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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!
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    DrPatrickStar

    @DrPatrickStar

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    Best posts made by DrPatrickStar

    • RE: Idea for Kamikaze units in FAF

      @xiaomao

      if your opponent gets enough unscouted mercies to kill you, you deserve to lose.

      If you scout them and don't sacrifice a few inties to kill them, you deserve to lose.

      If you can't do this and still walk your acu in a way that it can get snipe, you deserve to lose.

      posted in Balance Discussion
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      DrPatrickStar
    • Unassisting one factory with onather shouldn't kill current cue

      This should be obvious really. If you have a factory assisting another, and then cancel the assist. It should finish the current item in the cue.

      The most annoying example is that if you cause a factory to stop assisting, it will even kill cues from its own build cue, including factory upgrades.

      posted in General Discussion
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      DrPatrickStar
    • RE: Idea for Kamikaze units in FAF

      But you risk UEF players no longer being able to simply right click into the enemy base. What do you expect them to do, actually scout, preemptively destroy the kamikaze units, build some t1 maa? Madness.

      posted in Balance Discussion
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      DrPatrickStar

    Latest posts made by DrPatrickStar

    • RE: Idea for Kamikaze units in FAF

      @xiaomao

      if your opponent gets enough unscouted mercies to kill you, you deserve to lose.

      If you scout them and don't sacrifice a few inties to kill them, you deserve to lose.

      If you can't do this and still walk your acu in a way that it can get snipe, you deserve to lose.

      posted in Balance Discussion
      D
      DrPatrickStar
    • RE: Unassisting one factory with onather shouldn't kill current cue

      @mostlostnoob

      Thanks, this works. I can drag the assist order to the factory itself, and the assist order will disappear after the current build order is finished. A bit awkward, but works.

      @Sylph_

      So if I have a factory assisting another one, and I want to upgrade the assisting factory to t2, if I cancel the assist order directly the current order gets cancelled and the buildtime and resources wasted. Unfortunately that command doesn't help.

      I made the post after I saw that a half upgraded t2 factory was still assisting a t1 factory, and I didn't want it to spam out t1 units so I unassisted the upgrading factory, and lost half the progress.

      posted in General Discussion
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      DrPatrickStar
    • RE: Unassisting one factory with onather shouldn't kill current cue

      @mostlostnoob

      Like @Fichom said. If there's a way to unassist it in a way this doesn't happen, I'd love to know it.

      posted in General Discussion
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      DrPatrickStar
    • Unassisting one factory with onather shouldn't kill current cue

      This should be obvious really. If you have a factory assisting another, and then cancel the assist. It should finish the current item in the cue.

      The most annoying example is that if you cause a factory to stop assisting, it will even kill cues from its own build cue, including factory upgrades.

      posted in General Discussion
      D
      DrPatrickStar
    • RE: Idea for Kamikaze units in FAF

      But you risk UEF players no longer being able to simply right click into the enemy base. What do you expect them to do, actually scout, preemptively destroy the kamikaze units, build some t1 maa? Madness.

      posted in Balance Discussion
      D
      DrPatrickStar
    • RE: Linux Support

      @gzack
      Weird, Lutris works super well for me, despite nothing else working.
      Can you tell me at what point Lutris install breaks down?

      posted in I need help
      D
      DrPatrickStar
    • RE: Linux Support

      @gzack Have you tried the Lutris launcher?

      posted in I need help
      D
      DrPatrickStar