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    Brewlan crash

    Scheduled Pinned Locked Moved I need help
    2 Posts 2 Posters 176 Views
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    • B Offline
      beeej
      last edited by

      Have had this a few times. AIx was UEF, and we were Cybran and Aeon.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x005f5d3e
      attempted to read memory at 0x00000008

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14525973.log /gpgnet 127.0.0.1:15160 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:62982/14525973/beeej.SCFAreplay /country GB /numgames 0

      Callstack:
      Unknown symbol (address 0x005f5d3e)
      Unknown symbol (address 0x1e1cdffb)
      Unknown symbol (address 0x16b8f43b)
      Unknown symbol (address 0x16b8f43b)
      Unknown symbol (address 0x006a4bab)
      Unknown symbol (address 0xccccccc7)

      Last 100 lines of log...

      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: Loading module '\000/units/urb3104/urb3104_script.lua\000'
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF"
      debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103"
      debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2)
      debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103"
      debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103"
      warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103
      warning: Error running OnStartBuild script in Entity seb1311 at 2ef0b208: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method SetRate' (a nil value) stack traceback: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364> debug: Loading module '\000/mods/brewlan/units/seb1313/seb1313_script.lua\000' debug: *AIExecuteBuildStructure: We cant decide whatToBuild! AI-faction: UEF, Building Type: "T1Resource", engineer-faction: "UEF" debug: *AIExecuteBuildStructure: Found template: "T1Resource" - Using UnitID: "ueb1103" debug: *AIExecuteBuildStructure: Need engineer with Techlevel (1) for BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: Engineer ("xel0209") has Techlevel (2) debug: *AIExecuteBuildStructure: Engineer with Techlevel (2) can build TECH1 BuildUnitWithID: "ueb1103" debug: *AIExecuteBuildStructure: AI-faction: UEF, Engineer with faction (UEF) can build faction (UEF) - BuildUnitWithID: "ueb1103" warning: *AIExecuteBuildStructure: DecideWhatToBuild call failed for Building Type: "T1Resource", faction: "UEF" - Unit:ueb1103 warning: Error running OnStartBuild script in Entity seb1311 at 202cfe08: ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): attempt to call method SetRate' (a nil value)
      stack traceback:
      ...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua(369): in function <...mdata\faforever\gamedata\lua.nx2\lua\cybranunits.lua:364>

      1 Reply Last reply Reply Quote 0
      • UvesoU Offline
        Uveso
        last edited by

        Hello beeej,

        is it possible to post the full game.log ?
        (Upload it to https://pastebin.com/ and post only the link here)

        1 Reply Last reply Reply Quote 0
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