The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Antares Unit Mod - artillery pieces broken to varying degrees

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  • New Map Generator Options

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    S
    That is exactly what I was looking to implement. Sweet
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  • did we loose player ratings?

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    G
    In multi-player games, you can't tell who the strong/weak opponents are? You normally play differently based on where the strong/weak players on each team are. I think that the gold/silver/etc system is really just a measure of how much you play rather than how strong a player is? I would like to have the ratings visible in-game. Having strong/weak players be disguised will make for worse games I think.
  • World map? Risk style?

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    R
    @innomen I made a variant of Dirt-Dan's Pacific map (with permission). It has been modified to work well with AI, fixing a number of pathing issues. It is an adaptive 16 player map, and can be played as a regular map with no AI. SE Asia is the resource capital of the map, but difficult to defend. China and the US both have fewer resources, but much more defendable. At 40km, it does play a bit long. I might make a 20 km version for playability speed. There are also a variety of Europe and World maps in the vault. Though anything over 40km, the board game Risk might actually be faster. If only there was a DefCon mod for Supreme Commander! Would make that 80km world domination map playable.
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  • Multiple lags and Freezing (only lasts like 3 seconds)

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    Z
    could be network (use ethernet not wifi) could be internet (is CGNAT turned off at isp? it should be) could be slow cpu most likely one of those, maybe some other unusual thing
  • Solving the problem of keeping noob allies alive and active

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    D
    A little off topic, I played the game many many years ago not at any competitive level, just having a blast building defences. But we all knew the vanilla game would lag hard late game. Then literally last week stumbled on FAF and wow its amazing, even tried BAR but it has nothing on FAF. Now getting to my point, noob player doing some multiplayer, everyone was super nice, helpful and we won. I know there is a skill gap but educating us noobs really does help to bridge a large gap and make the game more enjoyable for all. Make the game welcoming for newbies, grown the player base and keep this community thriving in a positive attitude manner that I've come to see.
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  • Changing the Meta

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    Paradox_of_WarP
    @thewheelienoob a noob shouldn't be giving out pro tips smh
  • Faction win rate?

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  • "opponent AI on"

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    JipJ
    @sheikah said in "opponent AI on": Is that related to the functionality that I think FAF added for having an AI take over an opponent when they disconnect? No, that was managed via Lua. But I'm not sure if that is functional.
  • DualGap Adaptive needs to be given to the FAF community!

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    JipJ
    That appears to be a decent good-first-issue for this topic: https://forum.faforever.com/topic/7808/looking-for-new-client-maintainer/1
  • Area reclaim will not be coming

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    Karl-K
    Never used the area reclaim feature but it seemed like a cool idea, unfortunate that its not possible to implement in the way the devs wanted
  • Call for Volunteer: Map Editor Development in Unity

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    BlackYpsB
    Nice to hear from you! Maybe we can go over some changes together so I can learn how you would go about doing them? You can find me on discord, then we can schedule a time that fits for us.
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  • Why does everything suck so much right now?

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    Brutus5000B
    Before the moderation gets flamed again for abuse of power I will close this thread as a neutral person here.
  • Client Problems

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    phongP
    @mostlostnoob well that definitely helps for #aeolus at least, I guess I can ask people that we speak there.
  • Time to go

    its joever
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    FemtoZettaF
    F Many old players leaving recently... See you, Endranii.