Nobody uses the mobile factory aspects of units except for maybe T3 aircraft carriers. I would allow Fatboys to construct units whole moving for example, and buff Megalith buildrate
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Fanart, can't wait to watch the tournament.
Every Cybran T3 air unit has stealth, even free stealth in the case of the spy plane. The Soul Ripper is the most lackluster air experimental that doesn't really do anything interesting. I've never seen a cool play with a bug, unlike a CZAR or an Ahwassa ctrl+k. Giving it stealth, for free or at a constant energy cost, would give it more of a niche without really buffing it all that much. Thoughts?
100 DPS is already nothing for T2 units, you need OC to be able to safely handle more than 2-3 T2 tanks. Halving ACU DPS will just make it comically easy for T1 spam to kill it. If you wanted to make T2 stronger you should nerf OC not base shot damage
a worrying amount of people hate fun
Cybran had a T1 scout submarine and Aeon had a T1 static arty
The fact that each faction gets their own ACU icon is very cool
Race science and shitty balance takes, this post has it all.
The Scathis, Mavor, and Salvation are pretty unique but they all need to have very long range to be useable at all (due to their buildtime, cost, and low hp).
Asking to make a game ender arty short range for faction diversity is like asking for one faction to have slower ASF. It will make the unit useless.
T1 land doesn't need any more new units. Save your effort for T1 naval.
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I was about to say, some of these Cybran units look familiar!
The Deroys look really creative, I love the leg laser beams
Ohhhhhhhhhhh he thicc
As far as I’m aware, isn’t the “no new units” policy still in effect? I know the Aeon T3 Shield Disruptor is being transferred to the Cybrans but that’s not really a whole new unit
I actually liked the old heads better, I thought overall it was still recognizable as a UEF unit
Most people already play with a UI mod that highlights tactical missile icons. Moreover, can we integrate separate SACU/ACU icons into the game?
Just send labs or tanks with your engineers. it will slow your expansion but if your opponent rushed labs to snipe your engies and they don't pay off they're not ahead anyways
The Salem is very strong when it’s well supported and microed by a pro and its very weak when not. You definitely can’t spam it to victory like Aeon or Seraphim destroyers
I can’t wait to play this
How could I install the early access mod from Github? Will it work in multiplayer?