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Game crashes after 40 -50 minutes 6 players against AIx (Tech)

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  • C Offline
    cervisiatepidus
    last edited by 15 Nov 2020, 19:45

    Hi,

    my friends and I sometimes play Forged Alliance 6 vs 2 AIx. After 40-50 minutes it crashes on my side. I already disabled my 5.1 Suround Sound, but that didn“t help. Drivers are up to date.

    Can anyone help me?

    Crash handler say this.

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0251d267
        attempted to read memory at 0xff388cd4
    
    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_13129860.log /gpgnet 127.0.0.1:9280 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:50756/13129860/cervisiatepidus.SCFAreplay /country DE /numgames 0
    
    Callstack:
    	Unknown symbol (address 0x0251d267)
    	Unknown symbol (address 0x0251d5fb)
    	Unknown symbol (address 0x0251d660)
    	Unknown symbol (address 0x0251de5d)
    	Unknown symbol (address 0x0250e001)
    	BaseThreadInitThunk + 20 bytes ((Unknown)(0) + 0 bytes)
    	RtlGetAppContainerNamedObjectPath + 223 bytes ((Unknown)(0) + 0 bytes)
    	RtlGetAppContainerNamedObjectPath + 175 bytes ((Unknown)(0) + 0 bytes)
    
    Last 100 lines of log...
    
    debug: Loading module '\000/units/xsb2305/xsb2305_script.lua\000'
    debug: Current gametime: 00:42:30
    debug: Current gametime: 00:43:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff00dac) supplied in a pose update.
    debug: Current gametime: 00:43:30
    debug: Current gametime: 00:44:00
    debug: Loading module '\000/mods/totalmayhem/projectiles/brpt3shbmproj/brpt3shbmproj_script.lua\000'
    debug: Current gametime: 00:44:30
    debug: Current gametime: 00:45:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff0235b) supplied in a pose update.
    debug: Current gametime: 00:45:30
    debug: Loading module '\000/mods/totalmayhem/projectiles/ueft2exocet/ueft2exocet_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff0235d) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02362) supplied in a pose update.
    debug: Current gametime: 00:46:00
    debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
    debug: Loading module '\000/mods/totalmayhem/projectiles/brnt1mtproj/brnt1mtproj_script.lua\000'
    debug: Loading module '\000/projectiles/saashleoaagatlinggun05/saashleoaagatlinggun05_script.lua\000'
    debug: Current gametime: 00:46:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff02350) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02884) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02348) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02359) supplied in a pose update.
    debug: Current gametime: 00:47:00
    debug: Loading module '\000/units/zeb9602/zeb9602_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff0234c) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02352) supplied in a pose update.
    debug: Loading module '\000/mods/totalmayhem/projectiles/brpt1extank2proj/brpt1extank2proj_script.lua\000'
    debug: Loading module '\000/projectiles/siflaansetacticalmissile04/siflaansetacticalmissile04_script.lua\000'
    debug: Loading module '\000/units/zeb9603/zeb9603_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff0242e) supplied in a pose update.
    debug: Current gametime: 00:47:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff022b8) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02340) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff023ae) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02340) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04226) supplied in a pose update.
    debug: Current gametime: 00:48:00
    warning: SND: Error playing cue 0 on bank 33 [uesdestroy]
             XACT: Invalid arg
    info: CWldSession::DoBeat() unknown entity id (0x2ff04226) supplied in a pose update.
    warning: SND: Error playing cue 1 on bank 33 [uesdestroy]
             XACT: Invalid arg
    debug: Current gametime: 00:48:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff00c0a) supplied in a pose update.
    debug: Loading module '\000/projectiles/saaolarisaaartillery05/saaolarisaaartillery05_script.lua\000'
    debug: Current gametime: 00:49:00
    debug: Loading module '\000/mods/totalmayhem/units/broat3pride/broat3pride_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff00ca5) supplied in a pose update.
    debug: Loading module '\000/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_script.lua\000'
    debug: Loading module '\000/lua/ui/game/nukelaunchping.lua\000'
    debug: Current gametime: 00:49:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff045b5) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff045db) supplied in a pose update.
    debug: Loading module '\000/units/uaa0304/uaa0304_script.lua\000'
    debug: Total Mayhem: Injecting BuilderGroups
    debug: Total Mayhem: Injecting FormerGroups
    info: CWldSession::DoBeat() unknown entity id (0x2ff022db) supplied in a pose update.
    warning: SND: Error playing cue 1 on bank 33 [uesdestroy]
             XACT: Invalid arg
    info: CWldSession::DoBeat() unknown entity id (0x2ff02396) supplied in a pose update.
    debug: Current gametime: 00:50:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff0227c) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff045a9) supplied in a pose update.
    warning: SND: Error playing cue 5 on bank 1 [explosions]
             XACT: Invalid arg
    debug: Current gametime: 00:50:30
    info: CWldSession::DoBeat() unknown entity id (0x2ff02354) supplied in a pose update.
    debug: Total Mayhem: Injecting BuilderGroups
    debug: Total Mayhem: Injecting FormerGroups
    info: CWldSession::DoBeat() unknown entity id (0x2ff04648) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04652) supplied in a pose update.
    debug: Loading module '\000/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_script.lua\000'
    debug: Loading module '\000/lua/sim/damagearea.lua\000'
    debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect02/sifinainostrategicmissileeffect02_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff04637) supplied in a pose update.
    debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect01/sifinainostrategicmissileeffect01_script.lua\000'
    debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect04/sifinainostrategicmissileeffect04_script.lua\000'
    debug: Loading module '\000/effects/entities/sifinainostrategicmissileeffect03/sifinainostrategicmissileeffect03_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff0458a) supplied in a pose update.
    debug: Current gametime: 00:51:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff04652) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02f5d) supplied in a pose update.
    debug: Current gametime: 00:51:30
    debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
    debug: Loading module '\000/mods/totalmayhem/projectiles/brnt3doomsgunproj/brnt3doomsgunproj_script.lua\000'
    debug: Loading module '\000/projectiles/tdfplasma02/tdfplasma02_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff030dd) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff04696) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff0466b) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff046a7) supplied in a pose update.
    debug: Loading module '\000/mods/totalmayhem/units/brnt3bat/brnt3bat_script.lua\000'
    warning: SND: Error playing cue 1 on bank 33 [uesdestroy]
             XACT: Invalid arg
    debug: Loading module '\000/units/xsl0402/xsl0402_script.lua\000'
    warning: SND: Error playing cue 3 on bank 1 [explosions]
             XACT: Invalid arg
    debug: Current gametime: 00:52:00
    info: CWldSession::DoBeat() unknown entity id (0x2ff023c1) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff024f3) supplied in a pose update.
    info: CWldSession::DoBeat() unknown entity id (0x2ff02c52) supplied in a pose update.
    debug: Loading module '\000/mods/totalmayhem/units/brpt1expbot/brpt1expbot_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff02510) supplied in a pose update.
    debug: Loading module '\000/projectiles/tdfplasmaheavy03/tdfplasmaheavy03_script.lua\000'
    info: CWldSession::DoBeat() unknown entity id (0x2ff02518) supplied in a pose update.
    debug: Current gametime: 00:52:30
    
    
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    • S Offline
      Sprouto
      last edited by 15 Nov 2020, 20:18

      Simple memory crash. SCFA can only talk to 2GB - and depending on map size and texture detail setting, you will crash on these large games.

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      • C Offline
        cervisiatepidus
        last edited by 20 Nov 2020, 16:11

        Thank you for the reply. But why does the game only crash on my pc and not on the 5 other human players?

        1 Reply Last reply Reply Quote 0
        • L Offline
          Lucied
          last edited by 20 Nov 2020, 20:01

          Game has crashed multiple times playing multiple players vs several Aix.

          1 Reply Last reply Reply Quote 0
          • S Offline
            Sprouto
            last edited by 20 Nov 2020, 22:22

            And you seem to be throwing SND and XACT errors, which is an indication of some kind of sound hardware issue. Those generally always lead to random crashing. Proving that is fairly simple - get a log file from one of the other players that did NOT crash. They should be almost identical with the exception of the SND and XACT errors.

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