Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. robotcat
    R

    robotcat

    @robotcat

    6
    Reputation
    15
    Posts
    1
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    robotcat Follow

    Best posts made by robotcat

    Bloom level

    Can we add bloom level setting in graphic menu ?
    Now i use Console++ mod
    ConExecute("ren_BloomBlurKernelScale 1.1")
    setting slider
    1.1
    1.2
    etc
    (randge 1 to 1.5)
    it's a good compromise between turning off effects and eye comfort

    posted in General Discussion •
    RE: The Problems With The UEF - Part 9 (The Atlantis)

    Can we make the Atlantis model smaller? it will good fix.

    posted in Balance Discussion •
    RE: Open beta for PBR shaders

    Great job

    The textures of the factions are very different. Almost everything on the UEF is made of light metal, but the Cybrans only have a few light parts.
    I tried to reduce effect for UEF and add for Cybran. back to default Sera (like light sera more that dark)

    (open archive, mesh.fx file) functions
    PBR_UEF
    call PBR_PS
    to
    float4 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .036, ao);

    PBR_Cybran
    call PBR_PS
    to
    float4 color =PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .05);

    PBR_Seraphim
    call PBR_PS
    to
    float metallic = 0.7;
    float3 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, 0.2).rgb;

    posted in General Discussion •
    RE: Open beta for PBR shaders

    after last client update this Desync
    warning: Error running lua script: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(423): attempt to call method `PlayCommanderWarpInEffect' (a nil value)
    warning: Checksum for beat 50 mismatched:
    warning: Desync at beat 54
    if Aeon in match
    no com.jpg

    posted in General Discussion •
    RE: Open beta for PBR shaders

    @jip just one file mesh.fx enouth. it work now.
    kyros.nxt.zip

    posted in General Discussion •

    Latest posts made by robotcat

    RE: Open beta for PBR shaders

    @jip just one file mesh.fx enouth. it work now.
    kyros.nxt.zip

    posted in General Discussion •
    RE: The Problems With The UEF - Part 9 (The Atlantis)

    Can we make the Atlantis model smaller? it will good fix.

    posted in Balance Discussion •
    RE: Open beta for PBR shaders

    after last client update this Desync
    warning: Error running lua script: ...rever\gamedata\lua.nx2\lua\sim\scenarioutilities.lua(423): attempt to call method `PlayCommanderWarpInEffect' (a nil value)
    warning: Checksum for beat 50 mismatched:
    warning: Desync at beat 54
    if Aeon in match
    no com.jpg

    posted in General Discussion •
    RE: Open beta for PBR shaders

    шейдеры.jpg

    posted in General Discussion •
    RE: What would be an efficient use of FAF's funds to improve FAF?

    All popular faf streamers stream team games. It is much more spectacular and more fun. And do you know what's not fun in faf? game network code. I don't know if we can do something about it. I hope. A new player simply will not stay if he sees several games that ended in disconnects.

    posted in General Discussion •
    RE: Open beta for PBR shaders

    plausibility of lighting depending on the type of material. User interface experience. in "reality" cybran can be really darker. but it is more important that it is convenient for the player

    posted in General Discussion •
    RE: Open beta for PBR shaders

    the idea is very simple. a compromise is needed between the reliability of materials and UI. UEF has a lot of reflective elements, so they are very "bright". Cybrans have very little, so they are very "dark". generally.

    posted in General Discussion •
    RE: Bloom level

    @jip done
    https://github.com/FAForever/fa/pull/4914/commits/5968d70598ef6c9f7cf17d48761427957a93782d

    posted in General Discussion •
    Bloom level

    Can we add bloom level setting in graphic menu ?
    Now i use Console++ mod
    ConExecute("ren_BloomBlurKernelScale 1.1")
    setting slider
    1.1
    1.2
    etc
    (randge 1 to 1.5)
    it's a good compromise between turning off effects and eye comfort

    posted in General Discussion •
    RE: Open beta for PBR shaders

    Great job

    The textures of the factions are very different. Almost everything on the UEF is made of light metal, but the Cybrans only have a few light parts.
    I tried to reduce effect for UEF and add for Cybran. back to default Sera (like light sera more that dark)

    (open archive, mesh.fx file) functions
    PBR_UEF
    call PBR_PS
    to
    float4 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .036, ao);

    PBR_Cybran
    call PBR_PS
    to
    float4 color =PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, .05);

    PBR_Seraphim
    call PBR_PS
    to
    float metallic = 0.7;
    float3 color = PBR_PS(vertex, albedo.rgb, metallic, roughness, normal, hiDefShadows, 0.2).rgb;

    posted in General Discussion •