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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Unit commands/input seem very *VERY* slow in responding...

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    • Z Offline
      ZooDoo4U
      last edited by

      Game seem slow on accepting input/orders. Very noticeable when you see a bunch of T3 Bombers about to snipe your comm... Something appears to have changed in the last month or two when giving orders to units. So you see you comm is about to get snipped by bombers or tac missiles... So you select the unit, order it to move and, nothing the unit will die because the orders weren't carried out. This seems to have started a month or so back, never entered an issue, but it is really noticeable... As long as i've played, one could always have been able to select the unit and have it move immediately. It seems the delay is easily between 5 to 10 seconds now, and the units one use to save is now dead...

      MostLostNoobM 1 Reply Last reply Reply Quote 0
      • MostLostNoobM Offline
        MostLostNoob @ZooDoo4U
        last edited by

        @zoodoo4u There was a small issue with pathfinding that was inadvertently introduced in a previous update, but that was fixed in the hotfix that was released a few hours ago.

        Are you still experiencing this issue after today's hotfix?

        If so, please make a report in the Game Issues and Gameplay questions sub-forum that includes the replay# & also a drag/drop of the game log (client > top left menu > Show logs folder > logs > sort by Date Modified > most recent game log file) so those that can help have that data to review.

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