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    [MOD UI] Advanced Target Priorities EVO - Presets management - New clean UI - Graphics enhancement - Free layout

    Scheduled Pinned Locked Moved Modding & Tools
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    • S
      SealingSatyr511
      last edited by SealingSatyr511

      The mod encounters a bug that cause black screen in certain case.
      I'm investigating. I apologize for the inconvenience

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      • S
        SealingSatyr511
        last edited by SealingSatyr511

        1.0.3 - Hot fix
        - Fixed the black screen and game freeze at startup
        (version 7 in the vault)

        Actually the economy UI override the Supreme ScoreBoard Mod economy hooks.
        It works well with Azot scoreboard.

        You can easily choose the panel you want by deleting the economy.lua and economy_mini.lua files from the mod folder you don't want the economy.
        The author of supreme scoreboard has disabled all dependencies on both economy files, dunno why. So there is no issue to delete these.

        It does not affect your overall experience with both mods..

        I personnaly use Supreme Scoreboard by removing it economy files.

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        • S
          SealingSatyr511
          last edited by SealingSatyr511

          Check this thread if you still encounter some issues.

          https://forum.faforever.com/topic/9079/black-screen-with-mod-v6-advanced-target-priorities-evo/10

          \AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\Game.prefs.

          Search for "AdvancedPriotities" :

          Preset = 'strogo1_1',

          i will provide another fix soon to prevent the old data structure corruption in prefs at startup that cause unwanted behavior.

          [EDIT] Fixed by update 1.0.4 (v8)

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          • S
            SealingSatyr511
            last edited by SealingSatyr511

            Sans titre.jpg

            I think the UI is the good balance between old-school graphics and modern.
            a nostalgic feeling mixed with modern art.

            I don't have plan to add other modernized part of the UI to the Evo version.
            But i could make an optional UI mod extension to extend the modern gfx to the others parts like multifunction, avatar, and Supreme Scoreboard. Azot scoreboard have some built-in colors selectors.

            I also have an idea about promoting a new feature, as an extension mod to Evo, the group actions (create, join, leave, merge, split) The game have too much keybinds to memorize for my brain ๐Ÿ˜ธ

            A dedicated panel, user friendly, smooth with reactive buttons (not a panel full of buttons) should do the trick.

            i will upload another fix soon.

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            • Ctrl-KC
              Ctrl-K
              last edited by

              This one is looking actually great! Right now I'm reworking whole UI by creating components from scratch. And I think you have same goal as me ๐Ÿ˜„
              I think you'll be interested in this one as well https://forum.faforever.com/topic/7228/actions-grid-panel?_=1746273595947

              โ€œBe a yardstick of quality. Some people arenโ€™t used to an environment where excellence is expected.โ€
              โ€” Steve Jobs.
              My UI Mods
              Support me

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              • S
                SealingSatyr511
                last edited by

                1.0.4 - Fix
                -Added a test plan execution at startup to prevent GamePrefs issues
                (version 8 in the vault)

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                • S
                  SealingSatyr511
                  last edited by SealingSatyr511

                  Actually the mod doesn't support the windowed mode.

                  I m working on a workaround to make it compatible.

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                  • KatawungaK
                    Katawunga
                    last edited by

                    Very nice. Small thing: Can you make it such that the optional seperate window is pre-filled with all categories of the presets?

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                    • S
                      SealingSatyr511 @Katawunga
                      last edited by SealingSatyr511

                      @Katawunga The separate window was not designed to be the mirror of the priorities as shown from the action button. It's a DIY panel. But i understand the quality of life aspect of the feature you ask for. So i will see in a future update to add the capability to pre-fill the panel.

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                      • S
                        SealingSatyr511
                        last edited by SealingSatyr511

                        Here is a screenshot of the new windowed mode. I have reworked the UI logic. the UI prevent all the out of range issues due to resolution change and window resize. All the current features still works as usual.

                        100% scaling, 1024x768 minimum native windowed mode :

                        Windowed_mode.jpg

                        I will upload the new update soon.

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