Subcategories

  • 298 Topics
    3k Posts
    CaliberC

    Allow a dead team mate acu to respawn from quantum gateway.

  • 108 Topics
    1k Posts
    IndexLibrorumI

    glacies.png

    We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

    Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

    As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

    This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

    62d29ef7-0ec4-413c-ac74-4a4e3cb3b101-image.png

    38be89da-d58f-49e3-bd21-bd240d6d7b86-image.png

    37bc1759-75e3-4741-9702-22de1b93884d-image.png

    fff70e75-06ca-461e-99f0-c1634840ec54-image.png

    079be861-bb2e-4e25-a582-ea9e7155f5ce-image.png

  • Blog posts from individual members

    70 Topics
    487 Posts
    AskaholicA

    After almost 3 years I have finally released another version of the rust crate, and CLI tool. I also published a new version of the python package which adds binary wheels for python 3.11 and 3.12, and removes support for python 3.7. Note, the version numbers happen to correspond between the rust/python packages but that is just coincidence, I have not updated the python library to use the new changes from the rust one yet.

    Rust: https://crates.io/crates/faf-replay-parser/0.6.0
    Python: https://pypi.org/project/faf-replay-parser/0.6.0/

    What's new?

    Many, many refactors to the API. If you wrote some rust code that used version 0.5.2 of the rust crate, you'll have to update some syntax to get it to work with 0.6.0. See the improved docs page for the new syntax.

    For CLI users things you'll notice are:

    The improvement to the command output is now released on 0.6.0 Some additional output like game title and game quality in fafreplay info A new fafreplay info --raw option for dumping out the entire contents of the replay header Better detection of file type which does not rely on the file extension Some basic support for Supreme Commander 2 replays

    Enjoy!

  • 13 Topics
    1k Posts
    maudlin27M

    v194 Update
    Another mini-update (given the upcoming rainbow cup I thought it better to do smaller more frequent updates to reduce the risks of bugs being present at the time of the tournament):

    Fixed a bug where M28 could give orders to a non-M28 unit that completed construction of M28's unit (such as a teammate ACU) Fixed a bug with AIx 1.5+ modifiers that could break M28's engineer logic When building its first 3-4 mexes, M28 should prioritise the mex that would give adjacency to its land factory (hopefully saving a precious 1-5 mass over the course of the game). Fixed a couple of errors with QUIET (M28 aggression factor defaulting to 0.9 instead of 1.0, and scenarios involving land experimentals without a direct fire attack).

    Acknowledgements:

    Vortex – QUIET replay; mentioning M28’s aggression factor defaults to 0.9 in QUIET Aranei – Log highlighting a bug with M28’s engineer logic where it has an Aix 1.5+ modifier Fearghal noticing M28 was building a starting mex that wasn’t adjacent to its first land fac in priority.
  • Small text fix

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    0 Votes
    4 Posts
    224 Views
    RoweyR

    What Shout The description say and i will update it @Jip / @Melanol

  • Looking for editor for mapping tutorial series

    5
    2 Votes
    5 Posts
    324 Views
    T

    For the poor (or free) people, Kdenlive has a windows build now (and the newer builds seem stable from the people Ive recommended it to) and it can do a lot of nice things. For those wanting free photoshop and hated GIMP: have you either tried GIMP with the single window mode option ticked on the windows dropdown or gimpshop.

  • Looking for editor to spotlight adjusted game features

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    2 Votes
    6 Posts
    4k Views
    Eternal-E

    Long term videos can have some explanation and insides how these changes were made

  • Help me with useful sources

    5
    2 Votes
    5 Posts
    392 Views
    MrBeastM

    U may ask Blodir for his replay vault stat site, it's usefull if u wanna see ladder situation without pc, or any other vault state

  • List of active FAF streamers

    62
    3 Votes
    62 Posts
    10k Views
    Eternal-E

    Feel free to add yourself https://jsonblob.com/1029400916503314432

  • Suggestion: FAF menu bar items should stay visible Offline

    18
    0 Votes
    18 Posts
    734 Views
    Manimal_M

    I'm an old school coder, with little knowledge of coding.

    This is how I'm working my programs 👨‍💻 :
    coding process.jpg

    If you know a better way, I'd be glad to hear from you. 👨‍🏫 👨‍🎓

  • Supreme commander boardgame

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    15 Votes
    12 Posts
    734 Views
    S

    Let's see the rules!

  • Hot keys - Solace/ bombers/ transports

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    0 Votes
    4 Posts
    361 Views
    JipJ

    Fixed and added with this pull request, ready for the release on the 20th of August

  • Suggestion: Offline LAN-support install package

    15
    2 Votes
    15 Posts
    771 Views
    D

    @brutus5000 Oh my mistake. The log clearly said "XMPP", maybe I was confused somehow.

  • Artists wanted for Snow UI

    Locked
    4
    0 Votes
    4 Posts
    436 Views
    Eternal-E

    @Deribus can be closed

  • Room filter should be inlcusive range.

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    0 Votes
    1 Posts
    191 Views
    No one has replied
  • Graphic Art Wanted For NewsHub

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    0 Votes
    2 Posts
    235 Views
    QuietJoyQ

    Cool, I'll take a go at these 🙂

  • Contributing to Downlord's FAF Client

    2
  • How open Supreme Commander FA Lobby (Skirmish) via command line?

    3
    0 Votes
    3 Posts
    454 Views
    L

    I know this way. No, I need something else. When FAF starts the game from the client, it immediately opens the game in the multiplayer lobby. I want to do the same, but from the command line and with the transition to skirmish mode.

  • Shadowlorda1's Seraphim Campaign Missions

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    10 Votes
    16 Posts
    2k Views
    LightBearerL

    Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Where my python coders at?

    24
    5 Votes
    24 Posts
    2k Views
    AskaholicA

    Need help from any and all who see this. This is a very important pr for making it so that people who frequently cause matchmaker games to fail will be prevented from queuing for a certain period of time.

    https://github.com/FAForever/server/pull/885

    It needs to be reviewed and tested. Hopefully I’ll find some time to organize this soonTM.

  • Crashes

    23
    1 Votes
    23 Posts
    28k Views
    C

    FA crashed, but wasn't able to get the info from the pop up without force closing FA. Game crashed two games in a row, while I was building the Czar. I was playing in a 4 player survive map, black sun defense. Once I forced quit out of the game and error window, they were able to continue playing, but I was out of the game. I got the error:

    "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
    attempted to read memory at 0x0000005c"

    The unknown symbol portion that followed stated, 0x00423221.

    Included Log files below for the two games, in order.

    game_16353584.log

    game_16353686.log

    I appreciate any help!

  • Congruent FAF Wallpapers

    Moved
    19
    8 Votes
    19 Posts
    1k Views
    RoweyR

    @SPL 38e5877f-517a-47f6-8582-71fff6405701-image.png

    Nice Thanks pretty good on the sizing

  • Linux install script (Lutris)

    23
    3 Votes
    23 Posts
    5k Views
    L

    Sry if this is the wrong place for bug support but after I finally got the launcher working I thought the game would run as well, turns out it doesn't.

    When I am starting(or joining) a custom game the game starts but seems to load in the "Connecting" screen infinity and it seems that there are no errors in the console:

    2022-01-04 17:13:18.374 INFO 8373 --- [ Thread-46] c.f.client.fa.ForgedAllianceService : Starting Forged Alliance with command: [%USER_PROFILE%/Games/forged-alliance-forever/run, %USER_PROFILE%/.faforever/bin/ForgedAlliance.exe, /init, init.lua, /nobugreport, /log, %USER_PROFILE%/.faforever/logs/game_16054279.log, /gpgnet, 127.0.0.1:63025, /mean, 1500.0, /deviation, 500.0, /savereplay, gpgnet://127.0.0.1:33381/16054279/Lamdarer.SCFAreplay, /country, DE, /numgames, 0, /numgames, 0] in directory: %USER_PROFILE%/.faforever/bin wineserver: using server-side synchronization. Setting breakpad minidump AppID = 9420 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198329369279 [API loaded no] info: Game: ForgedAlliance.exe info: DXVK: v1.7-8-g51531e4a7 info: Built-in extension providers: info: Win32 WSI info: OpenVR Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath warn: OpenVR: Failed to initialize OpenVR info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce GTX 1060 6GB: info: Driver: 495.44.0 info: Vulkan: 1.2.186 info: Memory Heap[0]: info: Size: 6144 MiB info: Flags: 0x1 info: Memory Type[7]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 11988 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[1]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x0 info: Memory Type[3]: Property Flags = 0x0 info: Memory Type[4]: Property Flags = 0x0 info: Memory Type[5]: Property Flags = 0x0 info: Memory Type[6]: Property Flags = 0x0 info: Memory Type[8]: Property Flags = 0x6 info: Memory Type[9]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Process set as DPI aware info: Device properties: info: Device name: : NVIDIA GeForce GTX 1060 6GB info: Driver version : 495.44.0 info: Enabled device extensions: info: VK_EXT_depth_clip_enable info: VK_EXT_full_screen_exclusive info: VK_EXT_host_query_reset info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 1 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: VK_EXT_conditional_rendering info: conditionalRendering : 0 info: VK_EXT_custom_border_color info: customBorderColors : 0 info: customBorderColorWithoutFormat : 0 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 0 info: robustImageAccess2 : 0 info: nullDescriptor : 0 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 Fossilize INFO: Overriding serialization path: "/home/myusername/.local/share/Steam/steamapps/shadercache/9420/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping. Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping. info: DXVK: Read 0 valid state cache entries info: DXVK: Using 5 compiler threads info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 2560 info: - Height: 1440 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: false info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 2560x1440 info: Image count: 2 info: Exclusive FS: 0 info: Setting display mode: 2560x1440@60 warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_X warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_Y warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_W info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 2560x1440 info: Image count: 2 info: Exclusive FS: 0

    Maybe someone has an idea what I could try to get the game starting or the be able to join a game.

  • Snow storm passed... [Abandoned]

    18
    12 Votes
    18 Posts
    1k Views
    Eternal-E

    @jip I'm being lazy, I will back late xD