The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

Subcategories

  • 329 Topics
    4k Posts
    N
    I think you didnt consider some things regarding balance. You cant just give an entire faction speed or damage. Balance needs to exist in every category for any match up or 1v1 is simply unplayable. You cant just give air units of one factions more speed and then say "well they are just better at that". Sure there are units that are better than others but a faction needs to have some kind of answer to things. One faction having more speed on their asf would be massively busted and playing that faction for air would be the meta. But if you do want to do something like this yourself you can check out my casino mod (to see how its done) which uses unit buffs such as health, speed and damage
  • 112 Topics
    1k Posts
    F
    kindly requesting bigger version of this map, pref 6 v 6
  • Blog posts from individual members

    71 Topics
    505 Posts
    N
    I have created a mod that dumps unit information and economy information into the game log. It is on the vault called unit logger. I created some python code that runs multiple instances of FAF at once on a linux server with this mod enabled and goers through a folder full of replays at high gamespeed generating this data. I created a seperate python program to parse out the log into an unitfile displaying "GameTick,Army,EntityId,UnitId,FractionComplete,Position.x,Position.y,Position.z,MaxHealth,Health,ShieldRatio,IsIdle,MassKilled" and an economy file displaying GameTick,Army,lastUseRequested.MASS,lastUseRequested.ENERGY,lastUseActual.MASS,lastUseActual.ENERGY,stored.MASS,stored.ENERGY,income.MASS,income.ENERGY,maxStorage.MASS,maxStorage.ENERGY,reclaimed.MASS,reclaimed.ENERGY This was done a year ago or so. I have processed 659 replays creating 12GB of CSV files (compressed to ~ 300mb) of unit positions with time, player economies, and if players won or lost. From this data you can absolutley get insight into what units built at what time correlate to a win. If you would like this data please message me. https://forum.faforever.com/topic/7746/unit-logger-mod?_=1756499882431
  • 13 Topics
    1k Posts
    maudlin27M
    v302 Update New sim city mode - M28 handles giving combat units orders while you focus on ordering around engineers and deciding what factories will build. Available as part of the "M28: Combined AI-Human armies?" game settings (along with the MOBA mode) 3 changes based on AI survival replay, including making units less likely to suicide into an enemy firebase, and prompting if the players haven't allowed M28 full control of attack waves 17 changes for Cybran Mission 6, including making aircraft carriers run sooner from enemy naval threats, mobile sonar no longer receiving orders as though it is an amphibious unit, and gunships and torpedo bombers being more likely to attack a nearby enemy if it is too far forward from AA defences in the area (even if the AA defences are too much for a more general assault) Acknowledgements Rama - Highlighting M28 replay involving the AI survival mod
  • Congruent FAF Wallpapers

    Moved
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    8 Votes
    19 Posts
    2k Views
    RoweyR
    @SPL [image: 1644315674239-38e5877f-517a-47f6-8582-71fff6405701-image-resized.png] Nice Thanks pretty good on the sizing
  • Linux install script (Lutris)

    compatibility linux lobby lutris
    23
    3 Votes
    23 Posts
    6k Views
    L
    Sry if this is the wrong place for bug support but after I finally got the launcher working I thought the game would run as well, turns out it doesn't. When I am starting(or joining) a custom game the game starts but seems to load in the "Connecting" screen infinity and it seems that there are no errors in the console: 2022-01-04 17:13:18.374 INFO 8373 --- [ Thread-46] c.f.client.fa.ForgedAllianceService : Starting Forged Alliance with command: [%USER_PROFILE%/Games/forged-alliance-forever/run, %USER_PROFILE%/.faforever/bin/ForgedAlliance.exe, /init, init.lua, /nobugreport, /log, %USER_PROFILE%/.faforever/logs/game_16054279.log, /gpgnet, 127.0.0.1:63025, /mean, 1500.0, /deviation, 500.0, /savereplay, gpgnet://127.0.0.1:33381/16054279/Lamdarer.SCFAreplay, /country, DE, /numgames, 0, /numgames, 0] in directory: %USER_PROFILE%/.faforever/bin wineserver: using server-side synchronization. Setting breakpad minidump AppID = 9420 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198329369279 [API loaded no] info: Game: ForgedAlliance.exe info: DXVK: v1.7-8-g51531e4a7 info: Built-in extension providers: info: Win32 WSI info: OpenVR Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath warn: OpenVR: Failed to initialize OpenVR info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface warn: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT info: NVIDIA GeForce GTX 1060 6GB: info: Driver: 495.44.0 info: Vulkan: 1.2.186 info: Memory Heap[0]: info: Size: 6144 MiB info: Flags: 0x1 info: Memory Type[7]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 11988 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[1]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x0 info: Memory Type[3]: Property Flags = 0x0 info: Memory Type[4]: Property Flags = 0x0 info: Memory Type[5]: Property Flags = 0x0 info: Memory Type[6]: Property Flags = 0x0 info: Memory Type[8]: Property Flags = 0x6 info: Memory Type[9]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[10]: Property Flags = 0x7 info: Process set as DPI aware info: Device properties: info: Device name: : NVIDIA GeForce GTX 1060 6GB info: Driver version : 495.44.0 info: Enabled device extensions: info: VK_EXT_depth_clip_enable info: VK_EXT_full_screen_exclusive info: VK_EXT_host_query_reset info: VK_EXT_shader_demote_to_helper_invocation info: VK_EXT_shader_viewport_index_layer info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_create_renderpass2 info: VK_KHR_depth_stencil_resolve info: VK_KHR_draw_indirect_count info: VK_KHR_driver_properties info: VK_KHR_image_format_list info: VK_KHR_sampler_mirror_clamp_to_edge info: VK_KHR_swapchain info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 0 info: sampleRateShading : 1 info: dualSrcBlend : 0 info: logicOp : 0 info: multiDrawIndirect : 0 info: drawIndirectFirstInstance : 0 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 0 info: shaderImageGatherExtended : 0 info: shaderStorageImageExtendedFormats : 1 info: shaderStorageImageReadWithoutFormat : 0 info: shaderStorageImageWriteWithoutFormat : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 0 info: shaderInt64 : 0 info: variableMultisampleRate : 0 info: VK_EXT_conditional_rendering info: conditionalRendering : 0 info: VK_EXT_custom_border_color info: customBorderColors : 0 info: customBorderColorWithoutFormat : 0 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_host_query_reset info: hostQueryReset : 1 info: VK_EXT_memory_priority info: memoryPriority : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 0 info: robustImageAccess2 : 0 info: nullDescriptor : 0 info: VK_EXT_shader_demote_to_helper_invocation info: shaderDemoteToHelperInvocation : 1 info: VK_EXT_transform_feedback info: transformFeedback : 0 info: geometryStreams : 0 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 Fossilize INFO: Overriding serialization path: "/home/myusername/.local/share/Steam/steamapps/shadercache/9420/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping. Fossilize INFO: engineVersion 4222976 is too low for pEngineName DXVK. Skipping. info: DXVK: Read 0 valid state cache entries info: DXVK: Using 5 compiler threads info: D3D9DeviceEx::ResetSwapChain: info: Requested Presentation Parameters info: - Width: 2560 info: - Height: 1440 info: - Format: D3D9Format::A8R8G8B8 info: - Auto Depth Stencil: false info: ^ Format: D3D9Format::Unknown info: - Windowed: false info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 2560x1440 info: Image count: 2 info: Exclusive FS: 0 info: Setting display mode: 2560x1440@60 warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_X warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_Y warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_ADAPTIVETESS_W info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 2560x1440 info: Image count: 2 info: Exclusive FS: 0 Maybe someone has an idea what I could try to get the game starting or the be able to join a game.
  • Snow storm passed... [Abandoned]

    18
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    12 Votes
    18 Posts
    1k Views
    Eternal-E
    @jip I'm being lazy, I will back late xD
  • ❄Merry christmas!❄

    3
    1
    5 Votes
    3 Posts
    485 Views
    nullptrN
    Good news! Now you dont need to install it! Its now integrated in lobby!!!
  • значки пользователей

    2
    0 Votes
    2 Posts
    247 Views
    nullptrN
    За участие и победы в турнирах За вклад в комьюнити именные (насколько я знаю)
  • [deleted]

    8
    3 Votes
    8 Posts
    640 Views
    Eternal-E
    [deleted]
  • Solution for desyncs

    4
    0 Votes
    4 Posts
    494 Views
    UvesoU
    @burnerx yes this is only a workaround for Total Mayhem and needs a manual check of all involved game.logs. You said that currently specially TM is causing your headaches and i hoped this would help you right now. Of course a general mod check from the game itself would be better. Btw, different versions can(should) have the same name. They have different UIDs and another version number. We have a rule in the vault not to change the name of a mod if you just upload a different version!
  • FAFLive Panels vs No Panels

    2
    2
    3 Votes
    2 Posts
    430 Views
    J
    Also FAF live should host a credits (points? mass? what ever it is you are gambeling with) leaderboard, since the voting is such a big deal in every stream.
  • Vault Rules

    rules mods maps
    8
    1 Votes
    8 Posts
    997 Views
    KnownSniperK
    I don't understand why it's made more difficult on purpose because technically its called neroxis map gen. The average user has never heard of neroxis so they wouldn't get it, and the more time passes the less people identify the map gen as "neroxis map gen" and the more people identify it as "random map generator" or such. I haven't actually heard anyone say neroxis in such a long time since literally everyone just calls it "map gen" now. Rules are meant to inform. If your rules don't properly inform then they aren't good rules,
  • Quick and Fire shorts needed for FAFLive!

    1
    2 Votes
    1 Posts
    234 Views
    No one has replied
  • Legend of the Stars PLAYER CARDS!

    37
    1
    11 Votes
    37 Posts
    4k Views
    T
    I think it would be much better if you made a separate scene where the card instead of being spread across the screen would be in pairs in the middle (you would need each cards to have a Left version (just positioned on the left of the screen) and right version) and then depending on the match up the casters would unhide the specific cards before the match starts. Right now it looks weird with the cards blocking UI or being on the bottom of fhe screen
  • Website Localization

    1
    0 Votes
    1 Posts
    191 Views
    No one has replied
  • FAFLIVE Scene transition for LoTS (and channel)

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    2 Votes
    24 Posts
    2k Views
    ThomasHiattT
    Never be nice to anyone on FAF.
  • FAF Website Main Video

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    1 Votes
    51 Posts
    5k Views
    K
    @rowey I think i used to check the newshub from time to time, by googling "FAF" and then clicking the news link on the landing page.
  • Updating the "Jobs" part of the forum

    3
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    2 Votes
    3 Posts
    379 Views
    FemboyF
    That is what the forum is about. We are looking for long term contributors. Also purged the deleted topics. Wasn't aware they are visible to the public. Long term contributors =/= unpaid job An unpaid job is doing free work because you don't have the experience or are in training like an internship, it sucks. A contributor or volunteer is someone that gives part of their free time to help and develop a community or project they enjoy partaking in. They do it out of love. Now I know this is purely semantics but there's a difference with us saying: "The community needs X person doing Y job, its is unpaid, here are your responsibilities and expectations" "The community needs help in X issue, we need a Y volunteer for this, you only need to put a couple of hours a week to contribute and these are the things you would be doing" I don't make graphics for newshub because it's an unpaid job, I do out of enjoyment for doing and helping the community. I get some control of the decisions of my work because I'm the volunteer in charge of that. In a job you do as you are told. And I don't know anyone who says "I have an unpaid job helping my community clean up", people say "I volunteer to help my community clean up", same action but clearly different connotations which people will perceive differently. Also I appreciate you making sure the deleted posts aren't being seen. It made it look way cleaner. Would you know who I can talk to start a solution/update to this part of the forum? Maybe Gieb is the correct person?
  • Replay vault download

    20
    0 Votes
    20 Posts
    1k Views
    N
    I have a python3 wget script that grabs the direct link and saves the replays, incrementally. It is rate limited to stop ddos but if anyone would like it here it is. replaygrabber.zip
  • Highlighting the alternative to ASI: Brewlan UI!

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    3 Votes
    16 Posts
    2k Views
    C
    @Jip thanks for discussing it at least, but no, I'm decided not to use the ASI/Brewlan icon mods. They are too busy; even the Classic version. Blackheart wrote some thoughts on the ASI icons in this thread which is worth a read. Currently I'm using a 150% upscaled version of the stock icons + Penguin's icons. Unfortunately it seems whatever processing is done in game does not work well with blended pixels, so I applied a sharpen filter which makes the result usable but still disgusting. I'm playing on 4k/28" screen so upscaling is a must (but personally I don't want 200%).
  • New FAF Wiki Assistance needed

    3
    1 Votes
    3 Posts
    372 Views
    RoweyR
    @kalethequick drop me a pm on discord and we can work some things out
  • Converting Advanced Strategic Icons

    31
    3 Votes
    31 Posts
    5k Views
    JipJ
    This topic can be closed in favor of this topic. edit: I'm thanking everyone for their work on trying to convert the ASI set. Sadly, we never got a reply from the original author.
  • Promotions Team Update & Looking for help with a variety of things!!!!

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    5 Votes
    7 Posts
    1k Views
    ResistanceR
    good work,hopefully isn't buggy