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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • The End of FAF

    90
    -2 Votes
    90 Posts
    14k Views
    IndexLibrorumI
    @futureman If you are banned, you will not be able to login to the FAF launcher. It'll instead show you a distinct message which includes the reason for your ban, for which replay that ban was applied, and for how long the ban will last. Seems like you have unrelated chat issues, check in the discord for someone that can help you fix.
  • A miserable experience and frankly broken mechanic

    12
    0 Votes
    12 Posts
    1k Views
    T
    Every navy obliterates hover unless the map is to tiny for t2 or t3 navy. Also aeon navy is by far the most powerful in the game because of tempest and omens.Also a crusher has a huge radar bubble and a frigate also has decent radar and omni exists and it is very good.
  • cant login

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    0 Votes
    3 Posts
    238 Views
    MostLostNoobM
    @teach_ I would suggest that you start by clearing your browser cache & trying again. If that doesn't work, then try temporarily changing the Default Browser in Windows Settings again, clearing the cache of that browser & trying again. Also, don't forget to click the checkbox next to Remember Me before you click the Login with Browser button so you won't have to login every time you open the client. @magge GG WP
  • Gee Wiz

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    0 Votes
    9 Posts
    680 Views
    MostLostNoobM
    @oblivion666 As I said, if you join the LOUD Discord & state what's going on along with the loud.log file (LOUD Updater > Help > View Game Log Folder > loud.log), then we can help you diagnose what's going wrong & hopefully help you fix it.
  • Bring back 1v1 ladder notification like in python FAF

    19
    14 Votes
    19 Posts
    3k Views
    Brutus5000B
    Server != server. The server admins (mostly @p4block and I) work on server infrastructure. The Kubernetes change is unrelated from DDoS and was planned long before that. The lobby server development has mostly stalled after TMM development. Major topics and pull requests have never been finished (for example changes required for Galactic War) and the maintainer has stated his lack of time and long term interest. We had that situation before. Barely anybody wants to take the responsibility of the lobby server code. I can't blame anyone, this community is super toxic if you break something.
  • FAF seems to be overall down after the infrastructure change.

    7
    0 Votes
    7 Posts
    1k Views
    IndexLibrorumI
    Replays should be working again!
  • Host?

    12
    4 Votes
    12 Posts
    1k Views
    NuggetsN
    mods there appear to be people impersonating someone
  • Replay server down?

    2
    0 Votes
    2 Posts
    281 Views
    maggeM
    There seem to be issues with replays after the recent infrastructure changes. The issue has been forwarded and will be worked on.
  • CPU %100 at lobby screen

    6
    -1 Votes
    6 Posts
    528 Views
    C
    @magge thankyou for the reply if you need resources discord has many people who do not use the forum that love the concept of this game.
  • disable factory assist.

    14
    1 Votes
    14 Posts
    2k Views
    ?
    Since we are talking about assisting factories, I suggest assist command automatically use SHIFT so that whatever is being built right now is not destroyed. Same for when you order a factory to stop assisting.
  • Rotation of arty/t4 after finishing construction

    3
    1 Votes
    3 Posts
    472 Views
    N
    Thank you!
  • Unplayable matchmaking for the last few weeks

    17
    0 Votes
    17 Posts
    3k Views
    DgunD
    Connectivity seems to be back to normal now
  • 4v4 TMM January 2023 Map Pool Tier List

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    6 Votes
    67 Posts
    7k Views
    ArhurtA
    @chisato said in 4v4 TMM January 2023 Map Pool Tier List: capella six have tons of unbuildable mexes and obnoxious amount of dense reclaim, hutts and sr islands have very awkward path finding that makes them unplayable, krakens nest have some terrain issues but dont remember where. Would love to have a chance to fix the pathfinding issues if I am provided a bit more context to understand it.
  • [Rating] Inconsistency when drawing

    16
    1
    0 Votes
    16 Posts
    1k Views
    FichomF
    @ftxcommando I forgot to add, which is quite important: that is a valid reason. But, at least the Draw mechanic should have a timeout so it's unrated for a sufficiently short games.
  • Can we Pleaassee have 1 v1 random map only queue?

    69
    1 Votes
    69 Posts
    7k Views
    E33144211332424E
    @dgun said in Can we Pleaassee have 1 v1 random map only queue?: @sladownoob its not about winning or not, I just don't enjoy. There is a reason why other rts ranked only use random generated maps - because then it is completely fair. And why is it unfair to prepare for the games? The map pools are open to everyone. And everyone have access to the replay vault so you can just spend 3 minutes and get BO for a map.
  • Air staging radius

    2
    1 Votes
    2 Posts
    246 Views
    MostLostNoobM
    @melanol You can already see the range ring when you hover over or select the platform. I believe it's a mustard color. That said, there's an issue in the engine logic that will prevent aircraft from using the currently closest platform & instead travel to the platform that was closest to were the aircraft was built.
  • Allow AI to use specific units, disable for players.

    4
    0 Votes
    4 Posts
    363 Views
    MostLostNoobM
    This could be done with a mod & could be done with a check of the player type to determine if the player is human or AI, so there would be no restriction on human players & AIs having the same faction, only humans having access to all the structures & units that the AI has access to. I would suggest making a mod request thread in the Modding & Tools sub-forum.
  • Remastered

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    5 Votes
    1 Posts
    197 Views
    No one has replied
  • relay is ddosing people

    Locked
    3
    -5 Votes
    3 Posts
    621 Views
    Brutus5000B
    You have no clue what you are talking about and how any of this works. I can confirm that there are bugs in the ice adapter that cause the weirdest kind of behavior. But I cannot tell you why, because it worked for years before that. There is a case in Discord where a user confirms that the ice adapter causes internally 200mb/s traffic to the game. Despite investigation we have no clue why. What I can tell you for sure, that flaming at us is not going to help you or anybode else.
  • Why don't we have t3 sera gunships, but we have this?

    29
    1
    1 Votes
    29 Posts
    3k Views
    FtXCommandoF
    2 titans don’t fit in a t1 transport which is a very big deal for early t3 unit utility. Titans are also significantly worse in direct combat situations during the t3 stage. Harbs maintain the capability to maneuver around t4s that titans/loyas do while maintaining solid concentration of dps/hp like brick/titan (obviously not to the same extent) and unlike othuum it can micro/dance. All of that makes it flexible with some hole to be useful existing basically all the time.