• 0 Votes
    3 Posts
    4 Views
    S

    info: Hooked /lua/ui/game/unitview.lua with /mods/advanced target priorities evo/hook/lua/ui/game/unitview.lua
    info: Hooked /lua/ui/game/construction.lua with /mods/advanced target priorities evo/hook/lua/ui/game/construction.lua
    info: Hooked /lua/ui/game/orders.lua with /mods/advanced target priorities evo/hook/lua/ui/game/orders.lua
    info: Hooked /lua/keymap/misckeyactions.lua with /mods/advanced target priorities evo/hook/lua/keymap/misckeyactions.lua
    warning: ...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua(1844): attempt to concatenate field `Preset' (a nil value)
    warning: stack traceback:
    warning: ...\faforever\1\gamedata\lua.nx2\lua\ui\game\orders.lua(1844): in main chunk

    i don t have this bug, thanks for the report. i m checking...

  • 2025 Spring Invitational

    Tournaments
    3
    5 Votes
    3 Posts
    89 Views
    SkratS

    It's so cool that this tournament series is back!

    Unfortunately I can't play on 24.05 ๐Ÿ˜ž

  • 0 Votes
    2 Posts
    34 Views
    maggeM
    The requested operation requires elevation

    You do not have permission to run it.

  • games stuck on connecting screen

    Game Issues and Gameplay questions
    2
    0 Votes
    2 Posts
    11 Views
    maggeM

    Share the game log, please.

  • 7 Votes
    8 Posts
    441 Views
    S

    1.0.2 - Update
    -UI Economy panel reworked with scaling support
    -UI Mod settings window
    -fixed the scaling logic in the targeting separate window
    -reduced the minimum construction panel size limitation
    (version 6 in the vault)

  • M28AI Devlog (v224)

    AI development
    570
    18 Votes
    570 Posts
    2m Views
    SaverS

    @maudlin27 Thank you for your detailed feedback. I will do another test without air units in the next few days to see if the supposed case occurs again. Nevertheless, I think your improvements are a success. Thank you for your work ๐Ÿ™‚

  • 0 Votes
    3 Posts
    86 Views
    S

    I have disabled the antivirus and it worked,

    Thanks !

  • Avatars shown in lobby

    General Discussion
    9
    3 Votes
    9 Posts
    103 Views
    speed2S

    @Nuggets I was just answering why touching the lobby code frowned upon

  • Trainer Team 2025 - The Wiki | Part One

    General Discussion
    4
    12 Votes
    4 Posts
    787 Views
    maudlin27M

    Thanks for the feedback, weโ€™ve made some adjustments to clarify the references to monkey spam accordingly

  • I can't log in, there are problems with authorization.

    I need help
    1
    0 Votes
    1 Posts
    50 Views
    No one has replied
  • Commander Survival Kit (A new SIM Mod)

    Modding & Tools
    230
    20 Votes
    230 Posts
    97k Views
    C

    Hello everyone,
    before I start with the newest Development Report for the Unit Pack of this Project.
    I want to Inform you about the Situation to upload the recent Version 2.0.2 of the Commander Survival Kit on the FAF Modvault.

    As you know I have contact @Brutus5000 a few Weeks ago related to my Upload Problem of the Mod.
    I have get this following answer from him:

    "Hi there, I am sorry to tell you that we are under a 100mb upload limit since we had to hide all web service behind cloudflare to protect ourselves from DDoS - even in the pro version we are paying for. There is no affordable way to raise this limit. And since the DDoS is still running on other services, we have no time to come up with alternative solutions."

    In other Words the recent Version 2.0.2 and any following Versions of the Commander Survival Kit can not be uploaded on the FAF Modvault until the upload llmit is increased by the FAF Team in the future. So the only way to get the newest Version of the Mod is to download it from its official Moddb Page: https://www.moddb.com/mods/commander-survival-kit-csk/downloads. As soon as the upload limit is increased by the FAF Team in the future, I will of course upload the mod to the FAF Modvault. ๐Ÿ˜‰

    Development Report for the Unit Pack of this Project

    These following new Units are now available in Early Access on Github.
    They are included in the Unit Pack/Mod: Commander Survival Kit Units

    2a840e5a-247d-4bc6-b5ad-09a9055b44a3-image.png

    'CROWS Humwee Mark II' - Tech 2 Armored Assault Scout

    The most recent Version of the UEF Humwee Military Vehicle Series.
    This Unit is armed with an Gatling Turret and comes with an new Toggleable Ability:

    Anti Tactical Missile System

    Once activated the Gatling Turret of this Vehicle is able to shot down incoming Tactical Missiles.
    However the Turret will no longer be able to fire on Ground Targets anymore.
    So this Ability should be used wisly. Design and Model is created by strutman

    ad7344aa-0432-445e-9ea4-afcf7de4e28a-image.png

    50807aa7-0824-41bd-98b4-3a76d6ce83f2-image.png

    'Terminator Mark III Version A' - Tech 3 Assault Tank Bot
    One of the most modern Tank Bot Designs of the Cybrans.
    It armed with 4 Laser Cannons

    99f81962-71e8-471a-b52a-96bb4154aee7-image.png

    'Exterminator Mark I-B Version N' - Tech 3 Anti Naval Tank Bot

    A armored Tank Bot, which is armed with these following Weapons:

    8x Torpedo Launchers 2x Rapid Fire Secondary Laser Cannon Turrets

    The Torpedo Launchers are able to fire Land-based Torpedos on Land.
    Make sure to move them close to the coast.
    Additionally this Unit is an amphibious Unit and can move on Seabed.
    The Torpedo Launchers will automatically switch to Underwater Torpedos once the Unit is under the Water Surface.

    2bbe67ab-0b10-4a73-bd8c-d8946b7d3d73-image.png

    "Hunter Killer Mark IV" - Elite Super Heavy Tank Bot
    A large armored slow moving Tank Bot which is basically an movable Fortress.
    Can currently only used on Land but if wished he can be changed to an amphibious Unit.
    It is armed with these following Weapons:

    2x Heavy Laser Cannon Turrets (2 Cannons per each Turret) for Long Distances 2x Medium Laser Cannon Turrets (Single Cannon) for Medium Distances 4x Light Rapid Fire Laser Cannons Turrets (Single Cannon) for close combat.

    73a07be8-2361-48a5-bd97-1eb64bce8a6d-image.png

    'R-1 Terrorizer' - Tech 3 Ambush Tank Bot
    A Prototype of an new Tank Bot Series, which is designed to operate behind Enemy lines.
    The Tank bot is armed with 2 Rapid Fire Laser Cannons with an good Damage Output bit with an small Range.
    It comes with an build in Cloaking Device which can be used to Hide the Tank Bot against enemy units.
    However once the Cloaking Device has been activated the Tank bot will not be able to use its Turrets.
    So you will need to disable the Cloaking Device again to let him fire on enemy Units.

    fe7a380f-2905-4f36-afa3-1d677280dd47-image.png

    'Exterminator Mark II Version A' - Advanced Gatling Tank Bot
    An improved and larger Version of the Exterminator Mark I Tank Bot Series
    It is armed with two Laser Gatling Cannons and two Medium Laser Cannons

    1009137e-b67e-43cd-afd0-2284f88f702c-image.png

    'Lokinator' - Tech 3 Heavy Mobile Stealth Field Generator
    A large Tank with comes with an mounted Stealth Field Generator
    Additionally this Vehicle has access to an Secondary Laser Turret for self Defense purposes
    The Unit is also an amphibious Tank.

    515cf418-54fc-40e0-9059-dbfe5cac3f44-image.png

    Note:
    The Tank Bot Designs are based on several Tank Bot Designs from the Terminator Franchise.

    Of course more new Units are coming
    So stay tuned for Updates
    Best regards
    CDRMV

  • 1 Votes
    1 Posts
    42 Views
    No one has replied
  • 0 Votes
    7 Posts
    100 Views
    S

    Also start a normal game once. There is a bug I think if you try to start a replay first. Since it is looking for the non replay bin folder

  • 39.000โ‚ฝ ะขัƒั€ะฝะธั€ 1ั…1

    Tournaments
    25
    4 Votes
    25 Posts
    942 Views
    Inspektor_KotI

    Sign up 1796

  • Question about repair

    Balance Discussion
    5
    0 Votes
    5 Posts
    207 Views
    S

    @ZLO said in Question about repair:

    If you ctrl+k destro in water then you only get 40,5% of mass from it.
    However if that is cybran destro and you walk with it on land then you will get 81% of mass

    Both numbers should be lower since t2 units leave less reclaim than t1

  • Optional Split Teams Option for TMM

    General Discussion
    14
    5 Votes
    14 Posts
    196 Views
    S

    @Strife custom games can be ranked as well, idk what youโ€™re saying

  • Sera navy is just too Oppressive

    Balance Discussion
    9
    0 Votes
    9 Posts
    234 Views
    F

    @waffelzNoob said in Sera navy is just too Oppressive:

    10 UEF subs dealt 5325 damage to 1 atlantis.
    10 Sera subs dealt 10804 damage to 1 atlantis.
    33 UEF subs (mass equiv) killed an atlantis with 14 of them surviving
    33 sera subs (mass equiv) killed an atlantis with 29 of them surviving

    20 Seraphim subs beat 20 UEF subs with 11 remaining in "normal" scenario, 10 remaining when they were teleported into eachother.

    https://replay.faforever.com/24761824

    this guy delivering the numbers thanks!

    but yes that does prove the opressiveness of sera subs

  • About formation move

    General Discussion
    3
    0 Votes
    3 Posts
    95 Views
    N

    In steam FA you can ctrl + right click to issue a formation order instantly but FAF removed that with an engine patch, and now you only have the option of holding right click to begin issuing a formation move order. You can also formation attack move by holding alt alongside right click.

    Formation move is useful if you don't have the apm to keep your army in formation while moving across the map (this is not that often) but you need to because you have different speed units or need shields (snipers). You can also use formation move in place to quickly get your units into formation with a desired orientation. Some sandboxing shows it can be better than normal move orders when attacking because while it does make your units move slower, it guarantees way less bumping, so overall more units get into range faster and stay in range.

  • You guys ever thought if moving to a new engine?

    General Discussion
    30
    0 Votes
    30 Posts
    2k Views
    D

    @Kilatamoro said in You guys ever thought if moving to a new engine?:

    @Defiant Why would anyone want this? It's about the feeling of the game, not 3D models and unit names. We can get free from copyright.

    Reasonable.

    Games similar to FAF are out there now. A more direct FAF clone might still risk Square Enix, so we could give them license accountability.

  • 1 Votes
    2 Posts
    119 Views
    maudlin27M

    If you genuinely think you're being insulted then you can make a report to the mod team, or create a ticket to discuss further with the mod team (e.g. if the report is discarded due to not meeting the reporting requirements involving sufficient evidence of a rule breach and you want to understand this further).