The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Port fowarding

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    J
    How do i disable IPv6?
  • (solved)Game launches in Russian regardless of launcher settings

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    UvesoU
    In case this happens again, change the language inside the game. (FAF has added a language selector to the menu) [image: 1650042424987-ru_option.png] [image: 1650042430783-ru_language.png]
  • game stuck on connecting scren

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    P
    i had the same issue and i asked the chat on faf and someone told me to disable ipv6 through control panel and it worked. might want to give this a try
  • Mysterious engineer shenanigans

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    FtXCommandoF
    Yeah, [image: 1649694393426-7945f182-ed5c-4d4e-9a42-7e965cee5c42.jpeg]
  • About the network

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    @nine2 ah sorry
  • The game keeps crashing

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    J
    @jip said in The game keeps crashing: The keyboard causes the crashes? No, it wasn't the keyboard that caused the crash. Yes I love the keyboard of this crashing computer, sorry my native language is not English and can only use google translate.
  • nivida problem? maybe sound problem

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    maggeM
    You can test to disable the sound card in BIOS and try with a USB sound card.
  • Game Locking and Segfaulting

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    H
    We've been dropping mods left and right. We'll try some vanilla runs when we can. In the interim, what can I do to track down the source of this?
  • Sorian AI Settings Help

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    UvesoU
    An expansion is a new base controlled by its own location manager and with its own brain condition monitor. So you basically start a new AI brain on any new expansion. Expansions will be build at free startpoints, and mostly on areas with many mass extractor spots. Naval bases are also expansions. I would suggest to only use 2 land and 2 naval expansions for better game speed. If you use my AI then i would suggest to set land expansions to only 1 and 3 naval expansions. Onyl thing to mention, the map must have map markers for expansions created by the map autor or the AI can't buld any expansions. (If you use the AI-Uveso, then you can enable a option to autogenerate waypoints and expansion markers on any map)
  • Continuous spam of messages freezes client

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    phongP
    this problem also exists while in lobby. i remember a few times the chat was flooded with messages and the game crashed. not only /31, plain text works too
  • My game crash from time to time... in the middle of a game

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    D
    Well, I tried what you proposed, my game didn't crash since then. As if was not always crashing, I can't still be 100% sure that this was the problem, but it migh be! Thanks a lot for your help, I'll come back if the game crashes again. thanks!
  • FAF stuck on logging in screen

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    Aaaand I can't get into a lobby again. Log of failing to download mod before entry into game. I downloaded said mod (1.3x build range) from vault manually and it worked fine, then continued then it got stuck at the "connecting" screen ingame. Traceback (most recent call last): File "src\games_gameswidget.py", line 231, in gameDoubleClicked File "src\fa\check.py", line 174, in check File "src\fa\updater.py", line 186, in run File "src\fa\updater.py", line 618, in doUpdate File "src\fa\updater.py", line 635, in failureDialog Exception: Update started at 2022-03-28 01:33:58 Using appdata: C:\ProgramData\FAForever Connected to update server at 2022-03-28 01:33:58 EXCEPTION: <urlopen error [WinError 10054] An existing connection was forcibly closed by the remote host> Runtime info: FAF Username: Sine FAF Version: 0.20.1 FAF Environment: production FAF Directory: C:\ProgramData\FAForever FA Path: : C:\Program Files (x86)\Steam\steamapps\common\supreme commander forged alliance Home Directory: C:/Users/snip/Documents Platform: Windows-10-10.0.19041 Uname: uname_result(system='Windows', node='snip', release='10', version='10.0.19041', machine='AMD64', processor='Intel64 Family 6 Model 79 Stepping 1, GenuineIntel')
  • Trying to understand the T3 Air rush

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    Immortal-DI
    @arma473 said in Trying to understand the T3 Air rush: Also, T2 bombers are generally used in a much more deliberate way than T1 bombers. Apart from the very beginning of the game (where a T1 bomber is expensive and you won't have very many of them) players will "throw away" T1 bombers without much worry, the same way they might "throw away" a couple T1 tanks to try to raid the enemy. T2 bombers are a lot more expensive. People generally won't put T2 bombers into an infinite build queue. It would be normal to have an infinite queue like "1 scout 3 interceptors 1 t1 bomber" but it would be weird to have a queue like "5 interceptors + 1 janus." Players generally make T2 bombers deliberately when they have a specific target in mind, like taking down all of the enemy's T2 pgens. I definitely need to treat my T2 air with a more tactical approach, not the 'overwhelming blob' that works with Land.
  • Random graphics engine crash mid-game. "AeonBuildNoAnimation"

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    speed2S
    I got this crash in current coop as well, 16562051, last version of Blocade mission from the coop discord, second part of the missions I've tried to delete shader cache as well, didn't help.
  • Gamecrash in every Game

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    P
    @katharsas That works, thank you very much!!!
  • Game Minimizes Whenever I Click

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    ZartanZ
    The main thing is you're back to playing
  • Is there an actual malus in build time for mass stall?

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    angelofd347hA
    mass is just distributed across projects based on the proportion of build power used. The second option^. So everything just builds slower. Power stalling is more detrimental in that your mass extractors require power to function.
  • cooperative

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    T
    mission black day
  • Coop first mission black day map is not expanding.

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    ResistanceR
    or you could provide the feedback here https://discord.gg/ayzAVr9JUV where me or someone else will take a look and try to help you out
  • Suddenly, my game is in Chinese.

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    F
    I feel I should also thank others who posted suggestions. They didn't work, but it was still helpful in ruling out a method that doesn't work, and that is still a step toward a solution, thank you all as well.