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    Bring lod1 into the game

    Scheduled Pinned Locked Moved Modding & Tools
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    • SaverS
      Saver
      last edited by

      Hello everyone, does anyone know how I can change the Lod (level of detail) in a unit? So that the file is recognized in the game? In the mod "Savers Fatboy" I just had to add the file. But I think it was because of the process that it was a hook change. If anyone has an idea, I would be very happy. f406a1bb-e8b5-461f-9fef-b65f4cf05832-image.png a2246127-133a-459d-8be2-de5c3cab2cc0-image.png

      auch mal fünf gerade sein lassen

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      • SaverS
        Saver
        last edited by

        sorry for my bad english.

        auch mal fünf gerade sein lassen

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        • UvesoU
          Uveso
          last edited by

          Maybe your are missing some variables inside the blueprint.
          This is a full LOD0 + LOD1 table with filepath:

                  Mesh = {
                      IconFadeInZoom = 130,
                      LODs = {
                          {
                              MeshName = '/units/urb0101/urb0101_lod0.scm',
                              AlbedoName = '/units/urb0101/urb0101_albedo.dds',
                              SpecularName = '/units/urb0101/urb0101_specteam.dds',
                              NormalsName = '/units/urb0101/urb0101_normalsTS.dds', 
                              LODCutoff = 200,
                              ShaderName = 'Insect',
                          },
                          {
                              MeshName = '/units/urb0101/urb0101_lod1.scm',
                              AlbedoName = '/units/urb0101/urb0101_lod1_albedo.dds',
                              SpecularName = '/units/urb0101/urb0101_lod1_specteam.dds',
                              NormalsName = '/units/urb0101/urb0101_lod1_normalsTS.dds', 
                              LODCutoff = 500,
                              ShaderName = 'Insect',
                          },
                      },
                  },
          
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          • SaverS
            Saver
            last edited by

            I will try it. Thanks 🙂

            auch mal fünf gerade sein lassen

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            • SaverS
              Saver
              last edited by

              runningcf90e9fe-1226-449a-9cd0-965d01d36f66-image.png 5f2f59c3-f50d-428f-bcd0-8369bda2d4b3-image.png

              auch mal fünf gerade sein lassen

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              • UvesoU
                Uveso
                last edited by

                Looks awesome!

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                • SaverS
                  Saver
                  last edited by

                  Unfortunately, this variant is not stable. Unfortunately, the Lod1 is not shown in 5 out of 6 games 😕

                  auch mal fünf gerade sein lassen

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                  • SaverS
                    Saver
                    last edited by Saver

                    a222ff10-8d11-4f73-9f45-b659384f1828-image.png

                        Mesh = {
                            IconFadeInZoom = 130,
                    	    LODs = {
                                {
                                    MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod0.scm',
                                    AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_albedo.dds',
                                    SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_specteam.dds',
                                    NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_normalsTS.dds', 
                                    LODCutoff = 250,
                                    ShaderName = 'Unit',
                                },
                                {
                                    MeshName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1.scm',
                                    AlbedoName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_albedo.dds',
                                    SpecularName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_specteam.dds',
                                    NormalsName = '/mods/Savers Mech Ramrod/unit/Ramrod/Ramrod_lod1_normalsTS.dds', 
                                    LODCutoff = 500,
                                    ShaderName = 'Unit',
                                },
                            },
                        },
                    

                    auch mal fünf gerade sein lassen

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                    • SaverS
                      Saver
                      last edited by

                      does anyone else see an error? I guess I'm blind again.

                      auch mal fünf gerade sein lassen

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                      • SaverS
                        Saver
                        last edited by

                        Hello everyone, dear CDRMV was able to help me with my problem. To make it more understandable: I also have a Personal Shield in my mech, which also has a LodCut and thus overrides the blueprint. Here is the adjusted data.53644b39-a5a2-4833-b731-03fcb5c0b83d-image.png 74c219e6-8e50-4286-bd33-dd06d6ab3a84-image.png c5ffb795-2fa7-41ee-b717-41edd2e7b41b-image.png I hope my mistakes can help others not to have them in the first place or to find a solution. Once again our community was the solution 🙂

                        auch mal fünf gerade sein lassen

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