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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    How to export Animations from Blender?

    Scheduled Pinned Locked Moved Modding & Tools
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    • L Offline
      LJ_Pynn
      last edited by

      I have experience using the current importer/exporter .py add-ons for Blender. Models I am fine and have no trouble with, but I do not see any detailed tutorials on how to use the .sca exporter. I have my model and basic animation set and ready here, but not even the readme file for the add-ons really says what exactly to do. I have never tried this or had any units that required animation before, so this is new to me.

      Forgive me for noob questions. I do not know if it might just be as simple as a few clicks or something.

      https://drive.google.com/file/d/1MXWRHIP2vPK6jte8LArHESDI1iutYI2W/view?usp=sharing

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      • MadMaxM Offline
        MadMax
        last edited by

        the animation needs to be stashed in the nla tracks for the sca exporter to work

        Vault Admin / Creative Team / Map Guru

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        • MadMaxM Offline
          MadMax
          last edited by

          also join the maps and mod discord server it's eaiser and quicker (relatively speaking) to get answers there https://discord.gg/gN4SdPb

          Vault Admin / Creative Team / Map Guru

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          • QuantumTyphoonQ Offline
            QuantumTyphoon
            last edited by

            The latest version of blender doesn't work with the plugins for sca import/export. Blender tells me it's installed but doesn't show up in the available list of scripts in the addons window.

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            • RoweyR Offline
              Rowey
              last edited by

              The blender plug inside are version specific hence the reason their is a 2.7 and 2 8 version of tge exporter you will have to wait until someone update it to 2.9 or live with 2.8

              "The needs of the many outweigh the needs of the few" - Spock

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