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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Haidovic

    @Haidovic

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    Best posts made by Haidovic

    • RE: Personal Trainer Meeting | 30/03/25

      looking forward to the guides!

      posted in General Discussion
      H
      Haidovic
    • RE: Petition to remove UEF from the game?

      funny post

      and I also agree to some degree, I dread getting UEF (I play mostly random) specifically on navy maps

      its so much easier to push with say omen/gc instead of summit/fatboy

      it really feels like a faction thats good at stalling, but not winning

      no idea how to fix it tho

      posted in General Discussion
      H
      Haidovic
    • RE: Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      @TheWeakie

      excuses cuz u should queue 1v1 more!

      posted in General Discussion
      H
      Haidovic
    • RE: Setons Summer Slam Tournament!

      Haidovic 1500 (but inflated)

      posted in Tournaments
      H
      Haidovic
    • Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      Hey everyone,

      I want to bring up something that’s been bothering me (and I’m sure I’m not alone): the almost complete
      lack of activity in the 1v1 queue.

      Let’s be honest — 1v1 used to be the core of competitive FAF. It teaches fundamentals, improves micro and macro awareness, and encourages map knowledge in a way teamgames simply can’t replicate. But nowadays, the queue is a ghost town.
      People sit in custom lobbies all day, spamming dual gap and 3v3 TMM, and then wonder why they plateau at 1200 rating and blame balance.

      After thinking about it, I believe we need a systemic solution — not just encouragement, but a structural incentive.

      Here’s my proposal:

      Make 1v1 games mandatory for new players (and smurfs) before they can access team matchmaking.
      Let’s say:
      • 25 ranked 1v1s minimum before TMM unlocks, 5 1v1 games for every global one
      • Optional booster: if you reach 1000+ global in 1v1, you can skip the last 10 games
      • Exceptions can be reviewed manually by a balance councilor but should follow strict guidelines

      I know this sounds harsh, but hear me out. This would:
      • Teach basic eco and build orders before someone becomes a teamgame liability
      • Improve the overall quality of TMM matches (no more teammates stalling at min 5)
      • Revive the 1v1 scene naturally without needing to beg people to queue
      • Separate the wheat from the gaplords

      Let’s treat 1v1 not as an optional mode, but as a rite of passage.

      After all, you wouldn’t let someone into a 4v4 if they can’t even handle a mex grab without stalling, right?

      Curious to hear serious feedback on this. I’m aware it might ruffle some feathers, but I think it’s time we consider more radical steps if we want FAF to grow in a healthy direction.

      Additions:

      According to FAFDB analytics, over 73% of players below 900 global have never played a single 1v1. That’s not just a statistic — that’s a cultural failure.

      Even Tagada once said in a cast, ‘Teamgames are where players go to plateau. 1v1 is where you learn to play the game.’ But nobody listened.

      posted in General Discussion
      H
      Haidovic

    Latest posts made by Haidovic

    • RE: Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      @Vindex r3al

      posted in General Discussion
      H
      Haidovic
    • RE: Petition to remove UEF from the game?

      funny post

      and I also agree to some degree, I dread getting UEF (I play mostly random) specifically on navy maps

      its so much easier to push with say omen/gc instead of summit/fatboy

      it really feels like a faction thats good at stalling, but not winning

      no idea how to fix it tho

      posted in General Discussion
      H
      Haidovic
    • RE: Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      @waffelzNoob said in Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience:

      Hey everyone,

      I want to bring up something that’s been bothering me (and I’m sure I’m not alone): the constant push for new players to jump into 1v1s way too early.

      Let’s be honest — 1v1 is the hardest mode in FAF. It demands precise builds, perfect micro, tight macro, and deep map knowledge. These are things that take time to develop. Yet we keep acting like it’s the ideal starting point. In reality, for most new players, it’s a miserable experience. And if you’ve ever watched a sub-800 1v1 replay, you know what I mean.

      People sit in custom lobbies, playing teamgames like dual gap or TMM, and yeah, they might not be great, but at least they’re learning without getting absolutely obliterated in 5 minutes.

      After thinking about it, I believe we need a systemic shift. Not more pressure to play 1v1, but actual protection from it.

      Here’s my proposal:

      Lock ranked 1v1 behind a basic teamgame threshold.
      Let’s say:
      • You need 50 global games played before ranked 1v1 unlocks
      • Optional booster: If you hit 1100+ global, you can skip the last 10
      • Exceptions can be reviewed manually by a balance councilor under strict criteria

      I know this might sound counterintuitive to the “git gud” crowd, but hear me out. This would:
      • Allow new players to develop basic eco, build awareness, and unit control in a more forgiving environment
      • Prevent the ranked 1v1 ladder from being filled with clueless new players who don’t even scout
      • Make 1v1 games actually competitive again, not 10-minute stomps with no mex grabbing or factory timing
      • Improve retention by not throwing people into the meat grinder on day one

      Let’s stop treating 1v1 like a rite of passage, and start treating it like what it is: the endgame.

      After all, you wouldn’t hand a bronze StarCraft player a keyboard and say “go play Code S GSL.” So why are we doing the same in FAF?

      Curious to hear serious feedback on this. I know it might ruffle the feathers of the 1v1 purists, but it’s time we rethink what “learning FAF” really means.

      Additions:

      According to FAFDB analytics, over 73% of players below 900 global have never played a single 1v1. And maybe that’s a good thing. It’s not a stat to lament — it’s a sign that new players are gravitating toward the modes where they can actually improve without ragequitting after two games.

      Even Tagada once said in a cast, “Teamgames are where players go to plateau. 1v1 is where you learn to play the game.” But maybe that’s exactly why we shouldn’t throw new players into it until they’re ready.

      This is clearly AI. Please keep the discussion serious and productive.

      posted in General Discussion
      H
      Haidovic
    • RE: Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      @TheWeakie

      excuses cuz u should queue 1v1 more!

      posted in General Discussion
      H
      Haidovic
    • Addressing the Decline of 1v1: A Proposal for a More Balanced FAF Experience

      Hey everyone,

      I want to bring up something that’s been bothering me (and I’m sure I’m not alone): the almost complete
      lack of activity in the 1v1 queue.

      Let’s be honest — 1v1 used to be the core of competitive FAF. It teaches fundamentals, improves micro and macro awareness, and encourages map knowledge in a way teamgames simply can’t replicate. But nowadays, the queue is a ghost town.
      People sit in custom lobbies all day, spamming dual gap and 3v3 TMM, and then wonder why they plateau at 1200 rating and blame balance.

      After thinking about it, I believe we need a systemic solution — not just encouragement, but a structural incentive.

      Here’s my proposal:

      Make 1v1 games mandatory for new players (and smurfs) before they can access team matchmaking.
      Let’s say:
      • 25 ranked 1v1s minimum before TMM unlocks, 5 1v1 games for every global one
      • Optional booster: if you reach 1000+ global in 1v1, you can skip the last 10 games
      • Exceptions can be reviewed manually by a balance councilor but should follow strict guidelines

      I know this sounds harsh, but hear me out. This would:
      • Teach basic eco and build orders before someone becomes a teamgame liability
      • Improve the overall quality of TMM matches (no more teammates stalling at min 5)
      • Revive the 1v1 scene naturally without needing to beg people to queue
      • Separate the wheat from the gaplords

      Let’s treat 1v1 not as an optional mode, but as a rite of passage.

      After all, you wouldn’t let someone into a 4v4 if they can’t even handle a mex grab without stalling, right?

      Curious to hear serious feedback on this. I’m aware it might ruffle some feathers, but I think it’s time we consider more radical steps if we want FAF to grow in a healthy direction.

      Additions:

      According to FAFDB analytics, over 73% of players below 900 global have never played a single 1v1. That’s not just a statistic — that’s a cultural failure.

      Even Tagada once said in a cast, ‘Teamgames are where players go to plateau. 1v1 is where you learn to play the game.’ But nobody listened.

      posted in General Discussion
      H
      Haidovic
    • RE: So why is the lobby option named like this?

      its the drunkenphantomfixes

      fool!

      posted in General Discussion
      H
      Haidovic
    • RE: U1100 1v1 Tournament V

      Haidovic 1012

      posted in Tournaments
      H
      Haidovic
    • RE: Setons Summer Slam Tournament!

      Haidovic 1466

      posted in Tournaments
      H
      Haidovic
    • RE: Setons Summer Slam Tournament!

      Me too please

      posted in Tournaments
      H
      Haidovic
    • RE: Setons Summer Slam Tournament!

      Haidovic 1500 (but inflated)

      posted in Tournaments
      H
      Haidovic