info: Client version: 2022.1.4
info: Game version: 3731
info: Game type: faf
info: Loading custom vault pathC:/Users/%USER%/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance
info: Prevented loading content that is not allowed: A01_VO.nx2
info: Prevented loading content that is not allowed: A02_VO.nx2
info: Prevented loading content that is not allowed: A03_VO.nx2
info: Prevented loading content that is not allowed: A04_VO.nx2
info: Prevented loading content that is not allowed: A05_VO.nx2
info: Prevented loading content that is not allowed: A06_VO.nx2
info: Prevented loading content that is not allowed: C01_VO.nx2
info: Prevented loading content that is not allowed: C02_VO.nx2
info: Prevented loading content that is not allowed: C03_VO.nx2
info: Prevented loading content that is not allowed: C04_VO.nx2
info: Prevented loading content that is not allowed: C05_VO.nx2
info: Prevented loading content that is not allowed: C06_VO.nx2
info: Prevented loading content that is not allowed: E01_VO.nx2
info: Prevented loading content that is not allowed: E02_VO.nx2
info: Prevented loading content that is not allowed: E03_VO.nx2
info: Prevented loading content that is not allowed: E04_VO.nx2
info: Prevented loading content that is not allowed: E05_VO.nx2
info: Prevented loading content that is not allowed: E06_VO.nx2
info: Prevented loading content that is not allowed: FAF_TUT_Common_VO.nx2
info: Prevented loading content that is not allowed: FAF_TUT_FourLeaf_BO_VO.nx2
info: Prevented loading content that is not allowed: FAF_TUT_Loki_BO_VO.nx2
info: Prevented loading content that is not allowed: FAF_TUT_SummerDuel_BO_VO.nx2
info: Prevented loading content that is not allowed: modules.nx2
info: Prevented loading content that is not allowed: Prothyon16_VO.nx2
info: Prevented loading content that is not allowed: TCR_VO.nx2
info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/'
info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\fort_ictus_survival.v0008', mounted as '/maps/fort_ictus_survival.v0008/'
info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\loki.v0003', mounted as '/maps/loki.v0003/'
info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\survival_extremedesertv3fa.v0001', mounted as '/maps/survival_extremedesertv3fa.v0001/'
info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/'
info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0026', mounted as '/maps/x1ca_coop_001.v0026/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/'
info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/'
info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/'
info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/'
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo.
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
debug: Wavebank prepared: 2d4a248
debug: SND: Loaded WaveBank 'aeonselect' at 2d4a248
info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
debug: Wavebank prepared: 2d4a378
debug: SND: Loaded WaveBank 'ambienttest' at 2d4a378
info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
debug: Wavebank prepared: 2d4a4a8
debug: SND: Loaded WaveBank 'cybranselect' at 2d4a4a8
info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
debug: Wavebank prepared: 2d4a5d8
debug: SND: Loaded WaveBank 'explosions' at 2d4a5d8
info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
debug: SND: Loaded WaveBank 'explosionsstream' at 2d4a708
info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
debug: SND: Loaded WaveBank 'fmv_bg' at 2d4ac70
info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
debug: Wavebank prepared: 2d4add0
debug: SND: Loaded WaveBank 'impacts' at 2d4add0
info: IsStreamingWaveBank("/sounds/interface.xwb") => false
debug: Wavebank prepared: 2d4af00
debug: SND: Loaded WaveBank 'interface' at 2d4af00
info: IsStreamingWaveBank("/sounds/music.xwb") => true
debug: SND: Loaded WaveBank 'music' at 2d4b030
info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
debug: SND: Loaded WaveBank 'op_briefing' at 2d4c198
info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
debug: Wavebank prepared: 2d4d300
debug: SND: Loaded WaveBank 'seraphimselect' at 2d4d300
info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
debug: Wavebank prepared: 2d4d430
debug: SND: Loaded WaveBank 'uaa' at 2d4d430
info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
debug: Wavebank prepared: 2d4d560
debug: SND: Loaded WaveBank 'uaadestroy' at 2d4d560
info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
debug: Wavebank prepared: 2d4d690
debug: SND: Loaded WaveBank 'uaaweapon' at 2d4d690
info: IsStreamingWaveBank("/sounds/uab.xwb") => false
debug: Wavebank prepared: 2d4d7c0
debug: SND: Loaded WaveBank 'uab' at 2d4d7c0
info: IsStreamingWaveBank("/sounds/ual.xwb") => false
debug: Wavebank prepared: 2d4d8f0
debug: SND: Loaded WaveBank 'ual' at 2d4d8f0
info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
debug: Wavebank prepared: 2d4da20
debug: SND: Loaded WaveBank 'ualdestroy' at 2d4da20
info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
debug: Wavebank prepared: 2d4db50
debug: SND: Loaded WaveBank 'ualweapon' at 2d4db50
info: IsStreamingWaveBank("/sounds/uas.xwb") => false
debug: Wavebank prepared: 2d4dc80
debug: SND: Loaded WaveBank 'uas' at 2d4dc80
info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
debug: SND: Loaded WaveBank 'uasdestroy' at 2d4ddb0
info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
debug: Wavebank prepared: 2d4ef18
debug: SND: Loaded WaveBank 'uasweapon' at 2d4ef18
info: IsStreamingWaveBank("/sounds/uea.xwb") => false
debug: Wavebank prepared: 2d4f048
debug: SND: Loaded WaveBank 'uea' at 2d4f048
info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
debug: Wavebank prepared: 2d4f7b8
debug: SND: Loaded WaveBank 'ueadestroy' at 2d4f7b8
info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
debug: Wavebank prepared: 2d4f548
debug: SND: Loaded WaveBank 'ueaweapon' at 2d4f548
info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
debug: Wavebank prepared: 2d4fc98
debug: SND: Loaded WaveBank 'ueb' at 2d4fc98
info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
debug: Wavebank prepared: 2d4fb60
debug: SND: Loaded WaveBank 'uefselect' at 2d4fb60
info: IsStreamingWaveBank("/sounds/uel.xwb") => false
debug: Wavebank prepared: 2d4f2d8
debug: SND: Loaded WaveBank 'uel' at 2d4f2d8
info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
debug: Wavebank prepared: 2d4fdd0
debug: SND: Loaded WaveBank 'ueldestroy' at 2d4fdd0
info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
debug: Wavebank prepared: 2d4ff08
debug: SND: Loaded WaveBank 'uelweapon' at 2d4ff08
info: IsStreamingWaveBank("/sounds/ues.xwb") => false
debug: Wavebank prepared: 2d4fa28
debug: SND: Loaded WaveBank 'ues' at 2d4fa28
info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
debug: SND: Loaded WaveBank 'uesdestroy' at 2d50180
info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
debug: Wavebank prepared: 2d50040
debug: SND: Loaded WaveBank 'uesweapon' at 2d50040
info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
debug: Wavebank prepared: 2d4f680
debug: SND: Loaded WaveBank 'unitrumble' at 2d4f680
info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
debug: Wavebank prepared: 2d4f1a0
debug: SND: Loaded WaveBank 'unitsglobal' at 2d4f1a0
info: IsStreamingWaveBank("/sounds/ura.xwb") => false
debug: Wavebank prepared: 2d4f410
debug: SND: Loaded WaveBank 'ura' at 2d4f410
info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
debug: Wavebank prepared: 2d4f8f0
debug: SND: Loaded WaveBank 'uradestroy' at 2d4f8f0
info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
debug: Wavebank prepared: 2d51580
debug: SND: Loaded WaveBank 'uraweapon' at 2d51580
info: IsStreamingWaveBank("/sounds/urb.xwb") => false
debug: Wavebank prepared: 2d52900
debug: SND: Loaded WaveBank 'urb' at 2d52900
info: IsStreamingWaveBank("/sounds/url.xwb") => false
debug: Wavebank prepared: 2d51928
debug: SND: Loaded WaveBank 'url' at 2d51928
info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
debug: Wavebank prepared: 2d52b70
debug: SND: Loaded WaveBank 'urldestroy' at 2d52b70
info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
debug: Wavebank prepared: 2d51f40
debug: SND: Loaded WaveBank 'urlweapon' at 2d51f40
info: IsStreamingWaveBank("/sounds/urs.xwb") => false
debug: Wavebank prepared: 2d51a60
debug: SND: Loaded WaveBank 'urs' at 2d51a60
info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
debug: SND: Loaded WaveBank 'ursdestroy' at 2d532f0
info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
debug: SND: Loaded WaveBank 'ursstream' at 2d54458
info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
debug: Wavebank prepared: 2d521b0
debug: SND: Loaded WaveBank 'ursweapon' at 2d521b0
info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
debug: Wavebank prepared: 2d51b98
debug: SND: Loaded WaveBank 'xaa_weapon' at 2d51b98
info: IsStreamingWaveBank("/sounds/xab.xwb") => false
debug: Wavebank prepared: 2d51310
debug: SND: Loaded WaveBank 'xab' at 2d51310
info: IsStreamingWaveBank("/sounds/xal.xwb") => false
debug: Wavebank prepared: 2d52f18
debug: SND: Loaded WaveBank 'xal' at 2d52f18
info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
debug: Wavebank prepared: 2d51cd0
debug: SND: Loaded WaveBank 'xal_weapon' at 2d51cd0
info: IsStreamingWaveBank("/sounds/xas.xwb") => false
debug: Wavebank prepared: 2d516b8
debug: SND: Loaded WaveBank 'xas' at 2d516b8
info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
debug: Wavebank prepared: 2d52de0
debug: SND: Loaded WaveBank 'xas_weapons' at 2d52de0
info: IsStreamingWaveBank("/sounds/xea.xwb") => false
debug: Wavebank prepared: 2d52a38
debug: SND: Loaded WaveBank 'xea' at 2d52a38
info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
debug: Wavebank prepared: 2d51e08
debug: SND: Loaded WaveBank 'xea_weapons' at 2d51e08
info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
debug: Wavebank prepared: 2d527c8
debug: SND: Loaded WaveBank 'xeb' at 2d527c8
info: IsStreamingWaveBank("/sounds/xel.xwb") => false
debug: Wavebank prepared: 2d52078
debug: SND: Loaded WaveBank 'xel' at 2d52078
info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
debug: Wavebank prepared: 2d522e8
debug: SND: Loaded WaveBank 'xel_weapons' at 2d522e8
info: IsStreamingWaveBank("/sounds/xes.xwb") => false
debug: Wavebank prepared: 2d517f0
debug: SND: Loaded WaveBank 'xes' at 2d517f0
info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xes_destroy' at 2d555c0
info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
debug: Wavebank prepared: 2d53188
debug: SND: Loaded WaveBank 'xes_weapons' at 2d53188
info: IsStreamingWaveBank("/sounds/xra.xwb") => false
debug: Wavebank prepared: 2d52558
debug: SND: Loaded WaveBank 'xra' at 2d52558
info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
debug: Wavebank prepared: 2d52420
debug: SND: Loaded WaveBank 'xra_weapon' at 2d52420
info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
debug: Wavebank prepared: 2d53050
debug: SND: Loaded WaveBank 'xrb' at 2d53050
info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
debug: Wavebank prepared: 2d52ca8
debug: SND: Loaded WaveBank 'xrl' at 2d52ca8
info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
debug: SND: Loaded WaveBank 'xrl_stream' at 2d56728
info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
debug: Wavebank prepared: 2d52690
debug: SND: Loaded WaveBank 'xrl_weapon' at 2d52690
info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
debug: Wavebank prepared: 2d51448
debug: SND: Loaded WaveBank 'xrs' at 2d51448
info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
debug: Wavebank prepared: 2d578b8
debug: SND: Loaded WaveBank 'xrs_weapon' at 2d578b8
info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
debug: Wavebank prepared: 2d57b28
debug: SND: Loaded WaveBank 'xsa' at 2d57b28
info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
debug: Wavebank prepared: 2d58890
debug: SND: Loaded WaveBank 'xsa_destroy' at 2d58890
info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
debug: Wavebank prepared: 2d589c8
debug: SND: Loaded WaveBank 'xsa_weapon' at 2d589c8
info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
debug: Wavebank prepared: 2d58008
debug: SND: Loaded WaveBank 'xsb' at 2d58008
info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
debug: Wavebank prepared: 2d58b00
debug: SND: Loaded WaveBank 'xsb_weapon' at 2d58b00
info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
debug: Wavebank prepared: 2d58c38
debug: SND: Loaded WaveBank 'xsl' at 2d58c38
info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
debug: Wavebank prepared: 2d58d70
debug: SND: Loaded WaveBank 'xsl_destroy' at 2d58d70
info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
debug: Wavebank prepared: 2d57c60
debug: SND: Loaded WaveBank 'xsl_weapon' at 2d57c60
info: IsStreamingWaveBank("/sounds/xss.xwb") => false
debug: Wavebank prepared: 2d58140
debug: SND: Loaded WaveBank 'xss' at 2d58140
info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
debug: SND: Loaded WaveBank 'xss_destroy' at 2d59898
info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
debug: Wavebank prepared: 2d58758
debug: SND: Loaded WaveBank 'xss_weapon' at 2d58758
debug: SND: Loaded SoundBank 'ambienttest'
debug: SND: Loaded SoundBank 'explosions'
debug: SND: Loaded SoundBank 'fmv_bg'
debug: SND: Loaded SoundBank 'impacts'
debug: SND: Loaded SoundBank 'interface'
debug: SND: Loaded SoundBank 'music'
debug: SND: Loaded SoundBank 'op_briefing'
debug: SND: Loaded SoundBank 'seraphimselect'
debug: SND: Loaded SoundBank 'uaa'
debug: SND: Loaded SoundBank 'uaadestroy'
debug: SND: Loaded SoundBank 'uaaweapon'
debug: SND: Loaded SoundBank 'uab'
debug: SND: Loaded SoundBank 'ual'
debug: SND: Loaded SoundBank 'ualdestroy'
debug: SND: Loaded SoundBank 'ualweapon'
debug: SND: Loaded SoundBank 'uas'
debug: SND: Loaded SoundBank 'uasdestroy'
debug: SND: Loaded SoundBank 'uasweapon'
debug: SND: Loaded SoundBank 'uea'
debug: SND: Loaded SoundBank 'ueadestroy'
debug: SND: Loaded SoundBank 'ueaweapon'
debug: SND: Loaded SoundBank 'ueb'
debug: SND: Loaded SoundBank 'uel'
debug: SND: Loaded SoundBank 'ueldestroy'
debug: SND: Loaded SoundBank 'uelweapon'
debug: SND: Loaded SoundBank 'ues'
debug: SND: Loaded SoundBank 'uesdestroy'
debug: SND: Loaded SoundBank 'uesweapon'
debug: SND: Loaded SoundBank 'unitrumble'
debug: SND: Loaded SoundBank 'unitsglobal'
debug: SND: Loaded SoundBank 'ura'
debug: SND: Loaded SoundBank 'uradestroy'
debug: SND: Loaded SoundBank 'uraweapon'
debug: SND: Loaded SoundBank 'urb'
debug: SND: Loaded SoundBank 'url'
debug: SND: Loaded SoundBank 'urldestroy'
debug: SND: Loaded SoundBank 'urlweapon'
debug: SND: Loaded SoundBank 'urs'
debug: SND: Loaded SoundBank 'ursdestroy'
debug: SND: Loaded SoundBank 'ursstream'
debug: SND: Loaded SoundBank 'ursweapon'
debug: SND: Loaded SoundBank 'xaa'
debug: SND: Loaded SoundBank 'xaa_weapon'
debug: SND: Loaded SoundBank 'xab'
debug: SND: Loaded SoundBank 'xal'
debug: SND: Loaded SoundBank 'xal_weapon'
debug: SND: Loaded SoundBank 'xas'
debug: SND: Loaded SoundBank 'xas_weapon'
debug: SND: Loaded SoundBank 'xca'
debug: SND: Loaded SoundBank 'xcb'
debug: SND: Loaded SoundBank 'xcl'
debug: SND: Loaded SoundBank 'xcs'
debug: SND: Loaded SoundBank 'xea'
debug: SND: Loaded SoundBank 'xea_weapon'
debug: SND: Loaded SoundBank 'xeb'
debug: SND: Loaded SoundBank 'xel'
debug: SND: Loaded SoundBank 'xel_weapons'
debug: SND: Loaded SoundBank 'xes'
debug: SND: Loaded SoundBank 'xes_destroy'
debug: SND: Loaded SoundBank 'xes_weapons'
debug: SND: Loaded SoundBank 'xra'
debug: SND: Loaded SoundBank 'xra_weapon'
debug: SND: Loaded SoundBank 'xrb'
debug: SND: Loaded SoundBank 'xrl'
debug: SND: Loaded SoundBank 'xrl_destroy'
debug: SND: Loaded SoundBank 'xrl_stream'
debug: SND: Loaded SoundBank 'xrl_weapon'
debug: SND: Loaded SoundBank 'xrs'
debug: SND: Loaded SoundBank 'xrs_weapon'
debug: SND: Loaded SoundBank 'xsa'
debug: SND: Loaded SoundBank 'xsa_destroy'
debug: SND: Loaded SoundBank 'xsa_weapon'
debug: SND: Loaded SoundBank 'xsb'
debug: SND: Loaded SoundBank 'xsb_weapon'
debug: SND: Loaded SoundBank 'xsl'
debug: SND: Loaded SoundBank 'xsl_destroy'
debug: SND: Loaded SoundBank 'xsl_weapon'
debug: SND: Loaded SoundBank 'xss'
debug: SND: Loaded SoundBank 'xss_destroy'
debug: SND: Loaded SoundBank 'xss_weapon'
debug: MEM: -46729376 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true
debug: SND: Loaded WaveBank 'briefings' at 369c24a0
info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true
debug: SND: Loaded WaveBank 'seraphim_language' at 2d9e608
info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true
debug: SND: Loaded WaveBank 'x01_vo' at 369c3bd0
info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true
debug: SND: Loaded WaveBank 'x02_vo' at 369c3630
info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true
debug: SND: Loaded WaveBank 'x03_vo' at 369c3d38
info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true
debug: SND: Loaded WaveBank 'x04_vo' at 369c3900
info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true
debug: SND: Loaded WaveBank 'x05_vo' at 369c3ea0
info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true
debug: SND: Loaded WaveBank 'x06_vo' at 369c4170
info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true
debug: SND: Loaded WaveBank 'x1t_vo' at 369c3a68
info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true
debug: SND: Loaded WaveBank 'x_fmv' at 369c4440
info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true
debug: SND: Loaded WaveBank 'xgg' at 369c3798
debug: SND: Loaded SoundBank 'briefings'
debug: SND: Loaded SoundBank 'x01_vo'
debug: SND: Loaded SoundBank 'x02_vo'
debug: SND: Loaded SoundBank 'x03_vo'
debug: SND: Loaded SoundBank 'x04_vo'
debug: SND: Loaded SoundBank 'x05_vo'
debug: SND: Loaded SoundBank 'x06_vo'
debug: SND: Loaded SoundBank 'x1t_vo'
debug: SND: Loaded SoundBank 'x_fmv'
debug: SND: Loaded SoundBank 'xgg'
debug: MEM: -796091502 bytes SND
info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
debug: MEM: -796091502 bytes SND
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: /savereplay
info: REPLAY ID: 16353686
info: adding font file /fonts/arial.ttf
info: adding font file /fonts/arialbd.ttf
info: adding font file /fonts/arialbi.ttf
info: adding font file /fonts/ariali.ttf
info: adding font file /fonts/arialn.ttf
info: adding font file /fonts/arialnb.ttf
info: adding font file /fonts/arialnbi.ttf
info: adding font file /fonts/arialni.ttf
info: adding font file /fonts/ariblk.ttf
info: adding font file /fonts/arlrdbd.ttf
info: adding font file /fonts/butterbe.ttf
info: adding font file /fonts/vdub.ttf
info: adding font file /fonts/wintermu.ttf
info: adding font file /fonts/zeroes_3.ttf
info: Compiled shader: /effects/cartographic.fx
info: Compiled shader: /effects/frame.fx
info: Compiled shader: /effects/mesh.fx
info: Compiled shader: /effects/particle.fx
info: Compiled shader: /effects/primbatcher.fx
info: Compiled shader: /effects/range.fx
info: Compiled shader: /effects/sky.fx
info: Compiled shader: /effects/terrain.fx
info: Compiled shader: /effects/ui.fx
info: Compiled shader: /effects/vision.fx
info: Compiled shader: /effects/water2.fx
info: SHADERS COMPILED
info: SC_ToggleCursorClip 0
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
info: cam_ZoomAmount 0.40000000596046
info: ui_AlwaysRenderStrategicIcons 1
info: ui_ScreenEdgeScrollView 1
info: ui_ArrowKeysScrollView 1
info: ui_KeyboardPanSpeed 40.089282989502
info: ui_KeyboardPanAccelerateMultiplier 1
info: ui_KeyboardRotateSpeed 10
info: ui_KeyboardRotateAccelerateMultiplier 2
info: SC_SecondaryAdapter false
info: ren_Skydome 1
info: graphics_Fidelity 2
info: shadow_Fidelity 2
info: ren_MipSkipLevels 0
info: cam_DefaultLOD 0.9
info: cam_SetLOD WorldCamera 0.9
info: cam_SetLOD WorldCamera2 0.9
info: cam_SetLOD CameraHead2 0.9
info: SC_CameraScaleLOD 2
info: ren_bloom 1
debug: Wavebank prepared: 2d4a708
debug: Wavebank prepared: 2d4ac70
debug: Wavebank prepared: 2d4b030
debug: Wavebank prepared: 2d4c198
debug: Wavebank prepared: 2d4ddb0
debug: Wavebank prepared: 2d50180
debug: Wavebank prepared: 2d532f0
debug: Wavebank prepared: 2d54458
debug: Wavebank prepared: 2d555c0
debug: Wavebank prepared: 2d56728
debug: Wavebank prepared: 2d59898
debug: Wavebank prepared: 369c24a0
debug: Wavebank prepared: 2d9e608
debug: Wavebank prepared: 369c3630
debug: Wavebank prepared: 369c3d38
debug: Wavebank prepared: 369c3900
debug: Wavebank prepared: 369c3ea0
debug: Wavebank prepared: 369c4170
debug: Wavebank prepared: 369c3a68
debug: Wavebank prepared: 369c4440
info: GPGNET: entering idle state.
debug: Wavebank prepared: 369c3bd0
debug: Wavebank prepared: 369c3798
info: /country
info: /init
info: /numgames
info: /mean
info: /clan
info: /deviation
info: GPGNET: setting nat handler to 0x115d2004
info: LOBBY: Game port 29228[UDP] opened.
info: LOBBY: starting with local uid of 435977 [Commandrew]
info: GPGNET: entering lobby state.
info: NET: using deflate compression for sends to %CPU_NAME%:61326.
info: LOBBY: Connecting to host "TotesMyGoats" [%CPU_NAME%:61326, uid=436051]
info: Can't add chat text -- no chat display
info: text="Connecting to game host..."
info: DisconnectFromPeer (uid=435978)
info: LOBBY: deleting unknown peer uid 435978.
info: ConnectToPeer (name=SneakyBeaky, uid=435978, address=127.0.0.1:61327, USE PROXY)
info: NET: using deflate compression for sends to %CPU_NAME%:61327.
info: LOBBY: Adding peer "SneakyBeaky" [%CPU_NAME%:61327, uid=435978]
info: Can't add chat text -- no chat display
info: text="Connecting to SneakyBeaky..."
info: DisconnectFromPeer (uid=435980)
info: LOBBY: deleting unknown peer uid 435980.
info: ConnectToPeer (name=A_Blaze_Of_Glory, uid=435980, address=127.0.0.1:61328, USE PROXY)
info: NET: using deflate compression for sends to %CPU_NAME%:61328.
info: LOBBY: Adding peer "A_Blaze_Of_Glory" [%CPU_NAME%:61328, uid=435980]
info: Can't add chat text -- no chat display
info: text="Connecting to A_Blaze_Of_Glory..."
info: NET: using deflate compression for receives from %CPU_NAME%:61326
info: LOBBY: connection to "TotesMyGoats" [%CPU_NAME%:61326, uid=436051] made, status=Connecting.
info: CONNECTED TO HOST
info: Supreme Commander: Forged Alliance version 3731
info: LOBBY: "TotesMyGoats" [%CPU_NAME%:61326, uid=436051] has established connections to: 435977, 435978, 435980
info:  { }
info:  { }
info:  { }
info:  { }
info: MOD LIST SET TO:
info: NET: using deflate compression for receives from %CPU_NAME%:61327
info: LOBBY: connection to "SneakyBeaky" [%CPU_NAME%:61327, uid=435978] made, status=Pending.
info: LOBBY: Got join (name="SneakyBeaky", uid=435978) from %CPU_NAME%:61327
info: NET: using deflate compression for receives from %CPU_NAME%:61328
info: LOBBY: connection to "A_Blaze_Of_Glory" [%CPU_NAME%:61328, uid=435980] made, status=Pending.
info: LOBBY: Got join (name="A_Blaze_Of_Glory", uid=435980) from %CPU_NAME%:61328
info: LOBBY: "SneakyBeaky" [%CPU_NAME%:61327, uid=435978] has established connections to: 435977, 435980, 436051
info: LOBBY: "A_Blaze_Of_Glory" [%CPU_NAME%:61328, uid=435980] has established connections to: 435977, 435978, 436051
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
debug: OpenMovie /movies/seraphim_load.sfd: 2172
debug: Preparing movie /movies/seraphim_load.sfd: 2172
debug: Preparing movie /movies/seraphim_load.sfd: 2172
debug: Preparing movie /movies/seraphim_load.sfd: 2172
debug: Preparing movie /movies/seraphim_load.sfd: 2172
debug: Preparing movie /movies/seraphim_load.sfd: 2172
debug: Preparing movie /movies/seraphim_load.sfd: 2172
debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 2172
info: UI_RenderUnitBars true
info: UI_NisRenderIcons true
info: ren_SelectBoxes true
info: Starting background task "Map loader /maps/bbf_blacksundefense/bbf_blacksundefense.scmap"
info: Background task "Map loader /maps/bbf_blacksundefense/bbf_blacksundefense.scmap" running.
info: Active game mods for blueprint loading: \000{ }
info: Blueprints Loading... '*.bp' files
info: Blueprints Loading: original files from /effects directory
info: Blueprints Loading: original files from /env directory
info: Blueprints Loading: original files from /meshes directory
info: Blueprints Loading: original files from /projectiles directory
info: Blueprints Loading: original files from /props directory
info: Blueprints Loading: original files from /units directory
info: Blueprints Extracting mesh...
info: Blueprints Modding...
info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
info: Blueprints Loading... completed: 389 original and 0 modded projectiles
info: Blueprints Registering...
debug: MEM: -31 bytes RULE
info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: /savereplay
info: REPLAY ID: 16353686
info: Active mods in session: \000{ }
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
debug: MEM: -5247026 bytes STIMap
info: Can't find texture "/environment/blackbackground.dds" -- trying fallback.
info: Can't find texture "/environment/skycube_redrocks09a.dds" -- trying fallback.
debug: MEM: -5247026 bytes LoadTexturing
debug: MEM: -5247026 bytes WaterMask
debug: MEM: -12252683 bytes TERRAIN
info: Background task "Map loader /maps/bbf_blacksundefense/bbf_blacksundefense.scmap" finished.
info: Saving replay to "gpgnet://127.0.0.1:56847/16353686/Commandrew.SCFAreplay"
debug: MEM: -4194304 bytes LUABP
info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
debug: MEM: -4194304 bytes OGRID
info: RestrictedCategories {
info: RestrictedCategories    1 = "NUKENAVAL"
info: RestrictedCategories    2 = "NUKET3DEF"
info: RestrictedCategories    3 = "NUKET3ML"
info: RestrictedCategories    4 = "NUKET4ML"
info: RestrictedCategories }
info: restriction.preset "(NUKE * NAVAL)"
info: restriction.preset "(STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))"
info: restriction.preset "(STRUCTURE * NUKE * TECH3 - MINE)"
info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)"
info: restriction.build ((NUKE * NAVAL)) + ((STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))) + ((STRUCTURE * NUKE * TECH3 - MINE)) + ((STRUCTURE * NUKE * EXPERIMENTAL))
info: Loading save file: \000/maps/BBF_BlackSunDefense/BBF_BlackSunDefense_save.lua
info: Loading script file: \000/maps/BBF_BlackSunDefense/BBF_BlackSunDefense_script.lua
warning:  NUM PROPS = 0
debug: Active mods in sim: \000{ }
info: ## BBF ## \000Map Name (version): Black Sun Defense - v1.0
info: ## BBF ## \000DebugEnabled: false
info: ## BBF ## \000DebugCheat: false
info: ## BBF ## \000difficultyAdjustment: 0.5
info: ## BBF ## \000startupDelay: 600
info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua
info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua
info: ## BBF ## \000PlayerCount: 4
info: Debug: SetPlayableArea before round : 300.5, 450.5 722.5, 1024.5
info: Debug: SetPlayableArea after round : 300, 448 720, 1024
info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua
info: Camera:SyncPlayableRect \000{ x0=300, x1=720, y0=448, y1=1024 }
info: Request: \000{
info:   Name="WorldCamera",
info:   Region={ x0=300, x1=720, y0=448, y1=1024 },
info:   Type="CAMERA_SYNC_PLAYABLE_RECT"
info: }
info: ui_ForceLifbarsOnEnemy
info: d3d_WindowsCursor on
info: Cam_Free off
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0001o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0002o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0003o_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0004_icon.dds
debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds
info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua
info: creating high fidelity terrain
info: creating high fidelity water
info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua
info: range_RenderHighlighted true
info: range_RenderSelected true
info: range_RenderBuild true
info: creating high fidelity terrain
info: creating high fidelity water
info: creating high fidelity terrain
info: creating high fidelity water
info: res_AfterPrefetchDelay 100
info: res_PrefetcherActivityDelay 1
info: ui_RenderCustomNames 0
info: UI_ForceLifbarsOnEnemy 0
info: /savereplay
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
warning: GetResource: Invalid name ""
info: Can't find texture "" -- trying fallback.
info: Exe Version: 1.0 
debug: Current gametime: 00:00:00
info: playable area coordinates are { 300, 448, 720, 1024 }
info: Offmapareas are {
info:   { x0=200, x1=820, y0=348, y1=448 },
info:   { x0=200, x1=820, y0=1024, y1=1124 },
info:   { x0=200, x1=300, y0=448, y1=1024 },
info:   { x0=720, x1=820, y0=448, y1=1024 }
info: }
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: Exe Version: 1.0 
info: playable area coordinates are { 300, 448, 720, 1024 }
info: Offmapareas are {
info:   { x0=200, x1=820, y0=348, y1=448 },
info:   { x0=200, x1=820, y0=1024, y1=1124 },
info:   { x0=200, x1=300, y0=448, y1=1024 },
info:   { x0=720, x1=820, y0=448, y1=1024 }
info: }
info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua
warning: SND: XACT3DApply failed.
         Invalid arg
info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua
debug: Current gametime: 00:00:30
info: ## BBF ## \000StartM1 !
info: ## BBF ## \000Waiting initial delay: 600
warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead.
warning: Source: {
warning:   currentline=485,
warning:   func=function: 1E3D9B18,
warning:   linedefined=483,
warning:   name="CreateCybranFactoryBuildEffects",
warning:   namewhat="field",
warning:   nups=3,
warning:   short_src="...a\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua",
warning:   source="@c:\\programdata\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua",
warning:   what="Lua"
warning: }
debug: Current gametime: 00:01:00
debug: Current gametime: 00:01:30
debug: Current gametime: 00:02:00
debug: Current gametime: 00:02:30
debug: Current gametime: 00:03:00
debug: Current gametime: 00:03:30
debug: Current gametime: 00:04:00
debug: Current gametime: 00:04:30
debug: Current gametime: 00:05:00
debug: Current gametime: 00:05:30
debug: Current gametime: 00:06:00
debug: Current gametime: 00:06:30
debug: Current gametime: 00:07:00
debug: Current gametime: 00:07:30
debug: Current gametime: 00:08:00
debug: Current gametime: 00:08:30
debug: Current gametime: 00:09:00
debug: Current gametime: 00:09:30
debug: Current gametime: 00:10:00
debug: Current gametime: 00:10:30
info: ## BBF ## \000StartM1Attack !
info: ## BBF ## \000## Gate8 ## Wave 5 (count=2) next wave in 34 seconds (672)
info: ## BBF ## \000## Gate3 ## Wave 5 (count=2) next wave in 51 seconds (689)
info: ## BBF ## \000## Gate1 ## Wave 5 (count=2) next wave in 33 seconds (671)
info: ## BBF ## \000## Gate7 ## Wave 5 (count=2) next wave in 55 seconds (693)
info: ## BBF ## \000## Gate6 ## Wave 5 (count=2) next wave in 58 seconds (696)
info: ## BBF ## \000## Gate4 ## Wave 5 (count=2) next wave in 53 seconds (691)
info: ## BBF ## \000## Gate9 ## Wave 5 (count=2) next wave in 39 seconds (677)
info: ## BBF ## \000## Gate2 ## Wave 5 (count=2) next wave in 60 seconds (698)
debug: Current gametime: 00:11:00
info: ## BBF ## \000## Gate1 ## Wave 14 (count=4) next wave in 58 seconds (730)
info: ## BBF ## \000## Gate8 ## Wave 15 (count=5) next wave in 57 seconds (732)
info: ## BBF ## \000## Gate9 ## Wave 15 (count=5) next wave in 34 seconds (712)
debug: Current gametime: 00:11:30
info: ## BBF ## \000## Gate3 ## Wave 17 (count=6) next wave in 54 seconds (746)
info: ## BBF ## \000## Gate4 ## Wave 18 (count=5) next wave in 34 seconds (727)
info: ## BBF ## \000## Gate7 ## Wave 18 (count=7) next wave in 50 seconds (745)
info: ## BBF ## \000## Gate6 ## Wave 18 (count=6) next wave in 39 seconds (737)
info: ## BBF ## \000## Gate2 ## Wave 19 (count=9) next wave in 40 seconds (740)
info: ## BBF ## \000## Gate9 ## Wave 20 (count=6) next wave in 44 seconds (759)
debug: Current gametime: 00:12:00
info: ## BBF ## \000## Gate4 ## Wave 22 (count=9) next wave in 40 seconds (770)
info: ## BBF ## \000## Gate1 ## Wave 22 (count=11) next wave in 57 seconds (788)
info: ## BBF ## \000## Gate8 ## Wave 23 (count=15) next wave in 39 seconds (774)
info: ## BBF ## \000## Gate6 ## Wave 23 (count=11) next wave in 33 seconds (772)
info: ## BBF ## \000## Gate2 ## Wave 23 (count=12) next wave in 47 seconds (788)
debug: Current gametime: 00:12:30
info: ## BBF ## \000## Gate3 ## Wave 24 (count=13) next wave in 39 seconds (787)
info: ## BBF ## \000## Gate7 ## Wave 24 (count=12) next wave in 30 seconds (778)
info: ## BBF ## \000## Gate9 ## Wave 25 (count=14) next wave in 59 seconds (821)
info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
info: ## BBF ## \000## Gate4 ## Wave 26 (count=12) next wave in 58 seconds (829)
info: ## BBF ## \000## Gate6 ## Wave 26 (count=9) next wave in 51 seconds (824)
info: ## BBF ## \000## Gate8 ## Wave 26 (count=11) next wave in 41 seconds (816)
debug: Current gametime: 00:13:00
info: ## BBF ## \000## Gate7 ## Wave 27 (count=10) next wave in 41 seconds (821)
info: ## BBF ## \000## Gate2 ## Wave 28 (count=15) next wave in 57 seconds (846)
info: ## BBF ## \000## Gate3 ## Wave 28 (count=13) next wave in 53 seconds (843)
info: ## BBF ## \000## Gate1 ## Wave 28 (count=16) next wave in 40 seconds (831)
debug: Current gametime: 00:13:30
info: ## BBF ## \000## Gate8 ## Wave 30 (count=15) next wave in 35 seconds (854)
info: ## BBF ## \000## Gate7 ## Wave 30 (count=14) next wave in 36 seconds (858)
info: ## BBF ## \000## Gate9 ## Wave 30 (count=20) next wave in 33 seconds (857)
info: ## BBF ## \000## Gate6 ## Wave 30 (count=18) next wave in 39 seconds (864)
info: ## BBF ## \000## Gate4 ## Wave 31 (count=20) next wave in 34 seconds (864)
info: ## BBF ## \000## Gate1 ## Wave 31 (count=15) next wave in 57 seconds (891)
debug: Current gametime: 00:14:00
info: ## BBF ## \000## Gate3 ## Wave 32 (count=18) next wave in 59 seconds (904)
info: ## BBF ## \000## Gate2 ## Wave 32 (count=18) next wave in 43 seconds (890)
info: ## BBF ## \000## Gate8 ## Wave 33 (count=13) next wave in 53 seconds (910)
info: ## BBF ## \000## Gate9 ## Wave 33 (count=7) next wave in 40 seconds (899)
info: ## BBF ## \000## Gate7 ## Wave 33 (count=9) next wave in 49 seconds (908)
info: ## BBF ## \000## Gate6 ## Wave 33 (count=14) next wave in 52 seconds (918)
info: ## BBF ## \000## Gate4 ## Wave 33 (count=10) next wave in 47 seconds (913)
debug: Current gametime: 00:14:30
info: ## BBF ## \000## Gate2 ## Wave 35 (count=11) next wave in 59 seconds (951)
info: ## BBF ## \000## Gate1 ## Wave 35 (count=14) next wave in 31 seconds (923)
debug: Current gametime: 00:15:00
info: ## BBF ## \000## Gate9 ## Wave 36 (count=6) next wave in 41 seconds (942)
info: ## BBF ## \000## Gate3 ## Wave 36 (count=20) next wave in 31 seconds (937)
info: ## BBF ## \000## Gate7 ## Wave 36 (count=13) next wave in 43 seconds (954)
info: ## BBF ## \000## Gate8 ## Wave 36 (count=13) next wave in 58 seconds (970)
info: ## BBF ## \000## Gate4 ## Wave 37 (count=10) next wave in 56 seconds (971)
info: ## BBF ## \000## Gate6 ## Wave 37 (count=8) next wave in 42 seconds (961)
info: ## BBF ## \000## Gate1 ## Wave 37 (count=6) next wave in 60 seconds (986)
debug: Current gametime: 00:15:30
info: ## BBF ## \000## Gate3 ## Wave 38 (count=5) next wave in 54 seconds (993)
info: ## BBF ## \000## Gate9 ## Wave 38 (count=9) next wave in 56 seconds (1000)
info: ## BBF ## \000## Gate2 ## Wave 39 (count=15) next wave in 59 seconds (1012)
info: ## BBF ## \000## Gate7 ## Wave 39 (count=7) next wave in 36 seconds (993)
debug: Current gametime: 00:16:00
info: ## BBF ## \000## Gate6 ## Wave 39 (count=9) next wave in 38 seconds (1002)
info: ## BBF ## \000## Gate8 ## Wave 40 (count=8) next wave in 35 seconds (1007)
info: ## BBF ## \000## Gate4 ## Wave 40 (count=13) next wave in 57 seconds (1031)
debug: Current gametime: 00:16:30
info: ## BBF ## \000## Gate1 ## Wave 41 (count=13) next wave in 40 seconds (1029)
info: ## BBF ## \000## Gate7 ## Wave 41 (count=8) next wave in 37 seconds (1031)
info: ## BBF ## \000## Gate3 ## Wave 41 (count=12) next wave in 58 seconds (1054)
info: ## BBF ## \000## Gate9 ## Wave 42 (count=12) next wave in 60 seconds (1063)
info: ## BBF ## \000## Gate6 ## Wave 42 (count=8) next wave in 30 seconds (1033)
info: ## BBF ## \000## Gate8 ## Wave 42 (count=9) next wave in 60 seconds (1069)
info: ## BBF ## \000## Gate2 ## Wave 42 (count=9) next wave in 30 seconds (1044)
debug: Current gametime: 00:17:00
info: ## BBF ## \000## Gate1 ## Wave 43 (count=12) next wave in 45 seconds (1077)
info: ## BBF ## \000## Gate4 ## Wave 43 (count=14) next wave in 52 seconds (1084)
info: ## BBF ## \000## Gate7 ## Wave 43 (count=8) next wave in 38 seconds (1071)
info: ## BBF ## \000## Gate6 ## Wave 43 (count=10) next wave in 34 seconds (1070)
info: ## BBF ## \000## Gate2 ## Wave 44 (count=10) next wave in 51 seconds (1098)
debug: Current gametime: 00:17:30
info: ## BBF ## \000## Gate3 ## Wave 44 (count=15) next wave in 45 seconds (1102)
info: ## BBF ## \000## Gate9 ## Wave 45 (count=17) next wave in 34 seconds (1098)
info: ## BBF ## \000## Gate8 ## Wave 45 (count=21) next wave in 32 seconds (1103)
info: ## BBF ## \000## Gate6 ## Wave 45 (count=7) next wave in 56 seconds (1127)
info: ## BBF ## \000## Gate7 ## Wave 45 (count=12) next wave in 33 seconds (1106)
debug: Current gametime: 00:18:00
info: ## BBF ## \000## Gate1 ## Wave 45 (count=11) next wave in 51 seconds (1130)
info: ## BBF ## \000## Gate4 ## Wave 46 (count=13) next wave in 60 seconds (1146)
info: ## BBF ## \000## Gate2 ## Wave 46 (count=10) next wave in 58 seconds (1157)
info: ## BBF ## \000## Gate9 ## Wave 46 (count=9) next wave in 57 seconds (1157)
info: ## BBF ## \000## Gate3 ## Wave 47 (count=13) next wave in 54 seconds (1158)
info: ## BBF ## \000## Gate8 ## Wave 47 (count=6) next wave in 58 seconds (1163)
debug: Current gametime: 00:18:30
info: ## BBF ## \000## Gate7 ## Wave 47 (count=6) next wave in 33 seconds (1141)
info: ## BBF ## \000## Gate6 ## Wave 48 (count=19) next wave in 51 seconds (1180)
info: ## BBF ## \000## Gate1 ## Wave 48 (count=13) next wave in 50 seconds (1182)
debug: Current gametime: 00:19:00
info: ## BBF ## \000## Gate7 ## Wave 48 (count=6) next wave in 55 seconds (1197)
info: ## BBF ## \000## Gate4 ## Wave 49 (count=13) next wave in 37 seconds (1185)
info: ## BBF ## \000## Gate9 ## Wave 49 (count=13) next wave in 45 seconds (1203)
info: ## BBF ## \000## Gate2 ## Wave 49 (count=14) next wave in 45 seconds (1204)
info: ## BBF ## \000## Gate3 ## Wave 49 (count=10) next wave in 34 seconds (1195)
info: ## BBF ## \000## Gate8 ## Wave 49 (count=13) next wave in 52 seconds (1217)
debug: Current gametime: 00:19:30
info: ## BBF ## \000## Gate6 ## Wave 50 (count=11) next wave in 49 seconds (1232)
info: ## BBF ## \000## Gate1 ## Wave 50 (count=10) next wave in 60 seconds (1245)
info: ## BBF ## \000## Gate4 ## Wave 50 (count=9) next wave in 38 seconds (1224)
info: ## BBF ## \000## Gate3 ## Wave 51 (count=6) next wave in 58 seconds (1255)
debug: Current gametime: 00:20:00
info: ## BBF ## \000## Gate7 ## Wave 51 (count=13) next wave in 46 seconds (1245)
info: ## BBF ## \000## Gate2 ## Wave 51 (count=13) next wave in 50 seconds (1255)
info: ## BBF ## \000## Gate9 ## Wave 51 (count=11) next wave in 53 seconds (1259)
info: ## BBF ## \000## Gate8 ## Wave 52 (count=13) next wave in 58 seconds (1276)
info: ## BBF ## \000## Gate4 ## Wave 52 (count=10) next wave in 35 seconds (1261)
debug: Current gametime: 00:20:30
info: ## BBF ## \000## Gate6 ## Wave 52 (count=6) next wave in 43 seconds (1277)
info: ## BBF ## \000## Gate7 ## Wave 53 (count=11) next wave in 57 seconds (1304)
info: ## BBF ## \000## Gate1 ## Wave 53 (count=15) next wave in 45 seconds (1292)
info: ## BBF ## \000## Gate2 ## Wave 53 (count=10) next wave in 55 seconds (1312)
info: ## BBF ## \000## Gate3 ## Wave 53 (count=13) next wave in 60 seconds (1318)
debug: Current gametime: 00:21:00
info: ## BBF ## \000## Gate9 ## Wave 53 (count=11) next wave in 60 seconds (1321)
info: ## BBF ## \000## Gate4 ## Wave 53 (count=6) next wave in 55 seconds (1317)
info: ## BBF ## \000## Gate6 ## Wave 54 (count=4) next wave in 50 seconds (1328)
info: ## BBF ## \000## Gate8 ## Wave 54 (count=14) next wave in 56 seconds (1335)
debug: Current gametime: 00:21:30
info: ## BBF ## \000## Gate1 ## Wave 55 (count=6) next wave in 33 seconds (1327)
info: ## BBF ## \000## Gate7 ## Wave 55 (count=6) next wave in 34 seconds (1339)
info: ## BBF ## \000## Gate2 ## Wave 55 (count=12) next wave in 39 seconds (1353)
debug: Current gametime: 00:22:00
info: ## BBF ## \000## Gate3 ## Wave 56 (count=10) next wave in 58 seconds (1378)
info: ## BBF ## \000## Gate4 ## Wave 56 (count=11) next wave in 57 seconds (1377)
info: ## BBF ## \000## Gate9 ## Wave 56 (count=9) next wave in 51 seconds (1373)
info: ## BBF ## \000## Gate1 ## Wave 56 (count=3) next wave in 41 seconds (1369)
info: ## BBF ## \000## Gate6 ## Wave 56 (count=9) next wave in 44 seconds (1374)
info: ## BBF ## \000## Gate8 ## Wave 56 (count=9) next wave in 31 seconds (1369)
info: ## BBF ## \000## Gate7 ## Wave 56 (count=7) next wave in 43 seconds (1384)
debug: Current gametime: 00:22:30
info: ## BBF ## \000## Gate2 ## Wave 57 (count=8) next wave in 57 seconds (1412)
info: ## BBF ## \000## Gate1 ## Wave 58 (count=5) next wave in 59 seconds (1429)
info: ## BBF ## \000## Gate8 ## Wave 58 (count=4) next wave in 54 seconds (1425)
info: ## BBF ## \000## Gate9 ## Wave 58 (count=9) next wave in 51 seconds (1426)
info: ## BBF ## \000## Gate6 ## Wave 58 (count=5) next wave in 54 seconds (1429)
info: ## BBF ## \000## Gate4 ## Wave 58 (count=7) next wave in 44 seconds (1422)
debug: Current gametime: 00:23:00
info: ## BBF ## \000## Gate3 ## Wave 58 (count=9) next wave in 49 seconds (1430)
info: ## BBF ## \000## Gate7 ## Wave 58 (count=7) next wave in 47 seconds (1432)
debug: Current gametime: 00:23:30
info: ## BBF ## \000## Gate2 ## Wave 59 (count=6) next wave in 41 seconds (1454)
info: ## BBF ## \000## Gate4 ## Wave 59 (count=5) next wave in 40 seconds (1464)
info: ## BBF ## \000## Gate8 ## Wave 60 (count=7) next wave in 32 seconds (1458)
info: ## BBF ## \000## Gate9 ## Wave 60 (count=7) next wave in 50 seconds (1477)
info: ## BBF ## \000## Gate1 ## Wave 60 (count=6) next wave in 50 seconds (1480)
info: ## BBF ## \000## Gate6 ## Wave 60 (count=6) next wave in 31 seconds (1461)
info: ## BBF ## \000## Gate3 ## Wave 60 (count=8) next wave in 56 seconds (1489)
info: ## BBF ## \000## Gate7 ## Wave 60 (count=6) next wave in 39 seconds (1473)
debug: Current gametime: 00:24:00
info: ## BBF ## \000## Gate2 ## Wave 61 (count=5) next wave in 49 seconds (1504)
info: ## BBF ## \000## Gate8 ## Wave 61 (count=6) next wave in 51 seconds (1510)
info: ## BBF ## \000## Gate6 ## Wave 61 (count=4) next wave in 53 seconds (1515)
info: ## BBF ## \000## Gate4 ## Wave 61 (count=6) next wave in 40 seconds (1506)
debug: Current gametime: 00:24:30
info: ## BBF ## \000## Gate7 ## Wave 61 (count=5) next wave in 44 seconds (1518)
info: ## BBF ## \000## Gate9 ## Wave 61 (count=10) next wave in 50 seconds (1529)
info: ## BBF ## \000## Gate1 ## Wave 61 (count=7) next wave in 49 seconds (1531)
info: ## BBF ## \000## Gate3 ## Wave 62 (count=10) next wave in 53 seconds (1543)
debug: Current gametime: 00:25:00
info: ## BBF ## \000## Gate4 ## Wave 62 (count=9) next wave in 45 seconds (1552)
info: ## BBF ## \000## Gate2 ## Wave 62 (count=9) next wave in 39 seconds (1546)
info: ## BBF ## \000## Gate8 ## Wave 62 (count=9) next wave in 33 seconds (1545)
info: ## BBF ## \000## Gate6 ## Wave 63 (count=7) next wave in 58 seconds (1575)
info: ## BBF ## \000## Gate7 ## Wave 63 (count=9) next wave in 36 seconds (1555)
debug: Current gametime: 00:25:30
info: ## BBF ## \000## Gate9 ## Wave 63 (count=10) next wave in 56 seconds (1587)
info: ## BBF ## \000## Gate1 ## Wave 63 (count=9) next wave in 36 seconds (1568)
info: ## BBF ## \000## Gate3 ## Wave 64 (count=7) next wave in 59 seconds (1604)
info: ## BBF ## \000## Gate8 ## Wave 64 (count=9) next wave in 48 seconds (1594)
info: ## BBF ## \000## Gate2 ## Wave 64 (count=7) next wave in 34 seconds (1581)
info: ## BBF ## \000## Gate4 ## Wave 64 (count=7) next wave in 56 seconds (1609)
info: ## BBF ## \000## Gate7 ## Wave 64 (count=5) next wave in 42 seconds (1598)
debug: Current gametime: 00:26:00
info: ## BBF ## \000## Gate1 ## Wave 64 (count=8) next wave in 52 seconds (1622)
info: ## BBF ## \000## Gate6 ## Wave 65 (count=9) next wave in 36 seconds (1613)
info: ## BBF ## \000## Gate2 ## Wave 65 (count=7) next wave in 33 seconds (1617)
debug: Current gametime: 00:26:30
info: ## BBF ## \000## Gate9 ## Wave 65 (count=10) next wave in 54 seconds (1642)
info: ## BBF ## \000## Gate8 ## Wave 65 (count=5) next wave in 59 seconds (1655)
info: ## BBF ## \000## Gate7 ## Wave 65 (count=7) next wave in 40 seconds (1639)
info: ## BBF ## \000## Gate3 ## Wave 66 (count=12) next wave in 34 seconds (1640)
info: ## BBF ## \000## Gate4 ## Wave 66 (count=10) next wave in 31 seconds (1641)
info: ## BBF ## \000## Gate6 ## Wave 66 (count=10) next wave in 30 seconds (1645)
debug: Current gametime: 00:27:00
info: ## BBF ## \000## Gate2 ## Wave 66 (count=5) next wave in 46 seconds (1665)
info: ## BBF ## \000## Gate1 ## Wave 66 (count=8) next wave in 43 seconds (1666)
info: ## BBF ## \000## Gate3 ## Wave 67 (count=5) next wave in 43 seconds (1684)
info: ## BBF ## \000## Gate7 ## Wave 67 (count=7) next wave in 44 seconds (1685)
info: ## BBF ## \000## Gate4 ## Wave 67 (count=8) next wave in 40 seconds (1683)
info: ## BBF ## \000## Gate9 ## Wave 67 (count=10) next wave in 34 seconds (1678)
info: ## BBF ## \000## Gate6 ## Wave 67 (count=3) next wave in 49 seconds (1696)
debug: Current gametime: 00:27:30
info: ## BBF ## \000## Gate8 ## Wave 67 (count=9) next wave in 52 seconds (1710)
info: ## BBF ## \000## Gate2 ## Wave 67 (count=7) next wave in 56 seconds (1722)
info: ## BBF ## \000## Gate1 ## Wave 67 (count=7) next wave in 59 seconds (1726)
debug: Current gametime: 00:28:00
info: ## BBF ## \000## Gate9 ## Wave 68 (count=6) next wave in 40 seconds (1720)
info: ## BBF ## \000## Gate4 ## Wave 68 (count=6) next wave in 39 seconds (1724)
info: ## BBF ## \000## Gate3 ## Wave 68 (count=8) next wave in 35 seconds (1721)
info: ## BBF ## \000## Gate7 ## Wave 68 (count=7) next wave in 39 seconds (1725)
info: ## BBF ## \000## Gate6 ## Wave 68 (count=5) next wave in 58 seconds (1756)
debug: Current gametime: 00:28:30
info: ## BBF ## \000## Gate8 ## Wave 69 (count=12) next wave in 59 seconds (1771)
info: ## BBF ## \000## Gate3 ## Wave 69 (count=7) next wave in 41 seconds (1764)
info: ## BBF ## \000## Gate9 ## Wave 69 (count=4) next wave in 31 seconds (1754)
info: ## BBF ## \000## Gate4 ## Wave 69 (count=8) next wave in 31 seconds (1756)
info: ## BBF ## \000## Gate2 ## Wave 69 (count=11) next wave in 58 seconds (1783)
info: ## BBF ## \000## Gate7 ## Wave 69 (count=4) next wave in 46 seconds (1772)
info: ## BBF ## \000## Gate1 ## Wave 69 (count=6) next wave in 54 seconds (1781)
debug: Current gametime: 00:29:00
info: ## BBF ## \000## Gate9 ## Wave 70 (count=4) next wave in 34 seconds (1790)
info: ## BBF ## \000## Gate4 ## Wave 70 (count=4) next wave in 37 seconds (1794)
info: ## BBF ## \000## Gate6 ## Wave 70 (count=8) next wave in 44 seconds (1801)