The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Torpedos pursue target out of water

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    arma473A
    That's not what I saw in the replay. It looked more like Gray's ACU was being picked up by a T2 trans, and then he gave the transport a different order, so it dropped the ACU back in the water. Where it died to torpedoes.
  • Notify Management: Strategic Missile Defense

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    ?
    @arma473 said in Notify Management: Strategic Missile Defense: @fiercelv If you have Advanced Strategic Icons, missile defense has higher visibility. There aren't that many places people would normally put a missile defense, so it is easy to spot. It would be nice if there was a way to temporarily change your view with certain "overlays" For example, "Nuke Overlay" would un-emphasize everything that's not a nuke, maybe by making the colors much more gray, but emphasizing nuke launchers, yolos, SMDs, nuke subs, and sera BS (including units under construction) and for friendly units show how many SMD/SML are loaded. And it would turn on range rings for all SMDs even if they're not selected, with different colors for friendly and enemy SMD range. That would help to very quickly show the "nuke picture" to the commander and help to plot nuke strikes because it would be easier to tell whether a shot would be caught by enemy SMD Maybe also a "Tactical Missile Overlay" doing the same thing for TMLs, units that fire tactical missiles, and TMD Perhaps an "Air Overlay" emphasizing air units and anti-air weapons + their range, with the range rings different colors for friendly vs enemy. And it would include counts of ASF, friendly and unfriendly, but ONLY units that have been scouted of course. If your enemy has ASF under stealth or out of radar range it wouldn't show up in the count. And counts of interceptors and swift winds. So you can quickly get a rough estimate of each team's air strength (but obviously the estimate is only as accurate as your scouting/radar coverage) So the idea is that you temporarily change your vision to highlight just one aspect of the game Other overlays might be: economy/reclaim artillery (t2/t3/t4 and mobile t3) this would make it very easy to quickly get a good sense of one particular thing that you're interested in. It would be like asking an underling "tell me the nuke situation" or "tell me the air situation" Reasoning behind this topic is not about visibility of the icons, it is about team work. @jip said in Notify Management: Strategic Missile Defense: I'm going to ask you to make an issue on Github: https://github.com/FAForever/fa/issues That makes it easier to track. I can see why this would be beneficial. Issue added.
  • Client hiccup, Error message hiccup?

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    UvesoU
    @GANY just in case you need to post a log in the future: Go to the webpage www.pastebin.com and post your log there. After clicking on "create a paste" copy the new pastebin web URL. Then you only need to post the URL here. example URL: https://pastebin.com/VnpaPec9 "VnpaPec9" is the ID from my last test paste. You will get another ID when you paste something
  • Graphics Problem: Occasional unrendered area in game, nvidia

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    ZartanZ
    Yeah definitely a mod issue, i just ended up deleting the indle engies mod
  • Game did not affect the rating.

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  • 600 Ping To Same Country Host

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    GeosearchefG
    @Krieggs You can give this a read: https://forum.faforever.com/topic/2264/moved-to-australia-is-it-still-possible-to-play/7 I get asked this question about the inner workings of the ice adapter quite a lot, I think I should write that down in the Wiki in more detail.
  • Epic 0 damage Jesters

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    ETFreemanE
    @zeldafanboy said in Epic 0 damage Jesters: Why do Jesters have AOE it’s a beam weapon lol it's was added to decrease jester shots miss count... ironic now range of damage will be incresed from 0.15 to 0.4 fast targets (scouts, labs, blazes) still can evade in some conditions, but overall that's ok
  • Game doesnt progress

    gameplay campaign not progressing
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    A
    Did that as well. When I start campaign from FAF Client, it all checks out. Then I exit, try offline and run into this problem. No objectives, no game communication. I don't even get schematics for Percival Bot. I would play in FAF Client, but "no save feature" is severely limiting
  • graphics error

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    G
    no mode dualgap adaptive map
  • Teams not working

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    Anachronism_A
    That issue can happen when a map has certain improper code associated with it. So, you could try testing on a different map that definitely works (such as the regular version of Seton's Clutch (scmp_009)). If that doesn't work, you could also try reinstalling the game. If that doesn't work either, you could share a log file from your game session so that we can evaluate that (the upper left corner of the FAF client has a button that you can click that opens a drop-down menu in which there is a 'show log folder' option). Also, are you able to join/play in other people's team game lobbies on FAF without issue?
  • Game crashes after

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    B
    Okay the xact erros dont occur anymore but the game still crashes game_15155160.log game_15155101.log
  • Issue with strategic icon size using UI scale (4k, 175 or 200%)

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    arma473A
    @he11bent Great. I'm told that FAF was changed to allow people to make a mod that could go into the mod vault to change our icons. But I guess no one has updated this particular mod make it available in the vault. Not sure how it all works or I would try to do it myself.
  • Проблемы запуска игры

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    SkratS
    Забанили может, хз. Не хулиганил часом?
  • First Campaign cannot start after edit

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    JipJ
    Make sure to check the log for errors (F9, or check F1 for 'log'). If you made a mistake the script will stop executing once it encounters said mistake. For future questions it is best to add the current state of your project as a .zip. That way we can more easily identify the source of the issue.
  • Vanilla SupCom Aeon Mission 2: Machine Purge potential bug

    coop
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    DDDXD
    @treos hahahaha No idea man...but it seems to be working. Just today played a small game of Setons lite (10x10km), I was in front babysitting her against a Sorian AI, while she was behind learning how to eco and why it's not a good thing to make a Duke while upgrading mexes to t3...also what adjecancy is, and does. I am curious how she's gonna react to her first nuking of the enemy's base. Btw I did try it on easy, alone, and I must say i had my work cut out for me. Granted, it was not a big challenge, but still I had to be on my toes and implement every thick in the book and still it lasted long. It's a good remake of vanilla mission 2 but it simply lasts too long and demands too much of, PRESUMABLY, people who are most likely to go play the campaign and not rush straight to multiplayer carnage - new players. Yea...any new player is utterly fucked if they try playing this map, even on easy diff. I imagine some of them trying for 5-6 times, reaching further along only to be utterly pwned and saying screw this imma replay the UEF campaign that was good. All I'm saying is make up your mind, are you making a tutorial mission in which you teach a new player how to use torpbombers vs navy and how to capture mexes and arties to hurt the enemy, or are you making a challenge for seasoned players? You cannot have both. Or you can, but then your "easy" setting must be far easier. Try it yourself, on easy, then tell me how extremely easy it was. Spoilers - it won't be. All I'm saying here.
  • не логиниться

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    S
    Server had to be reset to try and make some configuration changes. So login may not be possible at the moment.
  • SP campaign progresses even when I don't complete the "trigger"

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    M
    Right on! Thanks so much!!
  • BrewLan

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    ResistanceR
    Only brewlan:aditional units work fine with the current patch i think
  • This topic is deleted!

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  • Launching FA on Linux issue

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    A
    Looks like https://www.reddit.com/r/supremecommander/comments/oo72rf/comment/h71cak1/ has the answer to this exact issue!