The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 391 Topics
    9k Posts
    SheppyS
    Looking forward to playing it, I love the directions the changes are moving the current meta.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • CPU %100 at lobby screen

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    C
    @magge thankyou for the reply if you need resources discord has many people who do not use the forum that love the concept of this game.
  • disable factory assist.

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    ?
    Since we are talking about assisting factories, I suggest assist command automatically use SHIFT so that whatever is being built right now is not destroyed. Same for when you order a factory to stop assisting.
  • Rotation of arty/t4 after finishing construction

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    N
    Thank you!
  • Unplayable matchmaking for the last few weeks

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    DgunD
    Connectivity seems to be back to normal now
  • 4v4 TMM January 2023 Map Pool Tier List

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    ArhurtA
    @chisato said in 4v4 TMM January 2023 Map Pool Tier List: capella six have tons of unbuildable mexes and obnoxious amount of dense reclaim, hutts and sr islands have very awkward path finding that makes them unplayable, krakens nest have some terrain issues but dont remember where. Would love to have a chance to fix the pathfinding issues if I am provided a bit more context to understand it.
  • [Rating] Inconsistency when drawing

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    FichomF
    @ftxcommando I forgot to add, which is quite important: that is a valid reason. But, at least the Draw mechanic should have a timeout so it's unrated for a sufficiently short games.
  • Can we Pleaassee have 1 v1 random map only queue?

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    E33144211332424E
    @dgun said in Can we Pleaassee have 1 v1 random map only queue?: @sladownoob its not about winning or not, I just don't enjoy. There is a reason why other rts ranked only use random generated maps - because then it is completely fair. And why is it unfair to prepare for the games? The map pools are open to everyone. And everyone have access to the replay vault so you can just spend 3 minutes and get BO for a map.
  • Air staging radius

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    MostLostNoobM
    @melanol You can already see the range ring when you hover over or select the platform. I believe it's a mustard color. That said, there's an issue in the engine logic that will prevent aircraft from using the currently closest platform & instead travel to the platform that was closest to were the aircraft was built.
  • Allow AI to use specific units, disable for players.

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    MostLostNoobM
    This could be done with a mod & could be done with a check of the player type to determine if the player is human or AI, so there would be no restriction on human players & AIs having the same faction, only humans having access to all the structures & units that the AI has access to. I would suggest making a mod request thread in the Modding & Tools sub-forum.
  • Remastered

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    No one has replied
  • relay is ddosing people

    Locked
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    Brutus5000B
    You have no clue what you are talking about and how any of this works. I can confirm that there are bugs in the ice adapter that cause the weirdest kind of behavior. But I cannot tell you why, because it worked for years before that. There is a case in Discord where a user confirms that the ice adapter causes internally 200mb/s traffic to the game. Despite investigation we have no clue why. What I can tell you for sure, that flaming at us is not going to help you or anybode else.
  • Why don't we have t3 sera gunships, but we have this?

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    FtXCommandoF
    2 titans don’t fit in a t1 transport which is a very big deal for early t3 unit utility. Titans are also significantly worse in direct combat situations during the t3 stage. Harbs maintain the capability to maneuver around t4s that titans/loyas do while maintaining solid concentration of dps/hp like brick/titan (obviously not to the same extent) and unlike othuum it can micro/dance. All of that makes it flexible with some hole to be useful existing basically all the time.
  • Auroras in 1v1

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    waffelzNoobW
    sorry im too busy studying physics
  • Templates

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    waffelzNoobW
    Uh, building templates..? I agree with the post but idk if it's feasible
  • Engineers on attack move sometimes ignore a tree group

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    KnownSniperK
    Xd i just noticed
  • Why do exp/buildings now die if not finished when handed over upon death?

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  • When are Technology Three Seraphim Submarines getting fixed?

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    ?
    Host a game and on the left hand side you select the FAFDevelop game type rather than just the faf game type
  • When do I use snipers?

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    Sladow-NoobS
    sera snipers have siege mode, not entirely sure if they outrange ravager with it but I'd guess so. Besides that, they have the strongest t2 shields meaning if you have a couple of sniperbots with a shield you can still just kill it besides them being in range cuz of their high dmg. Aeon snipers still did the same. They countered percies, bricks, ACUs etc., the main situation where the range dif mattered were sera snipers against aeon snipers.
  • This topic is deleted!

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  • Get gun or die.

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    waffelzNoobW
    Yes gun upgrade is OP on any map where acu usage is relevant, apart from 5km 1v1 i guess. Even there it'll be oppressive once you get it, it's just harder to get Best thing you can do is change the maps you play on, more specifically go for larger maps