T2 Field Engineers should be given the opportunity to build T1 Power Generators. Primarily because of the T2 Arty.
Best posts made by Salz
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UEF T2 Field Engineer (T1 pgens)
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Get out of my way (Team Engies)
It's frustrating when you build an SMD with Tele protection and the team wants to help load it, but then the team's Engies get in the way of the rest of the build.
Is it possible to add this so that engies from your own team automatically get out of the way when something is to be built here, as is the case with your own engies?
Engies only, no other units.
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RE: Another Novax conversation
Double the current damage of Novax against shields and reduce the regular damage to 0 + as long as the beam is active and hits a target without shields stalls the unit (what the chrono bomb from the aeon T1 attack bomber does).
This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units. -
RE: Should I stay or should I Go?
What would be the problem with sending a few requests to freelancers with a description of the problem and where the journey should Go and negotiating a fixed price via sites such as fiverr?
If you have an offer for what it should cost, you could start a fundraising campaign to finance the whole thing.
Learning from 0 is honorable (Go), but time is a factor and the current connection problems are really bad.
You can then have this explained to you in the process and also have a much higher learning curve so that you can continue to work on it yourself if necessary. -
RE: persistent desync
Sounds like corrupted game files.
Check your game files of Supreme Commander Forged Alliance via Steam.
https://support.rebellion.com/hc/en-gb/articles/5226744283549-How-do-I-verify-my-game-files
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RE: Im being DDoSed when FAF Client is running
@Band228 As a quick workaround you could use a free VPN like Proton.
So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.
Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.
That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).
@Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.
Latest posts made by Salz
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RE: Another Novax conversation
@Caliber said in Another Novax conversation:
@Salz Gives the UEF faction auto win late game.
Makes one arty as powerful as 3 or more.
I have now tested it with all shields.
Yes, double shield damage would be too much.Nevertheless, I am sticking to my idea. If you want to change the Novax, you need to do something more radical than just adding some energy consumption or reducing the base damage.
"This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units."But the creator of the topic seems to have a general problem with the Novax and I don't think any suggestion will satisfy him except the complete removal of the unit.
And that brings us back to the question of whether we should just leave everything as it is. ¯_(ツ)_/¯
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RE: Another Novax conversation
Double the current damage of Novax against shields and reduce the regular damage to 0 + as long as the beam is active and hits a target without shields stalls the unit (what the chrono bomb from the aeon T1 attack bomber does).
This makes the Novax a support unit (scouting / shield disabling / stall effect).
This means that a Novax only becomes dangerous if you also have a T3 Arty nearby, for example, and the investment costs for effective use of a Novax increase accordingly, as the Novax is not dangerous without regular damage units. -
RE: Im being DDoSed when FAF Client is running
@Band228 As a quick workaround you could use a free VPN like Proton.
So I'm starting to think, if you read it like that, they jump through the lobbies, collect the IPs (logs / Wireshark) of the players and then DDoS them. And so you have a 12 player match destroyed quite quickly.
Players don't change their IPs that often, 24-hour forced disconnection hardly exists anymore, so the IP remains the same for most private connections until the router is restarted.
That's not so far-fetched. There was a time when they went through the lobbies and crashed them with a ?bug? (I don't know if they were the same ones).
@Brutus5000 Couldn't you force all connections to be established via relay (global) and prevent all P2P connections so that the private IPs don't appear anywhere (as with a VPN)? Might be worth a try.
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RE: Desync issue
You could check your RAM for errors:
Windows: Open the start menu and type in “mdsched” and click on “Windows Memory Diagnostics”. Click on “Restart now and check for problems (recommended)”. Windows will restart to test the memory.
If no errors are found, you could also try reducing the clock rate of the RAM in the BIOS.
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RE: Connection problems with FAF
I have the same experience.
Sometimes it works without any problems and sometimes it doesn't work at all.
I would say that if it doesn't work, it's a DDoS.
Or it's just a coincidence because you don't always play with the same people. -
RE: Should I stay or should I Go?
What would be the problem with sending a few requests to freelancers with a description of the problem and where the journey should Go and negotiating a fixed price via sites such as fiverr?
If you have an offer for what it should cost, you could start a fundraising campaign to finance the whole thing.
Learning from 0 is honorable (Go), but time is a factor and the current connection problems are really bad.
You can then have this explained to you in the process and also have a much higher learning curve so that you can continue to work on it yourself if necessary. -
RE: Desync issue
Check your game files of Supreme Commander Forged Alliance via Steam.
https://support.rebellion.com/hc/en-gb/articles/5226744283549-How-do-I-verify-my-game-files
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RE: Current connection problems (Preferred Coturns for ICE)
Thanks for the feedback.
"US East has the same problems as all other coturns. We tried a very long test set yesterday."
My idea behind this was to have only one coturn server running, so that all traffic goes through it and other factors such as faulty coturn servers can be excluded.
US East has (at least with AWS) the best connection worldwide to Asia (Australia) <-> xxxUS Eastxxx <-> Europe. A compromise, so to speak, if only one coturn server were online."Our self hosted coturns are less reliable than using 3rd party ones. But much worse: the ice adapter (more precise the underlying library) is much more often failing to provide the important self-reflexive and relay candidates than 3rd party browser Turn test apps."
Are they all self-hosted except for GLOBAL? So the servers at Hetzner like Germany 1 or Finland?
Or am I misunderstanding something here and it was an internal test where players had no access to it?
"The relay is not needed that often, but if you don't get s self reflexive candidate (aka your own public ip) no connection can be made at all."
During a test (as host -> lobby) I once tried to block all coturn server connections locally (firewall), so that players can only connect directly to me, to roughly understand how much delay / lag / connection problems coturn servers generate.
Couldn't do this though, as once I blocked all coturn servers, I couldn't create a lobby or join other lobbies (tried this several times and with very few players in them to exclude any existing coturn server connections).
I wonder if this is a bug in the software and it is never assumed here that there are simply no coturn servers?Btw: No match worked yesterday. But since the coturn servers Finland is no longer in the list (off?), it works quite well.
Unless you have optimized it and that has made it better.
I cannot recommend Hetzner for DDoS protection.
I have personally had the best experience with OVH.
At OVH you can also write to the support if you get an attack, they look at it and have optimized the filters at that time (at least that was the case a few years ago). -
RE: Current connection problems (Preferred Coturns for ICE)
Btw: Practicing the weeks where “Global” didn't exist, I usually had very good connections and hardly any problems while playing.