The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Replays and strategic icons

    10
    0 Votes
    10 Posts
    558 Views
    F
    @arma473 Thanks for the suggestion. All mods are off, still desyncing @Sheikah Uh oh. I AM getting the same error again. (see pic) Doesn't matter how many times I re-try the replay. Have tried restarting client, logging out and in again, same problem. I seem to have a knack for breaking things! [image: 1642471892270-faf-replay-error.png]
  • CPU change from 220 to 360

    5
    0 Votes
    5 Posts
    355 Views
    KnownSniperK
    Laptop ratings are completely wrong as well. On my old laptop i always had a cpu score of +-220 but i was always 1 or 2 simspeeds lower than others
  • Replay server connection reset issue

    10
    0 Votes
    10 Posts
    784 Views
    C
    Just one addition: client 2021.11.0 does not have this problem. I re-installed the previous client version and the connection problem is gone.
  • Hard crash at 5 minutes

    13
    0 Votes
    13 Posts
    658 Views
    L
    I use Sophos
  • Grey Screen - Alt Tab

    5
    0 Votes
    5 Posts
    801 Views
    SYSTEM_FAILURES
    Ive managed to switch to windowed mode.
  • UEF commander drones

    6
    0 Votes
    6 Posts
    429 Views
    DeribusD
    Not only is it allowed but that's exactly what the upgrade is for
  • Turning off auto kick on disconnection

    3
    0 Votes
    3 Posts
    270 Views
    Q
    Yes having that as an option would be great, thanks!
  • Commander death bug

    2
    1
    0 Votes
    2 Posts
    212 Views
    UvesoU
    Tested; It will lead to this error: WARNING: Error running HandleEvent script in CScriptObject at 17507140: ...mdata\faforever\repo\fa\lua\ui\game\construction.lua(2145): attempt to call method `GetEntityId' (a nil value) stack traceback: ...mdata\faforever\repo\fa\lua\ui\game\construction.lua(2145): in function `FormatData' ...mdata\faforever\repo\fa\lua\ui\game\construction.lua(1288): in function `OrderEnhancement' ...mdata\faforever\repo\fa\lua\ui\game\construction.lua(1531): in function <...mdata\faforever\repo\fa\lua\ui\game\construction.lua:1530> c:\programdata\faforever\repo\fa\lua\ui\uiutil.lua(873): in function `OnClick' c:\programdata\faforever\repo\fa\lua\ui\uiutil.lua(937): in function <c:\programdata\faforever\repo\fa\lua\ui\uiutil.lua:933> c:\programdata\faforever\repo\fa\lua\ui\uiutil.lua(797): in function <c:\programdata\faforever\repo\fa\lua\ui\uiutil.lua:788> :GetEntityId() is called on the destroyed commander.
  • Are walled T1 PD useless now?

    26
    0 Votes
    26 Posts
    2k Views
    ZLOZ
    played baadlands against UEF and my loyas were not hitting t1 uef pd with 4 walls
  • Build template right click delete option no longer showing

    2
    0 Votes
    2 Posts
    173 Views
    JipJ
    We're aware of it and we're fixing it
  • Patch 3728 issue with Blackops Unleashed

    3
    0 Votes
    3 Posts
    552 Views
    DDDXD
    "Silently" Cool, ty man
  • RNGAI mod Desyncs

    8
    0 Votes
    8 Posts
    459 Views
    B
    @jip What's the backup vault location?
  • Desync Issues

    3
    0 Votes
    3 Posts
    426 Views
    UvesoU
    @MrStonex the latest version of Wyvern Battle Pack updated for FAF can be found here: https://forum.faforever.com/topic/364/ (Please tell me if you find any errors) Sadly i never got a permisson from the antares unit pack author to update/maintain his mod, so i can't help here. Just be sure every player has the same files and fileversion from all mods. A desync is almost in all cases caused by different mod files or versions.
  • Crash with CRC error when building certain units

    1
    0 Votes
    1 Posts
    136 Views
    No one has replied
  • Uef Navy overpower

    5
    0 Votes
    5 Posts
    443 Views
    Dragun101D
    Unnerf Shield Buffs Buff Torp Boats KthxsBye
  • Broken graphics?

    11
    1
    0 Votes
    11 Posts
    592 Views
    R
    ProgramData is a hidden folder
  • NVIDIA Performance Problem Update - April 2021 - 466.11

    27
    1 Votes
    27 Posts
    283k Views
    RoweyR
    d3d_windowscursor @Vlaxtocia
  • Nuke wouldn't launch

    5
    0 Votes
    5 Posts
    469 Views
    arma473A
    @cheeseberry said in Nuke wouldn't launch: if possible, we probably want to change the nuke behavior, so that they still shoot the place where the building they were originally targeting was, should it stop existing. Perhaps nukes should never target units. They should just always get ground-attack orders. If the attack order is applied to a unit, immediately change it to a "ground attack" order where the unit is. Then you won't have silly things like this happen. Or accidentally putting the nuke on an ASF, and the ASF flies somewhere before the nuke launches, so the nuke goes somewhere you never intended
  • Same Map due Hosting

    1
    0 Votes
    1 Posts
    111 Views
    No one has replied
  • Overcharge One Hit Kills my Commander

    3
    0 Votes
    3 Posts
    308 Views
    JipJ
    This issue should be solved on FAF Develop, see also the changelog and the pull request in question. It is quite likely that this bug has been around for quite some time