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@deletethis , in all cases https://web.archive.org/save/https://forums.faforever.com/viewtopic.php?f=2&t=17511 Ive created in Wayback archives this page for the future.
What we need to do , IMHO, is a scratchbuild submarine modification. They became invisible to sonar while stationary, and only when move or/and fire torpedos, they could be localized by sonar.
A kind of an olde Total Annihilation "BATTLE TACTICS" similar, as missions, or scenaries to help the learn courbe, would be interesting. The missions in Battle Tactics are segregated into four campaigns: Very Short, Short, Medium, and Long. The Very Short missions tend to cover very basic tactics, while the long missions are meant for more experienced players with more complicated tactics and some surprises. Overall, the basic features come down to 100 new missions, 4 new units, new keyboard shortcuts (also part of the 3.1 patch for the main game), and 6 new multiplayer maps.
@Emperor_Penguin said in [UI] Show number of units in bay (Carriers etc):
If carriers could show units in them like air transports do, that would be great.
Could be , also like air transpoorts, , put each type (wing) of planes in a diferent place when take off ?
@arma473 OOps, You are right ! My idea not exactly "from the scratch the submarine", and yes similar to Selens, but from the scratch , the submarine or navy balance, since the submarines could now trap in wolf packs the enemy squads, very like what happens in real naval war.
Its very cheap !!! This game deserves all the better efforts. https://steamdb.info/app/9350/