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    cervisiatepidus

    @cervisiatepidus

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    Latest posts made by cervisiatepidus

    • Game freezes, after 20-30 minutes

      Hi, every time i want to play, the game freezes. I already installed the newest display driver. Can someone help me?

      here is my errorlog:

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0238de58
      attempted to read memory at 0x5f5ef079

      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_16190226.log /gpgnet 127.0.0.1:53966 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:58724/16190226/cervisiatepidus.SCFAreplay /country DE /numgames 0 /numgames 0

      Callstack:
      Unknown symbol (address 0x0238de58)
      Unknown symbol (address 0x0237e001)
      BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
      RtlGetAppContainerNamedObjectPath + 281 bytes ((Unknown)(0) + 0 bytes)
      RtlGetAppContainerNamedObjectPath + 233 bytes ((Unknown)(0) + 0 bytes)

      Last 100 lines of log...

      info: { x0=-100, x1=1124, y0=1024, y1=1124 },
      info: { x0=-100, x1=0, y0=0, y1=1024 },
      info: { x0=1024, x1=1124, y0=0, y1=1024 }
      info: }
      info: *AI DEBUG: ARMY \0004\000: Initiating Archetype using ChallengeMain
      info: *AI DEBUG: ARMY \0006\000: Initiating Archetype using SetonsCustom
      info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
      debug: Current gametime: 00:00:30
      warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
      warning: Source: {
      warning: currentline=485,
      warning: func=function: 20ADD500,
      warning: linedefined=483,
      warning: name="CreateCybranFactoryBuildEffects",
      warning: namewhat="field",
      warning: nups=3,
      warning: short_src="...a\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
      warning: source="@c:\programdata\faforever\gamedata\lua.nx2\lua\effectutilities.lua",
      warning: what="Lua"
      warning: }
      debug: Current gametime: 00:01:00
      info: AIGetMarkerLocationsEx 20 markers for Land Path Node
      info: AIGetMarkerLocationsEx 16 markers for Water Path Node
      info: AIGetMarkerLocationsEx 26 markers for Air Path Node
      info: AIGetMarkerLocationsEx 32 markers for Amphibious Path Node
      debug: Current gametime: 00:01:30
      debug: Current gametime: 00:02:00
      debug: Current gametime: 00:02:30
      debug: Current gametime: 00:03:00
      info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
      debug: Current gametime: 00:03:30
      debug: Current gametime: 00:04:00
      debug: Current gametime: 00:04:30
      debug: Current gametime: 00:05:00
      debug: Current gametime: 00:05:30
      debug: Current gametime: 00:06:00
      debug: Current gametime: 00:06:30
      debug: Current gametime: 00:07:00
      debug: Current gametime: 00:07:30
      debug: Current gametime: 00:08:00
      debug: Current gametime: 00:08:30
      debug: Current gametime: 00:09:00
      debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
      debug: Current gametime: 00:09:30
      debug: Current gametime: 00:10:00
      debug: Current gametime: 00:10:30
      debug: Current gametime: 00:11:00
      debug: Current gametime: 00:11:30
      debug: Current gametime: 00:12:00
      debug: Current gametime: 00:12:30
      debug: Current gametime: 00:13:00
      debug: Current gametime: 00:13:30
      debug: Current gametime: 00:14:00
      debug: Current gametime: 00:14:30
      debug: Current gametime: 00:15:00
      debug: Current gametime: 00:15:30
      debug: Current gametime: 00:16:00
      debug: Current gametime: 00:16:30
      debug: Current gametime: 00:17:00
      debug: Current gametime: 00:17:30
      debug: Current gametime: 00:18:00
      debug: Current gametime: 00:18:30
      debug: Current gametime: 00:19:00
      debug: Current gametime: 00:19:30
      debug: Current gametime: 00:20:00
      debug: Current gametime: 00:20:30
      debug: Current gametime: 00:21:00
      debug: Current gametime: 00:21:30
      debug: Current gametime: 00:22:00
      debug: Current gametime: 00:22:30
      warning: Error running OnLayerChange script in Entity url0203 at 2de1f508: ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): Game object has been destroyed
      stack traceback:
      [C]: in function SetEnabled' ...amdata\faforever\gamedata\lua.nx2\lua\sim\weapon.lua(608): in function SetWeaponEnabled'
      ...gramdata\faforever\gamedata\lua.nx2\lua\sim\unit.lua(2092): in function `SetWeaponEnabledByLabel'
      ...\gamedata\units.nx2\units\url0203\url0203_script.lua(47): in function <...\gamedata\units.nx2\units\url0203\url0203_script.lua:42>
      debug: Current gametime: 00:23:00
      debug: Current gametime: 00:23:30
      debug: Current gametime: 00:24:00
      debug: Current gametime: 00:24:30
      debug: Current gametime: 00:25:00
      debug: Current gametime: 00:25:30
      warning: SND: Error playing cue 279 on bank 9 [xgg]
      XACT: Invalid arg
      debug: Current gametime: 00:26:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff006aa) supplied in a pose update.
      debug: Current gametime: 00:26:30
      debug: Current gametime: 00:27:00
      debug: Current gametime: 00:27:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff000e5) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff007a9) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff00b46) supplied in a pose update.
      debug: Current gametime: 00:28:00
      debug: Current gametime: 00:28:30
      debug: Current gametime: 00:29:00
      debug: Current gametime: 00:29:30
      debug: Current gametime: 00:30:00
      debug: Current gametime: 00:30:30
      debug: Current gametime: 00:31:00
      debug: Current gametime: 00:31:30
      debug: Current gametime: 00:32:00
      debug: Current gametime: 00:32:30
      warning: SND: Error playing cue 1 on bank 5 [music]
      XACT: Invalid arg
      debug: Current gametime: 00:33:00
      debug: Current gametime: 00:33:30
      debug: Current gametime: 00:34:00

      posted in Game Issues and Gameplay questions
      C
      cervisiatepidus
    • RE: Game crashes after 40 -50 minutes 6 players against AIx (Tech)

      Thank you for the reply. But why does the game only crash on my pc and not on the 5 other human players?

      posted in Game Issues and Gameplay questions
      C
      cervisiatepidus
    • Game crashes after 40 -50 minutes 6 players against AIx (Tech)

      Hi,

      my friends and I sometimes play Forged Alliance 6 vs 2 AIx. After 40-50 minutes it crashes on my side. I already disabled my 5.1 Suround Sound, but that didn´t help. Drivers are up to date.

      Can anyone help me?

      Crash handler say this.

      EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0251d267
          attempted to read memory at 0xff388cd4
      
      Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
      Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13129860.log /gpgnet 127.0.0.1:9280 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:50756/13129860/cervisiatepidus.SCFAreplay /country DE /numgames 0
      
      Callstack:
      	Unknown symbol (address 0x0251d267)
      	Unknown symbol (address 0x0251d5fb)
      	Unknown symbol (address 0x0251d660)
      	Unknown symbol (address 0x0251de5d)
      	Unknown symbol (address 0x0250e001)
      	BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
      	RtlGetAppContainerNamedObjectPath + 223 bytes ((Unknown)(0) + 0 bytes)
      	RtlGetAppContainerNamedObjectPath + 175 bytes ((Unknown)(0) + 0 bytes)
      
      Last 100 lines of log...
      
      debug: Loading module '\000/units/xsb2305/xsb2305_script.lua\000'
      debug: Current gametime: 00:42:30
      debug: Current gametime: 00:43:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff00dac) supplied in a pose update.
      debug: Current gametime: 00:43:30
      debug: Current gametime: 00:44:00
      debug: Loading module '\000/mods/totalmayhem/projectiles/brpt3shbmproj/brpt3shbmproj_script.lua\000'
      debug: Current gametime: 00:44:30
      debug: Current gametime: 00:45:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0235b) supplied in a pose update.
      debug: Current gametime: 00:45:30
      debug: Loading module '\000/mods/totalmayhem/projectiles/ueft2exocet/ueft2exocet_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff0235d) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02362) supplied in a pose update.
      debug: Current gametime: 00:46:00
      debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
      debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1mtproj/brnt1mtproj_script.lua\000'
      debug: Loading module '\000/projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua\000'
      debug: Current gametime: 00:46:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff02350) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02884) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02348) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02359) supplied in a pose update.
      debug: Current gametime: 00:47:00
      debug: Loading module '\000/units/zeb9602/zeb9602_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff0234c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02352) supplied in a pose update.
      debug: Loading module '\000/mods/totalmayhem/projectiles/brpt1extank2proj/brpt1extank2proj_script.lua\000'
      debug: Loading module '\000/projectiles/siflaansetacticalmissile04/siflaansetacticalmissile04_script.lua\000'
      debug: Loading module '\000/units/zeb9603/zeb9603_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff0242e) supplied in a pose update.
      debug: Current gametime: 00:47:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff022b8) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02340) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff023ae) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02340) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04226) supplied in a pose update.
      debug: Current gametime: 00:48:00
      warning: SND: Error playing cue 0 on bank 33 [uesdestroy]
               XACT: Invalid arg
      info: CWldSession::DoBeat() unknown entity id (0x2ff04226) supplied in a pose update.
      warning: SND: Error playing cue 1 on bank 33 [uesdestroy]
               XACT: Invalid arg
      debug: Current gametime: 00:48:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff00c0a) supplied in a pose update.
      debug: Loading module '\000/projectiles/saaolarisaaartillery05/saaolarisaaartillery05_script.lua\000'
      debug: Current gametime: 00:49:00
      debug: Loading module '\000/mods/totalmayhem/units/broat3pride/broat3pride_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff00ca5) supplied in a pose update.
      debug: Loading module '\000/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua\000'
      debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
      debug: Current gametime: 00:49:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff045b5) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff045db) supplied in a pose update.
      debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      info: CWldSession::DoBeat() unknown entity id (0x2ff022db) supplied in a pose update.
      warning: SND: Error playing cue 1 on bank 33 [uesdestroy]
               XACT: Invalid arg
      info: CWldSession::DoBeat() unknown entity id (0x2ff02396) supplied in a pose update.
      debug: Current gametime: 00:50:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff0227c) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff045a9) supplied in a pose update.
      warning: SND: Error playing cue 5 on bank 1 [explosions]
               XACT: Invalid arg
      debug: Current gametime: 00:50:30
      info: CWldSession::DoBeat() unknown entity id (0x2ff02354) supplied in a pose update.
      debug: Total Mayhem: Injecting BuilderGroups
      debug: Total Mayhem: Injecting FormerGroups
      info: CWldSession::DoBeat() unknown entity id (0x2ff04648) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04652) supplied in a pose update.
      debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
      debug: Loading module '\000/lua/sim/damagearea.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff04637) supplied in a pose update.
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
      debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff0458a) supplied in a pose update.
      debug: Current gametime: 00:51:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff04652) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02f5d) supplied in a pose update.
      debug: Current gametime: 00:51:30
      debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
      debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3doomsgunproj/brnt3doomsgunproj_script.lua\000'
      debug: Loading module '\000/projectiles/tdfplasma02/tdfplasma02_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff030dd) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff04696) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff0466b) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff046a7) supplied in a pose update.
      debug: Loading module '\000/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua\000'
      warning: SND: Error playing cue 1 on bank 33 [uesdestroy]
               XACT: Invalid arg
      debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
      warning: SND: Error playing cue 3 on bank 1 [explosions]
               XACT: Invalid arg
      debug: Current gametime: 00:52:00
      info: CWldSession::DoBeat() unknown entity id (0x2ff023c1) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff024f3) supplied in a pose update.
      info: CWldSession::DoBeat() unknown entity id (0x2ff02c52) supplied in a pose update.
      debug: Loading module '\000/mods/totalmayhem/units/brpt1expbot/brpt1expbot_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff02510) supplied in a pose update.
      debug: Loading module '\000/projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua\000'
      info: CWldSession::DoBeat() unknown entity id (0x2ff02518) supplied in a pose update.
      debug: Current gametime: 00:52:30
      
      
      posted in Game Issues and Gameplay questions
      C
      cervisiatepidus