The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 333 Topics
    4k Posts
    S
    It looks like the Nomad Protector (XNB4302) is missing its anti-sat missile projectile files. The /projectiles/NAntiNukeMissile2/ folder and its files are missing in the latest version.
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v310 Update 4 changes from AI vs AI games, including completely reworking gunship retreat logic so they should better avoid enemy ground AA between them and where they want to retreat to 5 changes from Radde Xander and fields of isis replays, including fixing an issue that would see M28 send all of its engineers to build a shield instead of assisting an SMD vs an enemy nuke, and lowering requirements for a pre-emptive SMD to be built 3 changes from Radde mapgen replays, including fixing an issue that made M28 see too many water zones as its core base (leading to it retreating units to locations that the enemy controlled) Acknowledgements Radde - Various replays on Xander, mapgen, and one on fields of Isis Trophy award Radde and Yew - for beating 1.4 resource M28 on a naval mapgen (the same as the previous trophy)
  • Looking for help to edit textures for PBR shaders

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    29 Posts
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    BlackYpsB
    @sodisodisodi / @thorolavs / @slowBro / @CatchThat / @GD / @Bolmagasa / @fredriklars / @Microships / @ruskul / @MadMax / @cusdom and everyone else that is interested in helping, your time has come! We had some unexpected delays, but now we have a clear task for you. Many of the cybran units need a (new) red channel for the specTeam texture. This channel controls the metalness of the shader. For most units it seems promising to use the blue channel of the albedo and play around with multiply and power operations until something decent comes out. Some albedos have a lot of inbaked lighting though - for example the factories - so you will not be able to avoid manual work sometimes. If you don't want to do that you can simply choose a different unit to work on that doesn't have this problem. It's important to note that the workable range of the final texture is 0 to 0.12, everything above that will already be 100% metal. You can go higher of course if you want to influence the standard shader more, but unless you know what you want to achieve I recommend to stick to that 0 to 0.12 range. One last thing: the green channel of the specTeam also influences metalness, although to a lesser degree, so be careful if you want to utilize that one to generate the red channel. The unit spreadsheet is here: https://docs.google.com/spreadsheets/d/1fN183a5AOHUyrKFobKA_HJRv1Yu5Tb5kfdSbVBLxYHk/edit#gid=520266576 You can find more info on how to work with the textures here https://github.com/FAForever/fa/issues/4394 and here https://www.youtube.com/watch?v=T3yRGRf7iOQ&list=PL0nxuIUIjpFtGVBmP5TJTIJwhhlGtpXyo&index=4 If you have questions, feel free to reach out to me.
  • Want to contribute to FAF's Wiki?

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    0 Votes
    7 Posts
    570 Views
    Brutus5000B
    We use git as storage, imho you just need to setup a workflow that commits to git.
  • Volunteers wanted for the Russian translation of FAF's wiki

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    1 Votes
    4 Posts
    502 Views
    Anachronism_A
    @crypteck Replying here was sufficient. I'll direct message the details to you and Deribus. Thanks for volunteering. Others are still welcome to volunteer (there's a lot to translate).
  • Small text fix

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    4 Posts
    310 Views
    RoweyR
    What Shout The description say and i will update it @Jip / @Melanol
  • Looking for editor for mapping tutorial series

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    2 Votes
    5 Posts
    470 Views
    T
    For the poor (or free) people, Kdenlive has a windows build now (and the newer builds seem stable from the people Ive recommended it to) and it can do a lot of nice things. For those wanting free photoshop and hated GIMP: have you either tried GIMP with the single window mode option ticked on the windows dropdown or gimpshop.
  • Looking for editor to spotlight adjusted game features

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    6 Posts
    4k Views
    Eternal-E
    Long term videos can have some explanation and insides how these changes were made
  • Help me with useful sources

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    5 Posts
    507 Views
    MrBreastsM
    U may ask Blodir for his replay vault stat site, it's usefull if u wanna see ladder situation without pc, or any other vault state
  • List of active FAF streamers

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    Eternal-E
    Feel free to add yourself https://jsonblob.com/1029400916503314432
  • Suggestion: FAF menu bar items should stay visible Offline

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    18 Posts
    1k Views
    Manimal_M
    I'm an old school coder, with little knowledge of coding. This is how I'm working my programs : [image: 1661393077532-coding-process.jpg] If you know a better way, I'd be glad to hear from you.
  • Supreme commander boardgame

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    15 Votes
    12 Posts
    886 Views
    S
    Let's see the rules!
  • Hot keys - Solace/ bombers/ transports

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    4 Posts
    433 Views
    JipJ
    Fixed and added with this pull request, ready for the release on the 20th of August
  • Suggestion: Offline LAN-support install package

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    2 Votes
    15 Posts
    1k Views
    D
    @brutus5000 Oh my mistake. The log clearly said "XMPP", maybe I was confused somehow.
  • Artists wanted for Snow UI

    Locked
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    4 Posts
    525 Views
    Eternal-E
    @Deribus can be closed
  • Room filter should be inlcusive range.

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    1 Posts
    229 Views
    No one has replied
  • Graphic Art Wanted For NewsHub

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    2 Posts
    278 Views
    ZartanZ
    Cool, I'll take a go at these
  • Contributing to Downlord's FAF Client

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    4 Votes
    2 Posts
    490 Views
    J
    https://github.com/FAForever/downlords-faf-client/pull/2587#issuecomment-1054979351 i tried
  • How open Supreme Commander FA Lobby (Skirmish) via command line?

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    3 Posts
    559 Views
    L
    I know this way. No, I need something else. When FAF starts the game from the client, it immediately opens the game in the multiplayer lobby. I want to do the same, but from the command line and with the transition to skirmish mode.
  • Shadowlorda1's Seraphim Campaign Missions

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    16 Posts
    2k Views
    LightBearerL
    Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Where my python coders at?

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    24 Posts
    3k Views
    AskaholicA
    Need help from any and all who see this. This is a very important pr for making it so that people who frequently cause matchmaker games to fail will be prevented from queuing for a certain period of time. https://github.com/FAForever/server/pull/885 It needs to be reviewed and tested. Hopefully I’ll find some time to organize this soonTM.
  • Crashes

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    23 Posts
    29k Views
    C
    FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error: "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8 attempted to read memory at 0x0000005c" The unknown symbol portion that followed stated, 0x00423221. Included Log files below for the two games, in order. game_16353584.log game_16353686.log I appreciate any help!