The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 350 Topics
    4k Posts
    SaverS
    Great work. Thanks for that, and please keep dodging the big bad bus
  • 113 Topics
    1k Posts
    LimeZ3_L
    @Szasz I recon that AI markers can be yet another tensor layer to the diffusion model. Explained simply: 3d texture = tensor layer textures = tensor layer game logic (even if hidden) = tensor layer Everything you can annotate or somehow infer from already existing maps can teach the model. So if you have good maps with already existing AI markers, the model can learn from it and create AI markers for new maps. Although I must say that is currently out of scope for my project
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v328 Update 10 changes mostly relating to low mex map tweaks, including: Fixed an issue with Seraphim and Aeon ACUs not getting a blackops gun upgrade Added more variety to M28's low mex build order choices in teamgames T1 PD should be less likely to be built on low mex maps. Used a more detailed method of assessing if T1 arti should retreat from enemies Acknowledgements Shazbot - Highlighting a bug with M28 not getting blackops ACU upgrades Trophy award Malitarh and Lazert - beating M28 1.5 AIx in a 2v2 (although I may end up tweaking the Sladow trophy to require it to be a 1v1 award only as it was in part prompted by Sladow beating M28 1v1, whereas the Radde trophy was prompted by teamgames against M28)
  • Developers Iteration I of 2023

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    JipJ
    A wrench, of course edit: apparently that was a pretty bad typo
  • Wars of Glory (WoG) Milestone 170

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    ?
    Post deleted.
  • Do any devs want to fix/maintain Phantom-X?

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    DoompantsD
    Can't wait to try it. Thanks for your time folx!
  • How to delete uploaded map?

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    L
    Thanks for the help!
  • Looking for help to edit textures for PBR shaders

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    BlackYpsB
    @sodisodisodi / @thorolavs / @slowBro / @CatchThat / @GD / @Bolmagasa / @fredriklars / @Microships / @ruskul / @MadMax / @cusdom and everyone else that is interested in helping, your time has come! We had some unexpected delays, but now we have a clear task for you. Many of the cybran units need a (new) red channel for the specTeam texture. This channel controls the metalness of the shader. For most units it seems promising to use the blue channel of the albedo and play around with multiply and power operations until something decent comes out. Some albedos have a lot of inbaked lighting though - for example the factories - so you will not be able to avoid manual work sometimes. If you don't want to do that you can simply choose a different unit to work on that doesn't have this problem. It's important to note that the workable range of the final texture is 0 to 0.12, everything above that will already be 100% metal. You can go higher of course if you want to influence the standard shader more, but unless you know what you want to achieve I recommend to stick to that 0 to 0.12 range. One last thing: the green channel of the specTeam also influences metalness, although to a lesser degree, so be careful if you want to utilize that one to generate the red channel. The unit spreadsheet is here: https://docs.google.com/spreadsheets/d/1fN183a5AOHUyrKFobKA_HJRv1Yu5Tb5kfdSbVBLxYHk/edit#gid=520266576 You can find more info on how to work with the textures here https://github.com/FAForever/fa/issues/4394 and here https://www.youtube.com/watch?v=T3yRGRf7iOQ&list=PL0nxuIUIjpFtGVBmP5TJTIJwhhlGtpXyo&index=4 If you have questions, feel free to reach out to me.
  • Want to contribute to FAF's Wiki?

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    Brutus5000B
    We use git as storage, imho you just need to setup a workflow that commits to git.
  • Volunteers wanted for the Russian translation of FAF's wiki

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    Anachronism_A
    @crypteck Replying here was sufficient. I'll direct message the details to you and Deribus. Thanks for volunteering. Others are still welcome to volunteer (there's a lot to translate).
  • Small text fix

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    ?
    What Shout The description say and i will update it @Jip / @Melanol
  • Looking for editor for mapping tutorial series

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    T
    For the poor (or free) people, Kdenlive has a windows build now (and the newer builds seem stable from the people Ive recommended it to) and it can do a lot of nice things. For those wanting free photoshop and hated GIMP: have you either tried GIMP with the single window mode option ticked on the windows dropdown or gimpshop.
  • Looking for editor to spotlight adjusted game features

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    Eternal-E
    Long term videos can have some explanation and insides how these changes were made
  • Help me with useful sources

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    MrBreastsM
    U may ask Blodir for his replay vault stat site, it's usefull if u wanna see ladder situation without pc, or any other vault state
  • List of active FAF streamers

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    Eternal-E
    Feel free to add yourself https://jsonblob.com/1029400916503314432
  • Suggestion: FAF menu bar items should stay visible Offline

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    Manimal_M
    I'm an old school coder, with little knowledge of coding. This is how I'm working my programs : [image: 1661393077532-coding-process.jpg] If you know a better way, I'd be glad to hear from you.
  • Supreme commander boardgame

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    S
    Let's see the rules!
  • Hot keys - Solace/ bombers/ transports

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    JipJ
    Fixed and added with this pull request, ready for the release on the 20th of August
  • Suggestion: Offline LAN-support install package

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    D
    @brutus5000 Oh my mistake. The log clearly said "XMPP", maybe I was confused somehow.
  • Artists wanted for Snow UI

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    Eternal-E
    @Deribus can be closed
  • Room filter should be inlcusive range.

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    No one has replied
  • Graphic Art Wanted For NewsHub

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    ZartanZ
    Cool, I'll take a go at these
  • Contributing to Downlord's FAF Client

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    J
    https://github.com/FAForever/downlords-faf-client/pull/2587#issuecomment-1054979351 i tried