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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    NOMADS CRUSH. Anyone knows why???

    Scheduled Pinned Locked Moved Game Issues and Gameplay questions
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    • M Offline
      MassBlockader
      last edited by

      Hi
      I hasted the game which end up in a crush.
      This is the second time i have it, I think without NOMADS hosting works fine.

      If someone knows what is going on would appreciate your advise how to fix it.

      Here is the content of crash window:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0067aa5f
      attempted to read memory at 0x00000000

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13054579.log /gpgnet 127.0.0.1:56817 /mean 1030.1674 /deviation 111.96605 /savereplay gpgnet://127.0.0.1:63500/13054579/KarlHoffman.SCFAreplay /country CA /numgames 154

      Callstack:
      Unknown symbol (address 0x0067aa5f)

      Last 100 lines of log...

      debug: Loading module '\000/projectiles/aifguidedmissile01/aifguidedmissile01_script.lua\000'
      debug: Loading module '\000/projectiles/aifguidedmissile02/aifguidedmissile02_script.lua\000'
      debug: Loading module '\000/projectiles/aaasonicpulse01/aaasonicpulse01_script.lua\000'
      debug: Loading module '\000/projectiles/aaazealotmissile01/aaazealotmissile01_script.lua\000'
      debug: Current gametime: 00:29:00
      debug: Loading module '\000/units/xnb2302/xnb2302_script.lua\000'
      info: StartCommandMode order RULEUCC_Attack
      debug: Current gametime: 00:29:30
      debug: Loading module '\000/projectiles/nstrategicmissile1/nstrategicmissile1_script.lua\000'
      debug: Loading module '\000/effects/entities/nblackhole/nblackhole_script.lua\000'
      info: Hooked /effects/entities/nblackhole/nblackhole_script.lua with /nomadhook/effects/entities/nblackhole/nblackhole_script.lua
      warning: Nomads: DisableShield: Shields disabled by capacitor ability on unit ["xnl0001"].!
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/entities/nblackholeeffect01/nblackholeeffect01_script.lua\000'
      debug: Loading module '\000/effects/entities/nblackholeeffect02/nblackholeeffect02_script.lua\000'
      info: Sending game result: 10 score 1
      info: GAMERESULT : \000score 1
      info: Sending game result: 7 defeat -10
      info: GAMERESULT : \000defeat -10
      debug: Loading module '\000/effects/entities/destructionfireplume01/destructionfireplume01_script.lua\000'
      debug: Loading module '\000/units/ueb4302/ueb4302_script.lua\000'
      debug: Loading module '\000/effects/entities/destructiondust01/destructiondust01_script.lua\000'
      debug: Loading module '\000/projectiles/aifsonanceshell02/aifsonanceshell02_script.lua\000'
      debug: Loading module '\000/effects/entities/nblackholeeffect03/nblackholeeffect03_script.lua\000'
      debug: Current gametime: 00:30:00
      debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
      debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
      debug: Current gametime: 00:30:30
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      info: StartCommandMode order RULEUCC_Attack
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Current gametime: 00:31:00
      info: UI_Lua import("/lua/ui/game/ping.lua").DoPing("marker")
      debug: Loading module '\000/projectiles/nstingray1/nstingray1_script.lua\000'
      debug: Loading module '\000/units/xeb0204/xeb0204_script.lua\000'
      debug: Current gametime: 00:31:30
      debug: Loading module '\000/units/xab3301/xab3301_script.lua\000'
      debug: Loading module '\000/lua/remoteviewing.lua\000'
      debug: Current gametime: 00:32:00
      debug: Loading module '\000/units/xna0305/xna0305_script.lua\000'
      info: StartCommandMode order RULEUCC_Attack
      debug: Loading module '\000/projectiles/aaaautocannonquantum01/aaaautocannonquantum01_script.lua\000'
      debug: Current gametime: 00:32:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000ba) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e6) supplied in a pose update.
      debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
      debug: Loading module '\000/effects/entities/debrisboneattachlow01/debrisboneattachlow01_script.lua\000'
      debug: Loading module '\000/units/uaa0203/uaa0203_script.lua\000'
      warning: Nomads: SetSpecialAbilityAvailability called with ability name that isnt in the unit blueprint: LaunchTacMissile
      debug: Loading module '\000/projectiles/adfoblivioncannon05/adfoblivioncannon05_script.lua\000'
      debug: Current gametime: 00:33:00
      debug: Loading module '\000/projectiles/laserbotterran01/laserbotterran01_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      info: Sending game result: 4 score 1
      info: GAMERESULT : \000score 1
      info: Sending game result: 5 defeat -10
      info: GAMERESULT : \000defeat -10
      info: StartCommandMode order RULEUCC_Attack
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      warning: Connection dialogue opening due to disconnection by players:
      info: send Ptr: 89E20002
      info: send Ptr: 89E20002
      info: terminated
      debug: Loading module '\000/effects/entities/scudeath01/scudeath01_script.lua\000'
      debug: Loading module '\000/effects/entities/scudeathshockwave01/scudeathshockwave01_script.lua\000'
      debug: Loading module '\000/projectiles/adfreactoncannon01/adfreactoncannon01_script.lua\000'
      debug: Current gametime: 00:33:30
      info: StartCommandMode order RULEUCC_Reclaim
      debug: Loading module '\000/projectiles/aifquantumwarhead02/aifquantumwarhead02_script.lua\000'
      warning: ACU kill detected. Rating for ranked games is now enforced.
      debug: Loading module '\000/effects/quantumwarhead/quantumwarheadeffect01_script.lua\000'
      info: Sending game result: 4 score 2
      info: GAMERESULT : \000score 2
      info: Sending game result: 3 defeat -10
      info: GAMERESULT : \000defeat -10
      warning: Unit.OnStopBeingBuilt() Army 1 cannot create restricted unit: Dummy Drone
      warning: Error running lua script: ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): Game object has been destroyed
      stack traceback:
      [C]: in function SetBuildRate' ...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua(415): in function <...gramdata\faforever\gamedata\lua.nx2\lua\simutils.lua:335> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(543): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:535> ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(560): in function TransferUnitsToHighestBrain'
      ...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua(642): in function <...ogramdata\faforever\gamedata\lua.nx2\lua\aibrain.lua:497>
      warning: Error running lua script: Invalid weapon index 1; must be between 1 and 0 (inclusive)
      stack traceback:
      [C]: in function `GetWeapon'
      ...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua(199): in function <...\gamedata\units.nmd\units\xnl0402\xnl0402_script.lua:197>

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