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    Wish-A-Mod Foundation

    Scheduled Pinned Locked Moved Modding & Tools
    44 Posts 14 Posters 2.9k Views 1 Watching
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    • K Offline
      Kilatamoro
      last edited by

      A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.

      N 1 Reply Last reply Reply Quote 1
      • K Offline
        Kilatamoro
        last edited by

        If a 1st factory is assisting a 2nd factory, and you have selected a 3rd factory and order it to assist the 1st, it should automatically start assisting the 2nd instead. Would help when you are building a lot of factories, and the "king" factory is very far away.

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        • K Offline
          Kilatamoro
          last edited by

          A mod that doesn't allow cancelling a current order in an assisting factory after you have CTRL+SHIFT-clicked (cancelled) its assist order so that it is allowed to finish its current unit under construction 1st.

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          • D Offline
            Dorset @Kilatamoro
            last edited by Dorset

            @Kilatamoro said in Wish-A-Mod Foundation:

            A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.

            There is a mod called SMD ring that I use religiously both for marking all the SMDs on my team and the enemy team. I also use a straight edge to make sure I can thread the needle between smds. You can also see the line the launch order makes to ensure it doesn't cross over an SMD ring and move the target to bring the line away from a ring ... This is how to do it. I think having a mod that automates this is not good for FAF but that's my opinion.

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            • N Offline
              Nomander @Kilatamoro
              last edited by

              @Kilatamoro said in Wish-A-Mod Foundation:

              A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.

              The ACU model has a small animation for the missile hatch closing depicting the reload time. It's not visible at a distance, but it's good to know about. It also reloads in 30s and rebuilds in ~30s with T3 suite (or 3 T3 engis) so those numbers match up.

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              • S Offline
                Sainse
                last edited by

                For a shielded units there is a special icon when the shield is manually disabled.

                I wish a mod that add a special "reload" icon when shield is recharging (after losing all its hp)

                1 Reply Last reply Reply Quote 1
                • ArranA Offline
                  Arran
                  last edited by

                  Sercammus faf mod to not break all cycle type hotkeys (e.g. for factories or templates). In this mod I like the ACU info card, construction prediction times and mostly ECO stall predictions on constructions.

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                  • ArranA Offline
                    Arran
                    last edited by

                    A mod to play as Nomads in the Co-Op missions. If there is another way to accomplish this outside of a sim mod, let me know!

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                    • O Offline
                      obituarypizza
                      last edited by

                      is there already a mod that allows you to ban units for ai but not human players? if not i think that would make a fine addition.

                      1 Reply Last reply Reply Quote 0
                      • CaliberC Offline
                        Caliber
                        last edited by Caliber

                        Allow a dead team mate acu to respawn from quantum gateway.

                        1 Reply Last reply Reply Quote 2
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