Fearghal de Killashee.
"Fir-Ghail" de "Cill-na-Sí"
"Man of Valor" from the "Church of Fairy Mounds".
They were highly skilled in metallurgy and great magicians.
Best posts made by Fearghal
Event: "Rainbow Cup IV" ~ 3 v 3 v Spacenet
Dates: Sat, Feb 26, 2022 at 1600 UTC, (1-3 Bo3 matches)
------ Sun, Feb 27, 2022 at 1600 UTC, (2-3 Bo3 matches)
------ Final 3 teams ~ Date tbd by Capt's (1 Bo3 and 1 Bo7)
------$1,200 Prize Pool-----
- 1st Place = $660 + Unique Avatar
- 2nd Place = $360
- 3rd Place = $180
This is a 3 v 3 Double Elimination Tournament,
where each team wears team colors, and
Spacenet-AI are added on every map
as a common enemy to both sides.
.
*Spacenet-AI - are AI-Uveso, RNGAI and AI: DilliDalli.
.
Open Registration Player Terms
Anyone may register to be seeded as a Captain or
have an opportunity to be drafted by one of the 12 Capt's,
to play on one of the 12 Tournament teams.
Registration Ends on Sunday, Feb 6th, 2022 @ 2400.
Draft ensues throughout week until all teams are full.
This gives 20 days to draft, strategize and practice
before Tournament start.
Event: "Rainbow Cup V" ~ 3 v 3 ~ AI Masters ~ <1,800 rating
Dates: Sat, Sept 24, 2022 at 1600 UTC, (1-3 Bo3 matches or 2-9 games)
------ Sun, Sept 25, 2022 at 1600 UTC, (2-3 Bo3 matches or 4-9 games)
------ Sat, Oct 1, 2022 at 1500 UTC, = Final 3 teams
------------------------------------(1 Bo3 and 1 Bo7 or 3-9 games)
------$1,200 Prize Pool-----
- 1st Place = $660 + This Unique Avatar
- 2nd Place = $360
- 3rd Place = $180
This is a 3 v 3 Double Elimination Tournament,
where each team wears team colors, and
2-4 AI armies are added on every map as a
common enemy to both sides.
Registration is open to all players average rated 1800* and below.
Sign up as a single, or
sign up with a friend as a pair,
All under 1,800 ratings are welcome and a
"balanced" method of team formation, by
a draft type system is used.
The registration period will end at 2400 EST on Sept 11th,
and the draft will start on Sept 12th.
Congrats to team "Clown Car" for winning the tournament, and
in style too - with the least number of games played in any RC to date.
Team "Clown Car" wins in 11 games!
versus..
RCIII winners in 14 games,
RCV winners in 17 games, and
RCIV winners in 18 games.
Due to the high number of players who signed up for this Tournament,
and the many players who did not get an opportunity to play in this years event....
I have 2 Exciting announcements,
that will be made on Saturday Feb 26th,
during the RCIV FAF Live Cast.
One of which, will surely please some
Thanks!
Congratulations to:
Team #3 - Haachamachama, FtXCommando and Exselsior for Winning.
Team #8 - YellowNoob, Grimplex and Inspektor_Kot for 2nd place and
Team #2 - Tagada, Hybrid and Ctrl-K for 3rd place.
Hi All,
The "Rainbow Cup VII" - 4v4 w/AI Tournament
is scheduled for Feb 24/25 and Mar 2/3, 2024,
Each map will have either 2 or 4 AI.
The AI's will be assigned to each team as an allie.
There will be 16 maps.
Below are the 4 AI's that will be participating in RCV:
M28AI
M27AI
RNGAI
Uveso and
AI: DilliDalli ?
.
I would like for this post thread to be a place to discuss the
playability of the maps.
Please report any problems you detect on this thread, thanks
Some announcements
Due to the large turnout for this tournament
I am announcing and committing to 2 more Rainbow Cup tournaments.
I will open another Fourm Post titled Rainbow Cups V +VI when this tournament is done.
It will be open for discussion on ALL aspects of the 2 upcoming tournaments.
Will dicuss team formations, substitution, ratings, rules and many other things.
.
First Announcement
Will have to check first with Admins about time scheduling, but
would like to have another open rating tourney sometime next March.
Rainbow Cup VI ~ 3 v 3 ~ $1.5 K
1st = $780
2nd = $480 and
3rd = $240
Second Announcement
Would like to have a
Rainbow Cup V ~ 3 v 3 ~ $1.2K - Spacenet 2nd Wave <1800 rating
tournament around end of summer.
(same prize structure as this RCIV)
This tournament will be the same maps as this current tournament,
but...
Will be "something" like a 1800 rated and under tournament.
Every above 1800 rated player, who entered this tournament,
got drafted and had a chance to play.
I would like for "everyone" who registered for this tournament and
was in "draft" pool to be invited to sign up for the RCV.
Third Announcement
Although the maps will stay the same for Rainbow Cup V,
the AI has long awaited updates about to be released.
There will be exciting things like:
Zone control for AI smarter map control,
Better eco'ing,
better micro dodging and attacking,
better team play,
better air and sea play, and so much more.
plus....
We have new and old AI's that have been actively updated and want chance at the players.
Rainbow Cup V is going to be the showcase AI war of ages
"This week I also pulled performance stats for each AI against itself in the two round 1 maps, which produced the results below:"
I have been testing for the upcoming RC tourny and have been using "mostly" M27 as the standard to
measure against the other Game specific AI's,
I also start test, at game option speed = Fast, (which is = to +4 sim) to make sure the game speeds are "not likely" to drop below "0" game speed.
Game speed limits the size of the maps I can use -
(if games slow to "-1", after 45 minutes, I limit the AI's to 10x10 maps)
The faster AI's like DilliDalli and RNG are easily able to handle the 20x20 maps.
Since the test games are a combo of the the Game AI and M27 -
I was wondering if with all the recent updates to M27 if it is still as fast as the performance results shown above.
I would test vs Uveso, (since it needs to be loaded for all games anyway)
but it seems that after Uveso grows it's base large it also slows game down a little,
so I don't want to run tests with Uveso as the standard, as it might skew the test results.
Update: I just tested Uveso since post and It runs fast.
It was still +4 at end of 37 min game with 6 AI:Uveso and Lots of units!
Would it be possible to include another performance chart after you run your next tourny,
with the updated AI versions?
Thanks.
3rd round of matches of Day 1 (matches 9-12) - Maps released:
5vs5 Tabula Rasa -- Air Wars 6v6 -- Adaptive Flooded Tabula Rasa
Commanders, remember that these are "early" intelligence reports.
We still have a few weeks, before we make contact with enemy.
Our enemies are dynamic, on the move and testing boundaries all the time.
Battle lines are still being drawn.
Forces may be stronger or weaker than expected,
the enemy may have changed positions,
it's possible there may be more enemy bases present then expected.
Prepare as best as you can.
Learn the maps, and be ready for everything and anything possible.
We will not know with certainty what awaits us until about 1 day before battles commence.
A good commander, Will adapt to unforeseen circumstances and come out on top.
Good Luck and may you be victorious against all who stand before you.
Sign up now,
Enter your FAF Player Name below to take part in this campaign.
Latest posts made by Fearghal
Updated the Header and the first few posts to be pertinent to the upcoming RCVII.
Deleted many posts relating to the last 2 RC's, so...
many of the comments by others, map appear out of context, to
this upcoming tournament.
Will start posting updates and maps on this forum in next few days.
Any questions about the upcoming Tournament are welcome below.
Thanks for feedback.
Congrats to team "Clown Car" for winning the tournament, and
in style too - with the least number of games played in any RC to date.
Team "Clown Car" wins in 11 games!
versus..
RCIII winners in 14 games,
RCV winners in 17 games, and
RCIV winners in 18 games.
Wow!,
Each team submitted 4 different maps to veto, and
we are down to the 6 finals maps in just one round of veto's
Here are the 6 maps for the Finals:
Finals map selection process:
The current 15 maps that are in the map pool,
---will be vetoed down to 6 maps.
Map #8 - Exp Ad War Zone has been TD vetoed.
Follow this procedure to determine the 6 Finals maps, and
---which team selects the First map to play:
1-Each team will simultaneously submit 4 maps they want vetoed to the TD.
---This will bring the map pool down to 6-10 maps.
2-Each team will then simultaneously submit 1 map at a time, if necessary, until..
---there are only 6 to 7 maps left.
3-If maps are vetoed down to 7 maps, then
---the captains will - "!roll".
---the winner will then, determine to..
---either: get the last veto, OR Pick the first map to play in Finals.
4-If maps are simultaneously vetoed down to 6 maps..
---the teams will !roll to see who picks the first map for the Finals.
5-Maps played afterwards - will be chosen alternately by teams.
When submitting maps to veto.. please submit the Map Name or #.
Here is the current map pool:
By now...
Everyone should know that this would not be a proper Rainbow Cup, unless
some mis-information and false intel was part of the tourny.
The False intel is that..
there are NO surprise maps for the Finals :)~
The finals maps will be chosen by the 2 finals teams,
from the previously played 15 maps, in the map pool.
This was done to prevent teams from sandboxing the
current maps, and crushing the AI.
After the first 2 days, I got feedback from a few teams, and
a couple of teams said the AI was too "tough" and
one team said the AI was too "easy"..
which means.. The AI is probably "just right".
Look over the maps, before choosing, as some maps have had a
different AI substituted, and some have had the factions changed.
Read the post below for the final map selection process.
Tournament starts in 30 minutes:
Download new M27AI version 70 and
Maps 13-15 are now available to view.
Good Luck!
Attention:
A new version of M27AI has been uploaded.
Please be sure to download the latest version(v70)
The Finals will be held at 1400 UTC tomorrow.
The Preliminary's went off pretty smoothly, although
there were 2 games with disconnects.. so
I would like to post these Tourny specific rules to
make the rules clear to all and not have any questions on
the time frames for rehosting.
Read below for tomorrows rules regarding Dis-connects and Desynch's.
Attention: Rule clarification on Dis-connects and Desynch's.
Disconnects:
1-If a game has a disconnect, at or before 5 minutes*, the game will be rehosted.
--If a disconnect occurs at 5:01 or later the game will continue.
2-Each team is allowed to rehost - 1 time "only" due to a disconnect, on the current map/game.
3-If same team has a 2nd disconnect at any time, during the same game..
--the game will continue, after player/s is kicked.
--*5:00 minute rule will be firm.
Desynch's:
If game has a Desynch, the game will be rehosted.
Notice for Team players who will be hosting games:
Please help out the Tournament Directors by -
doing two things in the game lobby.
1-"x" the "hide default options "box" in the lobby.
---This is Very Important, as it enables the TD's and players in the game,
---to check the proper AIx cheat and build multipliers for each game.
-----With-out an "x" in this box the pertinent game options will not show in lobby.
2:- Hit the "Default Settings" button, so all default settings will be reset,
and only the game specific options will apply -
---Share conditions = Full Share
---AIx Omni Setting = Off
---AIx Cheat and Build multipliers = Set to specified multipliers.
FYI--- Lord_Asmodeus (aka-NOC) will be joining some lobbies to help
with game scenario setup's.
Please give him your cooperation, so he is able to expedite the process,
help other team's game lobbies and then join his own teams lobby as well.
Thank you, and good luck-
Great first 2 days of Tournament action.
We are now at the Semi Finals and Finals stage.
Congratulations to all who made it thru to next weekend, and
a big thanks to those who signed up to compete.
We had a big turnout on FAF/live Twitch and was very entertaining.
Big thanks to Harzer99, Derp, Endrani and SpikeyNoob for casting.
We are scheduled to start the Semi Finals Best of 3 on March 18th at 1400 UTC,
with the Finals to proceed upon completion of the Semi's.
Here are the current Tournament standings.