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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    FAoncemore

    @FAoncemore

    Hi my name is Jeff, I played SC since 2008 and still playing FA, happy to be here.

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    Best posts made by FAoncemore

    • New Mod: EventAlert FAF

      EventAlert FAF, now ready for download on FAF client, this mod adds features to game:

      1. Voice alert of detection/destroy an Experimental unit, T3 Nuke Launcher, T3 Artillery.
      2. UI Reminder on screen
        UIeventalert.png
      • Tips: if you have already installed Research FAF then no need this mod.

      If any bugs kindly let me know!

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore

    Latest posts made by FAoncemore

    • RE: Nuke friendly

      Can someone help me please?

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore
    • Nuke friendly

      How to nuke friendly, only destroy enemies? Sounds crazy.

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore
    • RE: New Mod: EventAlert FAF

      @rampeer The detection seems to be only SIM side, not UI side, maybe I am wrong, can someone share the idea to make it an UI mode?

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore
    • New Mod: EventAlert FAF

      EventAlert FAF, now ready for download on FAF client, this mod adds features to game:

      1. Voice alert of detection/destroy an Experimental unit, T3 Nuke Launcher, T3 Artillery.
      2. UI Reminder on screen
        UIeventalert.png
      • Tips: if you have already installed Research FAF then no need this mod.

      If any bugs kindly let me know!

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore
    • RE: Land Units Collison Box Issue

      @Nomander That was almost the same idea as mine before. I turn land units collision box off and resume it once encounter with enemy . but seemed not good for game performance.

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore
    • RE: Land Units Collison Box Issue

      Thank you for all of you, my friend told me to turn Land units to Air units, so I tried if bp.Categories then table.insert(bp.Categories, 'AIR') end, now all land units has AIR features, and the results seems fine for me. At the first beginning I need the effect like Fatboy, it runs through any buildings without any collision issue.

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore
    • Land Units Collison Box Issue

      Could anyone help me? (I have a mod called Research FAF)
      I need land units, hundreds of them, run through each other, without any collision box problem, but still could be targeted, SetCollisionShape('None') has no collision problem, but enemy units don't fight any more. Like MA28AI, the air units hold still in one point without any collision issue, how to do that? Thank you in advance!

      posted in Modding & Tools
      FAoncemoreF
      FAoncemore