The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 350 Topics
    4k Posts
    SaverS
    Great work. Thanks for that, and please keep dodging the big bad bus
  • 113 Topics
    1k Posts
    LimeZ3_L
    @Szasz I recon that AI markers can be yet another tensor layer to the diffusion model. Explained simply: 3d texture = tensor layer textures = tensor layer game logic (even if hidden) = tensor layer Everything you can annotate or somehow infer from already existing maps can teach the model. So if you have good maps with already existing AI markers, the model can learn from it and create AI markers for new maps. Although I must say that is currently out of scope for my project
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v328 Update 10 changes mostly relating to low mex map tweaks, including: Fixed an issue with Seraphim and Aeon ACUs not getting a blackops gun upgrade Added more variety to M28's low mex build order choices in teamgames T1 PD should be less likely to be built on low mex maps. Used a more detailed method of assessing if T1 arti should retreat from enemies Acknowledgements Shazbot - Highlighting a bug with M28 not getting blackops ACU upgrades Trophy award Malitarh and Lazert - beating M28 1.5 AIx in a 2v2 (although I may end up tweaking the Sladow trophy to require it to be a 1v1 award only as it was in part prompted by Sladow beating M28 1v1, whereas the Radde trophy was prompted by teamgames against M28)
  • Highlighting the alternative to ASI: Brewlan UI!

    16
    4
    3 Votes
    16 Posts
    2k Views
    C
    @Jip thanks for discussing it at least, but no, I'm decided not to use the ASI/Brewlan icon mods. They are too busy; even the Classic version. Blackheart wrote some thoughts on the ASI icons in this thread which is worth a read. Currently I'm using a 150% upscaled version of the stock icons + Penguin's icons. Unfortunately it seems whatever processing is done in game does not work well with blended pixels, so I applied a sharpen filter which makes the result usable but still disgusting. I'm playing on 4k/28" screen so upscaling is a must (but personally I don't want 200%).
  • New FAF Wiki Assistance needed

    3
    1 Votes
    3 Posts
    375 Views
    ?
    @kalethequick drop me a pm on discord and we can work some things out
  • Converting Advanced Strategic Icons

    31
    3 Votes
    31 Posts
    5k Views
    JipJ
    This topic can be closed in favor of this topic. edit: I'm thanking everyone for their work on trying to convert the ASI set. Sadly, we never got a reply from the original author.
  • Promotions Team Update & Looking for help with a variety of things!!!!

    7
    5 Votes
    7 Posts
    1k Views
    ResistanceR
    good work,hopefully isn't buggy
  • wiki and accessibility of faf

    4
    0 Votes
    4 Posts
    452 Views
    ?
    As Jip said we are working on a new wiki behind the scenes at the moment. If you are interested in helping out on the new wiki drop us a msg on discord on what you want to help out with and can see what we can do. The new wiki is currently not live as we are updating creating new pages.
  • Looking for Voice Actors to help with Tutorials

    25
    4 Votes
    25 Posts
    3k Views
    T
    I will write a longer post tomorrow but to clarify : Dialogue pops up for the duration of the video. If there is no video specified it uses back up and it lasts 5 sec. I've already put the whole script through text to speech and adjusted timings through other means to simulate how it would look like with real voice overs + videos. At this point what Is left to do is approving the script, the voice actor and the style he will be recording in. I also could use a few people playtesting the tutorial to see what they think.
  • Looking for a new Website background image

    6
    2 Votes
    6 Posts
    419 Views
    FemboyF
    Well tbh I think something more action oriented or "epic scale" oriented is what I'm looking for. However, I don't control/manage the website so tbh, it's whatever we (or whoever has the power to move the website) will decide as a community
  • NewsHub Contributors

    newshub help promotions news social media
    1
    1
    7 Votes
    1 Posts
    376 Views
    No one has replied
  • List of Willing Collaborators for FAF Contribution

    6
    2 Votes
    6 Posts
    989 Views
    ZLOZ
    Testing stuff in game. Attempting to reproduce bugs in game. Trying to break things in game testing if things work correctly in game doing other stuff in sandbox
  • Lobby Update June 29, 2021

    3
    8 Votes
    3 Posts
    435 Views
    maudlin27M
    Thanks for foes no longer being able to join your games!
  • Old forum

    2
    0 Votes
    2 Posts
    375 Views
    S
    The old forum has already been statically archived. That is what you see when you visit it now.
  • Python server good first issues

    4
    1 Votes
    4 Posts
    809 Views
    AskaholicA
    No, I’m more looking for people who want to contribute to FAF but don’t know where to start. These issues are a great place to start because they require very little code but can have a measurable impact. I could do these myself, but when there are a lot of them they start to suck up a lot of time that I could be spending on bigger issues.
  • Call for an Icon artist

    21
    2 Votes
    21 Posts
    3k Views
    B
    Back in June 2020, I redrew the icons using @BlackYps template and some mild inspiration from the old Advanced Strategic Icons mod. I made versions essentially identical to the symbols in vanilla and optional layers in GIMP for things like a wrench or missile shape for engineers and whatnot. Since I have a 4k monitor and bad eyesight, I started with ExtraBigHugeLarge size (4x vanilla, I think?). When I stuffed them into the game, the UI scaling code magnified them so they would cover the build icons (the full color ones that show what you're queuing up to build) and since I can't code my way out of a paper bag, I just sort of gave up. I'd be happy to contribute what I have so far, and even do the in between scaling if someone is willing to do the surrounding code so I can have big icons on the map, but not covering the build icons. [image: 1618367911894-comically-large-strategic-icons-resized.jpg]
  • Art Request for MapBan

    1
    2 Votes
    1 Posts
    223 Views
    No one has replied
  • FAF Webiste Updates/Improvements

    16
    6 Votes
    16 Posts
    1k Views
    ?
    @Eternal said in FAF Webiste Updates/Improvements: Report. Long nickname affect [image: 1614449082322-ebcb7ad6-c2c2-4c02-8c44-5fb177b7d565-image.png] this is not on the faf websiote end you would have to make a comment on https://nodebb.org/ about this issuse
  • Add support for other games?

    2
    2 Votes
    2 Posts
    389 Views
    Brutus5000B
    Talk to me (e.g. Discord)
  • Would you contribute if a company can take it all?

    13
    0 Votes
    13 Posts
    1k Views
    KaletheQuickK
    @axel12 This was a joke. The point was Square Enix is sitting on a mountain of franchises and IP, but never used any of them. Like a dragon just sitting on it's gold. People WANT a Chrono game, it gets a 9/10 rating, but its been 25 years and they still don't give a shit. They just churn out more Final Fantasy crap.