Subcategories

  • 346 Topics
    8k Posts
    N

    I really don't see the problem this is solving at a high level of play.
    T3 engineers consume 18-20m/s for T4s/nukes/arty, and 24-25m/s (30m/s Scathis) for game enders. So a huge spending of 800m/s requires around 32 engineers in one place to build something meaningful. I don't think 32 engineers is so difficult to manage that we need engineering stations, especially for a one-time thing like an artillery/nuke/game ender rush.

    That covers large projects, so now we can look at smaller projects:

    Economic structures: Mexes build super fast, so no pathfinding issues there. T3 Pgen/Fab grids are a great option if you have to spend lots of mass (as opposed to T2 fabs), and they average out to 20m/s per engi, which is plenty enough for the time when you will be building them: when you are just building up your eco past T3 mex. And late game when you have a huge eco yet still want to expand it the fab grids you can split into just two or three groups. It'll be safer and is easy to do. Also since eco takes up so much space, you'll need an unbalanced amount of buildrange to make the engi stations good here. PD/Defenses: These things are already very strong and fast to build, removing pathfinding will just make that easy to do on a large scale, which is not a good thing since it buffs a boring and already decent strategy. This also nerfs artillery a massive amount because you can pretty much always near-instantly build a shield anywhere in your base as long as an engineer is nearby. I think artillery is already quite weak and easily countered by proper shielding, so this nerf is unnecessary. Factory assistance: This is one thing where engis can be problematic, because units require a ton of buildpower and engis slowly get into a formation around the factory. It's resolved by the "interrupt pathfinding" hotkey, and you can write a UI mod to run that hotkey when giving an assist order (GAF did this)/the engi comes into range. I personally spam the hotkey all the time when assisting/building so I am biased against engi pathfinding issues ("32 engineers is not hard to manage").

    I'll also agree with what FTX said on Discord which is that it makes the game into an all-or-nothing situation because there is no way to run the buildpower away to save it (a nuke would be devastating), but it is also much harder to attack buildpower.

    As for engine limitations, yes it isn't possible to filter nukes/SMD, and I don't think you can make it so you can only reclaim allied units.

  • 33 Topics
    609 Posts
    D

    ACU and all units increase is physical size as they vet.

  • FAF Discord Reform

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    12 Votes
    5 Posts
    1k Views
    nine2N

    You can pick your role in the #role-selection channel of the FAF discord.

    83b273ef-4cac-4a4a-a033-926461dd0f75-image.png

  • tied of smurfs

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    1 Votes
    5 Posts
    719 Views
    SpikeyNoobS

    I could be wrong but i don't think anyone thinks rating is a 100% perfect test of skill. One player could get up to 1400 from winning astro games while someone like me stays around 1200 cus i play all sorts of different games. Rating is just a general guide and means different things for different people. Now if someone has 2 accounts thats not great but if they just have a low rating for their skill i agree that is not at all smurfing.

  • Strange issue with custom hotkeys for bomber selection

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    303 Views
    AmygdalaA

    @treos i had the same issue and was finally able to find a rather easy fix. Selection deprioritzer use "exotic" units which are excluded from the selection. However, you can change which units are tagged as exotic in the file "SelectionDeprioritizerConfig.lua" whithin the mod.

    e.g change the line:
    "uea0304", -- Ambassador
    to this
    --"uea0304", -- Ambassador (so the whole line is now a comment and the change is easy to revert)
    will untag the UEF strat bomber from your exotic units.

    Your bomber hotkey and your select all air units hotkey will select UEF strat bombers now again.

  • FAF Campaigns

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    23 Posts
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    K

    @rowey said in FAF Campaigns:

    So im currrley not quite sure how to best aproch displaying the leaderboard right now as im removeing the mission selected from the main page so will need a way to select the mission from the Leaderboard Ui

    Thats exactly what i meant in my last post's edit. You need a new type of leaderboard dropdown entry like "coop", and then you need another dropdown where people select the mission:

    86e6869a-6fcf-4804-9f80-7efee81937a7-image.png

  • Who was this woman?

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    0 Votes
    3 Posts
    713 Views
    K

    @funkoff said in Who was this woman?:

    aggressive tyrant

    Hmmm this looks very possible, good idea.

  • Carriers - how to get them to auto launch

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    0 Votes
    6 Posts
    567 Views
    S

    The engine itself cancels ALL building as soon as a movement order of any kind is given. This is the fundamental reason than none of the mobile factories can build while moving and it's not something that can easily modded.

    There is a workaround, that would require some substantial coding - to create an Economy Event for the cost of the unit(s) ordered - which, when completed, would spawn the requested units above the unit in question - but that's a bit of fiddly code that would require some UI changes to implement seamlessly.

    This same restriction comes into play whenever a 'deploy' order is given. ALL other orders are cancelled by the engine.

  • 4gb patch

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    5 Posts
    441 Views
    A

    Great, thank you very much man!

  • Complaint about TMM and Ladder Pool Rating Brackets

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    1 Votes
    29 Posts
    2k Views
    FtXCommandoF

    No there is no way in the client itself. The only thing that shows it is the faforever.log file where it states your mu and sigma next to your nickname.

  • Alternative to game quality indicator - Handicaps/Bonuses

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    2 Votes
    35 Posts
    2k Views
    D

    This would be better as a MOD which friends can use to help balance informal gameplay.

  • FAFLive Roadmap

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    10 Votes
    14 Posts
    1k Views
    archsimkatA

    It would be like a 1v1 sure, but between 2.8k rated players.

  • What's a good CPU for FAF?

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    0 Votes
    16 Posts
    2k Views
    A

    I'm a big ultrabook fan and fell for the thermal throttle trick in 2017. My HP Envy is having big issues running games with more than 4 players, rest is fine. I used to play on my old work laptop that had a normal cooling system (i5, gen 5) and worked fine even in dual gap, getting to -2 simspeed at its worst.
    I have a question, though, how much have ultrabooks improved in the past several years? I am looking into getting a ZenBook Duo 14 UX482, which is supposed to consistently run at good GHz, but I'm sceptical about longer time under heavier load. Has anyone had an opportunity to try the laptop yet (or similar higher-end ultrabooks)?

  • What am I playing supcom for?

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    1 Votes
    13 Posts
    1k Views
    QuietJoyQ

    The constant learning curve and the constant unexpected tricks/tactics/strategies used against me. I always feel like a beginner (in a good and exciting way) and I've been playing for 5+ years. When I get wrecked the feeling is usually "wow, how did they do that, i must learn that" as opposed to "i never had a chance".
    The full map zoom is something you cannot live without when you play other rts and the constant rebalancing of units with the updates to the client etc shows the constant evolution of the game. In no way has this game reached its peak and I dont see it reaching it anytime soon. i honestly believe if not for the single thread on cpu bottleneck issue then this game would be a top esport game.

  • System Requirements?

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    4 Posts
    253 Views
    E

    Honestly your hardware is massively overkill for the game and I would imagine if you're playing multiplayer you're not the one slowing the game down. It's an unfortunate downside of the game engine being largely single threaded while doing realtime calculations of all projectiles, pathing, veterancy, and so on. If you're doing unranked games then check out the quality of performance mod, and also take a look at this thread talking about an optimization you can do: https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/2

  • Supcom Benchmark

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    2 Votes
    9 Posts
    465 Views
    TheVVheelboyT

    Icedreamer did better benchmark than this. Not only it's shorter but also shows the most taxing part of game, ASF fights.

  • 3D Printing the Paragon

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    3 Votes
    2 Posts
    206 Views
    AurikoA

    Glorious !

  • Is there any other way apart Steam link to play FAF?

    4
  • Why attack-move order can't be done with left mouse click?

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    0 Votes
    3 Posts
    382 Views
    loxpooigL

    hey Zlo, thanks for sharing the facts, most of them I didn't even know about.. but what I would like is to use the left click for ENGIES, and they don't have the regular mode, just the ground fire one, and they can't switch it.

    In few words I would like to make the attack-move the same as reclaim, patrol, move etc. functions, i.e. that when clicking Alt your cursor become of the attack-move instantaneously and you can use the left click. This also because when your cursor is above a reclaim field if you are zoom in close it becomes of the reclaim type and if you click Alt it won't change. But I think this can't be done without some new UI mod..

  • LANFest April 2021

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    5 Votes
    5 Posts
    691 Views
    cybtachyonC

    do you want live casters or would me doing casts of games after the fact work?

    Live casters is the preferred format, since they'll have a full livestream and record at the same time.

  • pings at minimap

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    0 Votes
    2 Posts
    273 Views
    Eternal-E

    @MCTarakan it is not installed there. Maybe it is possible to add them but it will looks ugly on small minimap

  • 1v1 and 2v2 matchmaker pools for March

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    4 Votes
    36 Posts
    2k Views
    ValkiV

    @arma473 these are games where I do enter into the game, but "x has been defeated" is the first thing I see, immediately on entering.

    I have never seen a replay of such a game when I checked.

    I assumed in these cases my opponent enters the game first and also leaves it before I enter.