info: Client version: 2022.1.4 info: Game version: 3731 info: Game type: faf info: Loading custom vault pathC:/Users/%USER%/OneDrive/Documents/My Games/Gas Powered Games/Supreme Commander Forged Alliance info: Prevented loading content that is not allowed: A01_VO.nx2 info: Prevented loading content that is not allowed: A02_VO.nx2 info: Prevented loading content that is not allowed: A03_VO.nx2 info: Prevented loading content that is not allowed: A04_VO.nx2 info: Prevented loading content that is not allowed: A05_VO.nx2 info: Prevented loading content that is not allowed: A06_VO.nx2 info: Prevented loading content that is not allowed: C01_VO.nx2 info: Prevented loading content that is not allowed: C02_VO.nx2 info: Prevented loading content that is not allowed: C03_VO.nx2 info: Prevented loading content that is not allowed: C04_VO.nx2 info: Prevented loading content that is not allowed: C05_VO.nx2 info: Prevented loading content that is not allowed: C06_VO.nx2 info: Prevented loading content that is not allowed: E01_VO.nx2 info: Prevented loading content that is not allowed: E02_VO.nx2 info: Prevented loading content that is not allowed: E03_VO.nx2 info: Prevented loading content that is not allowed: E04_VO.nx2 info: Prevented loading content that is not allowed: E05_VO.nx2 info: Prevented loading content that is not allowed: E06_VO.nx2 info: Prevented loading content that is not allowed: FAF_TUT_Common_VO.nx2 info: Prevented loading content that is not allowed: FAF_TUT_FourLeaf_BO_VO.nx2 info: Prevented loading content that is not allowed: FAF_TUT_Loki_BO_VO.nx2 info: Prevented loading content that is not allowed: FAF_TUT_SummerDuel_BO_VO.nx2 info: Prevented loading content that is not allowed: modules.nx2 info: Prevented loading content that is not allowed: Prothyon16_VO.nx2 info: Prevented loading content that is not allowed: TCR_VO.nx2 info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\bbf_blacksundefense', mounted as '/maps/bbf_blacksundefense/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\fort_ictus_survival.v0008', mounted as '/maps/fort_ictus_survival.v0008/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\loki.v0003', mounted as '/maps/loki.v0003/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\survival_extremedesertv3fa.v0001', mounted as '/maps/survival_extremedesertv3fa.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\twin rivers.v0001', mounted as '/maps/twin rivers.v0001/' info: DISK: AddSearchPath: '%USER_PROFILE%\onedrive\documents\my games\gas powered games\supreme commander forged alliance\maps\x1ca_coop_001.v0026', mounted as '/maps/x1ca_coop_001.v0026/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\effects.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\env.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\etc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\loc.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\lua.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\meshes.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\projectiles.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\schook.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\textures.nx2', mounted as '/' info: DISK: AddSearchPath: 'c:\programdata\faforever\gamedata\units.nx2', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\ambience.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\editor.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\effects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\env.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\loc_us.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\lua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\meshes.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mods.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\mohodata.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\moholua.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\objects.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\projectiles.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\props.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\schook.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\skins.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\textures.scd', mounted as '/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\gamedata\units.scd', mounted as '/' info: DISK: AddSearchPath: '%USER_PROFILE%\appdata\local\gas powered games\supreme commander forged alliance', mounted as '/preferences/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\movies', mounted as '/movies/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\sounds', mounted as '/sounds/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\maps', mounted as '/maps/' info: DISK: AddSearchPath: 'd:\steamlibrary\steamapps\common\supreme commander forged alliance\fonts', mounted as '/fonts/' info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua warning: Unknown DirectSound speaker configuration 8. Defaulting to Stereo. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false debug: Wavebank prepared: 45c9d08 debug: SND: Loaded WaveBank 'aeonselect' at 45c9d08 info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false debug: Wavebank prepared: 45c9e38 debug: SND: Loaded WaveBank 'ambienttest' at 45c9e38 info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false debug: Wavebank prepared: 45c9f68 debug: SND: Loaded WaveBank 'cybranselect' at 45c9f68 info: IsStreamingWaveBank("/sounds/explosions.xwb") => false debug: Wavebank prepared: 45ca098 debug: SND: Loaded WaveBank 'explosions' at 45ca098 info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true debug: SND: Loaded WaveBank 'explosionsstream' at 45ca1c8 info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true debug: SND: Loaded WaveBank 'fmv_bg' at 45cb738 info: IsStreamingWaveBank("/sounds/impacts.xwb") => false debug: Wavebank prepared: 45cc8a0 debug: SND: Loaded WaveBank 'impacts' at 45cc8a0 info: IsStreamingWaveBank("/sounds/interface.xwb") => false debug: Wavebank prepared: 45cc9d0 debug: SND: Loaded WaveBank 'interface' at 45cc9d0 info: IsStreamingWaveBank("/sounds/music.xwb") => true debug: SND: Loaded WaveBank 'music' at 45ccb00 info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true debug: SND: Loaded WaveBank 'op_briefing' at 45cdc68 info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false debug: Wavebank prepared: 45cedd0 debug: SND: Loaded WaveBank 'seraphimselect' at 45cedd0 info: IsStreamingWaveBank("/sounds/uaa.xwb") => false debug: Wavebank prepared: 45cef00 debug: SND: Loaded WaveBank 'uaa' at 45cef00 info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false debug: Wavebank prepared: 45cf030 debug: SND: Loaded WaveBank 'uaadestroy' at 45cf030 info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false debug: Wavebank prepared: 45cf160 debug: SND: Loaded WaveBank 'uaaweapon' at 45cf160 info: IsStreamingWaveBank("/sounds/uab.xwb") => false debug: Wavebank prepared: 45cf290 debug: SND: Loaded WaveBank 'uab' at 45cf290 info: IsStreamingWaveBank("/sounds/ual.xwb") => false debug: Wavebank prepared: 45cf3c0 debug: SND: Loaded WaveBank 'ual' at 45cf3c0 info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false debug: Wavebank prepared: 45cf4f0 debug: SND: Loaded WaveBank 'ualdestroy' at 45cf4f0 info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false debug: Wavebank prepared: 45cf620 debug: SND: Loaded WaveBank 'ualweapon' at 45cf620 info: IsStreamingWaveBank("/sounds/uas.xwb") => false debug: Wavebank prepared: 45cf750 debug: SND: Loaded WaveBank 'uas' at 45cf750 info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true debug: SND: Loaded WaveBank 'uasdestroy' at 45cf880 info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false debug: Wavebank prepared: 45d09e8 debug: SND: Loaded WaveBank 'uasweapon' at 45d09e8 info: IsStreamingWaveBank("/sounds/uea.xwb") => false debug: Wavebank prepared: 45d0b18 debug: SND: Loaded WaveBank 'uea' at 45d0b18 info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false debug: Wavebank prepared: 45d1b10 debug: SND: Loaded WaveBank 'ueadestroy' at 45d1b10 info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false debug: Wavebank prepared: 45d0da8 debug: SND: Loaded WaveBank 'ueaweapon' at 45d0da8 info: IsStreamingWaveBank("/sounds/ueb.xwb") => false debug: Wavebank prepared: 45d13c0 debug: SND: Loaded WaveBank 'ueb' at 45d13c0 info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false debug: Wavebank prepared: 45d0c70 debug: SND: Loaded WaveBank 'uefselect' at 45d0c70 info: IsStreamingWaveBank("/sounds/uel.xwb") => false debug: Wavebank prepared: 45d1288 debug: SND: Loaded WaveBank 'uel' at 45d1288 info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false debug: Wavebank prepared: 45d14f8 debug: SND: Loaded WaveBank 'ueldestroy' at 45d14f8 info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false debug: Wavebank prepared: 45d18a0 debug: SND: Loaded WaveBank 'uelweapon' at 45d18a0 info: IsStreamingWaveBank("/sounds/ues.xwb") => false debug: Wavebank prepared: 45d1630 debug: SND: Loaded WaveBank 'ues' at 45d1630 info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true debug: SND: Loaded WaveBank 'uesdestroy' at 45d1c50 info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false debug: Wavebank prepared: 45d0ee0 debug: SND: Loaded WaveBank 'uesweapon' at 45d0ee0 info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false debug: Wavebank prepared: 45d1768 debug: SND: Loaded WaveBank 'unitrumble' at 45d1768 info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false debug: Wavebank prepared: 45d19d8 debug: SND: Loaded WaveBank 'unitsglobal' at 45d19d8 info: IsStreamingWaveBank("/sounds/ura.xwb") => false debug: Wavebank prepared: 45d1018 debug: SND: Loaded WaveBank 'ura' at 45d1018 info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false debug: Wavebank prepared: 45d1150 debug: SND: Loaded WaveBank 'uradestroy' at 45d1150 info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false debug: Wavebank prepared: 45d48b0 debug: SND: Loaded WaveBank 'uraweapon' at 45d48b0 info: IsStreamingWaveBank("/sounds/urb.xwb") => false debug: Wavebank prepared: 45d4778 debug: SND: Loaded WaveBank 'urb' at 45d4778 info: IsStreamingWaveBank("/sounds/url.xwb") => false debug: Wavebank prepared: 45d37a0 debug: SND: Loaded WaveBank 'url' at 45d37a0 info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false debug: Wavebank prepared: 45d4c58 debug: SND: Loaded WaveBank 'urldestroy' at 45d4c58 info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false debug: Wavebank prepared: 45d4298 debug: SND: Loaded WaveBank 'urlweapon' at 45d4298 info: IsStreamingWaveBank("/sounds/urs.xwb") => false debug: Wavebank prepared: 45d3668 debug: SND: Loaded WaveBank 'urs' at 45d3668 info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true debug: SND: Loaded WaveBank 'ursdestroy' at 45d4dc0 info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true debug: SND: Loaded WaveBank 'ursstream' at 45d5f28 info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false debug: Wavebank prepared: 45d3188 debug: SND: Loaded WaveBank 'ursweapon' at 45d3188 info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false debug: Wavebank prepared: 45d3ef0 debug: SND: Loaded WaveBank 'xaa_weapon' at 45d3ef0 info: IsStreamingWaveBank("/sounds/xab.xwb") => false debug: Wavebank prepared: 45d32c0 debug: SND: Loaded WaveBank 'xab' at 45d32c0 info: IsStreamingWaveBank("/sounds/xal.xwb") => false debug: Wavebank prepared: 45d2de0 debug: SND: Loaded WaveBank 'xal' at 45d2de0 info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false debug: Wavebank prepared: 45d2f18 debug: SND: Loaded WaveBank 'xal_weapon' at 45d2f18 info: IsStreamingWaveBank("/sounds/xas.xwb") => false debug: Wavebank prepared: 45d33f8 debug: SND: Loaded WaveBank 'xas' at 45d33f8 info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false debug: Wavebank prepared: 45d38d8 debug: SND: Loaded WaveBank 'xas_weapons' at 45d38d8 info: IsStreamingWaveBank("/sounds/xea.xwb") => false debug: Wavebank prepared: 45d4028 debug: SND: Loaded WaveBank 'xea' at 45d4028 info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false debug: Wavebank prepared: 45d3050 debug: SND: Loaded WaveBank 'xea_weapons' at 45d3050 info: IsStreamingWaveBank("/sounds/xeb.xwb") => false debug: Wavebank prepared: 45d3530 debug: SND: Loaded WaveBank 'xeb' at 45d3530 info: IsStreamingWaveBank("/sounds/xel.xwb") => false debug: Wavebank prepared: 45d49e8 debug: SND: Loaded WaveBank 'xel' at 45d49e8 info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false debug: Wavebank prepared: 45d4b20 debug: SND: Loaded WaveBank 'xel_weapons' at 45d4b20 info: IsStreamingWaveBank("/sounds/xes.xwb") => false debug: Wavebank prepared: 45d3a10 debug: SND: Loaded WaveBank 'xes' at 45d3a10 info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true debug: SND: Loaded WaveBank 'xes_destroy' at 45d7090 info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false debug: Wavebank prepared: 45d3b48 debug: SND: Loaded WaveBank 'xes_weapons' at 45d3b48 info: IsStreamingWaveBank("/sounds/xra.xwb") => false debug: Wavebank prepared: 45d4160 debug: SND: Loaded WaveBank 'xra' at 45d4160 info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false debug: Wavebank prepared: 45d43d0 debug: SND: Loaded WaveBank 'xra_weapon' at 45d43d0 info: IsStreamingWaveBank("/sounds/xrb.xwb") => false debug: Wavebank prepared: 45d3c80 debug: SND: Loaded WaveBank 'xrb' at 45d3c80 info: IsStreamingWaveBank("/sounds/xrl.xwb") => false debug: Wavebank prepared: 45d3db8 debug: SND: Loaded WaveBank 'xrl' at 45d3db8 info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true debug: SND: Loaded WaveBank 'xrl_stream' at 45d81f8 info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false debug: Wavebank prepared: 45d4508 debug: SND: Loaded WaveBank 'xrl_weapon' at 45d4508 info: IsStreamingWaveBank("/sounds/xrs.xwb") => false debug: Wavebank prepared: 45d4640 debug: SND: Loaded WaveBank 'xrs' at 45d4640 info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false debug: Wavebank prepared: 45dae58 debug: SND: Loaded WaveBank 'xrs_weapon' at 45dae58 info: IsStreamingWaveBank("/sounds/xsa.xwb") => false debug: Wavebank prepared: 45da5d0 debug: SND: Loaded WaveBank 'xsa' at 45da5d0 info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false debug: Wavebank prepared: 45d94c0 debug: SND: Loaded WaveBank 'xsa_destroy' at 45d94c0 info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false debug: Wavebank prepared: 45dabe8 debug: SND: Loaded WaveBank 'xsa_weapon' at 45dabe8 info: IsStreamingWaveBank("/sounds/xsb.xwb") => false debug: Wavebank prepared: 45d99a0 debug: SND: Loaded WaveBank 'xsb' at 45d99a0 info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false debug: Wavebank prepared: 45daf90 debug: SND: Loaded WaveBank 'xsb_weapon' at 45daf90 info: IsStreamingWaveBank("/sounds/xsl.xwb") => false debug: Wavebank prepared: 45d9fb8 debug: SND: Loaded WaveBank 'xsl' at 45d9fb8 info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false debug: Wavebank prepared: 45d9868 debug: SND: Loaded WaveBank 'xsl_destroy' at 45d9868 info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false debug: Wavebank prepared: 45d9ad8 debug: SND: Loaded WaveBank 'xsl_weapon' at 45d9ad8 info: IsStreamingWaveBank("/sounds/xss.xwb") => false debug: Wavebank prepared: 45d9c10 debug: SND: Loaded WaveBank 'xss' at 45d9c10 info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true debug: SND: Loaded WaveBank 'xss_destroy' at 45db368 info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false debug: Wavebank prepared: 45d9730 debug: SND: Loaded WaveBank 'xss_weapon' at 45d9730 debug: SND: Loaded SoundBank 'ambienttest' debug: SND: Loaded SoundBank 'explosions' debug: SND: Loaded SoundBank 'fmv_bg' debug: SND: Loaded SoundBank 'impacts' debug: SND: Loaded SoundBank 'interface' debug: SND: Loaded SoundBank 'music' debug: SND: Loaded SoundBank 'op_briefing' debug: SND: Loaded SoundBank 'seraphimselect' debug: SND: Loaded SoundBank 'uaa' debug: SND: Loaded SoundBank 'uaadestroy' debug: SND: Loaded SoundBank 'uaaweapon' debug: SND: Loaded SoundBank 'uab' debug: SND: Loaded SoundBank 'ual' debug: SND: Loaded SoundBank 'ualdestroy' debug: SND: Loaded SoundBank 'ualweapon' debug: SND: Loaded SoundBank 'uas' debug: SND: Loaded SoundBank 'uasdestroy' debug: SND: Loaded SoundBank 'uasweapon' debug: SND: Loaded SoundBank 'uea' debug: SND: Loaded SoundBank 'ueadestroy' debug: SND: Loaded SoundBank 'ueaweapon' debug: SND: Loaded SoundBank 'ueb' debug: SND: Loaded SoundBank 'uel' debug: SND: Loaded SoundBank 'ueldestroy' debug: SND: Loaded SoundBank 'uelweapon' debug: SND: Loaded SoundBank 'ues' debug: SND: Loaded SoundBank 'uesdestroy' debug: SND: Loaded SoundBank 'uesweapon' debug: SND: Loaded SoundBank 'unitrumble' debug: SND: Loaded SoundBank 'unitsglobal' debug: SND: Loaded SoundBank 'ura' debug: SND: Loaded SoundBank 'uradestroy' debug: SND: Loaded SoundBank 'uraweapon' debug: SND: Loaded SoundBank 'urb' debug: SND: Loaded SoundBank 'url' debug: SND: Loaded SoundBank 'urldestroy' debug: SND: Loaded SoundBank 'urlweapon' debug: SND: Loaded SoundBank 'urs' debug: SND: Loaded SoundBank 'ursdestroy' debug: SND: Loaded SoundBank 'ursstream' debug: SND: Loaded SoundBank 'ursweapon' debug: SND: Loaded SoundBank 'xaa' debug: SND: Loaded SoundBank 'xaa_weapon' debug: SND: Loaded SoundBank 'xab' debug: SND: Loaded SoundBank 'xal' debug: SND: Loaded SoundBank 'xal_weapon' debug: SND: Loaded SoundBank 'xas' debug: SND: Loaded SoundBank 'xas_weapon' debug: SND: Loaded SoundBank 'xca' debug: SND: Loaded SoundBank 'xcb' debug: SND: Loaded SoundBank 'xcl' debug: SND: Loaded SoundBank 'xcs' debug: SND: Loaded SoundBank 'xea' debug: SND: Loaded SoundBank 'xea_weapon' debug: SND: Loaded SoundBank 'xeb' debug: SND: Loaded SoundBank 'xel' debug: SND: Loaded SoundBank 'xel_weapons' debug: SND: Loaded SoundBank 'xes' debug: SND: Loaded SoundBank 'xes_destroy' debug: SND: Loaded SoundBank 'xes_weapons' debug: SND: Loaded SoundBank 'xra' debug: SND: Loaded SoundBank 'xra_weapon' debug: SND: Loaded SoundBank 'xrb' debug: SND: Loaded SoundBank 'xrl' debug: SND: Loaded SoundBank 'xrl_destroy' debug: SND: Loaded SoundBank 'xrl_stream' debug: SND: Loaded SoundBank 'xrl_weapon' debug: SND: Loaded SoundBank 'xrs' debug: SND: Loaded SoundBank 'xrs_weapon' debug: SND: Loaded SoundBank 'xsa' debug: SND: Loaded SoundBank 'xsa_destroy' debug: SND: Loaded SoundBank 'xsa_weapon' debug: SND: Loaded SoundBank 'xsb' debug: SND: Loaded SoundBank 'xsb_weapon' debug: SND: Loaded SoundBank 'xsl' debug: SND: Loaded SoundBank 'xsl_destroy' debug: SND: Loaded SoundBank 'xsl_weapon' debug: SND: Loaded SoundBank 'xss' debug: SND: Loaded SoundBank 'xss_destroy' debug: SND: Loaded SoundBank 'xss_weapon' debug: MEM: -36702368 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 info: IsStreamingWaveBank("/sounds/voice/us/briefings.xwb") => true debug: SND: Loaded WaveBank 'briefings' at 45ef878 info: IsStreamingWaveBank("/sounds/voice/us/seraphim_language.xwb") => true debug: SND: Loaded WaveBank 'seraphim_language' at 45ef9d8 info: IsStreamingWaveBank("/sounds/voice/us/x01_vo.xwb") => true debug: SND: Loaded WaveBank 'x01_vo' at 45f0e38 info: IsStreamingWaveBank("/sounds/voice/us/x02_vo.xwb") => true debug: SND: Loaded WaveBank 'x02_vo' at 45f1978 info: IsStreamingWaveBank("/sounds/voice/us/x03_vo.xwb") => true debug: SND: Loaded WaveBank 'x03_vo' at 45f1810 info: IsStreamingWaveBank("/sounds/voice/us/x04_vo.xwb") => true debug: SND: Loaded WaveBank 'x04_vo' at 45f1108 info: IsStreamingWaveBank("/sounds/voice/us/x05_vo.xwb") => true debug: SND: Loaded WaveBank 'x05_vo' at 45f16a8 info: IsStreamingWaveBank("/sounds/voice/us/x06_vo.xwb") => true debug: SND: Loaded WaveBank 'x06_vo' at 45f1270 info: IsStreamingWaveBank("/sounds/voice/us/x1t_vo.xwb") => true debug: SND: Loaded WaveBank 'x1t_vo' at 45f1540 info: IsStreamingWaveBank("/sounds/voice/us/x_fmv.xwb") => true debug: SND: Loaded WaveBank 'x_fmv' at 45f0b68 info: IsStreamingWaveBank("/sounds/voice/us/xgg.xwb") => true debug: SND: Loaded WaveBank 'xgg' at 45f0cd0 debug: SND: Loaded SoundBank 'briefings' debug: SND: Loaded SoundBank 'x01_vo' debug: SND: Loaded SoundBank 'x02_vo' debug: SND: Loaded SoundBank 'x03_vo' debug: SND: Loaded SoundBank 'x04_vo' debug: SND: Loaded SoundBank 'x05_vo' debug: SND: Loaded SoundBank 'x06_vo' debug: SND: Loaded SoundBank 'x1t_vo' debug: SND: Loaded SoundBank 'x_fmv' debug: SND: Loaded SoundBank 'xgg' debug: MEM: -796091502 bytes SND info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077 debug: MEM: -796091502 bytes SND info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: /savereplay info: REPLAY ID: 16353584 info: adding font file /fonts/arial.ttf info: adding font file /fonts/arialbd.ttf info: adding font file /fonts/arialbi.ttf info: adding font file /fonts/ariali.ttf info: adding font file /fonts/arialn.ttf info: adding font file /fonts/arialnb.ttf info: adding font file /fonts/arialnbi.ttf info: adding font file /fonts/arialni.ttf info: adding font file /fonts/ariblk.ttf info: adding font file /fonts/arlrdbd.ttf info: adding font file /fonts/butterbe.ttf info: adding font file /fonts/vdub.ttf info: adding font file /fonts/wintermu.ttf info: adding font file /fonts/zeroes_3.ttf info: Compiled shader: /effects/cartographic.fx info: Compiled shader: /effects/frame.fx info: Compiled shader: /effects/mesh.fx info: Compiled shader: /effects/particle.fx info: Compiled shader: /effects/primbatcher.fx info: Compiled shader: /effects/range.fx info: Compiled shader: /effects/sky.fx info: Compiled shader: /effects/terrain.fx info: Compiled shader: /effects/ui.fx info: Compiled shader: /effects/vision.fx info: Compiled shader: /effects/water2.fx info: SHADERS COMPILED info: SC_ToggleCursorClip 0 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 info: cam_ZoomAmount 0.40000000596046 info: ui_AlwaysRenderStrategicIcons 1 info: ui_ScreenEdgeScrollView 1 info: ui_ArrowKeysScrollView 1 info: ui_KeyboardPanSpeed 40.089282989502 info: ui_KeyboardPanAccelerateMultiplier 1 info: ui_KeyboardRotateSpeed 10 info: ui_KeyboardRotateAccelerateMultiplier 2 info: SC_SecondaryAdapter false info: ren_Skydome 1 info: graphics_Fidelity 2 info: shadow_Fidelity 2 info: ren_MipSkipLevels 0 info: cam_DefaultLOD 0.9 info: cam_SetLOD WorldCamera 0.9 info: cam_SetLOD WorldCamera2 0.9 info: cam_SetLOD CameraHead2 0.9 info: SC_CameraScaleLOD 2 info: ren_bloom 1 debug: Wavebank prepared: 45ca1c8 debug: Wavebank prepared: 45cb738 debug: Wavebank prepared: 45ccb00 debug: Wavebank prepared: 45cdc68 debug: Wavebank prepared: 45cf880 debug: Wavebank prepared: 45d1c50 debug: Wavebank prepared: 45d4dc0 debug: Wavebank prepared: 45d5f28 debug: Wavebank prepared: 45d7090 debug: Wavebank prepared: 45d81f8 debug: Wavebank prepared: 45db368 debug: Wavebank prepared: 45ef878 debug: Wavebank prepared: 45ef9d8 debug: Wavebank prepared: 45f1978 debug: Wavebank prepared: 45f1810 debug: Wavebank prepared: 45f1108 debug: Wavebank prepared: 45f16a8 debug: Wavebank prepared: 45f1270 debug: Wavebank prepared: 45f1540 debug: Wavebank prepared: 45f0b68 info: GPGNET: entering idle state. debug: Wavebank prepared: 45f0e38 debug: Wavebank prepared: 45f0cd0 info: /country info: /init info: /numgames info: /mean info: /clan info: /deviation info: GPGNET: setting nat handler to 0x115d2004 info: LOBBY: Game port 45028[UDP] opened. info: LOBBY: starting with local uid of 435977 [Commandrew] info: GPGNET: entering lobby state. info: NET: using deflate compression for sends to %CPU_NAME%:57805. info: LOBBY: Connecting to host "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] info: Can't add chat text -- no chat display info: text="Connecting to game host..." info: NET: using deflate compression for receives from %CPU_NAME%:57805 info: LOBBY: connection to "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] made, status=Connecting. info: CONNECTED TO HOST info: Supreme Commander: Forged Alliance version 3731 info: LOBBY: "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] has established connections to: 435977 info: { } info: { } info: { } info: { } info: MOD LIST SET TO: info: DisconnectFromPeer (uid=435978) info: LOBBY: deleting unknown peer uid 435978. info: ConnectToPeer (name=SneakyBeaky, uid=435978, address=127.0.0.1:57807, USE PROXY) info: NET: using deflate compression for sends to %CPU_NAME%:57807. info: LOBBY: Adding peer "SneakyBeaky" [%CPU_NAME%:57807, uid=435978] info: LOBBY: "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] has established connections to: 435977, 435978 info: NET: using deflate compression for receives from %CPU_NAME%:57807 info: LOBBY: connection to "SneakyBeaky" [%CPU_NAME%:57807, uid=435978] made, status=Pending. info: LOBBY: Got join (name="SneakyBeaky", uid=435978) from %CPU_NAME%:57807 info: LOBBY: "SneakyBeaky" [%CPU_NAME%:57807, uid=435978] has established connections to: 435977, 436051 info: LOBBY: "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] has established connections to: 435977 info: DisconnectFromPeer (uid=435978) info: DisconnectFromPeer (uid=435980) info: LOBBY: deleting unknown peer uid 435980. info: ConnectToPeer (name=A_Blaze_Of_Glory, uid=435980, address=127.0.0.1:49526, USE PROXY) info: NET: using deflate compression for sends to %CPU_NAME%:49526. info: LOBBY: Adding peer "A_Blaze_Of_Glory" [%CPU_NAME%:49526, uid=435980] info: LOBBY: "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] has established connections to: 435977, 435980 info: NET: using deflate compression for receives from %CPU_NAME%:49526 info: LOBBY: connection to "A_Blaze_Of_Glory" [%CPU_NAME%:49526, uid=435980] made, status=Pending. info: LOBBY: Got join (name="A_Blaze_Of_Glory", uid=435980) from %CPU_NAME%:49526 info: LOBBY: "A_Blaze_Of_Glory" [%CPU_NAME%:49526, uid=435980] has established connections to: 435977, 436051 info: DisconnectFromPeer (uid=435978) info: LOBBY: deleting unknown peer uid 435978. info: ConnectToPeer (name=SneakyBeaky, uid=435978, address=127.0.0.1:54025, USE PROXY) info: NET: using deflate compression for sends to %CPU_NAME%:54025. info: LOBBY: Adding peer "SneakyBeaky" [%CPU_NAME%:54025, uid=435978] info: NET: using deflate compression for receives from %CPU_NAME%:54025 info: LOBBY: connection to "SneakyBeaky" [%CPU_NAME%:54025, uid=435978] made, status=Pending. info: LOBBY: Got join (name="SneakyBeaky", uid=435978) from %CPU_NAME%:54025 info: LOBBY: "TotesMyGoats" [%CPU_NAME%:57805, uid=436051] has established connections to: 435977, 435978, 435980 info: LOBBY: "A_Blaze_Of_Glory" [%CPU_NAME%:49526, uid=435980] has established connections to: 435977, 435978, 436051 info: LOBBY: "SneakyBeaky" [%CPU_NAME%:54025, uid=435978] has established connections to: 435977, 435980, 436051 info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua debug: OpenMovie /movies/seraphim_load.sfd: 6862 debug: Preparing movie /movies/seraphim_load.sfd: 6862 debug: Preparing movie /movies/seraphim_load.sfd: 6862 debug: Preparing movie /movies/seraphim_load.sfd: 6862 debug: Preparing movie /movies/seraphim_load.sfd: 6862 debug: Preparing movie /movies/seraphim_load.sfd: 6862 debug: Preparing movie /movies/seraphim_load.sfd: 6862 debug: Playing movie d:\steamlibrary\steamapps\common\supreme commander forged alliance\movies\seraphim_load.sfd: 6862 info: UI_RenderUnitBars true info: UI_NisRenderIcons true info: ren_SelectBoxes true info: Starting background task "Map loader /maps/bbf_blacksundefense/bbf_blacksundefense.scmap" info: Background task "Map loader /maps/bbf_blacksundefense/bbf_blacksundefense.scmap" running. info: Active game mods for blueprint loading: \000{ } info: Blueprints Loading... '*.bp' files info: Blueprints Loading: original files from /effects directory info: Blueprints Loading: original files from /env directory info: Blueprints Loading: original files from /meshes directory info: Blueprints Loading: original files from /projectiles directory info: Blueprints Loading: original files from /props directory info: Blueprints Loading: original files from /units directory info: Blueprints Extracting mesh... info: Blueprints Modding... info: Blueprints Loading... completed: 603 original, 0 modded, and 25 preset units info: Blueprints Loading... completed: 389 original and 0 modded projectiles info: Blueprints Registering... debug: MEM: -31 bytes RULE info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: /savereplay info: REPLAY ID: 16353584 info: Active mods in session: \000{ } info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua debug: MEM: -5247026 bytes STIMap info: Can't find texture "/environment/blackbackground.dds" -- trying fallback. info: Can't find texture "/environment/skycube_redrocks09a.dds" -- trying fallback. debug: MEM: -5247026 bytes LoadTexturing debug: MEM: -5247026 bytes WaterMask debug: MEM: -12252683 bytes TERRAIN info: Background task "Map loader /maps/bbf_blacksundefense/bbf_blacksundefense.scmap" finished. info: Saving replay to "gpgnet://127.0.0.1:56955/16353584/Commandrew.SCFAreplay" debug: MEM: -4194304 bytes LUABP info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua info: Hooked /lua/sim/adjacencybufffunctions.lua with /schook/lua/sim/adjacencybufffunctions.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua debug: MEM: -4194304 bytes OGRID info: RestrictedCategories { info: RestrictedCategories 1 = "NUKENAVAL" info: RestrictedCategories 2 = "NUKET3DEF" info: RestrictedCategories 3 = "NUKET3ML" info: RestrictedCategories 4 = "NUKET4ML" info: RestrictedCategories } info: restriction.preset "(NUKE * NAVAL)" info: restriction.preset "(STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))" info: restriction.preset "(STRUCTURE * NUKE * TECH3 - MINE)" info: restriction.preset "(STRUCTURE * NUKE * EXPERIMENTAL)" info: restriction.build ((NUKE * NAVAL)) + ((STRUCTURE * ANTIMISSILE * (TECH3 + EXPERIMENTAL))) + ((STRUCTURE * NUKE * TECH3 - MINE)) + ((STRUCTURE * NUKE * EXPERIMENTAL)) info: Loading save file: \000/maps/BBF_BlackSunDefense/BBF_BlackSunDefense_save.lua info: Loading script file: \000/maps/BBF_BlackSunDefense/BBF_BlackSunDefense_script.lua warning: NUM PROPS = 0 debug: Active mods in sim: \000{ } info: ## BBF ## \000Map Name (version): Black Sun Defense - v1.0 info: ## BBF ## \000DebugEnabled: false info: ## BBF ## \000DebugCheat: false info: ## BBF ## \000difficultyAdjustment: 0.60000002384186 info: ## BBF ## \000startupDelay: 600 info: Hooked /lua/terranweapons.lua with /schook/lua/terranweapons.lua info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua info: Hooked /lua/aeonweapons.lua with /schook/lua/aeonweapons.lua info: ## BBF ## \000PlayerCount: 4 info: Debug: SetPlayableArea before round : 300.5, 450.5 722.5, 1024.5 info: Debug: SetPlayableArea after round : 300, 448 720, 1024 info: Hooked /lua/simsync.lua with /schook/lua/simsync.lua info: Camera:SyncPlayableRect \000{ x0=300, x1=720, y0=448, y1=1024 } info: Request: \000{ info: Name="WorldCamera", info: Region={ x0=300, x1=720, y0=448, y1=1024 }, info: Type="CAMERA_SYNC_PLAYABLE_RECT" info: } info: ui_ForceLifbarsOnEnemy info: d3d_WindowsCursor on info: Cam_Free off debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0001o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0002o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0003o_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/ura0004_icon.dds debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/aeon/icons/units/zxa0001_icon.dds info: Hooked /lua/ui/game/selection.lua with /schook/lua/ui/game/selection.lua info: creating high fidelity terrain info: creating high fidelity water info: Hooked /lua/ui/game/minimap.lua with /schook/lua/ui/game/minimap.lua info: range_RenderHighlighted true info: range_RenderSelected true info: range_RenderBuild true info: creating high fidelity terrain info: creating high fidelity water info: creating high fidelity terrain info: creating high fidelity water info: res_AfterPrefetchDelay 100 info: res_PrefetcherActivityDelay 1 info: ui_RenderCustomNames 0 info: UI_ForceLifbarsOnEnemy 0 info: /savereplay warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. warning: GetResource: Invalid name "" info: Can't find texture "" -- trying fallback. info: Exe Version: 1.0 debug: Current gametime: 00:00:00 info: playable area coordinates are { 300, 448, 720, 1024 } info: Offmapareas are { info: { x0=200, x1=820, y0=348, y1=448 }, info: { x0=200, x1=820, y0=1024, y1=1124 }, info: { x0=200, x1=300, y0=448, y1=1024 }, info: { x0=720, x1=820, y0=448, y1=1024 } info: } info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: Exe Version: 1.0 info: playable area coordinates are { 300, 448, 720, 1024 } info: Offmapareas are { info: { x0=200, x1=820, y0=348, y1=448 }, info: { x0=200, x1=820, y0=1024, y1=1124 }, info: { x0=200, x1=300, y0=448, y1=1024 }, info: { x0=720, x1=820, y0=448, y1=1024 } info: } info: Hooked /lua/defaultantiprojectile.lua with /schook/lua/defaultantiprojectile.lua warning: SND: XACT3DApply failed. Invalid arg info: UI_Lua import("/lua/ui/game/orders.lua").ToggleDiveOrder() debug: Current gametime: 00:00:30 info: ## BBF ## \000StartM1 ! info: ## BBF ## \000Waiting initial delay: 600 warning: CreateCybranBuildBeams is deprecated: use CreateCybranBuildBeamsOpti instead. warning: Source: { warning: currentline=485, warning: func=function: 1E628190, warning: linedefined=483, warning: name="CreateCybranFactoryBuildEffects", warning: namewhat="field", warning: nups=3, warning: short_src="...a\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua", warning: source="@c:\\programdata\\faforever\\gamedata\\lua.nx2\\lua\\effectutilities.lua", warning: what="Lua" warning: } info: Hooked /lua/ui/game/commandgraph.lua with /schook/lua/ui/game/commandgraph.lua debug: Current gametime: 00:01:00 debug: Current gametime: 00:01:30 debug: Current gametime: 00:02:00 debug: Current gametime: 00:02:30 debug: Current gametime: 00:03:00 debug: Current gametime: 00:03:30 debug: Current gametime: 00:04:00 debug: Current gametime: 00:04:30 debug: Current gametime: 00:05:00 debug: Current gametime: 00:05:30 debug: Current gametime: 00:06:00 debug: Current gametime: 00:06:30 debug: Current gametime: 00:07:00 debug: Current gametime: 00:07:30 debug: Current gametime: 00:08:00 debug: Current gametime: 00:08:30 debug: Current gametime: 00:09:00 info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() debug: Current gametime: 00:09:30 debug: Current gametime: 00:10:00 debug: Current gametime: 00:10:30 info: ## BBF ## \000StartM1Attack ! info: ## BBF ## \000## Gate1 ## Wave 6 (count=2) next wave in 35 seconds (673) info: ## BBF ## \000## Gate6 ## Wave 6 (count=2) next wave in 49 seconds (687) info: ## BBF ## \000## Gate2 ## Wave 6 (count=2) next wave in 34 seconds (672) info: ## BBF ## \000## Gate5 ## Wave 6 (count=2) next wave in 43 seconds (681) info: ## BBF ## \000## Gate3 ## Wave 6 (count=2) next wave in 45 seconds (683) info: ## BBF ## \000## Gate7 ## Wave 6 (count=2) next wave in 56 seconds (694) info: ## BBF ## \000## Gate8 ## Wave 6 (count=2) next wave in 36 seconds (674) info: ## BBF ## \000## Gate4 ## Wave 6 (count=2) next wave in 54 seconds (692) debug: Current gametime: 00:11:00 info: ## BBF ## \000## Gate2 ## Wave 18 (count=6) next wave in 32 seconds (706) info: ## BBF ## \000## Gate8 ## Wave 18 (count=6) next wave in 58 seconds (733) info: ## BBF ## \000## Gate1 ## Wave 18 (count=9) next wave in 53 seconds (728) info: ## BBF ## \000## Gate5 ## Wave 19 (count=6) next wave in 37 seconds (721) info: ## BBF ## \000## Gate3 ## Wave 19 (count=9) next wave in 49 seconds (734) debug: Current gametime: 00:11:30 info: ## BBF ## \000## Gate6 ## Wave 20 (count=14) next wave in 53 seconds (742) info: ## BBF ## \000## Gate4 ## Wave 21 (count=10) next wave in 37 seconds (732) info: ## BBF ## \000## Gate7 ## Wave 21 (count=14) next wave in 43 seconds (740) info: ## BBF ## \000## Gate2 ## Wave 23 (count=10) next wave in 53 seconds (761) debug: Current gametime: 00:12:00 info: ## BBF ## \000## Gate5 ## Wave 25 (count=12) next wave in 47 seconds (770) info: ## BBF ## \000## Gate1 ## Wave 26 (count=14) next wave in 60 seconds (791) info: ## BBF ## \000## Gate4 ## Wave 26 (count=12) next wave in 41 seconds (775) info: ## BBF ## \000## Gate3 ## Wave 26 (count=15) next wave in 32 seconds (767) info: ## BBF ## \000## Gate8 ## Wave 26 (count=18) next wave in 53 seconds (789) info: ## BBF ## \000## Gate7 ## Wave 27 (count=15) next wave in 51 seconds (794) info: ## BBF ## \000## Gate6 ## Wave 27 (count=18) next wave in 57 seconds (802) debug: Current gametime: 00:12:30 info: DoSimCommand ScenarioMethod OnShiftF5 info: ScenarioMethod OnShiftF5 info: ## BBF ## \000## Gate2 ## Wave 29 (count=18) next wave in 41 seconds (803) warning: ScenarioMethod 'OnShiftF5' not defined info: ## BBF ## \000## Gate3 ## Wave 30 (count=12) next wave in 52 seconds (822) info: ## BBF ## \000## Gate5 ## Wave 30 (count=17) next wave in 41 seconds (814) info: ## BBF ## \000## Gate4 ## Wave 30 (count=15) next wave in 35 seconds (812) debug: Current gametime: 00:13:00 info: ## BBF ## \000## Gate8 ## Wave 31 (count=19) next wave in 33 seconds (825) info: ## BBF ## \000## Gate1 ## Wave 31 (count=20) next wave in 51 seconds (843) info: ## BBF ## \000## Gate7 ## Wave 32 (count=18) next wave in 45 seconds (840) info: ## BBF ## \000## Gate2 ## Wave 33 (count=13) next wave in 31 seconds (836) info: ## BBF ## \000## Gate6 ## Wave 33 (count=18) next wave in 44 seconds (849) debug: Current gametime: 00:13:30 info: ## BBF ## \000## Gate4 ## Wave 33 (count=9) next wave in 42 seconds (856) info: ## BBF ## \000## Gate5 ## Wave 33 (count=13) next wave in 30 seconds (847) info: ## BBF ## \000## Gate3 ## Wave 34 (count=19) next wave in 43 seconds (868) info: ## BBF ## \000## Gate8 ## Wave 34 (count=7) next wave in 35 seconds (861) debug: Current gametime: 00:14:00 info: ## BBF ## \000## Gate2 ## Wave 35 (count=12) next wave in 60 seconds (899) info: ## BBF ## \000## Gate7 ## Wave 35 (count=9) next wave in 41 seconds (882) info: ## BBF ## \000## Gate1 ## Wave 36 (count=10) next wave in 38 seconds (883) info: ## BBF ## \000## Gate5 ## Wave 36 (count=7) next wave in 52 seconds (901) info: ## BBF ## \000## Gate6 ## Wave 36 (count=13) next wave in 60 seconds (911) info: ## BBF ## \000## Gate4 ## Wave 36 (count=11) next wave in 34 seconds (892) info: ## BBF ## \000## Gate8 ## Wave 37 (count=10) next wave in 56 seconds (918) debug: Current gametime: 00:14:30 info: ## BBF ## \000## Gate3 ## Wave 37 (count=10) next wave in 55 seconds (925) info: ## BBF ## \000## Gate7 ## Wave 38 (count=9) next wave in 46 seconds (930) info: ## BBF ## \000## Gate1 ## Wave 38 (count=9) next wave in 37 seconds (922) info: ## BBF ## \000## Gate4 ## Wave 39 (count=9) next wave in 41 seconds (935) debug: Current gametime: 00:15:00 info: ## BBF ## \000## Gate2 ## Wave 39 (count=15) next wave in 44 seconds (945) info: ## BBF ## \000## Gate5 ## Wave 39 (count=13) next wave in 51 seconds (954) info: ## BBF ## \000## Gate6 ## Wave 40 (count=9) next wave in 42 seconds (955) info: ## BBF ## \000## Gate8 ## Wave 41 (count=9) next wave in 47 seconds (967) info: ## BBF ## \000## Gate1 ## Wave 41 (count=8) next wave in 57 seconds (980) info: ## BBF ## \000## Gate3 ## Wave 41 (count=12) next wave in 35 seconds (962) debug: Current gametime: 00:15:30 info: ## BBF ## \000## Gate7 ## Wave 41 (count=10) next wave in 48 seconds (979) info: ## BBF ## \000## Gate4 ## Wave 41 (count=10) next wave in 38 seconds (974) info: ## BBF ## \000## Gate2 ## Wave 42 (count=7) next wave in 51 seconds (997) info: ## BBF ## \000## Gate5 ## Wave 43 (count=11) next wave in 35 seconds (990) info: ## BBF ## \000## Gate6 ## Wave 43 (count=11) next wave in 32 seconds (988) debug: Current gametime: 00:16:00 info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler() info: ## BBF ## \000## Gate3 ## Wave 43 (count=9) next wave in 41 seconds (1006) info: ## BBF ## \000## Gate8 ## Wave 43 (count=12) next wave in 40 seconds (1008) info: ## BBF ## \000## Gate4 ## Wave 44 (count=9) next wave in 38 seconds (1013) info: ## BBF ## \000## Gate7 ## Wave 44 (count=13) next wave in 38 seconds (1020) info: ## BBF ## \000## Gate1 ## Wave 44 (count=17) next wave in 45 seconds (1027) debug: Current gametime: 00:16:30 info: ## BBF ## \000## Gate6 ## Wave 44 (count=6) next wave in 49 seconds (1039) info: ## BBF ## \000## Gate5 ## Wave 45 (count=9) next wave in 40 seconds (1031) info: ## BBF ## \000## Gate2 ## Wave 45 (count=15) next wave in 48 seconds (1047) info: ## BBF ## \000## Gate3 ## Wave 45 (count=13) next wave in 37 seconds (1046) info: ## BBF ## \000## Gate8 ## Wave 45 (count=11) next wave in 34 seconds (1043) info: ## BBF ## \000## Gate4 ## Wave 46 (count=10) next wave in 51 seconds (1065) debug: Current gametime: 00:17:00 info: ## BBF ## \000## Gate7 ## Wave 46 (count=9) next wave in 32 seconds (1053) info: ## BBF ## \000## Gate1 ## Wave 46 (count=12) next wave in 57 seconds (1086) info: ## BBF ## \000## Gate5 ## Wave 47 (count=12) next wave in 37 seconds (1070) info: ## BBF ## \000## Gate6 ## Wave 47 (count=14) next wave in 53 seconds (1094) info: ## BBF ## \000## Gate8 ## Wave 47 (count=10) next wave in 36 seconds (1082) info: ## BBF ## \000## Gate3 ## Wave 47 (count=9) next wave in 51 seconds (1098) debug: Current gametime: 00:17:30 info: ## BBF ## \000## Gate2 ## Wave 47 (count=12) next wave in 42 seconds (1091) info: ## BBF ## \000## Gate7 ## Wave 48 (count=7) next wave in 39 seconds (1095) info: ## BBF ## \000## Gate4 ## Wave 48 (count=13) next wave in 56 seconds (1123) info: ## BBF ## \000## Gate5 ## Wave 49 (count=12) next wave in 31 seconds (1102) debug: Current gametime: 00:18:00 info: ## BBF ## \000## Gate8 ## Wave 49 (count=9) next wave in 36 seconds (1119) info: ## BBF ## \000## Gate1 ## Wave 49 (count=10) next wave in 39 seconds (1126) info: ## BBF ## \000## Gate2 ## Wave 50 (count=10) next wave in 30 seconds (1124) info: ## BBF ## \000## Gate6 ## Wave 50 (count=13) next wave in 30 seconds (1125) info: ## BBF ## \000## Gate7 ## Wave 50 (count=7) next wave in 44 seconds (1140) info: ## BBF ## \000## Gate3 ## Wave 50 (count=10) next wave in 44 seconds (1143) info: ## BBF ## \000## Gate5 ## Wave 50 (count=7) next wave in 54 seconds (1157) debug: Current gametime: 00:18:30 info: ## BBF ## \000## Gate8 ## Wave 51 (count=10) next wave in 52 seconds (1172) info: ## BBF ## \000## Gate4 ## Wave 51 (count=12) next wave in 51 seconds (1177) info: ## BBF ## \000## Gate1 ## Wave 51 (count=10) next wave in 54 seconds (1181) info: ## BBF ## \000## Gate6 ## Wave 51 (count=7) next wave in 38 seconds (1165) info: ## BBF ## \000## Gate2 ## Wave 51 (count=8) next wave in 57 seconds (1184) debug: Current gametime: 00:19:00 info: ## BBF ## \000## Gate7 ## Wave 52 (count=12) next wave in 43 seconds (1185) info: ## BBF ## \000## Gate3 ## Wave 52 (count=10) next wave in 57 seconds (1202) info: ## BBF ## \000## Gate5 ## Wave 52 (count=13) next wave in 38 seconds (1197) info: ## BBF ## \000## Gate6 ## Wave 53 (count=10) next wave in 53 seconds (1219) debug: Current gametime: 00:19:30 info: ## BBF ## \000## Gate8 ## Wave 53 (count=13) next wave in 30 seconds (1203) info: ## BBF ## \000## Gate4 ## Wave 53 (count=9) next wave in 31 seconds (1211) info: ## BBF ## \000## Gate1 ## Wave 53 (count=11) next wave in 34 seconds (1216) info: ## BBF ## \000## Gate2 ## Wave 54 (count=14) next wave in 30 seconds (1215) info: ## BBF ## \000## Gate7 ## Wave 54 (count=6) next wave in 47 seconds (1234) debug: Current gametime: 00:20:00 info: ## BBF ## \000## Gate5 ## Wave 54 (count=4) next wave in 35 seconds (1233) info: ## BBF ## \000## Gate3 ## Wave 54 (count=14) next wave in 51 seconds (1255) info: ## BBF ## \000## Gate8 ## Wave 54 (count=4) next wave in 31 seconds (1236) info: ## BBF ## \000## Gate4 ## Wave 55 (count=6) next wave in 49 seconds (1261) info: ## BBF ## \000## Gate2 ## Wave 55 (count=5) next wave in 53 seconds (1269) info: ## BBF ## \000## Gate1 ## Wave 55 (count=8) next wave in 49 seconds (1267) info: ## BBF ## \000## Gate6 ## Wave 55 (count=8) next wave in 55 seconds (1277) debug: Current gametime: 00:20:30 info: ## BBF ## \000## Gate7 ## Wave 56 (count=7) next wave in 35 seconds (1270) info: ## BBF ## \000## Gate5 ## Wave 56 (count=5) next wave in 35 seconds (1270) info: ## BBF ## \000## Gate8 ## Wave 56 (count=6) next wave in 52 seconds (1290) info: ## BBF ## \000## Gate3 ## Wave 56 (count=5) next wave in 42 seconds (1298) debug: Current gametime: 00:21:00 info: ## BBF ## \000## Gate4 ## Wave 57 (count=10) next wave in 36 seconds (1298) info: ## BBF ## \000## Gate1 ## Wave 57 (count=9) next wave in 39 seconds (1308) info: ## BBF ## \000## Gate2 ## Wave 57 (count=8) next wave in 47 seconds (1317) info: ## BBF ## \000## Gate7 ## Wave 57 (count=7) next wave in 57 seconds (1328) info: ## BBF ## \000## Gate5 ## Wave 57 (count=5) next wave in 31 seconds (1302) info: ## BBF ## \000## Gate6 ## Wave 57 (count=7) next wave in 53 seconds (1331) debug: Current gametime: 00:21:30 info: ## BBF ## \000## Gate8 ## Wave 58 (count=7) next wave in 59 seconds (1350) info: ## BBF ## \000## Gate4 ## Wave 58 (count=5) next wave in 34 seconds (1333) info: ## BBF ## \000## Gate3 ## Wave 58 (count=7) next wave in 32 seconds (1331) info: ## BBF ## \000## Gate5 ## Wave 58 (count=4) next wave in 32 seconds (1335) info: ## BBF ## \000## Gate1 ## Wave 58 (count=8) next wave in 41 seconds (1351) debug: Current gametime: 00:22:00 info: ## BBF ## \000## Gate2 ## Wave 59 (count=7) next wave in 35 seconds (1353) info: ## BBF ## \000## Gate7 ## Wave 59 (count=9) next wave in 55 seconds (1386) info: ## BBF ## \000## Gate6 ## Wave 59 (count=9) next wave in 32 seconds (1364) info: ## BBF ## \000## Gate3 ## Wave 59 (count=4) next wave in 37 seconds (1369) info: ## BBF ## \000## Gate4 ## Wave 59 (count=4) next wave in 57 seconds (1391) info: ## BBF ## \000## Gate5 ## Wave 59 (count=5) next wave in 47 seconds (1384) debug: Current gametime: 00:22:30 info: ## BBF ## \000## Gate8 ## Wave 60 (count=8) next wave in 38 seconds (1389) info: ## BBF ## \000## Gate1 ## Wave 60 (count=6) next wave in 32 seconds (1385) info: ## BBF ## \000## Gate2 ## Wave 60 (count=5) next wave in 36 seconds (1391) info: ## BBF ## \000## Gate6 ## Wave 60 (count=4) next wave in 41 seconds (1406) info: ## BBF ## \000## Gate3 ## Wave 61 (count=5) next wave in 37 seconds (1408) debug: Current gametime: 00:23:00 info: ## BBF ## \000## Gate5 ## Wave 61 (count=8) next wave in 34 seconds (1419) info: ## BBF ## \000## Gate1 ## Wave 61 (count=8) next wave in 58 seconds (1444) info: ## BBF ## \000## Gate7 ## Wave 61 (count=12) next wave in 51 seconds (1440) info: ## BBF ## \000## Gate8 ## Wave 61 (count=5) next wave in 49 seconds (1439) info: ## BBF ## \000## Gate4 ## Wave 61 (count=8) next wave in 46 seconds (1439) info: ## BBF ## \000## Gate2 ## Wave 61 (count=7) next wave in 38 seconds (1431) debug: Current gametime: 00:23:30 info: ## BBF ## \000## Gate6 ## Wave 62 (count=8) next wave in 43 seconds (1451) info: ## BBF ## \000## Gate3 ## Wave 62 (count=7) next wave in 54 seconds (1463) info: ## BBF ## \000## Gate5 ## Wave 62 (count=9) next wave in 35 seconds (1456) info: ## BBF ## \000## Gate2 ## Wave 63 (count=8) next wave in 32 seconds (1466) debug: Current gametime: 00:24:00 info: ## BBF ## \000## Gate8 ## Wave 63 (count=10) next wave in 38 seconds (1478) info: ## BBF ## \000## Gate7 ## Wave 63 (count=8) next wave in 41 seconds (1483) info: ## BBF ## \000## Gate4 ## Wave 63 (count=10) next wave in 46 seconds (1488) info: ## BBF ## \000## Gate1 ## Wave 63 (count=10) next wave in 51 seconds (1496) info: ## BBF ## \000## Gate6 ## Wave 63 (count=5) next wave in 53 seconds (1505) info: ## BBF ## \000## Gate5 ## Wave 64 (count=8) next wave in 60 seconds (1518) info: ## BBF ## \000## Gate3 ## Wave 64 (count=11) next wave in 55 seconds (1520) debug: Current gametime: 00:24:30 info: ## BBF ## \000## Gate2 ## Wave 64 (count=6) next wave in 52 seconds (1521) warning: Error running OnCollisionCheck script in Entity at 26f80f80: Unexpected type for army object stack traceback: [C]: in function `IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> warning: Error running OnCollisionCheck script in Entity at 26f80f80: Unexpected type for army object stack traceback: [C]: in function `IsEnemy' ...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua(360): in function <...rogramdata\faforever\gamedata\lua.nx2\lua\shield.lua:334> info: ## BBF ## \000## Gate8 ## Wave 64 (count=9) next wave in 49 seconds (1528) info: ## BBF ## \000## Gate7 ## Wave 65 (count=6) next wave in 31 seconds (1517) info: ## BBF ## \000## Gate4 ## Wave 65 (count=12) next wave in 35 seconds (1525) info: ## BBF ## \000## Gate1 ## Wave 65 (count=9) next wave in 43 seconds (1540) debug: Current gametime: 00:25:00 info: ## BBF ## \000## Gate6 ## Wave 65 (count=10) next wave in 57 seconds (1563) info: ## BBF ## \000## Gate7 ## Wave 66 (count=6) next wave in 49 seconds (1568) info: ## BBF ## \000## Gate5 ## Wave 66 (count=13) next wave in 41 seconds (1561) info: ## BBF ## \000## Gate3 ## Wave 66 (count=14) next wave in 48 seconds (1569) info: ## BBF ## \000## Gate2 ## Wave 66 (count=10) next wave in 57 seconds (1579) debug: Current gametime: 00:25:30 info: ## BBF ## \000## Gate4 ## Wave 66 (count=5) next wave in 47 seconds (1575) info: ## BBF ## \000## Gate8 ## Wave 66 (count=5) next wave in 58 seconds (1587) info: ## BBF ## \000## Gate1 ## Wave 66 (count=7) next wave in 54 seconds (1596) debug: Current gametime: 00:26:00 info: ## BBF ## \000## Gate5 ## Wave 67 (count=7) next wave in 46 seconds (1610) info: ## BBF ## \000## Gate6 ## Wave 67 (count=10) next wave in 54 seconds (1618) info: ## BBF ## \000## Gate7 ## Wave 67 (count=9) next wave in 59 seconds (1628) info: ## BBF ## \000## Gate3 ## Wave 67 (count=11) next wave in 42 seconds (1612) info: ## BBF ## \000## Gate4 ## Wave 67 (count=10) next wave in 32 seconds (1608) info: ## BBF ## \000## Gate2 ## Wave 67 (count=9) next wave in 57 seconds (1637) info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002 info: send Ptr: CDE10002