The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 340 Topics
    4k Posts
    A
    Great idea. Have noticed it does not work for coop campaigns, in FAF, any thoughts on if that is possible?
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    10km twin rivers ai vs ai tournament results now up: https://forum.faforever.com/topic/9755/ai-vs-ai-tournament-series
  • How to delete uploaded map?

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    315 Views
    L
    Thanks for the help!
  • Looking for help to edit textures for PBR shaders

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    BlackYpsB
    @sodisodisodi / @thorolavs / @slowBro / @CatchThat / @GD / @Bolmagasa / @fredriklars / @Microships / @ruskul / @MadMax / @cusdom and everyone else that is interested in helping, your time has come! We had some unexpected delays, but now we have a clear task for you. Many of the cybran units need a (new) red channel for the specTeam texture. This channel controls the metalness of the shader. For most units it seems promising to use the blue channel of the albedo and play around with multiply and power operations until something decent comes out. Some albedos have a lot of inbaked lighting though - for example the factories - so you will not be able to avoid manual work sometimes. If you don't want to do that you can simply choose a different unit to work on that doesn't have this problem. It's important to note that the workable range of the final texture is 0 to 0.12, everything above that will already be 100% metal. You can go higher of course if you want to influence the standard shader more, but unless you know what you want to achieve I recommend to stick to that 0 to 0.12 range. One last thing: the green channel of the specTeam also influences metalness, although to a lesser degree, so be careful if you want to utilize that one to generate the red channel. The unit spreadsheet is here: https://docs.google.com/spreadsheets/d/1fN183a5AOHUyrKFobKA_HJRv1Yu5Tb5kfdSbVBLxYHk/edit#gid=520266576 You can find more info on how to work with the textures here https://github.com/FAForever/fa/issues/4394 and here https://www.youtube.com/watch?v=T3yRGRf7iOQ&list=PL0nxuIUIjpFtGVBmP5TJTIJwhhlGtpXyo&index=4 If you have questions, feel free to reach out to me.
  • Want to contribute to FAF's Wiki?

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    573 Views
    Brutus5000B
    We use git as storage, imho you just need to setup a workflow that commits to git.
  • Volunteers wanted for the Russian translation of FAF's wiki

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    1 Votes
    4 Posts
    503 Views
    Anachronism_A
    @crypteck Replying here was sufficient. I'll direct message the details to you and Deribus. Thanks for volunteering. Others are still welcome to volunteer (there's a lot to translate).
  • Small text fix

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    311 Views
    ?
    What Shout The description say and i will update it @Jip / @Melanol
  • Looking for editor for mapping tutorial series

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    2 Votes
    5 Posts
    472 Views
    T
    For the poor (or free) people, Kdenlive has a windows build now (and the newer builds seem stable from the people Ive recommended it to) and it can do a lot of nice things. For those wanting free photoshop and hated GIMP: have you either tried GIMP with the single window mode option ticked on the windows dropdown or gimpshop.
  • Looking for editor to spotlight adjusted game features

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    6 Posts
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    Eternal-E
    Long term videos can have some explanation and insides how these changes were made
  • Help me with useful sources

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    509 Views
    MrBreastsM
    U may ask Blodir for his replay vault stat site, it's usefull if u wanna see ladder situation without pc, or any other vault state
  • List of active FAF streamers

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    Eternal-E
    Feel free to add yourself https://jsonblob.com/1029400916503314432
  • Suggestion: FAF menu bar items should stay visible Offline

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    18 Posts
    1k Views
    Manimal_M
    I'm an old school coder, with little knowledge of coding. This is how I'm working my programs : [image: 1661393077532-coding-process.jpg] If you know a better way, I'd be glad to hear from you.
  • Supreme commander boardgame

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    15 Votes
    12 Posts
    890 Views
    S
    Let's see the rules!
  • Hot keys - Solace/ bombers/ transports

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    4 Posts
    435 Views
    JipJ
    Fixed and added with this pull request, ready for the release on the 20th of August
  • Suggestion: Offline LAN-support install package

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    2 Votes
    15 Posts
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    D
    @brutus5000 Oh my mistake. The log clearly said "XMPP", maybe I was confused somehow.
  • Artists wanted for Snow UI

    Locked
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    Eternal-E
    @Deribus can be closed
  • Room filter should be inlcusive range.

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    1 Posts
    229 Views
    No one has replied
  • Graphic Art Wanted For NewsHub

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    ZartanZ
    Cool, I'll take a go at these
  • Contributing to Downlord's FAF Client

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    2 Posts
    492 Views
    J
    https://github.com/FAForever/downlords-faf-client/pull/2587#issuecomment-1054979351 i tried
  • How open Supreme Commander FA Lobby (Skirmish) via command line?

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    3 Posts
    567 Views
    L
    I know this way. No, I need something else. When FAF starts the game from the client, it immediately opens the game in the multiplayer lobby. I want to do the same, but from the command line and with the transition to skirmish mode.
  • Shadowlorda1's Seraphim Campaign Missions

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    LightBearerL
    Thank you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Where my python coders at?

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    AskaholicA
    Need help from any and all who see this. This is a very important pr for making it so that people who frequently cause matchmaker games to fail will be prevented from queuing for a certain period of time. https://github.com/FAForever/server/pull/885 It needs to be reviewed and tested. Hopefully I’ll find some time to organize this soonTM.