can't wait for the AI to realize that the game is perfectly balanced when every unit has 0 dps
Best posts made by sadabomination
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RE: procedurally generated balance
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RE: Reveal positions v.2 [UI][EXPLOIT][BANNABLE]
the mod will not work with random positions, which was actually introduced to counter it (and the manual position check that evolved by the sentoners, which inspired me to write it)
currently the mod is only useful with non-random positions, that are not revealed (via lobby setting)
Latest posts made by sadabomination
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RE: Mod request: fix control group behavior
- Control groups should be unique (no unit should be allowed to be in 2 control groups at once). If an unit that is already in a control group is added to another control group, it should be removed from the previous control group.
- Shift+12345679 should add current selection to control group rather than add control group to current selection
i made a mod for turin that adds such hotkeys, but i don't recall if i ever uploaded it on faf. since the forum does not allow zips: https://ufile.io/qerp9hk6
- double tap shouldn't adjust zoom level (there's already a mod for this that is not in the vault: "Control Group Zoom Mod" by Softly, but it doesn't work for "select only factories from group x", although that particular hotkey shouldn't be necessary anyway once the next point is fixed...)
iirc addtional camera stuff v3.3 allows you to set a zoom level on double click (and triple click). not exactly what you want, but maybe better than the current situation
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RE: Deaf Archon [UI][Beta]
nice idea, but needs to be a sim mod if you plan to make a hidden cup (and then really need to make sure to hide player names etc, in this case just renaming every player randomly is probably required as well, to make sure that an additional UI mod can not simply undo this)
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RE: Reveal positions v.2 [UI][EXPLOIT][BANNABLE]
the mod will not work with random positions, which was actually introduced to counter it (and the manual position check that evolved by the sentoners, which inspired me to write it)
currently the mod is only useful with non-random positions, that are not revealed (via lobby setting) -
RE: procedurally generated balance
can't wait for the AI to realize that the game is perfectly balanced when every unit has 0 dps
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RE: Hotkeys - Taking micro to the next level
The mod works and is very nice but it lacks one thing which I am not sure if it's possible: Take away unit from current control group and add it to new one so if I select units that are in Ctr group 1 and I click Alt + 3 it takes them away from 1 and assigns them to 3.
that one is pretty easy
https://ufile.io/8rok6z29Does this mod enable that as well?
no, and i'm not going to try in the near future, since i guess it will take some effort
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RE: Hotkeys - Taking micro to the next level
Control Groups
There are a lot of features missing in terms of control groups and these are the most important hotkeys for micro'ing and controlling your armies.Hotkey: Add selected units to existing control group
Default: Shift + # (corresponding key of the control group)
If no control group exists under the # then it creates a new control group just like you would use ctr + #Hotkey: Take away selected units from a control group and create a new control group for those selected units
Default: Alt + # (corresponding key of the control group)i've made a mod for that a while ago (i think for farms, after he played some SC2...) but never bothered to upload.
feel free to try if it still works: https://ufile.io/460h9x7tAbility to add factories to control groups (You can do it but it doesn't work like it should eg. it adds units that the factory produces to # control group instead of just having the factory in the # control group which currently makes this feature basically useless)
Selection
While this feature exists in a form of double clicking with mouse on a unit it lacks a hotkey counterpart (and I don't think I need to say why hotkeys are 100 times better)
Hotkey: Select similar units on screen to the ones selected
Selection -> "Select all similar units to those selected"
not an exact match, but maybe usefulCamera
Enable players to save camera positions to a # and jump to a specific position by pressing #.
While this feature partially exists it's very limited and thus not very useful since you can only cycle through camera positions instead of being able to go to specific saved one.Hotkey: Save current camera position to a # (eg. ctr + F5)
Hotkey: Jump to a saved camera position (eg. F5)
exists in the Additional Camera Stuff mod