The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 386 Topics
    9k Posts
    maudlin27M
    Re Q2, sucks to see the bubble shield nerfed so hard for what already was a unit I'd rarely see. Using mass costs for simplicity, before it was 7600 mass (2100+2000+3500) for a 55k shield [i.e. 7.2 shield per mass] that would (when discharged or down) regenerate at 256 health/s (150 when up). Now it's 5200 mass (1700+3500) for a 22k shield [i.e. 4.2 shield per mass] that would (when discharged or down) regenerate at 200 health/s (160 when up). As a comparison, Sera T3 mobile shield although significantly smaller, benefits from far better speed of 4 (2.2 for the SACU), and costs 720 mass for a 10k shield [i.e. 13.9 shield per mass] that when down regenerates at 250 health/s (133 when up). In terms of potential value from a UEF perspective, a percy gets 5.6 health per mass investment; granted this shield protects from aoe damage, but at the same time it also takes damage faster because it's easier to hit with indirect projectiles (far more so given its size compared to other mobile shields). Before the shield was so high in health that it could both be used as an alternative for base defences in some scenarios (e.g. I found it made a good tele defence for smd/arti/game enders compared to static shields where a SACU could teleport in and its death explosion could kill the static shields), and was an option for covering slower attacking units with the defensive buff justifying delaying the army a bit. The shield would recharge painfully slowly and coupled with the slow SACU speed it was difficult to get continued value from them (compared to mobile shields). Now it feels like that's been made even harder - it still has the really slow speed compared to other mobile shields, but no longer has the high health to compensate. It's also (vs single target damage) more efficient to just get percies vs getting a mix of percies and shield SACUs. I presume the intention is therefore for it to no longer be used primarily as a shield unit, but instead as a hybrid combat-shield unit, but also one where the increase in damage spill means it's worse in numbers (with its large shield size harming building it in larger numbers disproportionately compared to the other mobile shields, since it's more likely to overlap with other shields; the bulwark would be a useful counterpoint for where a high shield size can still work, but the bulwark is significantly faster and the shield size so large it doesnt need to be on the frontline). But if it's only intended to be built as a single unit to support an army, it then works out even more inefficient unless the gateway was being built for other SACUs (maybe the wider SACU changes mean it would be). So I expect I can still use it for teledefence (cheaper vs SACU tele, weaker vs tele-laser), but other mobile shield uses for it feel much weaker. Appreciate you primarily wanted in game testing, whereas I usually approach things from a more theoretical 'if I had the apm to use this unit however I wanted, what use cases can I see for it', since I can then both have my AI apply those use cases, and use them myself as a player occasionally. However I'm really struggling to see how I'd be better off building percies, a gateway, and 1 or more of the bubble shield units vs just building percies (given the shield gives less health than the percy), Also just checking how things compare at the t2 mobile shield stage re shield health vs combat unit health, t2 mobile shield gives 3k health for 220 mass (while being fast moving and recharging much faster). A pillar gives 1500 health for 198 mass. It's a similar story for othuums - i.e. T2 and T3 mobile shields give significantly more health per mass invested than an equivalent combat unit, compared to the new bubble shield SACU which gives less (so maybe its combat potential makes up for this, but then it's less of a mobile shield than before, when the rationale for the change was that it was being rebalanced with mobile shields in mind?)
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • When do I use snipers?

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    Sladow-NoobS
    sera snipers have siege mode, not entirely sure if they outrange ravager with it but I'd guess so. Besides that, they have the strongest t2 shields meaning if you have a couple of sniperbots with a shield you can still just kill it besides them being in range cuz of their high dmg. Aeon snipers still did the same. They countered percies, bricks, ACUs etc., the main situation where the range dif mattered were sera snipers against aeon snipers.
  • This topic is deleted!

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    No one has replied
  • Get gun or die.

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    539 Views
    waffelzNoobW
    Yes gun upgrade is OP on any map where acu usage is relevant, apart from 5km 1v1 i guess. Even there it'll be oppressive once you get it, it's just harder to get Best thing you can do is change the maps you play on, more specifically go for larger maps
  • 0 Votes
    14 Posts
    1k Views
    maggeM
    @wolfred said in This looks a little off - I whant to say something that too many people have already said: Is there a way we can contribute to the game's development or improve the lobby system? I am always looking forward to seeing people wanting to contribute to the FAF project to make it better for everyone. If you are asking specifically about the lobby-system you can head over to the lobby FAF client GitHub repository, and you can start bringing in your ideas. @wolfred said in This looks a little off - I whant to say something that too many people have already said: occasional emptiness in the matchmaker queue Usually, the prime time for match making starts around 15:00 UTC for a few hours - The queue for 3on3 is the most liked one, since it was introduced a few months ago. Custom lobbies are most of the time populated with all kind of different maps to play. (NGL, gap is pretty popular) I share your opinion about the match making GUI, that it probably would not hurt to refactor that part to make it even easier accessible. It is something I hear from time to time every few months. This link shows all the open issues related to the FAF Client for the word "match". You can share your possible solution or thoughts on a raised issue/feature to start working on it or, when you are familiar with Java, even better, push a PR.
  • Hot Discussion - Hidden Pearls

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    KnownSniperK
    Just trust me bro
  • Avoiding coturn servers

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    3 Posts
    514 Views
    C
    i had blocked: (as a australia) contrun3.faforever.com fr-turn2.xirsys.com for about 3 months and that had completly disabled relays for me but as of a update a week ago the relays are consistant. and really bad. need a new method to block them completly i got thoes relays from running logs and seeing which ips came in each time i had a relay games and lobbys were all so nice for 3 month. now there trash. i dont belive that the company is being DDos as all cause i can login fine.. these 3 broken updates that came out this week should be reversed.
  • New coop mission 'Overlord Surth...' - does not load and shows an error.

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    270 Views
    NOC-N
    We are aware
  • XD nice idea

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    620 Views
    D
    It was really forced to be Gap? Haa, I thought it was just a joke!
  • team killer warning: CyBranMuffin - do not have them on your team

    Locked
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    3 Posts
    304 Views
    maggeM
    Name-calling and pointing fingers in the forum to possible offenders just create unnecessary drama and a toxic environment. I know it is very frustrating to be team killed, and when a game gets ruined by it. Your report has been received, additional steps are not necessary from your side, and the report will be taken care of.
  • Mines?

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    16 Posts
    1k Views
    arma473A
    I have a walking mine with omni I can use it clear out all the reclaim in the middle of Setons It also has overcharge
  • Ladder time!

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    7 Posts
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    FtXCommandoF
    pepsi trying to get around the parental block on his pc still
  • FAF Client font size

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    2 Posts
    282 Views
    MostLostNoobM
    @zoodoo4u You used to be able to hold Ctrl while using your mouse scroll wheel to change the size, but that's no longer an option. It has been mentioned already, but it's unknown if that function will return or if an alternative replacement will be introduced.
  • chat disabled?

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    11 Posts
    644 Views
    R
    I've had a weird problem in chat. The main chat lobby frequently disconnects. And in older versions of the clients, when clicking to PM a player in-game, the side window would show the game they were in, the other players still in-game, and the game duration. This was incredibly useful when I would crash, would be able to quickly check if others had all crashed, and PM to let them know. Now, that window in the PM screen is blank, with zero information.
  • benchmarking the game

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    MostLostNoobM
    @goblinsly2 This is the link for the testing that was done for the new benchmarking system in Spring 2022, but it appears that the spreadsheet is no longer accessible.
  • why are there no navy maps in the 1v1 ladder map pool?

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    692 Views
    S
    White fire is more like a ~1k map imo and it does have some weird gameplay mechanics. It receives a lot of criticism in the highest bracket, but it could be a decent pick for the mid bracket I think
  • How many Aeon players are there in the balance team?

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    396 Views
    MostLostNoobM
    Just tip the balance to the [image: 1710697877736-faf-random.jpg] faction since that's the best faction already. Problem solved.
  • sim speed

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    E33144211332424E
    Depending on the ammount of AI's and units even the beefiest CPU's are gonna struggle. But the reality is that the game is much, much smoother on new CPU's compared to older ones. Especially if you focus on single core performance over the amount of cores. So high clocked 6 core or something with 3D cache would be amazing for this game. As what it needs is basically 2 cores, with one of them being ultra fast. Having good ram also helps a considerable amount.
  • I can not enter

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    MostLostNoobM
    GLHF!
  • I am in the wrong?

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    886 Views
    waffelzNoobW
    @ftxcommando said in I am in the wrong?: me rushing 1st air fac 6 engies transport from senton beach to drop my air player mexes (this is legal and not throwing) The faster a team secures their mexes, the better. Is there a problem?
  • Game-enders that end games

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    ?
    @ftxcommando I didn't want to invent control points