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    Wingflier

    @Wingflier

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    Best posts made by Wingflier

    • RE: FA Modern Trailer Contest

      I'm interesting in participating. Link here for an example of my previous work.

      posted in Tournaments
      W
      Wingflier
    • RE: RCIV - Spacenet ~ 3v3 ~ $1,200

      There's a few things I'm a little confused about concerning the AIs. Dilli-Dally hasn't been updated since July of last year (and is marketed in the description specifically as a 1v1 AI), so I question whether it's the best AI to use for this tournament.

      Additionally, Swarm-AI has been updated within the last few days and specifically says in the description that the latest update is designed for the Rainbow Cup tournament.

      I'm just a little confused, are these 3 AIs going to be updated in the near future for the tournament?

      posted in Tournaments
      W
      Wingflier

    Latest posts made by Wingflier

    • RE: RCIV - Spacenet ~ 3v3 ~ $1,200

      There's a few things I'm a little confused about concerning the AIs. Dilli-Dally hasn't been updated since July of last year (and is marketed in the description specifically as a 1v1 AI), so I question whether it's the best AI to use for this tournament.

      Additionally, Swarm-AI has been updated within the last few days and specifically says in the description that the latest update is designed for the Rainbow Cup tournament.

      I'm just a little confused, are these 3 AIs going to be updated in the near future for the tournament?

      posted in Tournaments
      W
      Wingflier
    • RE: Advanced strategic icons mod

      @macdeffy

      Your link doesn't work because you didn't provide access.

      posted in Modding & Tools
      W
      Wingflier
    • RE: Advanced strategic icons mod

      If I had to guess, what probably happened is that they changed the name/designation of some of the units in the FAF Develop branch so that the Strategic Icons mod doesn't know what to replace anymore. The ASI mod works by replacing the icons already in the game simply by having the same name as the icons that already exist and it overwrites them. But if the FAF team changes the name of the already existing icons/units, the ASI mod won't work. Which means all you have to do is go into the files and see what they changed the unit names to.

      posted in Modding & Tools
      W
      Wingflier
    • RE: FA Modern Trailer Contest

      I'm interesting in participating. Link here for an example of my previous work.

      posted in Tournaments
      W
      Wingflier
    • RE: Game freezes and crashes again

      Here's the gamelog (not of the player that crashed, but of the host) - game_14719093.log

      Is it possible that the second player could have crashed because of a cascade of errors caused by the host having a missing texture file?

      Those are the only errors which appeared around the time of the second player crashing at 28 minutes. It makes no sense at all but I don't see anything else in the log that could have caused it.

      posted in I need help
      W
      Wingflier
    • Game freezes and crashes again

      This technically happened two games in a row but we only got the an error message the second time.

      The crash report read:

      Unhandled exception:

      bad allocation

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_14719093.log /gpgnet 127.0.0.1:60695 /mean 1009.12 /deviation 182.117 /savereplay gpgnet://127.0.0.1:63567/14719093/Gumption.SCFAreplay /country US /numgames 24

      Callstack:
      Unknown symbol (address 0x008d462c)

      Here is the crash log >>> crash_report.txt

      https://replay.faforever.com/14719093 <<< Replay

      Please help us figure out what's causing this. The gamelogs aren't denoting any unusual activity before these crashes happen.

      posted in I need help
      W
      Wingflier
    • RE: Game completely freezes with no warning

      Close the topic. Some other AIs require Uveso-AI enabled in order to function correctly. I didn't have it turned on, which is what caused the game to crash.

      posted in I need help
      W
      Wingflier
    • Game completely freezes with no warning

      java.lang.RuntimeException: Forged Alliance Crashed with exit code 1. See game_14670802.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:721)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      Game against 2 RNG AIs. One of them was already dead and gone from the game.

      At about 40 minutes game time, the game completely froze and timed out.

      game_14670802.log <<< Checking the game log, we were given these warnings:

      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>


      game_14670802(player2).log <<< second player log

      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
      debug: Loading module '\000/lua/genericdebris.lua\000'
      warning: Error running lua script: ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): access to nonexistent global variable "CanBuildCategory"
      stack traceback:
      [C]: in function error' ...alliance\gamedata\mohodata.scd\lua\system\config.lua(53): in function <...alliance\gamedata\mohodata.scd\lua\system\config.lua:52> ...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua(306): in function <...\gamedata\lua.nx2\lua\sim\brainconditionsmonitor.lua:304> (tail call): ? ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(174): in function BuilderConditionTest'
      ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(212): in function CheckBuilderConditions' ...mdata\faforever\gamedata\lua.nx2\lua\sim\builder.lua(126): in function GetBuilderStatus'
      ...aforever\gamedata\lua.nx2\lua\sim\buildermanager.lua(258): in function GetHighestBuilder' ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(878): in function AssignEngineerTask'
      ...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua(671): in function <...forever\gamedata\lua.nx2\lua\sim\engineermanager.lua:668>
      info: Sending game result: 2 victory 10
      info: GAMERESULT : \000victory 10
      debug: Loading module '\000/lua/ui/dialogs/score.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/hotstats.lua\000'
      debug: Loading module '\000/lua/ui/dialogs/myeffecthelpers.lua\000'
      info: syncing max ping markers: \00015
      debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
      debug: Current gametime: 00:37:30
      debug: Loading module '\000/lua/system/dkson.lua\000'
      info: Sending stats: {"stats":[{"type":"Human","general":{"kills":{"mass":130123.4765625,"count":716,"energy":6517410},"score":308229,"currentcap":1000,"lost":{"mass":97931.8359375,"count":467,"energy":5950872},"currentunits":333,"built":{"mass":310567,"count":768,"energy":3840485}},"Defeated":2256.6000976563,"units":{"air":{"lost":17,"kills":58,"built":20},"tech3":{"lost":44,"kills":53,"built":88},"cdr":{"lost":1,"kills":1,"built":1},"tech2":{"lost":82,"kills":84,"built":175},"tech1":{"lost":242,"kills":577,"built":504},"transportation":{"lost":1,"kills":7,"built":2},"land":{"lost":311,"kills":601,"built":522},"experimental":{"lost":0,"kills":1,"built":0},"structures":{"lost":44,"kills":58,"built":252},"engineer":{"lost":128,"kills":50,"built":105},"naval":{"lost":0,"kills":0,"built":0},"sacu":{"lost":0,"kills":0,"built":11}},"blueprints":{"xsl0304":{"kills":13},"urb1101":{"built":25},"xsl0104":{"kills":119},"urb3101":{"lost":1,"built":1},"url0208":{"lost":2,"built":13},"xsa0203":{"kills":17},"url0309":{"lost":11,"built":12},"urb3104":{"lost":1,"built":1},"xsl0201":{"kills":1105},"xsl0202":{"kills":401},"urb0201":{"built":1},"url0301_RAS":{"built":6},"urb1202":{"lost":6,"built":22},"url0105":{"lost":7,"built":20},"urb2301":{"lost":2,"built":5},"xsl0307":{"kills":4},"uaa0101":{"kills":2},"xsl0208":{"kills":11},"drlk001":{"lost":4,"built":10},"xsl0205":{"kills":34},"xrb0104":{"built":16},"urb2304":{"built":3},"ual0103":{"kills":2},"urb2204":{"lost":1,"built":4},"ura0101":{"lost":1,"built":5},"xsl0401":{"kills":21},"xsa0104":{"kills":6},"xrb0304":{"lost":9,"built":16},"urb1106":{"lost":5,"built":62},"urb0304":{"built":1},"xsl0101":{"kills":101},"xsb1202":{"kills":7},"xsl0111":{"kills":10},"xrl0305":{"lost":10,"built":22},"url0202":{"lost":53,"built":60},"urb0101":{"built":12},"url0301_Rambo":{"built":5},"ura0001":{"built":2661},"ual0001":{"kills":1},"xsb2101":{"kills":48},"ual0104":{"kills":1},"urb4201":{"lost":3,"built":3},"urb4206":{"lost":2,"built":2},"xsa0302":{"kills":20},"ual0101":{"kills":8},"urb1102":{"built":1},"xsl0305":{"kills":4},"ual0106":{"kills":6},"urb1201":{"lost":2,"built":4},"xsa0103":{"kills":31},"xrb0204":{"built":16},"urb2101":{"built":1},"urb4202":{"lost":4,"built":8},"xsa0101":{"kills":23},"url0107":{"lost":163,"built":235},"ura0107":{"built":2},"urb1103":{"lost":1,"built":15},"url0104":{"lost":30,"built":42},"urb0102":{"built":1},"zrb9501":{"built":5},"urb2104":{"lost":1,"built":4},"ura0302":{"lost":5,"built":10},"urb1301":{"lost":2,"built":2},"xsl0103":{"kills":271},"uaa0103":{"kills":5},"urb0301":{"built":1},"xsb1103":{"kills":122},"urb1105":{"built":5},"xsa0107":{"kills":25},"ual0201":{"kills":18},"xsl0303":{"kills":160},"urb0202":{"built":1},"xsa0304":{"kills":9},"zrb9601":{"lost":2,"built":4},"urb1302":{"lost":1,"built":8},"urb3201":{"built":1},"url0001":{"lost":1,"built":1,"lowest_health":0},"xsl0105":{"kills":127},"urb5102":{"built":1},"xsa0202":{"kills":34},"xsb0101":{"kills":6},"dslk004":{"kills":36},"url0103":{"lost":28,"built":73},"urb0302":{"lost":1,"built":1}},"name":"Wingflier","faction":3,"resources":{"massin":{"total":310620.28125,"reclaimed":3103.5869140625,"reclaimRate":0,"rate":32.600006103516},"energyout":{"total":5918999.5,"rate":349.79629516602,"excess":3388778.75},"storage":{"storedEnergy":30500,"maxEnergy":30500,"maxMass":33465,"storedMass":103.70347595215},"energyin":{"total":9386703,"reclaimed":3052.2846679688,"reclaimRate":0,"rate":790.33337402344},"massout":{"total":310509.75,"rate":22.44312286377,"excess":5.19873046875}}},{"blueprints":{"xsl0304":{"lost":8,"built":17},"xsb4202":{"built":6},"xsb2303":{"built":3},"uel0303":{"kills":11},"url0208":{"kills":2},"xsa0203":{"built":18},"url0309":{"kills":2},"xsb1106":{"built":27},"xsl0201":{"lost":398,"built":411},"xsl0202":{"lost":114,"built":122},"xsb1103":{"lost":37,"built":58},"ueb2101":{"kills":1},"url0105":{"kills":4},"urb2301":{"kills":2},"xsb3201":{"built":2},"xsl0307":{"lost":4,"built":5},"xsb1201":{"built":5},"dslk004":{"lost":11,"built":12},"xsb1302":{"built":10},"drlk001":{"kills":11},"xsl0205":{"lost":13,"built":20},"xsa0102":{"built":9},"xsb0101":{"lost":3,"built":16},"urb2204":{"kills":1},"ura0101":{"kills":6},"xsl0401":{"lost":1,"built":1},"xsa0104":{"built":2},"xrb0304":{"kills":6},"xsa0103":{"built":18},"xsb1102":{"built":1},"xsl0101":{"lost":95,"built":107},"xsb1202":{"lost":3,"built":23},"xsl0111":{"lost":19,"built":21},"xsa0303":{"built":7},"xsb5101":{"lost":27,"built":132},"xsb3101":{"built":3},"xsb5202":{"built":1},"xrl0305":{"kills":39},"url0202":{"kills":251},"xsb4201":{"lost":2,"built":10},"zsb9601":{"built":7},"xsb2301":{"lost":1,"built":13},"zsb9501":{"built":10},"xsa0107":{"built":10},"url0107":{"kills":317},"uel0104":{"kills":31},"uel0208":{"kills":13},"uel0307":{"kills":6},"xsb0304":{"built":1},"xsb0202":{"built":1},"xea3204":{"kills":1},"uel0205":{"kills":12},"xsb2108":{"built":7},"urb4206":{"kills":1},"ueb2301":{"kills":3},"xsa0302":{"built":10},"urb4201":{"kills":3},"uel0105":{"kills":3},"xsl0208":{"l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(AIx: RNG Standard)","faction":2,"resources":{"massin":{"total":8595.3623046875,"reclaimed":251.71279907227,"reclaimRate":0,"rate":0},"energyout":{"total":78743.9609375,"rate":0,"excess":20200.564453125},"storage":{"storedEnergy":0,"maxEnergy":0,"maxMass":0,"storedMass":0},"energyin":{"total":102851.46875,"reclaimed":882.86138916016,"reclaimRate":0,"rate":0},"massout":{"total":8242.048828125,"rate":0,"excess":8.8209228515625}}}]}
      info: ren_oblivion true
      info: ren_ui false
      warning: Error running OnLostTarget script in CScriptObject at 2934ef90: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(183): Game object has been destroyed
      stack traceback:
      [C]: in function SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(183): in function AimManipulatorSetEnabled'
      ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(425): in function OnEnterState' ...data\faforever\gamedata\lua.nx2\lua\system\class.lua(354): in function ChangeState'
      ...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua(391): in function <...aforever\gamedata\lua.nx2\lua\sim\defaultweapons.lua:381>

      https://replay.faforever.com/14670802 <<< Replay ID/Download

      posted in I need help
      W
      Wingflier
    • RE: Game lags then crashes

      On a semi-related note, we've determined in our games that the Uveso-AI is causing frequent lag spikes, disconnections for up to several minutes, and may even be related to this crash.

      It has something to do with the latest Uveso update, as we've never had trouble with it in the past.

      RNG AI isn't causing us any problems.

      posted in I need help
      W
      Wingflier
    • Game lags then crashes

      java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See game_14656025.log for more information
      at com.faforever.client.game.GameService.lambda$spawnTerminationListener$45(GameService.java:719)
      at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
      at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
      at java.base/java.lang.Thread.run(Thread.java:832)

      Was playing with RNGAI and Uveso Overwhelm, not sure if that's relevant information.

      game_14656025.log <<< That's the log

      posted in I need help
      W
      Wingflier