The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Game Settings

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  • Team Matchmaker - hard to get games to develop rating

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    ValkiV
    @Tagada said in Team Matchmaker - hard to get games to develop rating: If you would loose to players that are lower rated then you, let's say 200-300 Mu then yes, your sigma would increase since the system will suddenly go : oh this guys is loosing a game he should have 70% chance of winning, maybe he is over rated and it increases your sigma. Ofc 1 game doesn't change much but if you loose 5-10 games to ppl 150-300 below your rating you will loose like 20 points per game maybe even more. That might start to happen, I will hold on my despair for a week and see what happens
  • Team Matchmaker beta release NOW AVAILABLE!

    development matchmaker news tmm
    44
    16 Votes
    44 Posts
    4k Views
    AurikoA
    I checked the map pool in the client, there's still a small mistake : it has Adaptive Corona, instead of Land Wilderness (according to Ftx thread). Not very important but since I noticed I thought i should notify it here.
  • My ver of supcom cant make RAS coms? Any info??

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    247 Views
    FemtoZettaF
    Yes, sounds like you're just using the steam version, and not playing the FAF version.
  • More detailed replay statistics (mass killed etc.)

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    6 Posts
    517 Views
    Brutus5000B
    Sounds cool, give it a try
  • A FAQ for Supcom Gameplay

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    10 Posts
    1k Views
    B
    New WST!!! This one teaches how to nuke. As usual, reminder that there are a lot of constraints for the amount of time in these vids, so dense, to the point, and as few tangents as possible. I could go for an hour on the finer points of nukes and build power xD Here's the link, and added it to the top - https://youtu.be/BPi5RjVQiNw
  • Is it a good thing to tell matchmakers how many are queuing?

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    FtXCommandoF
    There has been no discernible impact, good or bad, since the introduction of queue times/showing people who is in queue.
  • Is it easy to create coop maps/games?

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    6 Posts
    403 Views
    biassB
    Luckily, someone has already done a lot of edits to mutiplayer maps to enhance the PVE experience, You can find them by searching teamplay ai or teamplay_ai on the map vault.
  • Unpopular opinion? Team games are harder than 1v1s

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    13 Posts
    1k Views
    CascadeC
    @Resistance the more i play setons at higher levels, the more i realize that it's really open to creative strategies. It can be static sure, but most players won't let their opponent just sit there and eco. The only position that needs to follow a strict BO is the air slot but even then you can still ignore it and do something unorthodox with a surprising level of success
  • Tutorial for new players with zero RTS experience

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    1 Votes
    7 Posts
    544 Views
    F-OdinF
    There is a tutorial mission in FA for complete beginners, but by the look of it, it hasn't been brought over into FAF, or if it has, it's not easy to find
  • This topic is deleted!

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  • This topic is deleted!

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  • About the faf website

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    2 Posts
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    F-OdinF
    First of all FAForever.com has a news hub, yes it requires you to click on the link which says news, but it allows the main page to be cleaner and more informative to the user. I imagine a good proportion of people who visit the website for the first time will get all the information they need and the little effects like "Currently hosting x number of players" or the Global map of players show new people that it is active, without pushing important information aside. More isn't necessarily merrier in this case. https://imgur.com/a/m8g7HMH I've linked the image above as I think that's the bigger issue at the moment. People get Supcom FA but don't get transitioned to FAF because they don't know what FAF is, let alone get to the website. Maybe its worth using the Official FAF YouTube to just go over what FAF is, where to find it, what are the features and other activity and put it as a feature video so people can come off watching their favourite Gyle video, or watching the Chris Taylor interview to find themselves watching some sort of tour/guide of the client and community where the client can be sold to people who have never heard of FAF before. All it takes is 1% of Yuri's or Gyle's uninformed Veiwers to see that and you have potentially over 1000 people informed about the client. This is my opinion on how things can be approached so feel free to scrutinise, personally though I think the website does a good job of selling the client. Getting people to the website may be a more effective use of your time at this moment. Quick other note, the Facebook page and patreon page also seem very lacklustre, Facebook just shares Gyle casts while the patreon hasn't had a post in over 3 years.
  • This topic is deleted!

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  • About UI mods

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    8 Posts
    649 Views
    Dragun101D
    Only exception as far I know are featued and fxExplosion mods. For a mod to be ranked, one of the mod admins need to set it so if its Sim.
  • Target priority for AI

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    4 Posts
    577 Views
    UvesoU
    Well, mostly means exactly that. My AI will always attack the closest enemy units first. Except the targetmanager has a high priority target like nuke, paragon or incoming experimental. There are also 2 different attack vectors for AIR experimentals. The 1st also attacks the closest enemy, the second tries to fly in the middle of the enemy base. Have also in mind there are different AIs with different tactics. Did you test Relentors RNGAI or the Swarm AI from Azrael ? You can join us on Discord (link at bottom of my AI post) for more information.
  • 2v2 Ranked?

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    1 Votes
    4 Posts
    437 Views
    ResistanceR
    @Malkerian tap on play-matchmaking-under the <2v2> or <1v1> there's a big grey button called <map pool>,tap on it,download everything that looks like a closed box
  • All My Stuff Blows Up on Exit?

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    781 Views
    FtXCommandoF
    It’s not about preventing some exploit, it’s the fact that people would just stack games so that a low rated guy can walk into the enemy base and ctrl+k and then his stuff goes to the better player. This then results in share until death becoming default which in turn encourages people to play comfy teamgame maps where dying is either unlikely (gap) or easily recoverable (canis) rather than more open ones. Sheikah has recently created a sim mod for a share condition that blows up your units but not your structures.
  • UEF TMD Bug report & reproduce

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    D
    deja vu: https://forums.faforever.com/viewtopic.php?f=3&t=10631
  • Legacy client not working

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    1 Votes
    40 Posts
    4k Views
    D
    Forbid inviting those who are currently in game to party Do not send "stop search" command as party guest Display TMM ratings in the chatter's rank tooltip Append correct TMM rating at game launch Unofficial Python client 0.19.11 psi TMM