Navigation

    FAForever Forums
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. Goofyseeker311
    G

    Goofyseeker311

    @Goofyseeker311

    2
    Reputation
    2
    Posts
    1
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    Goofyseeker311 Follow

    Best posts made by Goofyseeker311

    Suggestion: Offline LAN-support install package

    I suggest the following:

    Self-contained offline install-and-play package,
    with offline/LAN only "play offline" button without any login requirements.

    Reasons: totally offline install and play (no faforever.com login requirement, offline DVD FAF install and manual update assumed)

    posted in Contribution •

    Latest posts made by Goofyseeker311

    alt-tab issues/crash/grey-screen with multiple/dual screens

    when going into game (single player private lobby against random ai, not yet in game), then alt-tab several times in variable ways, then both screens go to grey and the uncaught exception window happens:

    ---- clip log -----

    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x008ed676
    attempted to read memory at 0x00000000

    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
    Cmd line arguments : /init init.lua /nobugreport /log C:\Users\tapio\AppData\Roaming\Forged Alliance Forever\logs\game_18641067.log /gpgnet 127.0.0.1:64943 /mean 1130.71 /deviation 279.891 /savereplay gpgnet://127.0.0.1:60802/18641067/Goofyseeker311.SCFAreplay /country FI /numgames 3 /numgames 3

    Callstack:
    Unknown symbol (address 0x008ed676)
    Unknown symbol (address 0x00430b2c)
    Unknown symbol (address 0x00979952)

    Last 100 lines of log...

    debug: SND: Loaded SoundBank 'x06_vo'
    debug: SND: Loaded SoundBank 'x1t_vo'
    debug: SND: Loaded SoundBank 'x_fmv'
    debug: SND: Loaded SoundBank 'xgg'
    debug: MEM: -796091502 bytes SND
    info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
    debug: MEM: -796091502 bytes SND
    info: /savereplay
    info: REPLAY ID: 18641067
    info: adding font file /fonts/arial.ttf
    info: adding font file /fonts/arialbd.ttf
    info: adding font file /fonts/arialbi.ttf
    info: adding font file /fonts/ariali.ttf
    info: adding font file /fonts/arialn.ttf
    info: adding font file /fonts/arialnb.ttf
    info: adding font file /fonts/arialnbi.ttf
    info: adding font file /fonts/arialni.ttf
    info: adding font file /fonts/ariblk.ttf
    info: adding font file /fonts/arlrdbd.ttf
    info: adding font file /fonts/butterbe.ttf
    info: adding font file /fonts/vdub.ttf
    info: adding font file /fonts/wintermu.ttf
    info: adding font file /fonts/zeroes_3.ttf
    info: Compiled shader: /effects/cartographic.fx
    info: Compiled shader: /effects/frame.fx
    info: Compiled shader: /effects/mesh.fx
    info: Compiled shader: /effects/particle.fx
    info: Compiled shader: /effects/primbatcher.fx
    info: Compiled shader: /effects/range.fx
    info: Compiled shader: /effects/sky.fx
    info: Compiled shader: /effects/terrain.fx
    info: Compiled shader: /effects/ui.fx
    info: Compiled shader: /effects/vision.fx
    info: Compiled shader: /effects/water2.fx
    info: SHADERS COMPILED
    debug: Wavebank prepared: 5fcbfd8
    debug: Wavebank prepared: 5fcd140
    debug: Wavebank prepared: 5fce508
    debug: Wavebank prepared: 5fcf670
    debug: Wavebank prepared: 5fd12c0
    debug: Wavebank prepared: 5fd36c8
    debug: Wavebank prepared: 5fd6870
    debug: Wavebank prepared: 5fd7a10
    debug: Wavebank prepared: 5fd8bb0
    debug: Wavebank prepared: 5fd9d50
    debug: Wavebank prepared: 5fdcef8
    debug: Wavebank prepared: 6007e10
    debug: Wavebank prepared: 6008f78
    debug: Wavebank prepared: 600aae0
    debug: Wavebank prepared: 600a6a8
    debug: Wavebank prepared: 600a270
    debug: Wavebank prepared: 600a810
    debug: Wavebank prepared: 600a3d8
    debug: Wavebank prepared: 600a978
    debug: Wavebank prepared: 600ac48
    info: Minimized true
    debug: Wavebank prepared: 600a540
    debug: Wavebank prepared: 600adb0
    info: GPGNET: entering idle state.
    info: /country
    info: /init
    info: /numgames
    info: /mean
    info: /clan
    info: /deviation
    info: GPGNET: setting nat handler to 0x116e5004
    info: LOBBY: Game port 24478[UDP] opened.
    info: LOBBY: starting with local uid of 211153 [Goofyseeker311]
    info: GPGNET: entering lobby state.
    info: { }
    info: { }
    info: Supreme Commander: Forged Alliance version 3748
    info: Starting background task "Map loader /maps/scmp_023/scmp_023.scmap"
    info: Background task "Map loader /maps/scmp_023/scmp_023.scmap" running.
    info: Active game mods for blueprint loading:
    info: Blueprints Loading... '*.bp' files
    info: Blueprints Loading: original files from /effects directory
    info: Blueprints Loading: original files from /env directory
    info: Blueprints Loading: original files from /meshes directory
    info: Blueprints Loading: original files from /projectiles directory
    info: Blueprints Loading: original files from /props directory
    info: Blueprints Loading: original files from /units directory
    info: Blueprints Extracting mesh...
    info: Blueprints Modding...
    info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units
    info: Blueprints Loading... completed: 390 original and 0 modded projectiles
    info: Blueprints Registering...
    debug: MEM: -31 bytes RULE
    info: /savereplay
    info: REPLAY ID: 18641067
    info: Active mods in session:
    debug: MEM: -5247026 bytes STIMap
    info: Can't find texture "/env/lava/decals/lav_lava_spec.dds" -- trying fallback.
    debug: MEM: -5247026 bytes LoadTexturing
    debug: MEM: -5247026 bytes WaterMask
    debug: MEM: -12252683 bytes TERRAIN
    info: Background task "Map loader /maps/scmp_023/scmp_023.scmap" finished.
    info: Minimized false
    info: Minimized true
    warning: c:\work\rts\main\code\src\libs\gpggal\DeviceD3D9.cpp(866) Invalid call

    ---- clip log -----

    posted in Game Issues and Gameplay questions •
    Suggestion: Offline LAN-support install package

    I suggest the following:

    Self-contained offline install-and-play package,
    with offline/LAN only "play offline" button without any login requirements.

    Reasons: totally offline install and play (no faforever.com login requirement, offline DVD FAF install and manual update assumed)

    posted in Contribution •