The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

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  • 306 Topics
    3k Posts
    Ctrl-KC
    The mod does not effect economy panel. It must be some other UI mod.
  • 111 Topics
    1k Posts
    SaverS
    @BlackYps THX
  • Blog posts from individual members

    71 Topics
    502 Posts
    AskaholicA
    That is correct. In order to figure out that information you’d have to run the replay through the actual game simulation (I.e. watch the replay). You could probably create some sort of mod that would dump that info out while the replay is running, but I’m not very familiar with that side of things. A mod like that might even exist already.
  • 13 Topics
    1k Posts
    maudlin27M
    v240 Update 19 changes, including: 8 naval adjustments including making engineers more likely to assist naval factories 7 air adjustments, including building more asfs, having asfs shadow torpedo bombers more often, and having ahwassas synchronise their attacks to be less likely to simultaneously fire 2 bombs at the same unshielded target Delayed ACU upgrades on naval maps Fixed a bug recently introduced where M28 builds a paragon Acknowledgements Radde - naval mapgen replay 4v4 against v235 M28 Trophy awards Radde and Microplastic - beating 1.4 resource v239 on a 15km land based mapgen
  • ❄Merry christmas!❄

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    Ctrl-KC
    Good news! Now you dont need to install it! Its now integrated in lobby!!!
  • значки пользователей

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    Ctrl-KC
    За участие и победы в турнирах За вклад в комьюнити именные (насколько я знаю)
  • [deleted]

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    Eternal-E
    [deleted]
  • Solution for desyncs

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    UvesoU
    @burnerx yes this is only a workaround for Total Mayhem and needs a manual check of all involved game.logs. You said that currently specially TM is causing your headaches and i hoped this would help you right now. Of course a general mod check from the game itself would be better. Btw, different versions can(should) have the same name. They have different UIDs and another version number. We have a rule in the vault not to change the name of a mod if you just upload a different version!
  • FAFLive Panels vs No Panels

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    3 Votes
    2 Posts
    426 Views
    J
    Also FAF live should host a credits (points? mass? what ever it is you are gambeling with) leaderboard, since the voting is such a big deal in every stream.
  • Vault Rules

    rules mods maps
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    1 Votes
    8 Posts
    981 Views
    TheWeakieT
    I don't understand why it's made more difficult on purpose because technically its called neroxis map gen. The average user has never heard of neroxis so they wouldn't get it, and the more time passes the less people identify the map gen as "neroxis map gen" and the more people identify it as "random map generator" or such. I haven't actually heard anyone say neroxis in such a long time since literally everyone just calls it "map gen" now. Rules are meant to inform. If your rules don't properly inform then they aren't good rules,
  • Quick and Fire shorts needed for FAFLive!

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    1 Posts
    227 Views
    No one has replied
  • Legend of the Stars PLAYER CARDS!

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    11 Votes
    37 Posts
    4k Views
    T
    I think it would be much better if you made a separate scene where the card instead of being spread across the screen would be in pairs in the middle (you would need each cards to have a Left version (just positioned on the left of the screen) and right version) and then depending on the match up the casters would unhide the specific cards before the match starts. Right now it looks weird with the cards blocking UI or being on the bottom of fhe screen
  • Website Localization

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    1 Posts
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    No one has replied
  • FAFLIVE Scene transition for LoTS (and channel)

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    24 Posts
    2k Views
    ThomasHiattT
    Never be nice to anyone on FAF.
  • FAF Website Main Video

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    51 Posts
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    K
    @rowey I think i used to check the newshub from time to time, by googling "FAF" and then clicking the news link on the landing page.
  • Updating the "Jobs" part of the forum

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    FemboyF
    That is what the forum is about. We are looking for long term contributors. Also purged the deleted topics. Wasn't aware they are visible to the public. Long term contributors =/= unpaid job An unpaid job is doing free work because you don't have the experience or are in training like an internship, it sucks. A contributor or volunteer is someone that gives part of their free time to help and develop a community or project they enjoy partaking in. They do it out of love. Now I know this is purely semantics but there's a difference with us saying: "The community needs X person doing Y job, its is unpaid, here are your responsibilities and expectations" "The community needs help in X issue, we need a Y volunteer for this, you only need to put a couple of hours a week to contribute and these are the things you would be doing" I don't make graphics for newshub because it's an unpaid job, I do out of enjoyment for doing and helping the community. I get some control of the decisions of my work because I'm the volunteer in charge of that. In a job you do as you are told. And I don't know anyone who says "I have an unpaid job helping my community clean up", people say "I volunteer to help my community clean up", same action but clearly different connotations which people will perceive differently. Also I appreciate you making sure the deleted posts aren't being seen. It made it look way cleaner. Would you know who I can talk to start a solution/update to this part of the forum? Maybe Gieb is the correct person?
  • Replay vault download

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    N
    I have a python3 wget script that grabs the direct link and saves the replays, incrementally. It is rate limited to stop ddos but if anyone would like it here it is. replaygrabber.zip
  • Highlighting the alternative to ASI: Brewlan UI!

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    16 Posts
    2k Views
    C
    @Jip thanks for discussing it at least, but no, I'm decided not to use the ASI/Brewlan icon mods. They are too busy; even the Classic version. Blackheart wrote some thoughts on the ASI icons in this thread which is worth a read. Currently I'm using a 150% upscaled version of the stock icons + Penguin's icons. Unfortunately it seems whatever processing is done in game does not work well with blended pixels, so I applied a sharpen filter which makes the result usable but still disgusting. I'm playing on 4k/28" screen so upscaling is a must (but personally I don't want 200%).
  • New FAF Wiki Assistance needed

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    3 Posts
    369 Views
    RoweyR
    @kalethequick drop me a pm on discord and we can work some things out
  • Converting Advanced Strategic Icons

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    3 Votes
    31 Posts
    5k Views
    JipJ
    This topic can be closed in favor of this topic. edit: I'm thanking everyone for their work on trying to convert the ASI set. Sadly, we never got a reply from the original author.
  • Promotions Team Update & Looking for help with a variety of things!!!!

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    7 Posts
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    ResistanceR
    good work,hopefully isn't buggy
  • wiki and accessibility of faf

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    4 Posts
    432 Views
    RoweyR
    As Jip said we are working on a new wiki behind the scenes at the moment. If you are interested in helping out on the new wiki drop us a msg on discord on what you want to help out with and can see what we can do. The new wiki is currently not live as we are updating creating new pages.
  • Looking for Voice Actors to help with Tutorials

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    4 Votes
    25 Posts
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    T
    I will write a longer post tomorrow but to clarify : Dialogue pops up for the duration of the video. If there is no video specified it uses back up and it lasts 5 sec. I've already put the whole script through text to speech and adjusted timings through other means to simulate how it would look like with real voice overs + videos. At this point what Is left to do is approving the script, the voice actor and the style he will be recording in. I also could use a few people playtesting the tutorial to see what they think.
  • Looking for a new Website background image

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    FemboyF
    Well tbh I think something more action oriented or "epic scale" oriented is what I'm looking for. However, I don't control/manage the website so tbh, it's whatever we (or whoever has the power to move the website) will decide as a community