Sadly I can't make this one, but I just want to say thanks for organizing a lower level ladder tournament.
Best posts made by Franzibald
@jip
14 1v1 games so far without SSB and no occurences of the bug, so that's nice. Assuming a 1/7 occurence rate, there is an 88% likelihood that SSB was indeed the culprit.
I like SSB though, watching my own and other replays is much more insightful with it. Any way to fix this?
Hi, out of my last 44 ladder games I have found 6 that were not rated due to the message: Game was not rated. Reason: Unknown Result.
These are the replay IDs:
https://replay.faforever.com/19240600
https://replay.faforever.com/19240337
https://replay.faforever.com/19133031 - Opponent quit after 14 seconds
https://replay.faforever.com/19132319
https://replay.faforever.com/18643980
https://replay.faforever.com/18488267
All of them were wins too, so I choose to blame this for my rating draught. I am fairly certain I do not leave until the game is completely frozen. I hope someone can investigate this issue and figure out what is wrong. If this is a known issue or somehow my fault, please let me know.
Latest posts made by Franzibald
@jip
14 1v1 games so far without SSB and no occurences of the bug, so that's nice. Assuming a 1/7 occurence rate, there is an 88% likelihood that SSB was indeed the culprit.
I like SSB though, watching my own and other replays is much more insightful with it. Any way to fix this?
Yes, although with an incidence rate of about 1 in 7 it might take a while for me to play enough games to draw conclusions, but I will post an update once I do. Thanks!
These are my active mods
Source is the mod vault, don't think I did any manual installing or edits. Unless you mean source code, but my mod folder is 1.7 GB.
It does not seem to have that many logs, but luckily quite a few do match these replays.
logs.zip
Thanks, another one, 30 minute game
Hi, out of my last 44 ladder games I have found 6 that were not rated due to the message: Game was not rated. Reason: Unknown Result.
These are the replay IDs:
https://replay.faforever.com/19240600
https://replay.faforever.com/19240337
https://replay.faforever.com/19133031 - Opponent quit after 14 seconds
https://replay.faforever.com/19132319
https://replay.faforever.com/18643980
https://replay.faforever.com/18488267
All of them were wins too, so I choose to blame this for my rating draught. I am fairly certain I do not leave until the game is completely frozen. I hope someone can investigate this issue and figure out what is wrong. If this is a known issue or somehow my fault, please let me know.
Sadly I can't make this one, but I just want to say thanks for organizing a lower level ladder tournament.
@jip I used the reclaim hotkey. Doesn't everybody do it that way? It does not really seem feasible to reclaim sparse clumps of rocks without holding the reclaim hotkey. Anytime you miss you have to go and delete a move order.
These are the mods I use
@photek said in Reclaim orders getting lost:
@franzibald said in Reclaim orders getting lost:
I get that my clicking might not be super accurate and some of the orders have missed the reclaim, but having 19 orders cancelled out of 20 makes it seem like there is something else going on.
See this mod - courtesy of strogo. This mod includes a special reclaim order which only issues if the order is placed on actual reclaim. See the linked post for further details.
If this mod works well and as advertized I would be in heaven.
I often notice reclaim being left even though I tried to reclaim it as part of my starting build order. When watching the replays I see these orders disappear.
I have a video that showcases this behaviour:
https://drive.google.com/file/d/14qfgTGLJGIFHAEbwqlFWhg353v6N1lj_/view?usp=sharing
I wonder if anyone has any idea why this happens or has any tips how to prevent this?
I get that my clicking might not be super accurate and some of the orders have missed the reclaim, but having 19 orders cancelled out of 20 makes it seem like there is something else going on.
Bug/Issue: T1 PD occasionally does not fire at units that are both in range and in vision.
I think I noticed it before in casts and it might be a known issue, but just in case it's not I wanted to report it. I clearly noticed it in my own game, since it might have prevented my death if it kept firing. In case anybody wants to investigate it:
Replay number: 15338420
Near the end of the 16th minute the PD correctly fires for a while, then at 16:53 it stops firing with 5 units in range and vision, subsequently it fires at and kills 1, then stops again.