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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • game crash - see log attached

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    92 Views
    maggeM
    Do you have any mods active, if so, does disabling those fix the issue? Can you reproduce the error every time?
  • Formation move on air f*ing up pathfinding

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    400 Views
    NuggetsN
    Distributing order does indeed work, but you would have to click that every single time for it to be a fix, which i do not consider to be a fix (you cant watch your air movement all the time when a lot is going on to manually "fix" the pathfinding)
  • 0 Votes
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    171 Views
    Z
    Hi, thanks for fast reply. The software is: https://www.malwarebytes.com - not that shitty in my opinion.
  • Off Map

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    maggeM
    If you attack an enemy who is building or moving along the map edge, then it is just unavoidable. As long as you are not using move-waypoints to force units off the map, it should be fine.
  • Community Game Night! - Feedback

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    3 Votes
    8 Posts
    749 Views
    StrydxrS
    @yew Community Game Night is an organised event that started two years ago when Deribus wanted to have more community interaction as the Community Manager. It was stopped due to lack of interest, however it was pushed back into a trial period that is doing quite well. Essentially, it's just a night of where there's anywhere from 2-6 lobbies of a certain theme, we've done 4v4v4v4, FAF Beta (technical difficulties iirc) and Multiple Armies Union Control, with many more planned : ) All are welcome, people who are int he CGN VC do get priority, and those who are toxic and such can be removed to make space for those who can genuinely enjoy the event people put effort into hosting. Overall just good times i suppose.
  • Are autotargetting SMLs legal?

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    10 Posts
    966 Views
    KnownSniperK
    irreal missiles are everywhere
  • Smurfs account

    Locked
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    -2 Votes
    4 Posts
    339 Views
    maggeM
    @rick said in Smurfs account: I saw that several players have two accounts and are not banned. Report such players when you have evidence and we can investigate. The public forum is not a place for such accusations. Creating more than one account; or sharing accounts, is not allowed. You can read that in the FAF rules. I am closing this thread as further discussion will not be productive.
  • 0 Votes
    1 Posts
    140 Views
    No one has replied
  • New COOP mission 'Rebels Rest' starts with empty map - log attached

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    0 Votes
    4 Posts
    613 Views
    S
    To fix empty map issue after starting map. just copy FAF_Coop_Operation_Rebel's_Rest.v0001 to FAF_Coop_Operation_Rebel's_Rest seems to be some issue with paths so both FAF_Coop_Operation_Rebel's_Rest.v0001 FAF_Coop_Operation_Rebel's_Rest folder must be present in C:\ProgramData\FAForever \user\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps to start story
  • This topic is deleted!

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  • Land modded war like another expirience

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    1 Votes
    3 Posts
    398 Views
    cychwa_klaymbergC
    Im try with all faction T1 engi mod without All ACU and this is more interesting and tactically
  • is FAF down now??.....

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    2 Posts
    548 Views
    maggeM
    The forum can be down at any times, you can get the latest update from the announcement channel in Discord. The latest message was: Announcement: The FAF Services are currently under attack. Our admin team is actively investigating the situation. There is no estimated time for resolution yet. We will keep you updated as soon we have more information.
  • Formation move, and other niggles

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    1 Votes
    3 Posts
    393 Views
    S
    @ctrl-k ... oh, such a shame.
  • ship that has anti torpedo

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    2 Posts
    303 Views
    Grey-G
    From what i know, any counter weapon will auto target enemy projectiles if it is in range and if there is not overwhelming numbers of projectiles and ''protect'' the unit without countermeasures.
  • New update desyncr without error message

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    13 Posts
    973 Views
    maggeM
    Your enemy has twice the reclaim, he had several k mass in the storage and then spammed T2 units from 4 fabs, which gave him a tremendous power spike in a short time. Unless I am missing something obvious, everything looked legit at first glance. If you believe there was an undetected desync, please provide specific game times when you think it happened and explain in detail why. This will help to verify your claim and investigate the cause if needed.
  • Help me understand the logic in 20x20 4v4 maps in 1v1 map pool

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    -4 Votes
    6 Posts
    617 Views
    arma473A
    I had a lot of fun playing 1v1 on Setons Clutch and Sirgis. It's overwhelming to have so much going on but it's the same way for the other player. It's a different kind of experience than playing on a small map where you can control everything more optimally but it's not a bad experience.
  • FA Forever Map Editor support?

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    11 Posts
    894 Views
    cychwa_klaymbergC
    im tryr this, thanks
  • This topic is deleted!

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    No one has replied
  • Хочу провести турик игры с модами

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    3 Votes
    2 Posts
    217 Views
    S
    https://forum.faforever.com/topic/1478/how-do-i-host-a-tournament/1
  • Finally hit 2k

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    4 Posts
    446 Views
    Karl-K
    I miss you cheerios, soon we will be reunited