The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 393 Topics
    9k Posts
    N
    Buff brick DPS 295 -> ~304, returning 50% of the DPS it lost after the last nerf (down from 312.5) because: the nerf's goal was to make brick weaker vs Percy, and now Percy is strong vs brick, so there is space to buff the DPS the nerf's goal was to make brick weaker vs othuum/harb, and while in a 1-unit-composition matchup this nerf made it more fair per mass, the brick needs to be more unfair because their lack of shields makes sniper DPS and Ythotha AoE very strong. Their stats also struggle to beat GC/ythotha + harb/othuum compositions a bit too much, which makes getting Megalith too difficult. Monkeylord is not good against GC/Ythotha at all, so mega is required to fight those T4s efficiently without just winning hard in T2 and getting an overpowering army at later T3. Add the Pulsar, which is the unreleased cybran T3 long range anti shield unit. It was wanted by old balance team, then it got delayed and eventually canceled by Rhaelya looking for an alternative solution before adding new units. Since no alternatives have been proposed and I don't see what would work better, I think the unit should finally be added. It solves the shieldless arty's low DPS against snipers and the struggle against mid-late gun coms that OC all your bricks if you try to attack anything while easily tanking with shield upgrades and mobile shields. Make firebeetles jump at enemies. it looks cool and fits the theme makes them hit in the middle of unit clumps more consistently, including on attack move/attack orders. reduces pathfinding needed increases their effective attack range The jump range in my prototype is around 5, which is the current detonation trigger range, and is small compared to any gun (LABs have 14 range). I think after the last nerf beetle is pretty good for gameplay but is a little weak because it dies very easily, especially at T3 stage, if you don't have basically equal unit counts and are in range to tank for the beetles, so that's why I'm interested in trying this new mechanic as a straight buff.
  • 33 Topics
    603 Posts
    CrofisC
    @Deribus 3 years and still no implementation? Keep it up harder then! XD
  • Matchmaker Pools Thread

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    FtXCommandoF
    Forty-fifth Matchmaker Pools: 1v1: [image: 1619906548265-ladderpool45.1.png] 2v2: [image: 1619906556852-ladderpool45.2.png] The intuition: As you increase in rating, you "unlock" more and more maps in your ladder rotation.
  • A plea for the Lack of Events for "2nd Rate" "Common Folk" & The Community

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    George_W_CrushG
    Sorry, that was an open-ended question to people in general, not you specifically.
  • Emerald Craters

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    KnownSniperK
    I dont know what ur talking about all my maps are definitely top tier
  • Book about Chris Taylor, TA and SC / Libro sobre Chris Taylor, TA y SC.

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    1 Posts
    469 Views
    No one has replied
  • who created the faction identity quiz and could we re-create it

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    No one has replied
  • Please submit your replays! We'll cast them!

    cast casters replay twitch youtube
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    1 Votes
    2 Posts
    478 Views
    kaZyA1kiNK
    oh thx god, but get ready for noobo gap\crater spam
  • My Favorite Things

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    860 Views
    epic-bennisE
    People control k ing when they are unhappy with their own performance (Foley)
  • FAF Discord Reform

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    nine2N
    You can pick your role in the #role-selection channel of the FAF discord. [image: 1619400089660-83b273ef-4cac-4a4a-a033-926461dd0f75-image.png]
  • tied of smurfs

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    830 Views
    SpikeyNoobS
    I could be wrong but i don't think anyone thinks rating is a 100% perfect test of skill. One player could get up to 1400 from winning astro games while someone like me stays around 1200 cus i play all sorts of different games. Rating is just a general guide and means different things for different people. Now if someone has 2 accounts thats not great but if they just have a low rating for their skill i agree that is not at all smurfing.
  • Strange issue with custom hotkeys for bomber selection

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    364 Views
    AmygdalaA
    @treos i had the same issue and was finally able to find a rather easy fix. Selection deprioritzer use "exotic" units which are excluded from the selection. However, you can change which units are tagged as exotic in the file "SelectionDeprioritizerConfig.lua" whithin the mod. e.g change the line: "uea0304", -- Ambassador to this --"uea0304", -- Ambassador (so the whole line is now a comment and the change is easy to revert) will untag the UEF strat bomber from your exotic units. Your bomber hotkey and your select all air units hotkey will select UEF strat bombers now again.
  • FAF Campaigns

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    K
    @rowey said in FAF Campaigns: So im currrley not quite sure how to best aproch displaying the leaderboard right now as im removeing the mission selected from the main page so will need a way to select the mission from the Leaderboard Ui Thats exactly what i meant in my last post's edit. You need a new type of leaderboard dropdown entry like "coop", and then you need another dropdown where people select the mission: [image: 1618951943164-86e6869a-6fcf-4804-9f80-7efee81937a7-image.png]
  • Who was this woman?

    aeon ending removed stuff
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    K
    @funkoff said in Who was this woman?: aggressive tyrant Hmmm this looks very possible, good idea.
  • Carriers - how to get them to auto launch

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    S
    The engine itself cancels ALL building as soon as a movement order of any kind is given. This is the fundamental reason than none of the mobile factories can build while moving and it's not something that can easily modded. There is a workaround, that would require some substantial coding - to create an Economy Event for the cost of the unit(s) ordered - which, when completed, would spawn the requested units above the unit in question - but that's a bit of fiddly code that would require some UI changes to implement seamlessly. This same restriction comes into play whenever a 'deploy' order is given. ALL other orders are cancelled by the engine.
  • 4gb patch

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    W
    Great, thank you very much man!
  • Complaint about TMM and Ladder Pool Rating Brackets

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    FtXCommandoF
    No there is no way in the client itself. The only thing that shows it is the faforever.log file where it states your mu and sigma next to your nickname.
  • Alternative to game quality indicator - Handicaps/Bonuses

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    D
    This would be better as a MOD which friends can use to help balance informal gameplay.
  • FAFLive Roadmap

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    archsimkatA
    It would be like a 1v1 sure, but between 2.8k rated players.
  • What's a good CPU for FAF?

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    A
    I'm a big ultrabook fan and fell for the thermal throttle trick in 2017. My HP Envy is having big issues running games with more than 4 players, rest is fine. I used to play on my old work laptop that had a normal cooling system (i5, gen 5) and worked fine even in dual gap, getting to -2 simspeed at its worst. I have a question, though, how much have ultrabooks improved in the past several years? I am looking into getting a ZenBook Duo 14 UX482, which is supposed to consistently run at good GHz, but I'm sceptical about longer time under heavier load. Has anyone had an opportunity to try the laptop yet (or similar higher-end ultrabooks)?
  • What am I playing supcom for?

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    ZartanZ
    The constant learning curve and the constant unexpected tricks/tactics/strategies used against me. I always feel like a beginner (in a good and exciting way) and I've been playing for 5+ years. When I get wrecked the feeling is usually "wow, how did they do that, i must learn that" as opposed to "i never had a chance". The full map zoom is something you cannot live without when you play other rts and the constant rebalancing of units with the updates to the client etc shows the constant evolution of the game. In no way has this game reached its peak and I dont see it reaching it anytime soon. i honestly believe if not for the single thread on cpu bottleneck issue then this game would be a top esport game.
  • System Requirements?

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    E
    Honestly your hardware is massively overkill for the game and I would imagine if you're playing multiplayer you're not the one slowing the game down. It's an unfortunate downside of the game engine being largely single threaded while doing realtime calculations of all projectiles, pathing, veterancy, and so on. If you're doing unranked games then check out the quality of performance mod, and also take a look at this thread talking about an optimization you can do: https://forum.faforever.com/topic/123/guide-fake-fullscreen-and-optimisation/2