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    • nine2N

      Why would you have left FAF?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      G
      Why are there different-colored names at all? Why can't everyone have white names?
    • maudlin27M

      M28AI Devlog (v230)

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      maudlin27M
      v230 Update 11 changes, including: Cybran destroyers shouldn't try and kite enemies on land Changed M28's 'forced navy personality' approach for adaptive M28 on island start points so it only has a chance of applying (with a chance of an air personality, and a chance of the normal advaptive personality) Adjustments to how fatboy kites (including better detection of approaching enemies and changing when it runs from the enemy vs runs to the nearest rally point) Increased the number of engineers to be sent to dangerous zones to reclaim Acknowledgements Vortex and Azraeel - 2 QUIET naval replays and comments
    • biassB

      New Player Councilor Discussion + Removal Announcements

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      9 Votes
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      biassB
      The discussion period is now closed like I said it would be yesterday. In about a week the voting app should hopefully be set up for you. If you wanted to keep talking about anything please make a new thread. Or just ignore me, because I need to wait for a moderator to close the topic...
    • JipJ

      Small suggestions topic

      Watching Ignoring Scheduled Pinned Locked Moved Suggestions
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      DeribusD
      List 2: Electric Boogaloo Up to date to my knowledge Accepted Implemented, woohoo! Option to set allied chat as default Instant Hive upgrades Being worked on: GC beam targeting fix Easy to interpret lag information Change radar selection sound Give friendly/enemy nuke launches different sounds Display total score of each team in lobby Repeat hotkey improvements Full share unit gift prompt/notification Button to notify players to ready up Force rainbow cup colors (Not possible in custom games, but being worked on for matchmaking) Better CPU test Audible low power warning Matchmaking menu improvements Terrain heightmap overlay Being investigated See friendly radar bubbles (May not be possible) Enable many "proplayer features" by default Global unit toggle (May not be possible) Display whether maps are rated Toggle factories to half speed (May need balance team feedback) ACU self-destruct confirmation Autobalance in lobby Automatic building of nukes in subs Allow group of engineers to build structures of the highest selected tier Allow queuing of the same structure on top of each other Micro-pause on disconnection Announce when players lose connection to one another Fix GC beam targeting Change SACU explosion sound (To what other sound?) Number formatting fix (1000 -> 1 000) Fix the mute players in chat No official comment Prompt when draw is offered Icons for items under construction Cybran ACU Maser toggle Change selection priority of combat SACUs Rejected Probably not possible Add unit to beginning of build queue Fix stereo sound issues Ability to set keybinds to mouse buttons Replay rewind Building from max range Pre-emptively move out of the way of structures Spread build Separate nuke load bar for nuke subs and battleships Wall auto-reclaim fix Lock factory waypoints to units Make the factory engineer attack not ending Option to unbind ctrl-click to select all of the same unit Feature already exists or was purposefully removed Ship FAF with PD + Walls template by default (Similar feature already exists) Prevent pause button spam Target prioritization improvements (Old feature that was reworked) Allow reduced disconnection timer View share condition in-game Ability to name templates Shift-g reclaim orders (Purposefully removed) Deselect selected units Filter maps by size Custom template images Map version in lobby Engineer auto-assist on completion (Can be done via attack-move) Swap position in lobby request Suggestion outside the scope of the thread Clear client search field (Client issue) A variety of UI improvements (Client issue) Toggle option for UI mods when watching a replay (Client issue) Highlight alternative game modes (Client issue) Merge all ladder queue chats (Client issue) Option to hide games by specific mod (Client issue) Portal/teleportation building (Rejected, better as a mod) Chat history (Client issue) Wyvern mod fix (Mod issue) Encourage optimal balance games; discourage leaving the game early (First is a large feature but may be looked into later; second rejected) AI improvements (Large issue) Floating Fatboy (Balance issue) Sera omni jamming (Balance issue) SMD in nuke subs (Balance issue) Convert support factories into HQs (Balance issue) Show map size in game list (Client issue) Total map reclaim count in lobby or map details (Would be a large feature if possible at all) Astro and Dual Gap matchmaking (Client/server issue) Show players in same lobby in chat window (Client issue) Allow premade teams in optimal balance (Large issue) Rejected for other reasons Lobby voting system Gain rating for each player kill GC claw inconsistency (No issue) A variety of changes from redhotchilipper (First two better as mods, third probably not possible, fourth already exists) Construction tab reset issue (UI mod issue) Show mass extractors in UI (Already exists as UI mod) Idle factories rework (Better as UI mod) Language flag in lobby Scouting auto-ping Hotkey of build closest mex for engies Infinite build experimentals (Requires too much bookkeeping) Chat beep lite integration (Already exists as UI mod) Make air units bounce off map edges like wrecks do against shields (Better as sim mod) Semi-random faction choice in lobby (Possible but difficult to do) Chat taunts (Better as UI mod) Allow rebind of reclaim labels hotkey (Possible but difficult to do) Allow mobile factories to produce while moving (Possible but difficult to do)
    • SpikeyNoobS

      Pending Balance Changes Feedback Thread

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      279 Posts
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      DeribusD
      I'm not actually bothered I just found it amusing
    • Eternal-E

      [Discontinued] Ethereal FAF Client 1.0

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      maggeM
      Closed, requested by OP. Continue: https://forum.faforever.com/topic/4724/ethereal-faf-client-2-0/1
    • MoraxM

      Matchmaker Pool Feedback Thread

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      waffelzNoobW
      I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage
    • C

      Commander Survival Kit (A new SIM Mod)

      Watching Ignoring Scheduled Pinned Locked Moved Modding & Tools
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      C
      Hello everyone, Version 2.0.3 of the Commander Survival Kit will be released soon on Moddb. It includes several Fixes related to Air Strikes, which have a few Issues in Version 2.0.2 and are probably broken. The Fixes are already included in the Development Version on Github for this Mod. So I recommend to download the Mod from Github until Version 2.0.3 is released: https://github.com/CDRMV/Commander-Survival-Kit Stay tuned for more Updates Best regards CDRMV
    • TheWeakieT

      Pending Balance Changes Feedback Thread

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      F
      @mazornoob said in Pending Balance Changes Feedback Thread: @sladow-noob said in Pending Balance Changes Feedback Thread: There are reasons for every balance change What was the reason for giving 90% of units and buildings 15% more vision radius across the board? This was a good change and was needed.
    • maudlin27M

      AI Development Guide and M27AI v81 Devlog

      Watching Ignoring Scheduled Pinned Locked Moved AI development
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      15 Votes
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      maudlin27M
      Hi, I'd recommend M28 for better mod compatibility. Although in theory M27 should work with unit mods, I'm not actively looking to expand it's compatibility, and in the case of BrewLAN as the FAF vault version is broken (at least the last few times I've checked) it's not something I'd be looking to fix at this stage (although if the FAF vault version does get fixed then I'd be open to investigating the issue you mention of M27 not working at all with the mod enabled)
    • SkratS

      Setons Wars Tournament

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      10 Votes
      213 Posts
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      C
    • foodlfgF

      Linux Support

      Watching Ignoring Scheduled Pinned Locked Moved I need help
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      4 Votes
      202 Posts
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      BlackJaguarB
      Can you help me? Im installing step by step Supcomm FAF in Linux and now appeared the following: CD3DDeviceResources::DevResInitResources: Unable to load effect file /effects/cartographic.fx Program : Z:\home\george.local\share\Steam\steamapps\common\Supreme Commander Forged Alliance\bin\SupremeCommander.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... info: checking C:\users\steamuser\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods info: checking C:\users\steamuser\My Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: 'z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance', mounted as '/' warning: Can't open lua file "Z:\home\george.local\share\Steam\steamapps\common\Supreme Commander Forged Alliance\bin..\Installed.Prefs" warning: unable to load Installed.Prefs; using empty initial prefs info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua warning: SND: Error retrieving XACT COM interface. Unknown XACT Error warning: SND: Error retrieving XACT COM interface. Unknown XACT Error warning: SND: Error retrieving XACT COM interface. Unknown XACT Error debug: Loading module '\000/lua/sim/buffdefinitions.lua\000' debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000' debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000' debug: Loading module '\000/lua/sim/cheatbuffs.lua\000' info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf debug: Loading module '\000/lua/keymap/keynames.lua\000' debug: Loading module '\000/lua/keymap/keymapper.lua\000' debug: Loading module '\000/lua/user/prefs.lua\000' debug: Loading module '\000/lua/options/optionslogic.lua\000' debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000' debug: Loading module '\000/lua/keymap/keyactions.lua\000' debug: Loading module '\000/lua/options/options.lua\000' warning: z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\cartographic.fx: unable to compile effect: z:\home\george.local\share\steam\steamapps\common\supreme commander forged alliance\gamedata\effects.scd\effects\cartographic.fx reason: unknown error Any hint about this?
    • GiebmasseG

      Username rules updates

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      -31 Votes
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      GiebmasseG
      Thank you for the constructive feedback and discussion. We are proceeding with a three month rename interval for now. We will monitor the situation for its impact and adjust if necessary. If a technical solution is implemented widely in FAF communication mediums (e.g. similar like discord unique handle), that allows better identification of players, we see no issue with going back to shorter rename periods. Regarding the rule on similar names, the wording of the rule is as following: Usernames that impersonate others or are visually identical to other usernames, for example by exploiting visually similar characters, are not allowed.
    • The_JanitorT

      How come you don't play ladder?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      L
      I prefer bigger maps, don't want to be rushed in min 3 and lost my hydro and basically the game myindigocard jjsploit download
    • T

      FAF Beta - Feedback

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      DeribusD
      This thread has served its purpose and has gone off topic. If you have feedback on the balance patch that went live yesterday, you may do so here. UEF Drone upgrade was not in this balance patch. If you wish to discuss it, we just had a thread made about it, or make your own.
    • FearghalF

      RCIV - Spacenet ~ 3v3 ~ $1,200

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      9 Votes
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      FearghalF
      Next Rainbow Cup V thread will start here: https://forum.faforever.com/topic/4033/rainbow-cup-v-3v3-1-800-1-200
    • FearghalF

      RCVI - Venus Rising ~ 3v3 ~ $1,500

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
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      3 Votes
      180 Posts
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      FearghalF
      Congrats to team "Clown Car" for winning the tournament, and in style too - with the least number of games played in any RC to date. Team "Clown Car" wins in 11 games! versus.. RCIII winners in 14 games, RCV winners in 17 games, and RCIV winners in 18 games. [image: 1679767786043-bracketfinal3.png] [image: 1679353697405-rcvi-standings2.jpg]
    • BlackYpsB

      Why does everything suck so much right now?

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      13 Votes
      178 Posts
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      Brutus5000B
      Before the moderation gets flamed again for abuse of power I will close this thread as a neutral person here.
    • ArranA

      Points of Imbalance.

      Watching Ignoring Scheduled Pinned Locked Moved Balance Discussion
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      2 Votes
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      FtXCommandoF
      uhhhhhhh mega?
    • B

      About Neroxis map generator...

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion
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      18 Votes
      169 Posts
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      FtXCommandoF
      I can only hope the next PC puts more effort into his job than you do in your posts.