The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 329 Topics
    4k Posts
    N
    I think you didnt consider some things regarding balance. You cant just give an entire faction speed or damage. Balance needs to exist in every category for any match up or 1v1 is simply unplayable. You cant just give air units of one factions more speed and then say "well they are just better at that". Sure there are units that are better than others but a faction needs to have some kind of answer to things. One faction having more speed on their asf would be massively busted and playing that faction for air would be the meta. But if you do want to do something like this yourself you can check out my casino mod (to see how its done) which uses unit buffs such as health, speed and damage
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v302 Update New sim city mode - M28 handles giving combat units orders while you focus on ordering around engineers and deciding what factories will build. Available as part of the "M28: Combined AI-Human armies?" game settings (along with the MOBA mode) 3 changes based on AI survival replay, including making units less likely to suicide into an enemy firebase, and prompting if the players haven't allowed M28 full control of attack waves 17 changes for Cybran Mission 6, including making aircraft carriers run sooner from enemy naval threats, mobile sonar no longer receiving orders as though it is an amphibious unit, and gunships and torpedo bombers being more likely to attack a nearby enemy if it is too far forward from AA defences in the area (even if the AA defences are too much for a more general assault) Acknowledgements Rama - Highlighting M28 replay involving the AI survival mod
  • wiki and accessibility of faf

    4
    0 Votes
    4 Posts
    440 Views
    RoweyR
    As Jip said we are working on a new wiki behind the scenes at the moment. If you are interested in helping out on the new wiki drop us a msg on discord on what you want to help out with and can see what we can do. The new wiki is currently not live as we are updating creating new pages.
  • Looking for Voice Actors to help with Tutorials

    25
    4 Votes
    25 Posts
    3k Views
    T
    I will write a longer post tomorrow but to clarify : Dialogue pops up for the duration of the video. If there is no video specified it uses back up and it lasts 5 sec. I've already put the whole script through text to speech and adjusted timings through other means to simulate how it would look like with real voice overs + videos. At this point what Is left to do is approving the script, the voice actor and the style he will be recording in. I also could use a few people playtesting the tutorial to see what they think.
  • Looking for a new Website background image

    6
    3 Votes
    6 Posts
    405 Views
    FemboyF
    Well tbh I think something more action oriented or "epic scale" oriented is what I'm looking for. However, I don't control/manage the website so tbh, it's whatever we (or whoever has the power to move the website) will decide as a community
  • NewsHub Contributors

    newshub help promotions news social media
    1
    1
    7 Votes
    1 Posts
    374 Views
    No one has replied
  • List of Willing Collaborators for FAF Contribution

    6
    2 Votes
    6 Posts
    969 Views
    ZLOZ
    Testing stuff in game. Attempting to reproduce bugs in game. Trying to break things in game testing if things work correctly in game doing other stuff in sandbox
  • Lobby Update June 29, 2021

    3
    8 Votes
    3 Posts
    420 Views
    maudlin27M
    Thanks for foes no longer being able to join your games!
  • Old forum

    2
    0 Votes
    2 Posts
    372 Views
    S
    The old forum has already been statically archived. That is what you see when you visit it now.
  • Python server good first issues

    4
    2 Votes
    4 Posts
    799 Views
    AskaholicA
    No, I’m more looking for people who want to contribute to FAF but don’t know where to start. These issues are a great place to start because they require very little code but can have a measurable impact. I could do these myself, but when there are a lot of them they start to suck up a lot of time that I could be spending on bigger issues.
  • Call for an Icon artist

    21
    2 Votes
    21 Posts
    3k Views
    B
    Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up. I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons. [image: 1618367911894-comically-large-strategic-icons-resized.jpg]
  • Art Request for MapBan

    1
    2 Votes
    1 Posts
    222 Views
    No one has replied
  • FAF Webiste Updates/Improvements

    16
    6 Votes
    16 Posts
    1k Views
    RoweyR
    @Eternal said in FAF Webiste Updates/Improvements: Report. Long nickname affect [image: 1614449082322-ebcb7ad6-c2c2-4c02-8c44-5fb177b7d565-image.png] this is not on the faf websiote end you would have to make a comment on https://nodebb.org/ about this issuse
  • Add support for other games?

    2
    2 Votes
    2 Posts
    386 Views
    Brutus5000B
    Talk to me (e.g. Discord)
  • Would you contribute if a company can take it all?

    13
    0 Votes
    13 Posts
    1k Views
    KaletheQuickK
    @axel12 This was a joke. The point was Square Enix is sitting on a mountain of franchises and IP, but never used any of them. Like a dragon just sitting on it's gold. People WANT a Chrono game, it gets a 9/10 rating, but its been 25 years and they still don't give a shit. They just churn out more Final Fantasy crap.