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    ZBC

    @ZBC

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    Best posts made by ZBC

    • Firey Explosions mod FAF

      As we all know, Firey Explosions mod is a very classic mod for improving explosion effects, but it doesn't work properly on the latest FAF platforms anymore, so I spent a week updating some of its old code to make it adaptable to the latest versions of the FAF.
      If you encounter any problems while playing the mod, please contact me and I will troubleshoot as much as I can.
      If this violates anyone's rights, please contact me and I will remove it immediately.

      2024.07.22


      Hello,everyone,and the newest version is here! I have tried to fix the bug in defaultexplosions.lua, and now it should work well.
      2024.07.28


      Hello, I'm here, with another bug fix version! I spent some time fixing the files under \hook\lua\sim\units and now some of the more subtle explosion animations can be played correctly.
      2024.08.10


      Another bug fixed version here. I have fixed some bug when you try to capture the structures while playing a campaign(such as FA.2)
      2024.08.16


      It's been a while! The latest version is here, fixing an issue where some units might not spawn wreckage properly after death (like CZAR)
      Firey Explosion Mod FAF.zip

      2024.09.06

      posted in Modding & Tools
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      ZBC
    • Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

      As we all know, RK-s-Explosions Mod is the coolest explosion effects mod for FA, but it doesn't work on the latest version of faf now. Since I can't contact with the author (I'm a Chinese player so I can't use any common social programs like x, telegram or gmail).
      Without the author's permission, I won't post the moded files, but I will tell you how to make it work on the latest 3812 version of the game by simply modifying a lua file.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @exselsior Oh, looks like I misunderstood him. Since I'm not from an English-speaking country, I had to use translation software to communicate with you all, which may have led to some misunderstandings, for which I apologize.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      Now I have found a bug because of some old function in "Firey Explosion Mod FAF\hook\lua\defaultexplosions.lua", so that if you are playing campaign, the goal maybe not successfully appeared( such as Aeon 03:High Tide). So when you encounter any bugs, please delete this file.
      I am trying to fix it, but it may takes a long time.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      The latest version has been uploaded. Any testing and feedback is welcome!

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @zhanghm18
      Thanks for your support! Because I'm not the real author of this mod, I won' t change any features of this mod (which may cause copyright infringement ) I only adapted it to the latest version game of FAF,without any effect, textures, or function changed(which would probably be blasphemy to a decade-old classic mod), that 's all.
      One day if I have some idea and enough technical skills, I will make my own explosion mod,just as RK did.

      posted in Modding & Tools
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      ZBC
    • Let 's fix a bug in BlackOpsFAF-Unleashed

      First of all, Mr. Uveso must be thanked for his work, without him we would never be able to play this classic mod again on the FAF platform, but now I have to point out one of his little mistakes in UAA0310 (T4 Experimental Aircraft Carrier CZAR).

      posted in Modding & Tools
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      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      Now, enjoy the cool transformations of CZAR!
      6187cf56-4d11-456e-9a25-8610c8b763e6-0962bdc3cf648c8526974270181f6300.jpg

      posted in Modding & Tools
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      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      At line 140 of the file, the code
      “AnimationActivate = ‘/hook/units/UAA0310/UAA0310_AOpen.sca’,”
      incorrectly references a location that does not exist, resulting in the morphing animation of the CZAR not being played correctly. We should change it to
      “AnimationActivate = ‘/mods/BlackOpsFAF-Unleashed/hook/units/UAA0310/UAA0310_AOpen.sca’,”

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @nomads Oddly enough, I'm also using one of the 7zip distributions (Nana zip) to package the files. May be questions of network caused the uploaded files to be corrupted. I will repackage and upload them.

      posted in Modding & Tools
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      ZBC

    Latest posts made by ZBC

    • RE: Let me tell you how to fix RK-s-Explosions Mod on the latest FAF game

      @JamCrumpet I'm sorry that I didn't solve your problem, but I still need to explain it further.
      As I mentioned at the beginning of my post, the latest v13 version of the RK-s-Explosions Mod needs to be downloaded from the author's github, not moddb, and not faforever. my solution is also for the problem that exists with v13, not v12.

      posted in Modding & Tools
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      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @Uveso That's the best news I've heard in a while! I will test it soon, thanks for your great work, best wishes!

      posted in Modding & Tools
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      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @uveso oh my god, Mr.Uveso! Thanks for your reply! When I finish revising my paper, I will test your new work.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @exselsior Oh, looks like I misunderstood him. Since I'm not from an English-speaking country, I had to use translation software to communicate with you all, which may have led to some misunderstandings, for which I apologize.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @nuggets Who cares? I just do what I can, not for anyone in particular.

      It looks like my translation software translated your words less than kindly(fxxk Baidu), so please accept my apologies if I misunderstood you.

      posted in Modding & Tools
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      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @doompants oh, luckily I know when it happend. As the changelog in version 3811 said:
      #6360 the hitboxes have been changed to solve that some times torpedoes randomly miss the unit by traveling underneath it.
      But it looks like this has some unknown effects on the units in the mod. I'll check this later, but please understand that I may not be able to fix them, FAF code changes are difficult for me right now!

      posted in Modding & Tools
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      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zhanghm18
      I tested this unit over and over again yesterday in a custom game and didn't encounter the problem you described. When you issue a stop or move command during summoning, the unit will stop summoning (play an animation that retracts the turret) and then execute the command; when you issue an attack command again, it will start summoning the meteorite again (play an animation that unfolds the turret), and I didn't encounter any problems with it getting stuck.
      Did you download the latest blackops mod from Uveso's github page (https://github.com/Uveso) instead of the FAF repository?I've noticed that a lot of the mods in the FAF repository don't get updated in a timely manner.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @nomads Now please try it again.

      posted in Modding & Tools
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      ZBC
    • RE: Firey Explosions mod FAF

      @nomads Oddly enough, I'm also using one of the 7zip distributions (Nana zip) to package the files. May be questions of network caused the uploaded files to be corrupted. I will repackage and upload them.

      posted in Modding & Tools
      Z
      ZBC
    • RE: Let 's fix a bug in BlackOpsFAF-Unleashed

      @zhanghm18 Please hold off on the other mods for now, I'm not currently deep enough into playing them to know exactly how they were supposed to work.

      posted in Modding & Tools
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      ZBC