Sry if this is the wrong place for bug support but after I finally got the launcher working I thought the game would run as well, turns out it doesn't.
When I am starting(or joining) a custom game the game starts but seems to load in the "Connecting" screen infinity and it seems that there are no errors in the console:
2022-01-04 17:13:18.374 INFO 8373 --- [ Thread-46] c.f.client.fa.ForgedAllianceService : Starting Forged Alliance with command: [%USER_PROFILE%/Games/forged-alliance-forever/run, %USER_PROFILE%/.faforever/bin/ForgedAlliance.exe, /init, init.lua, /nobugreport, /log, %USER_PROFILE%/.faforever/logs/game_16054279.log, /gpgnet, 127.0.0.1:63025, /mean, 1500.0, /deviation, 500.0, /savereplay, gpgnet://127.0.0.1:33381/16054279/Lamdarer.SCFAreplay, /country, DE, /numgames, 0, /numgames, 0] in directory: %USER_PROFILE%/.faforever/bin
wineserver: using server-side synchronization.
Setting breakpad minidump AppID = 9420
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198329369279 [API loaded no]
info: Game: ForgedAlliance.exe
info: DXVK: v1.7-8-g51531e4a7
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
warn: OpenVR: Failed to initialize OpenVR
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce GTX 1060 6GB:
info: Driver: 495.44.0
info: Vulkan: 1.2.186
info: Memory Heap[0]:
info: Size: 6144 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11988 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[8]: Property Flags = 0x6
info: Memory Type[9]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 246 MiB
info: Flags: 0x1
info: Memory Type[10]: Property Flags = 0x7
info: Process set as DPI aware
info: Device properties:
info: Device name: : NVIDIA GeForce GTX 1060 6GB
info: Driver version : 495.44.0
info: Enabled device extensions:
info: VK_EXT_depth_clip_enable
info: VK_EXT_full_screen_exclusive
info: VK_EXT_host_query_reset
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_custom_border_color
info: customBorderColors : 0
info: customBorderColorWithoutFormat : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 0
info: VK_EXT_robustness2
info: robustBufferAccess2 : 0
info: robustImageAccess2 : 0
info: nullDescriptor : 0
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
Fossilize INFO: Overriding serialization path: "/home/myusername/.local/share/Steam/steamapps/shadercache/9420/fozpipelinesv6/steamapprun_pipeline_cache".
Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping.
Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping.
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 5 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 2560
info: - Height: 1440
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: false
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 2560x1440
info: Image count: 2
info: Exclusive FS: 0
info: Setting display mode: 2560x1440@60
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_X
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_Y
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_W
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 2560x1440
info: Image count: 2
info: Exclusive FS: 0
Maybe someone has an idea what I could try to get the game starting or the be able to join a game.