Bring lod1 into the game

Hello everyone, does anyone know how I can change the Lod (level of detail) in a unit? So that the file is recognized in the game? In the mod "Savers Fatboy" I just had to add the file. But I think it was because of the process that it was a hook change. If anyone has an idea, I would be very happy. f406a1bb-e8b5-461f-9fef-b65f4cf05832-image.png a2246127-133a-459d-8be2-de5c3cab2cc0-image.png

sorry for my bad english.

Maybe your are missing some variables inside the blueprint.
This is a full LOD0 + LOD1 table with filepath:

        Mesh = {
            IconFadeInZoom = 130,
            LODs = {
                {
                    MeshName = '/units/urb0101/urb0101_lod0.scm',
                    AlbedoName = '/units/urb0101/urb0101_albedo.dds',
                    SpecularName = '/units/urb0101/urb0101_specteam.dds',
                    NormalsName = '/units/urb0101/urb0101_normalsTS.dds', 
                    LODCutoff = 200,
                    ShaderName = 'Insect',
                },
                {
                    MeshName = '/units/urb0101/urb0101_lod1.scm',
                    AlbedoName = '/units/urb0101/urb0101_lod1_albedo.dds',
                    SpecularName = '/units/urb0101/urb0101_lod1_specteam.dds',
                    NormalsName = '/units/urb0101/urb0101_lod1_normalsTS.dds', 
                    LODCutoff = 500,
                    ShaderName = 'Insect',
                },
            },
        },

I will try it. Thanks 🙂

runningcf90e9fe-1226-449a-9cd0-965d01d36f66-image.png 5f2f59c3-f50d-428f-bcd0-8369bda2d4b3-image.png

Looks awesome!

Unfortunately, this variant is not stable. Unfortunately, the Lod1 is not shown in 5 out of 6 games 😕

a222ff10-8d11-4f73-9f45-b659384f1828-image.png

    Mesh = {
        IconFadeInZoom = 130,
	    LODs = {
            {
                MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod0.scm',
                AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_albedo.dds',
                SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_specteam.dds',
                NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_normalsTS.dds', 
                LODCutoff = 250,
                ShaderName = 'Unit',
            },
            {
                MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1.scm',
                AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_albedo.dds',
                SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_specteam.dds',
                NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_normalsTS.dds', 
                LODCutoff = 500,
                ShaderName = 'Unit',
            },
        },
    },

does anyone else see an error? I guess I'm blind again.

Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.53644b39-a5a2-4833-b731-03fcb5c0b83d-image.png 74c219e6-8e50-4286-bd33-dd06d6ab3a84-image.png c5ffb795-2fa7-41ee-b717-41edd2e7b41b-image.png I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution 🙂