High cpu usage for render thread

afaik there are 3 major graphics performance sinkholes.
Range rings
Reclaim labels (even when ctrl+shift is not pressed)
and Level of details (visibility from zoomed out) for props\wrecks\decals on the map

Is this a graph of ren thread CPU usage? how did you make such graph?

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This looks like a screen cap of MSI Afterburner set to capture data about the render thread. I've never used Afterburner for tracking just one thread.

yes. it is afterburner. I reinstall graphics drivers and faf. The issue seems to have gone away, at least for a few games.
I know it will come back when I start messing around with console commands again.

This is extremely weird now. On ambush pass I see 100% cpu usage for ren thread. On craftius maximus I see about 30%. I am testing this back to back to back with consistency.

fullscreen or windowed, do you limit fps? if not, ren thread will always be maxed

@speed2 Although it is not always maxed, this is very useful so far. Thank you

@speed2 SC_frametimeclamp is set to 16 ms by default so limiting frame times didn't really make a difference. The issue is back once again

All fidelity settings on low low resolution, full screen.
high cpu usage throughout
https://justpaste.it/5qmb6

There's nothing suspicious in the log. How much FPS do you get when it lags?

unwanted software