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  • 298 Topics
    3k Posts
    CaliberC

    Allow a dead team mate acu to respawn from quantum gateway.

  • 108 Topics
    1k Posts
    IndexLibrorumI

    glacies.png

    We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

    Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

    As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

    This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

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  • Blog posts from individual members

    70 Topics
    487 Posts
    AskaholicA

    After almost 3 years I have finally released another version of the rust crate, and CLI tool. I also published a new version of the python package which adds binary wheels for python 3.11 and 3.12, and removes support for python 3.7. Note, the version numbers happen to correspond between the rust/python packages but that is just coincidence, I have not updated the python library to use the new changes from the rust one yet.

    Rust: https://crates.io/crates/faf-replay-parser/0.6.0
    Python: https://pypi.org/project/faf-replay-parser/0.6.0/

    What's new?

    Many, many refactors to the API. If you wrote some rust code that used version 0.5.2 of the rust crate, you'll have to update some syntax to get it to work with 0.6.0. See the improved docs page for the new syntax.

    For CLI users things you'll notice are:

    The improvement to the command output is now released on 0.6.0 Some additional output like game title and game quality in fafreplay info A new fafreplay info --raw option for dumping out the entire contents of the replay header Better detection of file type which does not rely on the file extension Some basic support for Supreme Commander 2 replays

    Enjoy!

  • 13 Topics
    1k Posts
    maudlin27M

    v194 Update
    Another mini-update (given the upcoming rainbow cup I thought it better to do smaller more frequent updates to reduce the risks of bugs being present at the time of the tournament):

    Fixed a bug where M28 could give orders to a non-M28 unit that completed construction of M28's unit (such as a teammate ACU) Fixed a bug with AIx 1.5+ modifiers that could break M28's engineer logic When building its first 3-4 mexes, M28 should prioritise the mex that would give adjacency to its land factory (hopefully saving a precious 1-5 mass over the course of the game). Fixed a couple of errors with QUIET (M28 aggression factor defaulting to 0.9 instead of 1.0, and scenarios involving land experimentals without a direct fire attack).

    Acknowledgements:

    Vortex – QUIET replay; mentioning M28’s aggression factor defaults to 0.9 in QUIET Aranei – Log highlighting a bug with M28’s engineer logic where it has an Aix 1.5+ modifier Fearghal noticing M28 was building a starting mex that wasn’t adjacent to its first land fac in priority.
  • NewsHub Contributors

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    7 Votes
    1 Posts
    330 Views
    No one has replied
  • List of Willing Collaborators for FAF Contribution

    6
    2 Votes
    6 Posts
    789 Views
    ZLOZ

    Testing stuff in game.
    Attempting to reproduce bugs in game.
    Trying to break things in game
    testing if things work correctly in game
    doing other stuff in sandbox

  • Lobby Update June 29, 2021

    3
    8 Votes
    3 Posts
    328 Views
    maudlin27M

    Thanks for foes no longer being able to join your games!

  • Old forum

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    0 Votes
    2 Posts
    314 Views
    S

    The old forum has already been statically archived. That is what you see when you visit it now.

  • Python server good first issues

    4
    2 Votes
    4 Posts
    672 Views
    AskaholicA

    No, I’m more looking for people who want to contribute to FAF but don’t know where to start. These issues are a great place to start because they require very little code but can have a measurable impact.

    I could do these myself, but when there are a lot of them they start to suck up a lot of time that I could be spending on bigger issues.

  • Call for an Icon artist

    21
    2 Votes
    21 Posts
    2k Views
    B

    Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up.

    I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons.

    Comically Large Strategic Icons.jpg

  • Art Request for MapBan

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    2 Votes
    1 Posts
    198 Views
    No one has replied
  • FAF Webiste Updates/Improvements

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    6 Votes
    16 Posts
    825 Views
    RoweyR

    @Eternal said in FAF Webiste Updates/Improvements:

    Report. Long nickname affect 😃

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    this is not on the faf websiote end you would have to make a comment on https://nodebb.org/ about this issuse

  • Add support for other games?

    2
    2 Votes
    2 Posts
    339 Views
    Brutus5000B

    Talk to me (e.g. Discord)

  • Would you contribute if a company can take it all?

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    0 Votes
    13 Posts
    780 Views
    KaletheQuickK

    @axel12 This was a joke.

    The point was Square Enix is sitting on a mountain of franchises and IP, but never used any of them. Like a dragon just sitting on it's gold. People WANT a Chrono game, it gets a 9/10 rating, but its been 25 years and they still don't give a shit. They just churn out more Final Fantasy crap.