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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    Mavr390

    @Mavr390

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    Best posts made by Mavr390

    • RE: stand-up animation like the GC

      Change AnimationActivate to AnimationPermOpen

      posted in Modding & Tools
      M
      Mavr390
    • RE: Check for Specific Mods Loaded

      @rama Quite a long time ago I found (in one of the mods) a modlocator.

      local MODfound = 'nottrue'
      
      function MODisactive()
      	if MODfound == 'nottrue' then
      		MODfound = GetActiveModLocation("Your mod ID")
      	end
      	return MODfound
      end
      
      function GetActiveModLocation( mod_Id )
          for i, mod in __active_mods do
      	if  mod_Id == mod.uid then
      	    LOG("MANIMAL\'s MOD LOCATOR INFO:  Active Mod Found (name="..(mod.name or 'unknown')..", UID="..(mod.uid or 'none')..", location = "..mod.location..")  .")
      	    return mod.location
          	end
          end
          return nil
      end
      

      I always keep this file in the root folder of the mod.
      It gives variety. If the mod is enabled, then one action occurs, and if it is disabled, then another.
      In *script.lua it looks like this:

      local MODISACTIVE = import('/mods/Your mod name/modlocator.lua').MODisactive()
      
          OnStopBeingBuilt = function(self,builder,layer)
      	if MODISACTIVE then
      
      	else
      
      	end
      	Unit.OnStopBeingBuilt(self,builder,layer)
          end,
      

      Try. This modlocator helps me out.

      posted in Modding & Tools
      M
      Mavr390

    Latest posts made by Mavr390

    • Nomad Abilities Panel

      Hi all)))
      When I first tried out the new NOMAD race, I really liked their ability panel and the ability to launch nuclear missiles from all launchers at once. After some time, I found a mod in the Domino archives that adds such a panel to the classic Forged Alliance.

      Now a question for the experts. How to implement this in the original Forged Alliance???

      posted in Modding & Tools
      M
      Mavr390
    • RE: Commander Survival Kit (A new SIM Mod)

      @zeldafanboy What units were in the xbox version that are not in the PC version??

      posted in Modding & Tools
      M
      Mavr390
    • RE: Check for Specific Mods Loaded

      @rama Quite a long time ago I found (in one of the mods) a modlocator.

      local MODfound = 'nottrue'
      
      function MODisactive()
      	if MODfound == 'nottrue' then
      		MODfound = GetActiveModLocation("Your mod ID")
      	end
      	return MODfound
      end
      
      function GetActiveModLocation( mod_Id )
          for i, mod in __active_mods do
      	if  mod_Id == mod.uid then
      	    LOG("MANIMAL\'s MOD LOCATOR INFO:  Active Mod Found (name="..(mod.name or 'unknown')..", UID="..(mod.uid or 'none')..", location = "..mod.location..")  .")
      	    return mod.location
          	end
          end
          return nil
      end
      

      I always keep this file in the root folder of the mod.
      It gives variety. If the mod is enabled, then one action occurs, and if it is disabled, then another.
      In *script.lua it looks like this:

      local MODISACTIVE = import('/mods/Your mod name/modlocator.lua').MODisactive()
      
          OnStopBeingBuilt = function(self,builder,layer)
      	if MODISACTIVE then
      
      	else
      
      	end
      	Unit.OnStopBeingBuilt(self,builder,layer)
          end,
      

      Try. This modlocator helps me out.

      posted in Modding & Tools
      M
      Mavr390
    • RE: AI Wave Survival Mod Information

      @rama, thanks for the answer. In FAF I tried it and I liked it. So I wanted to know if there is an opportunity to run on vanilla.

      posted in Modding & Tools
      M
      Mavr390
    • RE: AI Wave Survival Mod Information

      Hello Rama!
      Your mod works on vanilla version???

      posted in Modding & Tools
      M
      Mavr390
    • RE: stand-up animation like the GC

      Change AnimationActivate to AnimationPermOpen

      posted in Modding & Tools
      M
      Mavr390
    • RE: New mod: "AutoReclaim (dwm)"

      Hi dwm!!!
      Great work!!!
      Thanx for improving the code. Really started to work better !!!

      posted in Modding & Tools
      M
      Mavr390