Subcategories

  • 298 Topics
    3k Posts
    CaliberC

    Allow a dead team mate acu to respawn from quantum gateway.

  • 108 Topics
    1k Posts
    IndexLibrorumI

    glacies.png

    We need ice for our drinks, commander. Remove these enemies and secure that ice! -- Licensed under CC BY-NC-SA 4.0. Based on a map design by StaySane0.

    Project Glacies is a 10x10km map made for at most 4v4. The map is a rework and redesign of a map originally designed by StaySane0, who was kind enough to give me permission to adjust his original concept. Changes involve significant changes to the heightmap, a redistribution of mexes and reclaim, as well as a complete overhaul of the textures and decals. Assets from my previous map Project Albus were used for the design of this map.

    As with most of my maps, there is a good amount of reclaim spread out all over the map, with larger chunks of reclaim on the route most engineers will take to reach mexes. Those players with the extra APM to spare will find it rewarding to give the manual reclaim orders to their expanding engineers.

    This map also features clumps of dense forests, which also contain a hefty amount of mass and energy. Like with Project Tumulus, keeping the tree clumps intact will make scaling your economy significantly easier. Some slots may find that an extra greedy build of starting with 2 factories and no mexes is just about possible if you pay enough attention at manually reclaiming the trees.

    62d29ef7-0ec4-413c-ac74-4a4e3cb3b101-image.png

    38be89da-d58f-49e3-bd21-bd240d6d7b86-image.png

    37bc1759-75e3-4741-9702-22de1b93884d-image.png

    fff70e75-06ca-461e-99f0-c1634840ec54-image.png

    079be861-bb2e-4e25-a582-ea9e7155f5ce-image.png

  • Blog posts from individual members

    70 Topics
    487 Posts
    AskaholicA

    After almost 3 years I have finally released another version of the rust crate, and CLI tool. I also published a new version of the python package which adds binary wheels for python 3.11 and 3.12, and removes support for python 3.7. Note, the version numbers happen to correspond between the rust/python packages but that is just coincidence, I have not updated the python library to use the new changes from the rust one yet.

    Rust: https://crates.io/crates/faf-replay-parser/0.6.0
    Python: https://pypi.org/project/faf-replay-parser/0.6.0/

    What's new?

    Many, many refactors to the API. If you wrote some rust code that used version 0.5.2 of the rust crate, you'll have to update some syntax to get it to work with 0.6.0. See the improved docs page for the new syntax.

    For CLI users things you'll notice are:

    The improvement to the command output is now released on 0.6.0 Some additional output like game title and game quality in fafreplay info A new fafreplay info --raw option for dumping out the entire contents of the replay header Better detection of file type which does not rely on the file extension Some basic support for Supreme Commander 2 replays

    Enjoy!

  • 13 Topics
    1k Posts
    maudlin27M

    v194 Update
    Another mini-update (given the upcoming rainbow cup I thought it better to do smaller more frequent updates to reduce the risks of bugs being present at the time of the tournament):

    Fixed a bug where M28 could give orders to a non-M28 unit that completed construction of M28's unit (such as a teammate ACU) Fixed a bug with AIx 1.5+ modifiers that could break M28's engineer logic When building its first 3-4 mexes, M28 should prioritise the mex that would give adjacency to its land factory (hopefully saving a precious 1-5 mass over the course of the game). Fixed a couple of errors with QUIET (M28 aggression factor defaulting to 0.9 instead of 1.0, and scenarios involving land experimentals without a direct fire attack).

    Acknowledgements:

    Vortex – QUIET replay; mentioning M28’s aggression factor defaults to 0.9 in QUIET Aranei – Log highlighting a bug with M28’s engineer logic where it has an Aix 1.5+ modifier Fearghal noticing M28 was building a starting mex that wasn’t adjacent to its first land fac in priority.
  • ❄Merry christmas!❄

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    5 Votes
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    433 Views
    Ctrl-KC

    Good news! Now you dont need to install it! Its now integrated in lobby!!!

  • значки пользователей

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    0 Votes
    2 Posts
    207 Views
    Ctrl-KC
    За участие и победы в турнирах За вклад в комьюнити именные (насколько я знаю)
  • [deleted]

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    Eternal-E

    [deleted]

  • Solution for desyncs

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    UvesoU

    @burnerx

    yes this is only a workaround for Total Mayhem and needs a manual check of all involved game.logs.
    You said that currently specially TM is causing your headaches and i hoped this would help you right now.

    Of course a general mod check from the game itself would be better.

    Btw, different versions can(should) have the same name. They have different UIDs and another version number.
    We have a rule in the vault not to change the name of a mod if you just upload a different version!

  • FAFLive Panels vs No Panels

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    3 Votes
    2 Posts
    392 Views
    J

    Also FAF live should host a credits (points? mass? what ever it is you are gambeling with) leaderboard, since the voting is such a big deal in every stream.

  • Vault Rules

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    1 Votes
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    775 Views
    TheWeakieT

    I don't understand why it's made more difficult on purpose because technically its called neroxis map gen. The average user has never heard of neroxis so they wouldn't get it, and the more time passes the less people identify the map gen as "neroxis map gen" and the more people identify it as "random map generator" or such. I haven't actually heard anyone say neroxis in such a long time since literally everyone just calls it "map gen" now.

    Rules are meant to inform. If your rules don't properly inform then they aren't good rules,

  • Quick and Fire shorts needed for FAFLive!

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    2 Votes
    1 Posts
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    No one has replied
  • Legend of the Stars PLAYER CARDS!

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    37 Posts
    3k Views
    T

    I think it would be much better if you made a separate scene where the card instead of being spread across the screen would be in pairs in the middle (you would need each cards to have a Left version (just positioned on the left of the screen) and right version) and then depending on the match up the casters would unhide the specific cards before the match starts. Right now it looks weird with the cards blocking UI or being on the bottom of fhe screen

  • Website Localization

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    1 Posts
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    No one has replied
  • FAFLIVE Scene transition for LoTS (and channel)

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    2 Votes
    24 Posts
    1k Views
    ThomasHiattT

    Never be nice to anyone on FAF.

  • FAF Website Main Video

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    1 Votes
    51 Posts
    4k Views
    K

    @rowey
    I think i used to check the newshub from time to time, by googling "FAF" and then clicking the news link on the landing page.

  • Updating the "Jobs" part of the forum

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    2 Votes
    3 Posts
    319 Views
    FemboyF

    That is what the forum is about. We are looking for long term contributors.

    Also purged the deleted topics. Wasn't aware they are visible to the public.

    Long term contributors =/= unpaid job

    An unpaid job is doing free work because you don't have the experience or are in training like an internship, it sucks.

    A contributor or volunteer is someone that gives part of their free time to help and develop a community or project they enjoy partaking in. They do it out of love.

    Now I know this is purely semantics but there's a difference with us saying:

    "The community needs X person doing Y job, its is unpaid, here are your responsibilities and expectations"

    "The community needs help in X issue, we need a Y volunteer for this, you only need to put a couple of hours a week to contribute and these are the things you would be doing"

    I don't make graphics for newshub because it's an unpaid job, I do out of enjoyment for doing and helping the community. I get some control of the decisions of my work because I'm the volunteer in charge of that. In a job you do as you are told.

    And I don't know anyone who says "I have an unpaid job helping my community clean up", people say "I volunteer to help my community clean up", same action but clearly different connotations which people will perceive differently.

    Also I appreciate you making sure the deleted posts aren't being seen. It made it look way cleaner.

    Would you know who I can talk to start a solution/update to this part of the forum? Maybe Gieb is the correct person?

  • Replay vault download

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    N

    I have a python3 wget script that grabs the direct link and saves the replays, incrementally. It is rate limited to stop ddos but if anyone would like it here it is.

    replaygrabber.zip

  • Highlighting the alternative to ASI: Brewlan UI!

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    3 Votes
    16 Posts
    1k Views
    C

    @Jip thanks for discussing it at least, but no, I'm decided not to use the ASI/Brewlan icon mods. They are too busy; even the Classic version. Blackheart wrote some thoughts on the ASI icons in this thread which is worth a read.

    Currently I'm using a 150% upscaled version of the stock icons + Penguin's icons. Unfortunately it seems whatever processing is done in game does not work well with blended pixels, so I applied a sharpen filter which makes the result usable but still disgusting. I'm playing on 4k/28" screen so upscaling is a must (but personally I don't want 200%).

  • New FAF Wiki Assistance needed

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    1 Votes
    3 Posts
    323 Views
    RoweyR

    @kalethequick drop me a pm on discord and we can work some things out 🙂

  • Converting Advanced Strategic Icons

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    3 Votes
    31 Posts
    4k Views
    JipJ

    This topic can be closed in favor of this topic.

    edit: I'm thanking everyone for their work on trying to convert the ASI set. Sadly, we never got a reply from the original author.

  • Promotions Team Update & Looking for help with a variety of things!!!!

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    7 Posts
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    ResistanceR

    good work,hopefully isn't buggy

  • wiki and accessibility of faf

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    4 Posts
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    RoweyR

    As Jip said we are working on a new wiki behind the scenes at the moment.

    If you are interested in helping out on the new wiki drop us a msg on discord on what you want to help out with and can see what we can do.

    The new wiki is currently not live as we are updating creating new pages.

  • Looking for Voice Actors to help with Tutorials

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    4 Votes
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    T

    I will write a longer post tomorrow but to clarify :
    Dialogue pops up for the duration of the video. If there is no video specified it uses back up and it lasts 5 sec.
    I've already put the whole script through text to speech and adjusted timings through other means to simulate how it would look like with real voice overs + videos. At this point what Is left to do is approving the script, the voice actor and the style he will be recording in. I also could use a few people playtesting the tutorial to see what they think.

  • Looking for a new Website background image

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    FemboyF

    Well tbh I think something more action oriented or "epic scale" oriented is what I'm looking for. However, I don't control/manage the website so tbh, it's whatever we (or whoever has the power to move the website) will decide as a community