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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Reporting a random game crash

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • H Offline
      HowLee
      last edited by

      Hi, my game randomly crashed. Posting here if it proves useful.
      client.log
      game_15429194.log

      --------------------------------------------STACK TRACE:
      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
      attempted to read memory at 0x0000005c

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15429194.log /gpgnet 127.0.0.1:42672 /mean 1503.09 /deviation 101.818 /savereplay gpgnet://127.0.0.1:58133/15429194/Polysalama.SCFAreplay /country SI /numgames 760

      Callstack:
      Unknown symbol (address 0x0050dfd8)
      Unknown symbol (address 0x0068af40)
      Unknown symbol (address 0x1b9779fb)

      Last 100 lines of log...

      warning: Error running OnCollisionCheck script in Entity at 2c1eb100: Unexpected type for army object
      stack traceback:
      [C]: in function IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 2c1eb100: Unexpected type for army object stack traceback: [C]: in function IsEnemy'
      ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334>
      debug: Loading module '\000/projectiles/tananglertorpedo02/tananglertorpedo02_script.lua\000'
      info: Sending game result: 11 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 11, name = cat_with_buckets
      info: SSB >>> TRACE GameResults: cat_with_buckets has been defeated by cat_with_buckets
      info: SSB >>> TRACE AnnounceDeath cat_with_buckets has been defeated by cat_with_buckets
      info: SSB >>> TRACE OnBeat() player has died: cat_with_buckets
      debug: Current gametime: 00:46:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00546) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00547) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00548) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00549) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00551) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00552) supplied in a pose update.
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: CWldSession::DoBeat() unknown entity id (0x2ff0055b) supplied in a pose update.
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: send Ptr: C4D50002
      info: terminated
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: send Ptr: 92E20002
      info: terminated
      info: Sending game result: 9 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 9, name = TheLoneRanger
      info: SSB >>> TRACE GameResults: TheLoneRanger has been defeated by TheLoneRanger
      info: SSB >>> TRACE AnnounceDeath TheLoneRanger has been defeated by TheLoneRanger
      info: SSB >>> TRACE OnBeat() player has died: TheLoneRanger
      info: CWldSession::DoBeat() unknown entity id (0x2ff0059a) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e1) supplied in a pose update.
      warning: Error running lua script: Failed to attach entity urs0304 to /projectiles/sinker/sinker_proj.bp on bone 1
      stack traceback:
      [C]: in function AttachBoneTo' ...projectiles.nx2\projectiles\sinker\sinker_script.lua(46): in function StartSinking'
      ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>
      warning: Error running lua script: Failed to attach entity xas0204 to /projectiles/sinker/sinker_proj.bp on bone 1
      stack traceback:
      [C]: in function AttachBoneTo' ...projectiles.nx2\projectiles\sinker\sinker_script.lua(46): in function StartSinking'
      ...projectiles.nx2\projectiles\sinker\sinker_script.lua(28): in function <...projectiles.nx2\projectiles\sinker\sinker_script.lua:26>
      debug: Loading module '\000/units/uab1303/uab1303_script.lua\000'
      debug: Current gametime: 00:47:00
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/projectiles/tdfgauss04/tdfgauss04_script.lua\000'
      debug: Current gametime: 00:47:30
      debug: Loading module '\000/units/ueb2109/ueb2109_script.lua\000'
      debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
      info: Sending game result: 10 score 1
      info: SSB >>> TRACE GameResults: result = score 1, armyID = 10, name = Polysalama
      info: Sending game result: 7 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 7, name = Messerschmidt888
      info: SSB >>> TRACE GameResults: Messerschmidt888 has been defeated by Polysalama
      info: SSB >>> TRACE AnnounceDeath Messerschmidt888 has been defeated by Polysalama
      info: SSB >>> TRACE OnBeat() player has died: Messerschmidt888
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
      debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff001b8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff002a8) supplied in a pose update.
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 6 score 1
      info: SSB >>> TRACE GameResults: result = score 1, armyID = 6, name = Vlad44644
      debug: Current gametime: 00:48:00
      info: Sending game result: 5 defeat -10
      info: SSB >>> TRACE GameResults: result = defeat -10, armyID = 5, name = Socialism_POWER
      info: SSB >>> TRACE GameResults: Socialism_POWER has been defeated by Vlad44644
      info: SSB >>> TRACE AnnounceDeath Socialism_POWER has been defeated by Vlad44644
      info: SSB >>> TRACE OnBeat() player has died: Socialism_POWER
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      info: CWldSession::DoBeat() unknown entity id (0x2ff0042c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00612) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00613) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00619) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0061b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0061c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0061f) supplied in a pose update.
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Current gametime: 00:48:30
      info: Ui_SelectByCategory AIR HIGHALTAIR ANTIAIR
      info: UI_Lua import("/lua/keymap/smartSelection.lua").smartSelect("AIR HIGHALTAIR ANTIAIR -BOMBER -EXPERIMENTAL")
      debug: Loading module '\000/projectiles/tifhetacticalnuclearshell01/tifhetacticalnuclearshell01_script.lua\000'

      --------------------------------------------FAF ERROR MESSAGE:
      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See C:\ProgramData\FAForever\logs\game_15429194.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:676)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

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      • JipJ Offline
        Jip
        last edited by

        Thank you for reporting in, this PR solves that crash and it is already available in FAF Develop!

        A work of art is never finished, merely abandoned

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