The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • T1 PD not always firing when it should

    bugs t1 pd point defense
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    JipJ
    It sounds like similar behavior to this: https://github.com/FAForever/fa/issues/3278 This is something done by the engine. I suspect it has to do with not retargeting something it can't reach. Not sure how / when it resets and if we can reset it ourselves.
  • Zone Control's nuke button can crash the game

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    No one has replied
  • Starting from the lobby, the game seems to slow down

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    ipconfig-releaseI
    The mod does the same thing as the command in game—as Jip mentioned, you need to enable it. [image: 1631254971920-46b3d307-b5e5-4900-82af-1e5573394cef-immagine.png]
  • Com exploding for no reason ? Wasn't ctrl+K

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    CheeseBerryC
    Perfect, thanks!
  • Rules Concerning Map Upload

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    JipJ
    Yes - there has been an issue with that. In general the rules are: Naming conventions (no versioning of any kind in the name) Functional (map should be able to start and play) Copyright (no copying of maps without permission of the original author) This ensures that all maps have a decent name, work and that the work / effort of other people is reasonably protected.
  • Importance and amount of shields on firebases, for Aeon vs Cybran

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    KnownSniperK
    If anything the real crime is being unable to upgrade aeon t2's to t3
  • Torpedos pursue target out of water

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    arma473A
    That's not what I saw in the replay. It looked more like Gray's ACU was being picked up by a T2 trans, and then he gave the transport a different order, so it dropped the ACU back in the water. Where it died to torpedoes.
  • Notify Management: Strategic Missile Defense

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    ?
    @arma473 said in Notify Management: Strategic Missile Defense: @fiercelv If you have Advanced Strategic Icons, missile defense has higher visibility. There aren't that many places people would normally put a missile defense, so it is easy to spot. It would be nice if there was a way to temporarily change your view with certain "overlays" For example, "Nuke Overlay" would un-emphasize everything that's not a nuke, maybe by making the colors much more gray, but emphasizing nuke launchers, yolos, SMDs, nuke subs, and sera BS (including units under construction) and for friendly units show how many SMD/SML are loaded. And it would turn on range rings for all SMDs even if they're not selected, with different colors for friendly and enemy SMD range. That would help to very quickly show the "nuke picture" to the commander and help to plot nuke strikes because it would be easier to tell whether a shot would be caught by enemy SMD Maybe also a "Tactical Missile Overlay" doing the same thing for TMLs, units that fire tactical missiles, and TMD Perhaps an "Air Overlay" emphasizing air units and anti-air weapons + their range, with the range rings different colors for friendly vs enemy. And it would include counts of ASF, friendly and unfriendly, but ONLY units that have been scouted of course. If your enemy has ASF under stealth or out of radar range it wouldn't show up in the count. And counts of interceptors and swift winds. So you can quickly get a rough estimate of each team's air strength (but obviously the estimate is only as accurate as your scouting/radar coverage) So the idea is that you temporarily change your vision to highlight just one aspect of the game Other overlays might be: economy/reclaim artillery (t2/t3/t4 and mobile t3) this would make it very easy to quickly get a good sense of one particular thing that you're interested in. It would be like asking an underling "tell me the nuke situation" or "tell me the air situation" Reasoning behind this topic is not about visibility of the icons, it is about team work. @jip said in Notify Management: Strategic Missile Defense: I'm going to ask you to make an issue on Github: https://github.com/FAForever/fa/issues That makes it easier to track. I can see why this would be beneficial. Issue added.
  • Client hiccup, Error message hiccup?

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    UvesoU
    @GANY just in case you need to post a log in the future: Go to the webpage www.pastebin.com and post your log there. After clicking on "create a paste" copy the new pastebin web URL. Then you only need to post the URL here. example URL: https://pastebin.com/VnpaPec9 "VnpaPec9" is the ID from my last test paste. You will get another ID when you paste something
  • Graphics Problem: Occasional unrendered area in game, nvidia

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    ZartanZ
    Yeah definitely a mod issue, i just ended up deleting the indle engies mod
  • Game did not affect the rating.

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  • 600 Ping To Same Country Host

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    GeosearchefG
    @Krieggs You can give this a read: https://forum.faforever.com/topic/2264/moved-to-australia-is-it-still-possible-to-play/7 I get asked this question about the inner workings of the ice adapter quite a lot, I think I should write that down in the Wiki in more detail.
  • Epic 0 damage Jesters

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    ETFreemanE
    @zeldafanboy said in Epic 0 damage Jesters: Why do Jesters have AOE it’s a beam weapon lol it's was added to decrease jester shots miss count... ironic now range of damage will be incresed from 0.15 to 0.4 fast targets (scouts, labs, blazes) still can evade in some conditions, but overall that's ok
  • Game doesnt progress

    gameplay campaign not progressing
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    A
    Did that as well. When I start campaign from FAF Client, it all checks out. Then I exit, try offline and run into this problem. No objectives, no game communication. I don't even get schematics for Percival Bot. I would play in FAF Client, but "no save feature" is severely limiting
  • graphics error

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    G
    no mode dualgap adaptive map
  • Teams not working

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    Anachronism_A
    That issue can happen when a map has certain improper code associated with it. So, you could try testing on a different map that definitely works (such as the regular version of Seton's Clutch (scmp_009)). If that doesn't work, you could also try reinstalling the game. If that doesn't work either, you could share a log file from your game session so that we can evaluate that (the upper left corner of the FAF client has a button that you can click that opens a drop-down menu in which there is a 'show log folder' option). Also, are you able to join/play in other people's team game lobbies on FAF without issue?
  • Game crashes after

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    B
    Okay the xact erros dont occur anymore but the game still crashes game_15155160.log game_15155101.log
  • Issue with strategic icon size using UI scale (4k, 175 or 200%)

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    arma473A
    @he11bent Great. I'm told that FAF was changed to allow people to make a mod that could go into the mod vault to change our icons. But I guess no one has updated this particular mod make it available in the vault. Not sure how it all works or I would try to do it myself.
  • Проблемы запуска игры

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    SkratS
    Забанили может, хз. Не хулиганил часом?
  • First Campaign cannot start after edit

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    JipJ
    Make sure to check the log for errors (F9, or check F1 for 'log'). If you made a mistake the script will stop executing once it encounters said mistake. For future questions it is best to add the current state of your project as a .zip. That way we can more easily identify the source of the issue.