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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    How to repair naval units?

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    • K Offline
      kdrafa91
      last edited by

      I tought that naval shipyards could repair ships... =(

      Do i need to use engies?
      It seems that they take a long of time...

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      • R Offline
        Raquaza
        last edited by

        Yes unit repair can be done with engies/acu/sacus, however it is slow (repair speed is dependent on bp power) and consumes mass and energy, so you're better off letting it regen (vetted units gain natural regen) or building more ships

        K 1 Reply Last reply Reply Quote 0
        • K Offline
          kdrafa91 @Raquaza
          last edited by

          @raquaza i microed battleships i had 3 or 4 with 500-3000 hp but the repair is so slow and the un-veted battleships dont even regen =\

          Better pull them back kill them then reclaim?
          or just reclaim straight away?

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          • R Offline
            Raquaza
            last edited by

            usually it's better to use them until they die, also ships take a moderate amount of time to reach the bottom of the lake/pond, because ship wrecks only show up when they reach the bottom

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            • ResistanceR Offline
              Resistance
              last edited by

              1.better to cntrl k them,recalim then rebuild
              2.use sera regen aura
              3.get them some veterancy and wait

              queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
              https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

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              • K Offline
                kdrafa91 @Raquaza
                last edited by

                @raquaza if i wait for them to die the reclaim will be near the enemy

                I played Cybran on gap, i had stealth boats with the battleships, the enemy dude was playing aeon and he did like 10 tech 3 sonars, does that makes a diference nullifying the stealth field?

                arma473A 1 Reply Last reply Reply Quote 0
                • R Offline
                  Raquaza
                  last edited by Raquaza

                  well I should have specified to retreat the damaged battleships a bit further away so the reclaim doesn't fall in enemy hands, and I think the stealth field still works even if the enemy has a t3 sonar

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    Reclaim in water is 50% so add that into your decision making.

                    In general in faf it is better to Ctrl k and reclaim as you can build it faster in your base then repair it, I wish this would be buffed to only take energy

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                    • arma473A Offline
                      arma473 @kdrafa91
                      last edited by

                      @kdrafa91 said in How to repair naval units?:

                      @raquaza if i wait for them to die the reclaim will be near the enemy

                      I played Cybran on gap, i had stealth boats with the battleships, the enemy dude was playing aeon and he did like 10 tech 3 sonars, does that makes a diference nullifying the stealth field?

                      Tech 3 sonars do not have omni. So it does not make a difference against stealth field.

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