, but the issue is that if the unit crashes right outside a shield it deals 8000 damage straight through the shield, which isn't fixable.

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