The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Trying to understand the T3 Air rush

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    Immortal-DI
    @arma473 said in Trying to understand the T3 Air rush: Also, T2 bombers are generally used in a much more deliberate way than T1 bombers. Apart from the very beginning of the game (where a T1 bomber is expensive and you won't have very many of them) players will "throw away" T1 bombers without much worry, the same way they might "throw away" a couple T1 tanks to try to raid the enemy. T2 bombers are a lot more expensive. People generally won't put T2 bombers into an infinite build queue. It would be normal to have an infinite queue like "1 scout 3 interceptors 1 t1 bomber" but it would be weird to have a queue like "5 interceptors + 1 janus." Players generally make T2 bombers deliberately when they have a specific target in mind, like taking down all of the enemy's T2 pgens. I definitely need to treat my T2 air with a more tactical approach, not the 'overwhelming blob' that works with Land.
  • Random graphics engine crash mid-game. "AeonBuildNoAnimation"

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    speed2S
    I got this crash in current coop as well, 16562051, last version of Blocade mission from the coop discord, second part of the missions I've tried to delete shader cache as well, didn't help.
  • Gamecrash in every Game

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    @katharsas That works, thank you very much!!!
  • Game Minimizes Whenever I Click

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    ZartanZ
    The main thing is you're back to playing
  • Is there an actual malus in build time for mass stall?

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    angelofd347hA
    mass is just distributed across projects based on the proportion of build power used. The second option^. So everything just builds slower. Power stalling is more detrimental in that your mass extractors require power to function.
  • cooperative

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    mission black day
  • Coop first mission black day map is not expanding.

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    ResistanceR
    or you could provide the feedback here https://discord.gg/ayzAVr9JUV where me or someone else will take a look and try to help you out
  • Suddenly, my game is in Chinese.

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    F
    I feel I should also thank others who posted suggestions. They didn't work, but it was still helpful in ruling out a method that doesn't work, and that is still a step toward a solution, thank you all as well.
  • Every Replay crashes (and many games)

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    Thank you all for your help, @magge, @deletethis, @Sprouto, @Zokora and @arma473. I will play around once more with my sound settings, config, etc.. Should anything useful appear, I will let you know. Cheers
  • Bad connection with Wi-Fi

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    GeosearchefG
    @poop_dynamics said in Bad connection with Wi-Fi: cable is always better than wifi, you can have the best wifi router and your pc 30 cm away from the router, a 1,95 $ ethernet cable will still beat your 500 $ wifi setup. Cable is the way to go, but just saying, wifi over cable is pretty reliable too ;). (actually more reliable if you're abusing an old copper cable for ethernet) Also, please don't put your PC 30 cm away from the transmitter, the polarization might cause you not to get a signal, you should keep at least 1-2 meters of distance. @askaholic said in Bad connection with Wi-Fi: I mean in a 1v1 you’re only sending data over a single connection whereas in a 6v6 you’ve got 11 other people who you’re exchanging data with. Plus there are 6x as many people issuing commands which means each connection is transferring about 6x as much data. Multiply those two numbers together and you need about 66x as much bandwidth for a 6v6 as you do for a 1v1. FA bandwidth requirements scale linearly with player count, they are symmetric. There are 10 ticks a second, each tick you send and receive two packets with each other player. One is 25 byte, the other is 35-70 byte. Total bandwidth requirement for a 6v6 is ~1.2 Mbit/s down, 1.2 Mbit/s up.
  • Game crashing regularly part way into match

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    Glad to be of some service. The last resort, that will definitively prove that it's a sound issue - is to use the /nosound switch on the command line that launches Supreme Commander. This will turn off ALL sound - and if the game is stable then, you have proof positive that it's a sound related thing. Some people have had success in these matters, just getting rid of the music files - which is just a matter of deleting the files associated with the game music - but I'll leave that for another discussion.
  • Could not game for 2 months

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    I could run the game on Steam and also on LOUD_AI. The Steam version was old and Loud_AI seemed to always give miserable start resources to humans. FAF is much better game experience. I am glad to be back.
  • coop campain local hang on cinematic

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    without loading savegame cutscenes work well. How do you test missions then ? can i somehow disable cinematic in savegame? (tryed to turn them off in the campaign lua script but it seems that these scripts are already included in savegame)
  • Visibility Of A Game Lobby Hosted By A Foe

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    @mazornoob said in Visibility Of A Game Lobby Hosted By A Foe: Or, again, we could just color friends and foes in the games tab. All of the convenience, none of the compulsion. The idea is no visibility for foe-host lobbies what's so ever, like total black list or ignore. I get a feeling that the community doesn't like the idea, I won't support this idea any more.
  • Game freeze when using Sorian AI

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    @uveso Sorian might be an issue, I have tested the Uvesco overwhelm and it seems ok the game runs fine, although I have tried like 5 games only so far.
  • Flickering to black screen around 20 minute mark

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    S
    Thanks Jip, I'll capture the log output next time this happens and report back!
  • What is the "attack move" exactly

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    ZartanZ
    @zokora said in It is not a bug that the engineers have a bigger reclaim radius when the fab has an attack move. At least not in FaF. Chris Taylor confirmed it was a bug, not an intentional design. This was covered in a great video interview, it's one of these (not sure which) https://www.youtube.com/c/ForgedAllianceForever/videos
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    Great, thanks for the replies!
  • Game crashing/freezing everytime

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    JipJ
    You can learn how to attach the debugger here: https://forum.faforever.com/topic/3262/exception_access_violation-with-logs/2 Please do so - and report back with the full logs. You can upload them to www.pastebin.com to prevent cluttering your post.
  • If I leave a game and my team wins, is my rating increased?

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    ZartanZ
    We've all benefitted from this from time to time #blush