The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
  • Make snipers use E to shoot/reload their weaponry.

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    veteranasheV
    @thomashiatt don't worry, aeon has the Paragon.
  • 0 Votes
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    TerariiT
    @evildrew in a 0 rating average game your logic makes sense, but anyone with 1500+ rating and atleast some game and player knowledge would be able to counter any tele with ease. You just cannot assume that a defending player is always zoomed into his mexes with minimap closed and no intel whatsoever.
  • The worst experimental in the game: the bug

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    AzraaaA
    @vinyl117 said in The worst experimental in the game: the bug: @azraeel You mean a unique ability that belong to the cybran gunship in the base game anyway? its doesnt anymore
  • The nuke imbalance issue - an analysis and proposed superior solutions

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    MachM
    in my opinion it should be even more in other direction: enemy nukes shouldn't be announced at all unless/when you have intel over them it's just another broken thing in intel system, giving you free info, similar to knowing when enemy destroys/upgrades a building you scouted 10 minutes ago even if you didn't have any intel over it at the time, because the icon changed color, it makes no sense and if they moved any slower there would be enough time to reclaim the base before the nuke arrives (yes I already do this on expensive buildings sometimes) as a counter to no warning given, I suggest nukes should be targettable by anti air fire until they reach space (novax altitude), so air can destroy them until then, once they are in space though, only smd should be able to stop them, even once they start descending to target (hp rebalancing would be needed obviously)
  • Make SAMs weaker vs gunships and strats, but stronger vs ASF

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    Chenbro101C
    Don't think making them weaker vs strats will have the desired effect. You will then rely more on asf to counter/defend against strats. I am guessing the reason for this post is to address asf not really caring if they fly over sams.
  • Fix cybran T3 shielding

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    ipconfig-releaseI
    @zeldafanboy said in Fix cybran T3 shielding: Its actually insane that there was no downside to nesting shields into shields in base FAF, that sounds like an unplayable game You don't need to go as far as base game, go back a few years in FAF and a double/triple stack of UEF T2 shields would not even break to a GC taking a walk into them.
  • Navy: tech level bump

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    Dragun101D
    That was tbing of og TA. And removed in Supcom (you can see however the remnants of that in Aeon Unit Line Up)
  • Extensive Navy Redesign and Rebalancing suggestions - My vision

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    AzraaaA
    @rezy-noob said in Extensive Navy Redesign and Rebalancing suggestions - My vision: is there any need to rebalance navy? no. Yes there definitely is but its not what Evildrew is suggesting. I'd prefer like Mach said there be some AoE and less relevance on frigates as the only t1 gameplay and buffer for t2 and t3.
  • Possibly how to make kennels better

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    O
    Pros use kennels to assist fatboy on the frontline to make units.
  • A small rework/ buff to sera t1 sub to rebalance their navy

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    O
    The solution: torp defence on sera sonar.
  • "C-D1 \Rover\" Engineering Drone

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    C
    Alternative: make the drones a standard part of the T2/T3 engineering upgrade. Not targettable or selectable, just extra ACU build power. Basically just fancy visuals, like Cybran engineers' little drone things. (Practically speaking, this is just removing the upgrade but keeping the graphics.) Another alternative: as above, but as a separate build-power only upgrade. Possibly T2/T3 engineering could be cheaper with less BP. Affects balance since e.g. TML upgrade is less useful without build power which doesn't work if both are back upgrades (could drones be moved to a 4th non-conflicting category?). @FtXCommando's suggestion of radar is interesting, though I wonder if they'd just get killed by inties (making it only useful if very cheap, and making the second drone useless). ACU radar drones which can't be shot by air might work though might be OP. But inties already can't shoot radar buildings so maybe it's fine.
  • When teleport will be fixed?

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    ZeldafanboyZ
    That's just to prevent them from dragging out a lost game by teleporting to random corners of a 20x20 incessantly
  • Cybran t2 mml

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    IndexLibrorumI
    @gabitii Race differences are a thing, so sometimes you'll see units that feel like they're stronger than their other-race equivalents. That's okay, other races have their own strengths. Additionally, turtling being punished is fairly healthy for the game, in my opinion.
  • FAF Beta - Feedback

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    DeribusD
    This thread has served its purpose and has gone off topic. If you have feedback on the balance patch that went live yesterday, you may do so here. UEF Drone upgrade was not in this balance patch. If you wish to discuss it, we just had a thread made about it, or make your own.
  • Balance Patch 3750 changelog

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  • Is it OK that engi stations can eat experimentals?

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    LunyshkoL
    @melanol ml mega and even fatso do have aa and mega has flack so dont lie to me
  • Allow mobile factories to move while building units

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    ComradeStrykerC
    @waffelznoob said in Allow mobile factories to move while building units: would also be nice if deploying units out of a carrier/czar wouldnt cancel the unit in production, nor the build queue as a whole Would be nice if deploying units wouldn't stop the unit move order, too. But, nevertheless, this is a great first step! Looking forward to this being incorporated! ~ Stryker
  • Restructure air by delaying tech 3 air

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    waffelzNoobW
    @thecore said in Restructure air by delaying tech 3 air: Or maybe the meta needs to change, instead of letting the main air slot get to T3 Air at 9/10 mins mark scout to check if they are going T3 and push them hard with T2 Air. yes that is quite literally the counter to t3 air rush meta, it's just that 99% of players are either bad or lazy
  • Give UEF and Aeon t3 scouts sonar

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    Chenbro101C
    At the very least I think giving sonar to these spy planes would be reasonable.
  • A Topic of Dumb Ideas!

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    D
    @deletethis [image: 1674014808803-smd-resized.jpg]