Luckily a huge amount of mapgen samples will be provided today. We gonna see first hand what the mapgen is capable of and what kind of games it provides - If it can reliably create reasonable maps.
That said, I dont think the quality assasment of current hand made ladder maps can be directly transfered to mapgen maps. The will likely never reach the aesthetic level of hand made maps - especially if you look at the astounding progress in the last maps made by Jip, Svenni, biass and other map creators.
The huge advantage of mapgen maps is, well, they are generated and no one has seen the map before. In short, its their novelty. And novelty is a quality of its own. Mapgen trains a player to adapt, to asses what a map has to offer, to think what might be good and what not so much. Hand made maps with established meta simply cannot provide that feature.
My point is, even if mapgen maps lack in comparision to hand made maps in some regards (which they do), they bring some new quality into the game which current ladder maps simply cannot provide.
Therefore I would love to see mapgen maps in ladder to some extend.
Best posts made by Amygdala
Maybe ask in "technical help" on FAF discord
https://discord.gg/T6BY22RJ
@khabume
Imo most of your observations you pointed out fall back to the maps hosted and played. Unfortunatly those are mostly Astro/Gap/Thermo in the lower to mid ranked area. Those maps are known to promote turtly playstyle and often feel like an eco-simulator without much interaction and use of all the units in all tech stages you got. The map layout simply just calls for it to be this way. On top of it, having such a distinct focus on eco and an overall clear meta seems to provoke quite some toxicity at time if someone didnt yet understand how those maps play out or just screws up. Overall, its pretty unfun if you like interaction und you may think, this is how FA is meant to be played. Lucky you, its not. There are alternatives but there should be more.
There are some players in the community trying to help to overcome that issue by hosting "all welcome" games on decent maps. E.g phong already deserves a medal for that as he is hosting 4v4 all welcome games on mapgenerator maps on a rather regular basis. Those are very welcoming to new and unexperienced players, usually have spread out spawns and no dedicated air slot. Games are rather dynamic and highlight the importance of map control.
I feel, FAF could benefit alot of such kinda moderated lobbys (mapgen or not is not the point) to present an alternative to the majority of teamgames hosted on the same 3 turtle maps in the lower rating area. (Dont get me wrong. If you like DG, well you like it - nothing terribly wrong with that.)
It seems to me, players in this range are often simply to intimidated to go 1v1 ladder or want to play in a team. Team Matchmaker could/will somehow solve that issue, although players need to overcome their fear to be thrown into the fighting pit and any many new players may be reluctant to do so after getting crushed horribly a couple of times.
It seems to me, it may be very beneficial to have some dedicated and welcoming FAF guys hosting newbie-friendly all welcome games (FAF kindergarden-bootcamp games if you like) on a regular basis on half decent maps. Just to have a low barrier/threshold alternative available opposed to the majority of "crap" lobbies. This could be a good and low effort way for new players to highlight all the different ways how the game can be played.
So, how to achieve that? Is it feasable to introduce "official" FAF lobbies for newbies hosted by well known community members?
you need to put a game title in
Ah nevermind then, didnt know you got it from grimplex.
I agree that 900s shouldnt be thrown into battle with 2ks (like the above examples with grimplex and turin). The limit in rating difference should not be more than 500 points or so.
It is included, you need to enable it ingame though.
Menu -> Options -> Interface -> Draggable Build Queue
deactivate the "dummy drone" on the top right of the unit list in a game lobby. It was introduced to easily unrank a game.
@valki
i too find large icons on normal resolution beeing way too big. The normal/small size is in that regard considerably better imo. One thing i want to add is that you dont have to use all icons. Just use the icons which seem useful too you and delete the rest. E.g i deleted nearly all T1 unit icons and most T1 building icons except radar. With this setup I feel the assesment of T1 army sizes is not obscured but you also see mixed in T2/T3 units much better.
To do that, you can open the icon file with a file-archiver program like win rar or 7-zip and delete the icons you dont wanna use. You can also open the icons within using e.g. irfanview with a plugin to see whats what.
I think its the "Reveal Positions" mod which may be in conflict with the spawn settings of the game
@SteelTalon Try playing some mapgen teamgames. Hosts are usually quite open to less experienced players. Futhermore, mapgens games (due to their novelty) usually dont have fixed roles/lanes for players and are often quite dynamic to play. Both should be an advantage for ladder players.
Latest posts made by Amygdala
u need a program to emulate keyboard buttons with your mouse buttons. I am using X mouse button control (guess there are other alternatives as well), works fine from me.
That may be the case and those maps would need to be fixed before they could even be considered for tmm. However, the maplist provided by Morax lists 18 maps (out of 88) having minor or major issues right now, so being fit to play is obviously not a prerequisite for maps to be on the list.
@morax said in 4v4 TMM January 2023 Map Pool Tier List:
It would have been nice to show the whole 4v4 map list (here for reference) so everyone knows what we have to use at our disposal when we create the matchmaker pools.
Going through the above maplist, I got the impression that the list is rather incomplete. In my understanding, the list contains all(?) potential tmm 4v4 maps regardless if they are currently fit to use (e.g bugged mexes, terrain issues, bad spawns, not odd vs even...) or of questionable quality (gameplay, aesthetics). If the the mentioned list is used as argument that there are currently no other/better maps to draw from, then there should be a special focus to have a list which is as complete as possible (leaving out the super trash stuff ofc). That said, I think there are quiet some potential maps which are currently missing on this list.
Some potential maps which come to my mind (again, those may need to be fixed in one way or another):
- abandoned desertland
- adaptive adrastea
- adaptive grand canyon
- adaptive hutts clutch
- adaptive ivy valleys
- adaptive SR islands
- adaptive stogesgrad
- adaptive turtle beach
- blood mountains
- capella six
- frozen firefight
- hyperion
- krakens nest
- madness 2
- madness 8
- selkie mirror
I am not saying all of the above maps are super great and should be included in the 4v4 map pool - but then again, thats also true for quite some maps in the mentioned maplist above. Imo its important to have a good and "complete" overview of potential maps as a base of discussion.
Finally, if the state of finding good maps for tmm is so dire, perhaps a map making tournament for good 4v4 maps could help resolve that issue to some degree.
I miss the hard move feature from the RUI mod. Spamming move commands close by without accidently converting those to a patrol command is pretty good. Especially useful e.g. dodge T1 arties with ACU or backward micro a Megalith.
I found the idle engie mod also prevents "ACU highlight" of doing its thing
Ah nevermind then, didnt know you got it from grimplex.
I agree that 900s shouldnt be thrown into battle with 2ks (like the above examples with grimplex and turin). The limit in rating difference should not be more than 500 points or so.
@morax good chance that both teams are premades in the game you linked.
However i am not so sure about this beeing the case in this one https://replay.faforever.com/18757301
@krabsburger afaik, the mod is deprecated since the latest game patch. You can use the "Build range preview" mod by Sheikah instead to get back the build range rings.