Can we add bloom level setting in graphic menu ?
Now i use Console++ mod
ConExecute("ren_BloomBlurKernelScale 1.1")
setting slider
1.1
1.2
etc
(randge 1 to 1.5)
it's a good compromise between turning off effects and eye comfort
Best posts made by robotcat
Can we make the Atlantis model smaller? it will good fix.
Great job
The textures of the factions are very different. Almost everything on the UEF is made of light metal, but the Cybrans only have a few light parts.
I tried to reduce effect for UEF and add for Cybran. back to default Sera (like light sera more that dark)
(open archive, mesh.fx file) functions
PBR_UEF
call PBR_PS
to
float4 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .036, ao);
PBR_Cybran
call PBR_PS
to
float4 color =PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .05);
PBR_Seraphim
call PBR_PS
to
float metallic = 0.7;
float3 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, 0.2).rgb;
after last client update this Desync
warning: Error running lua script: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(423): attempt to call method `PlayCommanderWarpInEffect' (a nil value)
warning: Checksum for beat 50 mismatched:
warning: Desync at beat 54
if Aeon in match
@jip just one file mesh.fx enouth. it work now.
kyros.nxt.zip
Latest posts made by robotcat
@jip just one file mesh.fx enouth. it work now.
kyros.nxt.zip
Can we make the Atlantis model smaller? it will good fix.
after last client update this Desync
warning: Error running lua script: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(423): attempt to call method `PlayCommanderWarpInEffect' (a nil value)
warning: Checksum for beat 50 mismatched:
warning: Desync at beat 54
if Aeon in match
All popular faf streamers stream team games. It is much more spectacular and more fun. And do you know what's not fun in faf? game network code. I don't know if we can do something about it. I hope. A new player simply will not stay if he sees several games that ended in disconnects.
plausibility of lighting depending on the type of material. User interface experience. in "reality" cybran can be really darker. but it is more important that it is convenient for the player
the idea is very simple. a compromise is needed between the reliability of materials and UI. UEF has a lot of reflective elements, so they are very "bright". Cybrans have very little, so they are very "dark". generally.
Can we add bloom level setting in graphic menu ?
Now i use Console++ mod
ConExecute("ren_BloomBlurKernelScale 1.1")
setting slider
1.1
1.2
etc
(randge 1 to 1.5)
it's a good compromise between turning off effects and eye comfort
Great job
The textures of the factions are very different. Almost everything on the UEF is made of light metal, but the Cybrans only have a few light parts.
I tried to reduce effect for UEF and add for Cybran. back to default Sera (like light sera more that dark)
(open archive, mesh.fx file) functions
PBR_UEF
call PBR_PS
to
float4 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .036, ao);
PBR_Cybran
call PBR_PS
to
float4 color =PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .05);
PBR_Seraphim
call PBR_PS
to
float metallic = 0.7;
float3 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, 0.2).rgb;